FoonLudum Dare ExplorerUsers → Gurbx

Gurbx

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesBug Attack 2compo883.763.632.933.974.222.862.072.79
202149Unstable👥Dungeonball 2jam3533.803.582.943.974.193.69
202047Stuck in a loopShloopercompo334.084.183.213.664.523.642.403.76
202046Keep it aliveCytokine Stormcompo294.143.974.074.024.333.593.95
201945Start with nothingBulbzcompo1633.603.522.943.153.973.311.913.39
201843Sacrifices must be madeRoguedare Ludumlikecompo2883.313.282.783.003.602.862.133.13
201842Running out of spaceUltimate Boss Battle of Doomcompo3293.433.353.514.094.232.933.333.05
201841Combine 2 Incompatible GenresDungeonballcompo374.014.073.984.303.922.942.383.07
201740The more you have, the worse it isCrystalien: Mega Blastarcompo1933.633.652.973.654.343.042.303.64
201739Running out of PowerPowerwatchcompo2303.473.472.513.114.212.652.713.02
201738A Small WorldBug Attack!compo1003.763.622.733.823.502.332.403.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gurbx

LD38 — A Small World

The Burrow by Stending 2017-05-04T13:53:44Z

Very cool game. While playing it I wondered how it related to the theme but then there was the revelation at the end that made it make sense. Good job! The game is very beautiful and it feels like your playing a painting. The sound and music is also very good and it all adds up to a very atmospheric chill game. I enjoyed playing it!

World Jump by stefvanschie 2017-05-01T10:18:00Z

Really simple but kind of funny. The choice of different country and theme is nice, and the running animation is hilarious :smile:

Humanity Simulator by RabbitTortoise 2017-05-05T10:59:32Z

Very interesting and different concept. Like others have said, I think it was a little disorienting and hard to navigate when driving over the hard edges of the world. Other than that, I enjoyed playing it, and it's also a good comment on how we are destroying our planet!

The Seesaw Redemption by Headmade 2017-05-06T13:13:51Z

I really like the look of this game. A different take on the theme! Very nice! The music is really good as well! The only problem I found was that the game felt somewhat floaty due to the low gravity. Also it was possible to just jump past the spikes, which felt like it wasn't supposed to be possible.

Protolife by icxon 2017-05-01T15:11:17Z

This is in my opinion the best adaptation of the theme of a small world that I have seen so far, really cool! It's also a really interesting variation of the tower defense genre where you actually have to build the towers yourself.

I liked the level system withe the levels that progressively got more challenging. I however felt that the first couple of levels where really easy and then it suddenly became really difficult. I might be that I'm just be really bad at the game but I think some slower difficulty scaling would be good. The tutorial at the start was a nice addition and worked well to teach you the core game mechanics.

The graphics are simplistic but fits well with the overall game. The sound and music is also really good! Overall I had a lot of fun playing it. It's a great game! Well done!

Flight Club by dj_pale 2017-05-06T10:55:01Z

It feels like a very clean and polished game and I enjoyed playing it. I think it's a little bit too difficult in the beginning, and it gets very hectic very quickly. Other than that I think it was a great entry with cool art style and good fitting music and sound. Great name as well! :)

A Perfectly Lovely Expedition by cerno-b 2017-05-05T10:21:16Z

Cool puzzle game! I enjoyed it! Like others already have pointed out, the icons could have been clearer. It was hard to know what each item was, and because of that figure out what each item would do. It also wasn't really clear what to do in the beginning, so some way of pointing the player in the right direction at the start would have been a nice addition. The art style of the game was nice and retro and the music added to the mood of the game. Well done!

Space Hook by programmersteve 2017-05-01T10:38:35Z

The graphics are really good and it's fun to jump from planet to planet with the hook. It feels kind of unfinished however. Would be nice with a destination you need to get to, or some other purpose (or maybe there is and I just missed it). Also, it doesn't seem that anything happens when you shoot the enemies or they hit you. What is there is great and overall it has potential to be really good if you build on it.

Planetary Defense Force by TeamMonumental 2017-05-01T09:57:48Z

Nice game if not a little bit too difficult. You quickly run out of planets to put your turrets on which basically means you have to scrap turrets to build better ones, which is kind of difficult to do in the middle of a wave of enemies. Because of this I didn't get very far. Other than that, the feel of the game is kind of retro and cool, and I still enjoyed playing it.

Path of the Rabbit by managore 2017-05-04T14:05:20Z

Really fun and addicting game! Very cool concept! It's a lot harder than it looks.

Interstellar Botanist by saiodin 2017-05-05T10:41:16Z

Interesting game with a cool concept! I was slightly confused as to what to do in the beginning. I didn't have time to learn the game before I died the first time I played it. Great humor and the voiced AI (lol :smile: ) was a great addition. The sound was generally very good!

Antagonistic : Hamburger Hill by ryte2byte 2017-05-02T12:09:04Z

Like others have already pointed out, the aiming feels a little bit clunky. It's also hard to know when you've hit your target. A different sound effect, a particle effect, or something to indicate the hit would be a good addition I think.

The "incoming enemies from direction" messages are a good idea, but you have no way of knowing which direction is which. This could be fixed with a mini map or a compass. Other than that, it's a cool game and I enjoyed playing it! Funny sound effects!

Fixville by vladik-plays 2017-05-06T13:43:37Z

Very nice intro cinematic that built up the story in a intriguing way. It was also a very cool concept and implementation of the theme. Reminded me a little bit of Toy Story! :) The problem I had was that the walking distances were too long, which made it a bit tedious to play. Other than that I think it was good!

Headroom by PhilStrahl 2017-05-01T07:16:28Z

The audio and graphics are amazing but the actual game felt somewhat tedious, especially when you were really small and moved slowly. The general idea was good but I felt the puzzle was a little bit too simple and there could have been something more done with the concept. Still very pretty and enjoyable nonetheless.

Ninja-Vu by doomshmuck 2017-05-05T11:32:56Z

The humor is nice, but it's a little bit annoying that the guards can see you through the walls. Other than that it's a nice little stealth game.

Backyard Warriors by UrsiGames 2017-05-02T12:23:15Z

Cool game with very pretty graphics and cool music. Enjoyed playing the game, but it felt a little bit easy. The enemies didn't come after me until I was the only one left, so it was easy to just wait around until everybody else is gone and then just easily defeat the last one that usually only had a little health left. I also wished there was a greater variety of weapons and attack. As it is now, it felt a little simple. Still a cool game, and I enjoyed playing it!

World Battles by Thinkofname 2017-05-02T13:06:49Z

Fun game! Like others have pointed out, a greater variety of weapons would be nice. I played it by putting all my guns on one side and then traveled in the other direction while shooting at the enemies chasing me. It kind of felt like cheesing it, as it was easy to dodge their bullets, and in that way hard to loose. So maybe some boundaries to the world or something that makes this way of playing it harder, and more variety to weapons would be cool!

Bug Attack! by Gurbx 2017-05-02T11:40:13Z

Thank you all for playing and leaving feedback! I really appreciate it and hope that you enjoyed playing the game! I'll give feedback on your games as well in return when I get the time to do so.

@zelos @ursigames The sound effects were added to the game after it basically was done, and I didn't have time (and energy) to really put very much effort into them. It was also the first time I've ever added sound to a game so I didn't really know what I was doing. Next time I'll spend more time on the sound for sure, and I'd also like to make some music. So yes, apologies to your ears!

@mutfak-studios I'm sorry :(

@tombishopspg As it is now the warriors are kind of useless. I also played around with balancing it a while, and I felt that it either got too difficult or it got to easy. Really hard to hit that sweet spot.

@ryte2byte There is a lot of functionality missing that you'd expect from a basic RTS for sure! I was intending for the selected units to show up in the menu so that you'd be able to select all of each type, but just to get the game playable took a lot longer than expected and i didn't have time to implement it.

Bug Attack! by Gurbx 2017-05-20T11:56:43Z

Thank you everyone for leaving comments and rating my game! There are some really amazing feedback here! Thank you!

Making an RTS style game was a challenge for me and I didn't completely succeed as there are a lot of basic RTS elements and features that are broken, or just missing. The balancing is way off and the sound is frankly horrible. Nonetheless, It was my first time participating and didn’t really know what to expect so I’m still pretty happy with how it turned out.

Next time I’ll try to limit myself to a smaller scope and focus on making it less broken, as well as put more effort into the sound. I have zero experience with making music so that’s something I’ll need to learn for next time.

@hadmade I agree that some goal should have been added. As it is now, you pretty much become undefeatable after getting past wave 20, so getting to wave 20 could work as a goal and should have been added.

@icxon Thank you! Great suggestion! I might add a special resource that you get from killing bugs that you can spend on summoning a boot to stomp on the bugs.

@cerno-b Some really good suggestions, thanks! The video was really interesting and I’ll try to work more on the feel of the game for sure!

@tex-killer Thank you so much for the very high quality of feedback! I really appreciate it!!! Some really great observations and suggestions! It’s super valuable for me. Thank you so much for this!

Twin Jet Miner by invader 2017-05-06T09:36:57Z

Fun version of a tower defense game! Exactly what you were defending could perhaps have been made clearer. I was a little confused as to if I was supposed to defend all the doors or just the door farthest down.The frame rate also started to drop a bit for me after a while. Other than that, it's a very enjoyable game with cool and different art style, and the music and sound was good as well!

Lead the Ants by matita 2017-05-02T13:17:55Z

Cool game and a nice implementation of the theme! I enjoyed playing it and the idea was interesting, but I did find the blinking traces that you left kind of annoying. Maybe if they were to blink slower with less opacity or something similar would be better.

It's kind of funny that most people either made games about planets or bugs :D

Little bug by Altron 2017-05-01T17:34:46Z

Nice graphics and funny sound effects. The idea is interesting but I wish there was something more to it. Felt slightly tedious when you had to stop and put on the light all the time. Still, I enjoyed playing it so good job!

Rock my Ship by Hethsin 2017-05-05T13:51:39Z

Challenging game! I think my ship almost was complete, and then it was hit by a meteor :( Really enjoyed it, but I found the build controls to be kind of unresponsive. It wasn't really clear when you was building successfully.

Colorfly by Zelos 2017-05-01T12:03:38Z

Really nice atmospheric game! The look, sound and feel of the game is really good and all the elements seems to support each other, and overall it feels like a very well put together package. Especially good is the music which ads a lot to the general mood of the game. The only small criticism I have is that the sound that plays when you plant a tree kind of interrupts the beautiful music. Especially when you plant more in a row. The sound effect it self isn't bad, it might just be a little bit too long. Alternatively a larger pool of possible effect could also work.

The actual game play is really simple but enjoyable. Really chill! (Until you start getting chased by the big butterfly that is)

P.S. Thank you for the feedback on my game! I Really appreciate it! Feels wrong to criticize your sound effects when mine are so horrible, but hey :sweat_smile:

Asteroid Hopper by yyam 2017-05-05T11:19:12Z

Really fun game! I spent way too long on the last level and almost gave up until my brother solved it for me xD In other words, I think the level of difficulty was good! You also did a great job of introducing the new mechanics to the game. The graphic style is very beautiful and clean. Overall I think it's very well polished and fun game, and I wish there was more levels! Well done!

Way Out by Mutfak Studios 2017-05-02T15:20:15Z

Looks really cool and plays well. I just couldn't get very far due to it being so difficult. Never got much longer than the first time you encounter bats. I think it's so difficult due to the enemies coming at you very fast and unpredictably, and your attack is kind of slow with a cooldown. I almost always took some damage when I encountered a enemy. Kind of annoying as I would have liked to see more of the game.

Space Diver by HDTeaV 2017-05-01T09:32:39Z

Really fun! I spent way too long trying to beat the high scores on the early levels :smile: I would suggest adding a level reset button for when you screw up trying to get a good score. Other than that, I think it's a fun small game that fits the theme well. Good Job!

World Collector by TomBishopSPG 2017-05-02T12:47:00Z

A nice enjoyable game, with a nice idea and implementation of the theme. The style was kind of retro and cool. Some quick tutorial level to teach you the controls would have been nice. I originally just started it without reading the description (my fault I know) and it took me a while to figure out what to do at level 2 and then I wondered what was wrong with shooting, as it wasn't very responsive. After I figured it out, I had a great time with it. Very challenging!

P.S. The game crashed once on startup and then once again later when it was running. Might just be something wrong with my computer, but I thought I'd let you know.

Tiny Venture by faemir 2017-05-06T11:12:34Z

Kind of chill survival game. I enjoyed building my own little farm. The only recommendation that I have is that it could maybe have been made clearer that you get different resources from different plants, so I agree with as some others have mentioned, that a tutorial of some kind would have been nice. The sound is very interesting and different and ads to the feeling of being on an alien planet. Good job!

Little Scout by Tex Killer 2017-05-05T11:27:29Z

Cool idea, just which there was more to it. The game is holding your hand through everything there is and you don't get any opportunities to experiment and solve the puzzles your self. The concept has potential and I would love to see it get made to a proper game.

LD39 — Running out of Power

Recoil - Mike Said No Short Titles by Cynical Monkey 2017-08-03T22:40:41Z

Link to my playtest of your game: https://youtu.be/QaFjqMSQLks?t=4m41s

Very cool concept and quite a different game from the others games I've played. The sound was and music was really nice and I really enjoyed playing it! Wasn't very good at it though :)

Probe Abuse by minibobbo 2017-08-02T20:18:02Z

Really cool game and the graphics looks really good! The gameplay was really clever and it was overall very fun to play. Would have been nice with some more sound effects tough.

Power Rod by sixteen 2017-08-05T23:10:31Z

Cool game! It's quite a different game from the others I've played which was a really nice change. At first I was slightly annoyed by the very slow controls, but after a while I realized it was part of the core idea of the game and gave you time to consider if you should go for a fish or a battery next. Really nice. It made it weirdly relaxing and hectic at the same time, which I think was really cool. Still I think it could have been a little bit faster and still preserved the same feel.

I managed to get 180!

Star Power by Simon Millard 2017-08-02T19:11:52Z

I love turn based games, so I had great fun with this one! The general aesthetic is great and the sound and graphics fit well with each other! Good job!

Power, MT by PhilStrahl 2017-08-01T12:11:44Z

Really cool that you used actual locations. I was looking up where I was on google streetview and it was fun to see that there actually is a post office and school with a football field looking like you described it.

I've never actually played a text adventure before and it was surprisingly engaging and very atmospheric. Great job!

Double points for the theme also! You're actually running out of power, while also running out of Power Mt.

Exile by yves 2017-08-02T18:09:33Z

I had some trouble understanding the mechanics at first as well and only got it when I read your comment above. It could be a good idea to add that explanation to the actual page if there are others like me. Other than that the art style is really cool and atmospheric, and the sound effects fit in well with the overall aesthetic. Everything is very consistent, nice! It's a really great game, and I enjoyed playing it.

Planet Salzex by Dragojt 2017-08-03T22:41:38Z

Link to my playtest of your game: https://youtu.be/QaFjqMSQLks?t=9m32s

Cool game, but it's very dark even with the flashlight on. I also managed to fall off the world by going left at the start of the game. Cool intro, and a overall a very enjoyable game! Good job!

Robots from 1991 by dminsky 2017-08-04T13:08:59Z

The art style is amazing! Super cool game! Very atmospheric as well! The only thing that kind of annoyed me was that the screen overlay effect when you got low on hp. It was a bit too intense and made it hard to see. Other than that it is a very awesome game! Well done!

Disaster On Nebula One by RAC-Games 2017-08-05T13:11:04Z

The graphics are super nice and it's overall a very solid game! Well done! Here is my playtest of your game:

[](http://www.youtube.com/watch?v=s447Yuz3eH4)

Cave of no Return by JasperDev 2017-08-04T11:49:53Z

Here is my playtest of your game: https://youtu.be/OAPpNOM8370?t=6m45s

I really liked the music! Very cool! The turning of the world when you hit the switches was a great idea and I really liked the atmosphere! There was however some problem with the fall speed. It seems like the gravity sometimes didn't reset after you landed. The jump could also maybe have been a little less floaty. Other than that, very nice job really enjoyed playing it!

Running out of Power Inc. by stuffed wombat 2017-08-02T20:42:30Z

Cool game with a nice simple and clean aesthetic! It was really hard though! I spent a really long time on the second room with the "spikes" and when I finally managed to make the jump the room after that turned out to be even harder. So I ended up spending quite some time trying to make the jump, but I eventually did. After that it got easier I think (or I just got better). Overall it was a really fun little game that I enjoyed playing! The story going on as you progress is a really nice touch as well!

Powerwatch by Gurbx 2017-08-01T17:04:55Z

@gris Thank you! I made it from "scratch" with LibGdx and Java, so the controls are in fact made by me :) Sound in general is my weakness and something that I need to work on. I did actually make some music but it turned out not so great so I decided that no music is better than annoying music.

Powerwatch by Gurbx 2017-08-03T22:13:20Z

@shinmera Thank you for the feedback! The heavy attack uses more energy and is slower, but I see what you mean. It would probably bee better if you had to charge up the stronger shot, and then be able to shoot the weaker ones by just holding down the fire button like a machine gun.

@brent Thank you!!! Glad you liked it :D

@thorneto @nikrt Thank you! Generally I feel like I don't want to put too much time into working on the sound since it isn't my area of expertise and there is only so much you can do in 48 hours. So I make do with effects generated with bfxr, which I think turned out decent. I still think it's important with good sound and to make music is something I'm definitely planning to learn for the next one!

@zelos Thank you! Means a lot! I really liked your last LD38 game!

@pedrowzee The zombies are enthusiastic volleyball players and sometimes they get a little carried away. Sorry about that.

@goldranger Awesome that you managed to beat it! Great job! xD The ending is kind of stupid. I actually really wanted to do a boss battle at the end, but I didn't have time to do it. Might still add one in a post jam update tough.

@pixelproductions @egor-iv Thank you!

Buzzy Bee by Estebe 2017-08-02T18:17:31Z

Cool! I liked the different sound effects when you collect the nectar at different stages of bloom. Makes it clear for you when you miss. I managed to collect 93% :)

Plug me in by ciobeni 2017-08-04T13:14:45Z

Cool game, enjoyed playing it! I only found it a little bit annoying that you had to restart from the beginning when you failed a puzzle. Would have been better if you didn't have to do the puzzles you've solved again, but overall it's really enjoyable! Good job!

Studentron by Konstantin Boyko 2017-08-04T11:49:31Z

Here is my playtest of your game: https://youtu.be/OAPpNOM8370?t=2m11s

Very unique game! Cool! I really liked the concept! Although, I didn't really figure out what you were supposed to do in the second part. And there was some text overlapping, but all in all, avery cool good looking game! Good job!

Lights Out by Emery 2017-08-04T13:22:21Z

Cool game! The Tardis in the background was a cool easter egg :)

Battery Escape !!! by EggshellDog 2017-08-02T18:28:13Z

Really enjoyed the look and feel of this game. It's also really addictive with the upgrade system. The intro was also a really cool addition! Great job!

Delivery Drain by Thorneto 2017-08-02T14:47:45Z

Really cool concept! I really liked the sound and feel of the game. It makes a really nice retro atmosphere. Like others have pointed out, the controls are a bit clunky and a key for bringing up the map would have been nice. It would also have been cool with some more landmarks to make it a little bit easier to navigate the map. Still, I really enjoyed playing it. Great job!

Mana-gement by Lithiaknight 2017-08-05T22:54:31Z

Really fun game! It's actually quite a nice idea to have your health and damaging resource shared. I really enjoyed playing it! Well done!

Deep Space Burrito by Shamuel 2017-08-05T12:58:16Z

Very cool art style! Here is my playtest of your game:

[](http://www.youtube.com/watch?v=s447Yuz3eH4)

Pura The Robot by Ramkey 2017-08-02T14:28:34Z

Nice game! Reminded me a lot of portal. Very cool! The puzzles where great and the art style was cool. The dialog that was going on was also a very nice addition, so overall, very good job!

Gymtastic by LittleLegend 2017-08-04T11:48:56Z

Nice game! Point for humor xD Here is my playtest of your game: https://youtu.be/OAPpNOM8370

Mana Manager by bebop 2017-08-05T13:04:04Z

Really fun and very challenging! Looks really good as well! Good job! Here is my playtest of your game:

[](http://www.youtube.com/watch?v=s447Yuz3eH4)

Energy Dash by Shell Pirate 2017-08-02T18:44:37Z

Really cool graphics! The general feel of the game great and the controls are solid. Really enjoyed it! Well done!

Shadow Crawl by Connor Hagan 2017-08-03T22:40:02Z

Link to my playtest of your game: https://youtu.be/QaFjqMSQLks

Cool game! A little bit dark at places and a therefore a little bit hard to see enemies and know when you've been hit. It also wasn't very clear which obstacles blocked your path and which didn't. I played at normal at first and then lowered the difficulty. Still, I didn't get very far :) Really nice game though, and I enjoyed playing it!

LD40 — The more you have, the worse it is

Delver's Sunset by Jimbly 2017-12-18T11:48:18Z

Fun game! Interesting take on the theme. Overall really enjoyed it, but the sound got a little bit annoying after a while

Pico Golf by Too 2017-12-18T10:19:38Z

Cool game! I think it would have been better to allow the player to adjust the strength of the shot. It gets a little bit annoying to have to wait

Exploding Golf, with Lovable Piggies by OldPeculier 2017-12-07T21:21:37Z

Super fun game! The only problem I had with it was that the controls felt a bit weird. It would have been cool if you'd be able to use the mouse instead of the arrows to aim and shoot. Other than that, it's a really well made game, and I really enjoyed playing it! Well done!

Chezz! by 4kbshort 2017-12-17T21:46:40Z

Cool game! It would be cool if some movement restrictions were implemented as it's a bit difficult to see which piece is which. Also some AI would be really cool!

Collateral Damage by almost 2017-12-18T10:31:42Z

Really fun game! Just missing some screenshake!

Pumpkin Quest by dusho 2017-12-07T13:35:25Z

Fun game! Would have been cool with some more animations on the player character, but overall a solid entry! Good job!

Crystalien: Mega Blastar by Gurbx 2017-12-18T12:19:14Z

Thank you! all for your feedback I made a post jam version of the game that takes it into consideration.

@icxon Thank you for the play test! Really cool to see how others play your game! I added a bunch of power ups, new enemies, and made a level up system in the post jam version, and basically redid the whole gameplay to make it more flashy and exciting.

@dimesto52 There really is no point in pressing space when entering the portal so I removed it all together in the post jam version.

Crystalien: Mega Blastar by Gurbx 2017-12-18T13:37:27Z

@umsingelopugmanco Thank you! Now that you mention it, its actually really hard to distinguish the front from the back and I should probably make it more obvious. Thank you for pointing it out! I've added health packs in the post-jam version, along with more enemies and power ups!

Fear Of The Future by PUR3 2017-12-18T11:30:45Z

I really like the libo-like art style, very cool! The music and mood is also very good! Well done!

Manystar by alexfalkenberg 2017-12-07T22:01:00Z

It's pretty fun, but the controls are way too sensitive. Overall it's pretty good considering your time constraints.

Xmas: Sorted by Liquidream 2017-12-07T13:29:46Z

It took a while to get used to the controls, but once you did it was really fun and challenging! Great job!

Fireball Dungeon by Andrew White 2017-12-17T21:31:59Z

Fun and different game! I think sound would have added a lot to the experience, but other than that it's pretty great. I like how you get moved around by the fireballs.

Tetripitalism by chadrbanks 2017-12-18T10:15:16Z

Cool idea. The original version was a bit too easy and you never ran out of money. It seems like you have fixed some of the issues with the new version, but it still feels like maybe something more could be done with the concept. Cool game none the less! The music is very good, so good job with that!

Starbage Man by BryceLTaylor 2017-12-17T21:39:43Z

The voice acting is great!

Robo Tomb by Xacur 2017-12-17T20:07:04Z

Cool game! The graphics fits well with the atmosphere. The music and sound is a bit annoying but it's a compo entry so it's understandable. Better than having nothing. Overall a very cool and fun game! Great job!

Swift Thief by kantora 2017-12-18T11:54:31Z

Nice take on a stealth game! Some sound and music would have been nice.

Usagi Story by hatchet 2017-12-07T22:13:57Z

Really cool art style! Great job!

Smack`Em! by mess110 2017-12-07T20:57:12Z

Cool game! I really liked the visuals. It would have liked if the score and timer was a little more clear. In the beginning I din't notice the timer and was wondering why the game stopped. Other than that, it's a fun simple game so well done!

To the other side by cosarara 2017-12-18T11:22:51Z

Pretty cool game! It was a little bit annoying that the spell didn't fire instantly when you pressed fire, and when the monsters started chasing you, you were pretty much dead. The atmosphere and mood was good!

OVERWHELM by randomnine 2017-12-18T11:40:56Z

The feel of this game is really good! The controls are very solid and I the art is really well done and fits well with the game! Great job!

LD42 — Running out of space

POLYARNIK by icxon 2018-08-14T20:22:58Z

I'm always looking forward to see what you guys do every jam, and once again you've done an amazing job! The overall quality of the game is really high and it looks beautiful. The gameplay is quite simple but fun, and the co-op option is a really nice addition. Fun that you can kick the penguins into each other. Would be really cool if there was some music as well. The sound can at the moment get a little bit annoying after a while and this wouldn't probably be a huge issue if there was music to balance it out. Overall a great job!

Upwards by Nitin Kumar 2018-08-13T14:29:44Z

I like the clean style and overall feel of the game. Very arcade like. Good job!

The music could be a little bit longer before it loops as it gets a little bit annoying after a while. Still just having music in a compo game is a really good thing, so not a huge issue.

Ultimate Boss Battle of Doom by Gurbx 2018-08-19T13:33:25Z

@pixels-everywhere @wasd @gettingrekt @omnipotentindie @mrerdalural @grewoss @gord10ahmet @nam-nguyen @loonydrope Thank you so much for playing and leaving feedback!

@eatthepath Thank you! Yea, the instructions could probably be clearer.

@bovandenberg Thank you! A good suggestion. I guess I could have added some points for killing the slimes or something. At the same time, I’m not sure if it wouldn’t really matter as the main objective is to defeat the boss anyway. Do you have any suggestion in how the score could be added?

@neu-eric Thanks! Yea the feedback you get when falling down is kind of terrible and should have been better.

@iluvatar Thank you! I might have spent a bit too long on the graphics for this one which lead to some other areas lacking. I struggle a lot with music and sound in general but is going to work on those skills for the next one.

About the boss being yourself. Yea that sounds good. Let’s say that the boss symbolizes your internal struggles with self-doubt and stuff, and that’s why you can’t see him… or something. No, actually the plan was to add a boss dude sitting on a throne at the front (you can see me starting to work on it in the timelapse), but I ran out of time. So now you are just fighting the sealing I guess.

@the-tophat-demon Thank you for the feedback! Yea, the basic walk animation making it look like you are jumping is probably the main issue. Because of this it also makes it harder to see where you are actually standing. The feedback when you fall down should probably also be a bit better.

Haha, that’s awesome! I’d love to check it out! Do you have a link to that entry?

@wildcard Thank you for the feedback! I had some problems with sorting the tiles properly for rendering when falling, so I just decided to basically ignore it and just have him fall above the tiles, which obviously didn’t turn out so great. Because it kind of doesn’t look like you fall it sometimes gets easy to get confused as to how you died. I should have put more effort in making it clearer.

The landing effect should probably be tweaked. Do you think it’s too distracting the way it is now? It’s now about the size of the area that you can trigger bombs in, so my logic here was to basically show how close you have to be to trigger the bombs. Would just making it less intense maybe solve the problem?

About the jumping on slimes thing. imagine this: You are out jumping around late at night on your brand new pogo stick when suddenly a drooling face eating slime of death appears. Now, would your first reaction be to jump on it’s face? No, of course not, that would be stupid. Your pogo stick would get stuck in the slime and you would fall off and get your face eaten off. I was basically going for realism here :)

@a333 @icxon Thank you so much! I love what you and Volcanic giraffe are doing!

@a333 Thank you, it means a lot! Good point about the enemy spawning! But what kind of boss battle is it if there isn’t some really unfair RNG ;) No it really shouldn’t happen, and I just completely missed this. Really annoying as it would have been such a quick thing to fix as well.

@icxon Awesome playtest! Got a lot of good feedback from watching it! Thank you!

@simplepotential That sounds really weird. In which face did this happen? The enemies stop spawning during the first two faces after the blue ball appears but after you jump on it and damages the boss, it should resume.

@dk5000p Thanks! Yea it should be clearer. Hopefully most people will get curious and jump on it eventually and realizes what it does. What kind of graphical glitches did you encounter? The web version is buggy on most web browsers because of an issue with Godots particle effects. Was it a particle related or something else entirely?

@mrjoshuamclean Thank you so much for playing it! It was super fun to watch, and you gave some really good feedback!

Cube Disposer by sh1rogane 2018-08-14T19:37:36Z

The game has a very nice clean style. The implementation of the theme is really innovative and fun. The only real issue i had was that the early waves was a bit boring. I think a ramp up in difficulty faster would be a good idea. It's basically a lot more fun if you just start from wave 10 immediately. There is also a small bug with the gun which shows that you have 6 ammo but in reality you have 7. Still, overall a very good job!

Precious Things by Patrick Woodcock 2018-08-13T18:21:22Z

Very cool idea and execution! Was just missing some sound. It's kind of fun when you have to poke around your pile to stop it from falling. I think it could be cool with a mode where you can add more stuff yourself to your room, and then maybe get points for each item the longer you manage to keep them from the wall. Still, overall a very solid entry.

Claude Van Clamme Presents: Agent Poing P.N.Guin's Terrible Penguin Panic by The Enigma 2018-08-15T21:39:21Z

This was a really fun game and I really enjoyed playing it! It felt very fair and very challenging at the same time, which is a very hard balance to hit, so very good job on hitting it!

Shrink by loonydrope 2018-08-14T19:10:00Z

There is a bug with Godot at the moment that freezes the game on Chrome (and apparently some other browsers) when the game has particle effects. I have the same problem with my game. It's really annoying but there isn't much to do about it, but it'd be a good to advice people not to play it in Chrome and play it in Firefox if it doesn't work for them.

Other than that, very cool game and implementation of the theme! I do feel that there might be a little bit too many bombs or the walls are moving a bit to slowly, as it's not really that difficult to pick up most of them. This leads to the game taking quite a long time to complete, which makes it a bit repetitive. Overall it's fun, so good job!

float and stuff by wildcard 2018-08-15T21:18:49Z

Very nice job! I really like the core mechanic and think there is a lot of potential to do more with it.

I would have liked there to be some more complex levels where you carefully have to think about how you are moving. You could for example have large levels with items that has to be picked up in a certain order, or tiles that resets some other tiles when activated or something. Basically, I think there is potential for a very good puzzle game here.

As it is now you are incentivized by the enemies that destroy your path to just quickly rush through to the end instead of carefully planning your movement. The path you have to take is also fairly obvious, which means you don’t have to put much thought into how you actually walk as long as you are quick enough. Because of this, it isn’t much of a puzzle game which I think should have been the focus. I think maybe speed shouldn’t be a factor and the difficulty instead could come from figuring out the right path to walk on in a complex level. There could still be enemies if the game was completely turn based and their movement was clearly telegraphed and deterministic, so you could take their movement into account when you planned your own moves.

Another small issue is that WASD movement on isometric tiles can be a bit confusing (for me at least) because the direction of the keys doesn’t translate directly onto the map. To have an option to move by clicking on neighboring tiles would have been nice (But because the game now requires you to be quick this would maybe have been impractical)

Other than that, the ambient sound/music is excellent! It’s very atmospheric and gives the game a cool eerie feel. Overall a very cool game and I enjoyed playing it! Well done!

Loneliness by Saering 2018-08-14T20:50:49Z

It looks super amazing and the mood is a solid 5 stars! I didn't realize I was playing a horror game at first, so I wasn't ready for the jump scare at all and it really got me :) Unfortunate that you didn't follow the theme, but a good game either way

Goo'N'Ghosts by Wr4thon 2018-08-14T18:54:30Z

Cool game with a nice atmosphere. The controls are however a bit loose. When you press jump it sometimes nothing happens, and when you stop walking the player tends to continue moving forward for a while, which makes jumping on the platforms quite challenging. Still, it has a really cool atmosphere so well done.

Dungeon, Demon and 2 Walls by Yulia 2018-08-15T21:29:56Z

Very cool game! The audio and graphics are excellent! Like others have said, the fact that enemies can spawn right on top of you is a bit annoying. Because you die instantly of it, it makes it feel really unfair, so maybe just adding some extra life to the player would make it feel less punishing. The lasers should also be telegraphed more as it's not very easy to see when they are about to fire when you are focused on killing some minions. Still overall, and excellent game! Good job!

Ramboom by Holy 2018-08-14T19:42:32Z

Cool game that looks really good! I'd like to have seen some camera shake and generally more feedback when taking damage and attacking.

Inventory Quest by acfaruk 2018-08-15T21:52:01Z

Really cool game and a very interesting take on the theme! I think it should have been more clear that you need an unsealing scroll to unseal items, as I thought it was a bug at first until I checked the comments here. Other than that, I enjoyed it a ton! Good job!

A Bar In Space by Fluffy_Kaeloky 2018-08-14T21:16:28Z

This is by far the best implementation of the theme that I've seen so far! Awesome job!

Crate Typist by Luca1152 2018-08-14T21:23:13Z

Very cool game! I'm quite slow at typing so I didn't make it very far. This game actually fits quite well with the theme of the last ludum dare as well (compine to genres) which is fun. I'll probably come back to this one when I feel like practicing my typing. Great job!

LD43 — Sacrifices must be made

The Expendables by frenchie 2018-12-16T09:51:12Z

Really cool game with a really clever implementation of the theme! It’s really fun to gather your army and be surrounded by minions.

Something that I noticed when playing is that I wasn’t using the abilities that much. Especially the the bomb felt a bit hard to make any significant impact with and you just ended up wasting a minion most of the time if you tried to use it. I figured that the best way to get something out of the bomb is to use it with the shield, but even then it’s was only somewhat useful if you only had a few minions. This because in order to place the bomb next to the enemies behind the shield you basically need to move all your minions close. If you have many of them they tend to run into the enemies and kill them, and then placing the bomb becomes unnecessary. You could of course try to place the bomb first and then the shield, but I found this to be too difficult to get right to bother. So for the first part of the game I ended up just running around collecting minions and running them into enemies. So basically I think at least the bomb should be buffed in some way. Maybe decrease the time before the detonation, or alternatively make it fire like a projectile that explodes on impact. The shield was still good I think and I used it more in the later stages when the shooting enemies appeared.

A minor issue I also had was that I initially thought you were to collect something to get points, as I didn’t understand that it was the enemies that were scrap. Adding the score to the UI would probably help to make this clearer.

It would also probably be a good thing to have some distinction between the boxes that fall from the sky. Because the minion and enemy boxes look the same, I started to associate all the boxes with minions and ran into them right away and died instantly when the enemies spawned instead.

Overall really good and I enjoyed it a ton! The sound effects are funny and I really like the art style as well. Feels a little bit like don’t starve.

Also, thanks you again for playing and improving my game!

Wildfire: Forest Containment by candlesan 2018-12-07T18:16:39Z

Really cool game and I ended up playing it for a while. I don’t think you could have implemented the theme better. It fits it perfectly!

The game seems simple at first but there is quite a lot of depth there. It’s an easy to learn and hard to master kind of game, which is a balance that is hard to hit, so awesome job there. The way the tools in the post jam version were introduced makes it even better.

I got a bit frustrated at the start because I really wanted to contain the fire quickly at the most obvious choke points, but the tractor wasn’t fast enough, and the fire spread out of my control. Eventually I made peace with the fact that some sacrifices must be made and started planning ahead more. A really cool “realization of the theme” moment. After a while I also started to get a better idea of how quickly the fire spreads and could better judge the areas that had to be isolated and when to use the right tools. In other words, the learning curve is super nice! There is also a really cool element of risk and reward with judging how close you can make the isolation zones to the fire.

Some suggestions on improvement.

I think it would be helpful to show the tractor on the minimap. Since the tractor targets the closest marked tree to itself, it’d be useful to know where the tractor is when its off screen to get a better idea of when the tree that you mark will be removed.

It would also be nice to be able to “priority mark” a tree to make the tractor target it immediately. Right now, if you notice that there is a tree that needs to be removed quickly that isn’t next to the tractor, you’ll have to unmark all the marked trees closest to the tractor, which is a bit annoying. Some sound would of course also have been nice.

Overall, it’s a super solid entry and I enjoyed it a ton. I love that you are taking the opportunity to raise awareness for an important cause at the same time. Super awesome!

Roguedare Ludumlike by Gurbx 2018-12-05T22:09:12Z

@lontrus @goldranger @frenchie Thank you all for the feedback! I really appreciate it!

Yea I agree, the sacrifice right now is a bit pointless and unbalanced (not powerful enough buffs) and there should at least have been a simple popup that shows what happens each time. This is something I could have improved on for sure.

@frenchie Awesome thanks! I’m honored! That’s 4 am in the morning in my local time but I’ll put on an alarm :D

Roguedare Ludumlike by Gurbx 2018-12-06T00:08:51Z

@frenchie Still awake actually :)

If 12 pm on the weekend is possible it would be preferable for sure. Sorry for messing up your scheduling.

Roguedare Ludumlike by Gurbx 2018-12-08T14:54:38Z

@frenchie No problem! 1:30 PM works perfectly!

Roguedare Ludumlike by Gurbx 2018-12-08T14:55:33Z

@watdowtal Thank you!

@kornel Thank you! Really good feedback! Yes I agree, I see how that can happen and basically spawning the monsters on the player isn’t fun.

How do you think this could be fixed? Maybe closing the doors clearly with a sound first and then having a couple of seconds delay before the enemies spawn? During the wait time the exact spawn position could be indicated with some kind of effect. Also adding a knock-back to the enemies when hit would probably help a bit as well. Or are the rooms just generally too small?

The WeeZard by Kornel 2018-12-07T18:14:24Z

Really cool game! The art is fantastic, and the general game feel is really nice. The music is spot on and really funny as well!

I agree with most others here about the mana. In the original version I ran out of mana quickly, and then ran around trying to find more without luck and eventually dying. In the new version on the other hand there were plenty of mana, and the cap was just a slight annoyance. I think having limited mana doesn’t really contribute a lot and just having it unlimited would have been better. Alternatively, it could be rarer, but you’d give the player a weaker non-mana using attack as well. This way you’d have to choose in when to use the mana.

I’d also love to see more variety of enemies as the two types there are now are basically doing the same thing and it gets a bit boring after a while.

Overall it’s a really solid entry! Well done!

Also, the pug paintings were awesome :D

Limbs are Limited! by EggshellDog 2018-12-07T17:01:13Z

Really fun game! Nice core mechanic with challenging levels built around it. It feels overall really nice to play and especially the feel when you pull the guy apart is very satisfying. I also love that you can jump around as a head :)

The difficulty spike was however quite steep. Got stuck at level 4 pulling his head off by mistake. I felt the two levels after where easier, but it was maybe just me.

I also feel that the canon should have an indicator of whit how much force it’s going to shoot. I also accidentally keep holding down the mouse button expecting to charge the cannon, so for me at least this would feel more natural way to charge it than the distance thing.

Other than that, it was a super cool game, and I enjoyed playing it. Well done!

Sacrifice Knight by Balgorode 2018-12-18T20:04:55Z

Really cool game! I had a lot of fun with it and kind of wish there was more, which is a very good sign! The progression was very good, and it felt very rewarding when you upgraded your character.

Some very minor issues I had was that the music got a bit annoying after a while, but since it’s compo, just having music is a bonus. I’d also like it to be clearer what each upgrade does. For example, I just assumed the jump upgrade increased my jump height and didn’t notice until a lot later that it actually made me able to double jump. I’d also liked if there were knockback on your attacks.

Overall still super good job! Well done!

LD45 — Start with nothing

Skelebro by Redimension Games 2019-10-08T14:06:27Z

Cool game! Had fun playing it! I really liked the way the new mechanics were introduced. Everything felt very intuitive and the level were very well designed. One suggestion I would have is to make the health/damage more consistent. The way it is now the pumpkin enemies damage you, but doesn't make you respawn at the last checkpoint. Falling down on the other hand makes you respawn at the checkpoint but doesn't make you loose any life. I think it would have been better if enemies and falling down always made you respawn and take damage (similar to what it is in games such as Crash Bandicoot). If that would have made the game to difficult it could also probably be possible to not have the health there at all and just always make the player respawn at the last checkpoint when damaged.

RGB Zero by BoneVolt 2019-10-21T13:28:18Z

Very cool idea! Even though the rules are basic I found it a bit confusing because there was so much to keep track on at the same time. Kind of felt like you are dropped in at level 10 or something after having skipped all the basic intro levels where all the concepts slowly are introduced to you :) Not really a bad thing but it takes a while to get the hang of things. Great job overall!

LD46 — Keep it alive

Katastrophe by Yeti Kid 2020-04-29T18:47:53Z

Cool game! Had a lot of fun playing it. I felt I didn't have to use the barriers before the boss, so maybe it could have some more situations before that where you were forced to deflect something to proceed.

Egdar's Blobs by Noa Calice 2020-04-26T16:51:25Z

Very nice looking entry. Had a lot of fun playing it. One problem I however had is that I sometimes found myself fighting with the camera. For example in level 5 I kept launching the blob out of view of the next planks, which made it hard to catch it when it came back down.

Queen's Rose Garden by candlesan 2020-04-27T21:33:48Z

Some thoughts I had when playing the game.

My instincts at the start was to not water the healthy roses. I was concerned that watering them when they don’t need it would instead kill them. I was also worried about waiting too long to revive the dead roses thinking they would die permanently if I wasn’t quick enough.

Nothing of this seemed to be the case but maybe it could have been a fun additional challenge if it was. Especially since the game felt quite easy, having to worry about not watering healthy plants would probably have added some additional depth and challenge to the game.

How the happiness meter worked wasn’t entirely made clear to me either. The first round playing the game I assumed it worked like a standard health bar, basically the percentage of flowers alive is your health and the happiness bar filling up below it was just a level timer. Only after playing around with the game after I had beaten it I understood that the percentage of flowers alive causes the bar to go up or down. This might also just have been a problem relating to the difficulty as during my play session the happiness probably never dropped below 70 percent, or at least not long enough for me to notice the bar go down.

I also instinctively tried to deselect the pattern by right clicking, which of course instead rotated the pattern. It’s fun to be able to play the entire game with just a mouse, but I think I still would have preferred to control the rotating with arrow keys instead. That way it could also be possible to go back and forth, and the right mouse button could be reserved for deselection. This is probably very subjective, but I thought I’d mention it anyway.

Overall, an awesome job! The game feels very complete which I think is kind of unusual for jam games. I also really enjoyed the dramatic story you have going through the game :)

Cytokine Storm by Gurbx 2020-04-22T22:04:54Z

@incobalt @pilarius Thank you for the reminders! Its slightly better set up now :)

A Night In The Dark by lectvs 2020-04-26T10:46:55Z

Fun little game! Really enjoyed playing it trying to find out what secrets are hidden in the shadows. I like the retro look of the game. Everything is very nice and overall consistent.

It's especially cool that you made it with your own engine! Sad that there is no sound as it would have added a lot to the overall feel but it's of course totally understandable if your engine doesn't support it yet.

MACHINA by Harry Alissavakis 2020-04-26T10:58:52Z

Very impressive visuals and overall feel of the game! Good job! It would have been really nice to have some kind of indicator displaying if the enemies can hit you as it wasn't always very clear to me (especially in the beginning)

The Fire by FredFilo 2020-04-27T20:10:55Z

Super nice looking game! You really nailed it with the graphics! I agree with @barrier about the journals as I managed to miss them at first. Minor issue of course but if would be nice with just a simple [R] above them or something similar to make sure that you see them and know that they are interactable.

The game itself maybe felt a bit easy as I never really felt that the fire was in danger of going out even thou I felt I wasn't doing so well. Maybe the rate at which the fire goes out could increase the closer you are to be rescued to increase the challenge at the end. Still overall a good job!

Friendly Fire by very dark lord 2020-05-02T19:41:58Z

Had a lot of fun playing this one! Loved the twist at the end :D

Keep the Dream Alive! by DrumGadget_433 2020-04-26T20:27:10Z

Fun game! It's very good looking and the music and visuals fit well with each other. The gameplay is very simple, which is good for a game jam, but I think there was potential to add a bit more depth to it. For example an indicator on how well you timed the hit (maybe with a counter showing the distance the ball fly) could have added an additional element of depth. I'm also a big fan of screenshake and I think adding some of that when you hit the ball would improve the overall feel of the game.

Overall very good job! Enjoyed playing it!

CAMPFIRE by PROJECTaroid 2020-04-29T18:40:08Z

The atmosphere and mood is great! Just wish there was a bit more interactivity.

Last Embers by divadyugi 2020-05-02T18:46:25Z

Cool game! The minimap was a really cool as well. I agree with that the scope was maybe a bit too ambitious as some aspects felt a bit unfinished, but still it was a fun little survival game. Good job!

Keep Him Alive by Bulent Altinay 2020-04-28T19:04:02Z

Cool game! Liked the concept. Found the controls a bit confusing however. Was sometimes a bit hard to see what direction the player character was turned.

Peanut Butcher by Luca Pappalardo 2020-05-02T21:11:31Z

Cool game! It was a interesting idea to reduce the power level of the player as you go

Square Loves Circle! by meelo 2020-04-27T20:22:07Z

Very cool and very challenging game! I really liked the concept! Something that maybe could be improved is the controls. I think they felt a little bit too floaty somehow. Especially the wall jumping felt a little bit off (or maybe I'm just bad). Other than that I think this was an excellent entry with a fun and creative implementation of the theme!

A Gleam In The Dark by Haro Games 2020-05-02T17:39:02Z

Very nice job with the mood! The look of the game is also very unique and nice! Good job!

The floor is lava! by CuriouslyCory 2020-04-29T18:23:35Z

Fun and very challenging! I didn't however manage to beat the first level even after trying for quite some time. It could maybe have been good to have a couple of shorter and easier levels first. Either way, good game and I enjoyed playing it!

Spirit Of Dying by Sierpinski-Simon 2020-05-02T20:59:11Z

I must say I disagree with Dandala88 a bit. To me it seems like the game is a puzzle game disguised as a dungeon crawler (action?) game. The core idea is simple sure, but that's a big part of what makes it good! I think there is a lot of potential to expand this. I can imagine levels where you among branching paths have to collect or trigger some events in the right order to eventually get to the end without dying. Just keep the levels relatively short so that redoing them over and over isn't tedious.

Hacker Escort by Barnox 2020-05-02T18:53:53Z

Fun little escort game! Fewer but deadlier enemies that maybe come in waves would have been nice I think as there maybe was a bit too many enemies now. Some more flavor with particle effects and screenshake would also have added a lot to the overall feel. Still, super good job considering this was your first game!

LD47 — Stuck in a loop

Flight Stick Uncalibrated by thingus 2020-10-05T15:27:50Z

The adaptation of the theme was spot on! :)

I like the idea and feel like there is some potential here, but the learning curve is quite steep. I could never get through more than 3 loops before crashing. With a little more polish I could see it becoming quite fun. The biggest issue is probably that it’s hard to judge exactly where your ship is. The shadow helps, but since the terrain isn’t flat (or doesn’t look it at least) it’s really hard to judge exactly where your ship is. Having the top and bottom side of the ship look the same doesn’t help either.

Prison of the Dream Weaver by candlesan 2020-10-09T19:19:28Z

Always looking forward to seeing what you come up with. Your entries are always so unique. How do you always come up with so good game mechanics? :D

The core loop of the game is really solid. It feels super rewarding and fun trying to get the different card combinations. The general “game feel” of the combat could be improved I think. There are some small things you could do to make it a bit punchier. Adding some screenshake on impacts always helps. Also pushing the enemies back a bit when they are hit would add a bit more impact to your bullets as now everything feels a bit floaty and weak.

Stuck In Orbit by kamen Kitanov 2020-10-07T10:18:32Z

Nice implementation of the theme! There could have been more impact when you destroyed enemies and shot lasers. Some particle effects and sound effects would have helped a lot. Still overall a solid entry.

Chamber One by alessia-ip 2020-10-05T15:36:24Z

The atmosphere and mood was nice. I half expected it to be an endless platformer of some sort when the text thing said I might be there all day :)

Treasure Hunt by cnewt 2020-10-05T15:48:08Z

Really enjoyed playing this one. Was a nice amount of depth there. I'm going to echo MayChant a bit and say that it would have been nice to have been able to enter the commands through the keyboard

LD49 — Unstable

Temple Of Tozi by Denzil Gomes 2021-10-12T17:53:46Z

Really enjoyed playing this one! The game itself feels really polished and the art is beautiful! A bit sad that there aren't any sound effects as those would have added a lot to the overall feel of the game. Still really great job! Feels like there is a lot of potential to do more with this mechanic.

Untable Flow of Time by cubebuc 2021-10-12T18:19:21Z

Interesting take on a puzzle platformer! Enjoyed it! The rewind effect is really cool!

Last Mile by kurrik 2021-10-05T16:16:41Z

Good implementation of the theme and the visuals were nice! Found the controls a bit wonky as the directions didn't align with the rows of houses, but other than that great job!

Tables & Tremors by SlimmerBurger 2021-10-12T18:05:56Z

The game feel in this game is great! Had a lot of fun playing it! Just wish the hitboxes on the tables would be a bit larger :)

Wild Run by LelulaGames 2021-10-12T17:29:27Z

The procedural generation is cool! Nice idea. Would have been nice with a bit more game elements such as a high score and some more varied obstacles. Either way good job!

LD56 — Tiny Creatures

Insecterminator by recyx 2024-10-19T08:13:32Z

Great job! Really enjoyed playing it! I spent forever what I thought was the last big bug, and then it just dropped one coin lol

Tiny Turf Tussle by Alchemic 2024-10-19T11:28:26Z

Really fun game! Ended up playing it for a long time! The anticipation of what you will unlock next was great! Really good job!

Tiny Trooper by Juutis 2024-10-12T13:35:21Z

Creative implementation of the theme! Reminded me of the Toy Story Playstation game that I used to play as a kid. Nostalgia. I really liked the quirky movement of the player, which really fit in well with the overall aesthetics, but at the same time it made aiming really tricky. I mostly ended up standing still aiming and eating the damage, rather than trying to dodge bullets and aim while moving etc. Maybe skill issue on my part. Overall, great job!

Buzzy Hill by Klaus Peter 2024-10-12T12:20:24Z

Fun little experience! Did feel a bit stressful, but I enjoyed playing it. Wish there were some animations for the characters, and maybe some sound also. Overall good job!

Dreadzone by DzejPi 2024-10-12T14:19:08Z

I really liked the aesthetics! Would have liked to have seen a bit more enemy variety, but otherwise a fun small game!

Petri Dish RogueLite by WiNic 2024-10-12T14:36:56Z

Interesting unique take on the theme! Would have liked a tutorial of some kind though. Overall good job!

Micro Mayhem by Derly 2024-10-12T13:50:01Z

The game feel is great! Everything is super polished! Only thing I can think of to say is that some more pointers on how things work could maybe help. I got stuck fairly early because I didn't realize you could wall jump. Only got unstuck when I came back to read the comments. Overall great job!

GravelHeir by reecemungus 2024-10-12T13:24:35Z

Very nice game! The choice of font wasn't maybe optimal as it was a bit difficult to read. I liked the atmosphere although struggled a bit to figure out how everything worked. Impressive amount of depth

LD41 — Combine 2 Incompatible Genres

g3ms by HolyBlackCat 2018-04-24T17:15:58Z

This one was great! You have nailed the style and feel of the game. It feels very complete which is really impressive for a compo game. Very nice job!

Not much negative to say about this one at all but there were some minor issues. Just having music for a compo game is always a plus in my book, but it was quite simple and repetitive and got a little annoying after a while. It would probably be a good idea to add an option to turn it off. The game is also quite difficult. I couldn’t get past the turret level which is a shame as it seems like there were a lot of different levels past that one.

This was a very good game and I will give it another go at it later!

Infernoculus by icxon 2018-04-24T17:43:45Z

Very cool game with a lot of character! The art style and feel of the game is amazing! Also, I love that you can kick the ball into the audience. Only criticism I have it that it is a little bit hard to tell which players yours are. Some form of team uniforms or markers that distinguish between the teams would be nice. Other than that, great work!

Beat Bug Defense by Noxalus 2018-04-28T22:11:12Z

Really cool concept and I like the style and the atmosphere of the game. Good job. It’s a quite difficult game and It feels like it might be a little bit too punishing in some areas. The shots are really difficult to hit, which might be in part because the music isn’t synced properly to the ticks. Or at least it feels that way. Might just be me who is bad at rhythm games.

There is a possibility that your shots don’t hit the bugs even when you hit the ticks because the bugs aren’t close enough to your towers. It would probably be a good idea to look into the music sync and maybe try a less harsh punishment missing ticks. Still overall, it’s a really good game!

Mortal Keybat by dob 2018-04-25T06:35:40Z

Cool game! I’m quite bad at typing so I found it quite difficult but it’s probably just me:) Still, it would be cool if you had an easy mode with shorter words, and then maybe also a hard mode with really long ones. Also, the intro should probably be skippable, but it’s not a big issue. Overall, I liked it a lot. Good job!

Dungeonball by Gurbx 2018-04-28T11:23:29Z

@jupiter-hadley Thank you so much! It’s super fun to watch your game being played.

@olivier-millochau, @larryseinfeld, @designernap, @dark-roast-studios, @atelier-duchu, @nick-rafalski, Thank you! :D

@agentparsec The eyes originally had a longer damage cooldown but the problem with it was that they quite often ended up pushing you out of the level when you got stuck between them and a wall instead of killing you. I figured that making them basically kill you instantly when you stand still was a better solution but far from optimal. Maybe I should make them bounce you away when you get hit? The gate not disappearing was a bug which I now have fixed. Thank you for the feedback!

@antti-haavikko Some really good feedback! Thank you!

There is no proper fullscreen but windowed fullscreen should work, at least on windows. I’ve heard there it doesn’t seem to work on Mac OS X so I’m guessing you used that version. I haven’t tried any other versions than the windows one so it’s possible there are some issues with the other versions. I’ll look into it.

At the end there is an end screen with your score and a button to go back to the main menu, so it shouldn’t be black. I have no idea what would cause that, and I can’t seem to replicate it. Seems very weird. It might be a mac related bug as well?

@ryan-bishop Thank you! Some good suggestions that would probably improve it quite a bit. As it is now the Golf mechanics aren’t very well implemented. Now you just loose a point every time you shoot, which I’m guessing most people doesn’t even notice, so not optimal.

Nosy God Car Racing by JanGamesDev 2018-04-25T06:50:36Z

Really cool and unique idea. Some more information about what all the abilities did would have been nice, as some of their effects weren’t very clear. What did the enlarge and shrink actually do? I hoped the enlarged cars would hit the cars in the neighboring lanes, but they didn’t and there didn’t seem to be much difference in their behavior. Not a big issue of course, and overall, I really enjoyed it. It was nice to have all the different options and modes as well. Good job!

Punch Rock Scissors by ryzy27 2018-04-28T15:24:02Z

I had some difficulty figuring out which key was which rock, paper or scissor. A small description on which was which down in the corner would have helped a lot. Some more visual elements to improve the feel would also have improved the game, like some screenshake and particle effects. Overall still a very solid entry. Good job!

Card Rush by EggshellDog 2018-04-25T06:59:03Z

Cool game! It takes some time to get used to the controls, but when you do it’s really fun. It’s quite difficult and there is a lot of stuff to keep track of at the same time. The card effect cooldown wasn’t entirely clear, so maybe that could be displayed in a better way. Overall, it’s a very solid entry with cool graphics and very good gameplay. Good job!

Racing Defender by nicksmaddog 2018-04-28T15:14:27Z

Very cool and original idea! Some explanations on how the game works would have been nice. I couldn't figure out how to upgrade the towers before i read the comments. It would also have been nice with some more racer like player movement instead of a constant movement speed. I also think it would be cool to have the racetrack closer to (or around) the towers so the two gameplay modes wouldn't feel as much separated. The idea is really cool and unique and with some more polish and refinement this could be even better.

Putt-Kill by JezPez 2018-04-25T09:52:05Z

Cool game! I think that just adding some simple sound effects would add a lot to the experience. Some screenshake and particle effects would be cool as well. I strongly disagree with the graphics being bad. It's a compo game and the graphics and style of the game is consistent and achieves its purpose. A solid entry! Well done!

KEYBOARD WARRIOR by croewens 2018-04-25T09:18:09Z

Really impressive for not using any library or framework! I think it would have been better if you didn't have to aim with the mouse, maybe just shoot in the direction you facing. The way it is now it's really hard to aim and type at the same time. Some sound would also have been nice of course. But like i said, really impressive! Well done!

Jammer Tank by Jonnymentero 2018-04-25T09:36:39Z

Really cool and fun game! The physics and feel of the game was great for the most part but I found the elevator section a bit annoying as I continuously fell down after landing upside down on a platform. Still a very fun game with really cool graphics and feel! Good job!