FoonLudum Dare ExplorerUsers → kamen Kitanov

kamen Kitanov

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202047Stuck in a loopStuck In Orbitcompo4403.172.952.473.353.072.42
202046Keep it alive👥Hide and Seekjam4.003.003.003.003.002.00
201843Sacrifices must be madeFirefighterjam6163.322.873.123.753.382.152.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by kamen Kitanov

LD43 — Sacrifices must be made

Worsheep by hbirler 2018-12-04T01:17:25Z

Funny game :) I liked the camera zoom and transitions at the beginning.

Spacebrawl by sobakaduka 2018-12-05T16:14:48Z

Quite fun and fits the theme pretty well. Feedback: - Enemy variety was great, especially considering the short amount of dev time. - There is a bug where you could continuously sacrifice the same thing over and over and it gives you more energy to shoot. It also applies to when the enemy destroys the hull - you could first "disintegrate" the already destroyed hull before replacing it so that you don't lose any energy. - There is a jump in the game, but it doesn't seem to be useful for anything. One simple idea is to make all those crates that you have be more responsive to being shot at - make them move and jump around - make them get in your way. - When I saw that you could disintegrate the "gravity stabilizer" or whatever I immediately thought: "Wouldn't it be cool if removing it would cause zero gravity and then you have to float around. Bonus points if the enemy can destroy it so you have one additional environmental factor (in addition to oxygen) to deal with. - Retry screen doesn't say what key to press to restart. You also have to alt-f4 to quit. - Turret mode doesn't show how much energy you have. In general I was confused when I died due to oxygen loss. - Graphics were pretty good! I especially liked the enemies with the flare/lights on.

Congrats, very nice game!

He Has Hostages by Joseph Manley 2018-12-04T11:34:53Z

Pretty good game! I tried the WebGL version and the controls feel a bit off - when you "slide" next to a wall you move slower? Level design was awesome! Info screen about the Hostage was getting in the way of gameplay. Some of the descriptions were pretty funny though!

Rift Plugger by Mikeliosus 2018-12-03T23:30:05Z

Nice game & graphics. I think I would like the controls better if pick/throw was binded on right mouse button to match the attack.

Bloodcaster by YongminPark 2018-12-05T09:44:43Z

That was really original and on theme! Some feedback: - Great art. Very stylistic and consistent! Good job. - Controls seems good as far speed and responsiveness. Weird choice of keybinds 'Z' for start and 'X' for shoot. While 'Z' is shown in game, I had to read your game description to find how to shoot - I was trying a few more frequently used keys such as space and mouse left button. - I liked the screen shake. Add even more juiciness - its never enough :D - You could kill yourself when you are left with 1 hp. - I LOVE that you can shoot multiple blood points at the same time. It created emergent gameplay, where you could shoot slowly, giving time for the enemies to spawn, or you could try finishing faster by shooting a lot - but you will have harder time catching everything. Congratulations, great game!

castleton. by MattDaCat 2018-12-05T17:16:26Z

I like your page description! :) Feedback: - I feel it needs some sort of in game tutorial to tell you what to do. - Camera controls were... getting in the way? For example, in build mode, if you rotate the camera and then try to place a cube, your cubes would move in the wrong direction. I would also prefer a trackball style camera control for this game I think. - More variety! It would be pretty easy to add more shapes with different properties like mass, size, bounciness, etc. Was pretty fun! Congrats!

Blueberry Bounce by Ian Kettlewell 2018-12-04T18:03:40Z

Pretty cool game! I played it to the end! Could work well as a mobile game.

Never Coming Back by HDugmag 2018-12-03T23:41:23Z

Nice first ludum dare entry!

Firefighter by kamen Kitanov 2018-12-04T01:02:04Z

@mattdacat Yeah, that was what I was going for. I, myself am not sure if you can save all, but if you managed to save 2 then you completed the game in my book :)

Firefighter by kamen Kitanov 2018-12-05T09:28:58Z

@Quackqack Thanks! Experimenting with pixel art was one of the reasons I joined the jam this year. I started learning a couple of weeks ago - glad that you like it.

@kalshutein There is also W/A/S/D controls + mouse which might be a bit more natural (although the text on top only mentions arrow keys). Thanks for the feedback!

Firefighter by kamen Kitanov 2018-12-06T10:46:34Z

@wevel Yes, indeed! I barely had enough time to finish it as it is though :( I'm still new to pixel art and drawing all the tiles and sprites took awhile.

@pelicanodepico Right, I noticed that too. Also the sound "starts" a bit rough and then gets to a more acceptable level, but I think the lesson to be learned is to err on the quiet side with sound - if its any good people will just turn up their volume instead!

Thanks for your comments!

Sacritech by SandLantern 2018-12-04T01:10:44Z

Nice and juicy! I liked it. Got to level 4 or so. I could't figure out how it fits the theme.

Blood Balance by t1a2z 2018-12-05T23:26:47Z

Good idea. Some feedback: - Pixel art was fantastic. Good job. - I liked the cut scene at the beginning. It setup the mood for me so I know what is going on without reading your description. - There was a bug where for some reason I got stuck on the wall and couldn't get away from it. Happened a few times - eventually was able to move out by moving a bit in every direction. - I really like that you have high movement speed for your character. You really don't wanna spend 10 seconds walking if you can spend a couple when you are doing a review and want to get to the juicy part. - Nice camera shake and juiciness! - A bit too difficult maybe, but this is taking into account its a jam - you want people to finish your game and see most of the content. - Great music.

0.99c by adenwebb 2018-12-04T00:53:22Z

Good game, as an FTL fan, I approve! And of course I died half way through - decent balance.

Vikrifice by Lucidus 2018-12-05T22:46:44Z

Great game. Loved the pixel art! My only complaint about it is I couldn't see the spikes very well - on my first 2 tries I just died without understanding whats happening.

@furtive-pygmy @kirke I also noticed the lines between the tiles. The actual solution to this problem in unity is to use the 2D Pixel Perfect Camera package (still in preview). This way you don't need to modify your art at all + you will improve the crispness of the graphics in general. The glitch you are observing is because your tiles are not exactly aligned to the screen pixels (especially when the camera moves around) which will be fixed by the pixel perfect camera.

Views by arnau 2018-12-08T21:45:47Z

My only issue with it is that there is no keybinding for the bomb special ability (or I couldn't find it). Clicking on the button is way too slow as usually when you need it you are close to dying. Good job!

A Guide To Self Improvement by Ravarion 2018-12-05T17:25:41Z

Pretty funny! And true :(

SATANIC PANIC by Quackqack 2018-12-05T23:07:52Z

Very well executes on the theme. Good job! The idea seems original (at least I haven't played a game a similar to this). Music is a bit too repetitive, but at least you added an option to turn it off right while playing! The art was pretty great - nice variety especially for the controllable characters.

LD47 — Stuck in a loop

Hyperloop by R3L0ad1 2020-10-07T22:31:04Z

Awesome game. Honestly, this idea was perfect for a game jam - simple game that doesn't need explanation to play, fits the theme well and with scope that allows a single person to polish it within 48 hours. Little things like the death sound/vfx, the way the text blends with the level and the fact that game remembers your difficuly selection upon restart shows the author cared about the details of making games even in the restricted time we had. 5/5.

Dude Ranch by ColeSlaughter 2020-10-09T20:19:07Z

Rofl this game. Humor, graphics, concept, all great. Gameplay really suffers from the poor controls. It would have been better if the lasso was thrown towards the mouse or if the indicator arrow started in the direction of the mouse.

Stuck in Orbit by thedarkmagi 2020-10-06T17:03:44Z

We came up with the same name for our games!:D Yeah not much to add, except the art is very stylistic and works well, but needs more contrast and/or outlines. I definitely appreciate the sound & music as I personally always struggle to find time and skill to make them in my jam games!

Are We There Yet? by JudgeZedd 2020-10-06T16:53:58Z

Pretty funny and witted. Voice overs and the devlog are both fantastic! I didn't expect that. Gameplay was a bit bland, but considering its the compo, its more than good enough. A quick fix (possible within the compo timeframe) would have been to add some cars moving behind you and in front of you to force you to speed up or change lanes, etc... I liked the paint-like flat art! It fit the humor side of the game very well.

Stuck In Orbit by kamen Kitanov 2020-10-06T20:35:31Z

Thanks for the reviews! The game is way too easy, because for the most part I had just 20 minutes to tune it :D I wanted it to be on the easy side, since its just a jam game, but right now you can just place 4 turrets and almost afk. In the original concept I had the turrets be purchasable with the credits you earned and spend money on upgrading the satellite, but that was a little too ambitious. In hindsight, I spent way too much time on that earth rotation animation xD I think game jams are really about optimizing your workflow and having a good understanding of how much you can do in an hour so that you can scale the game accordingly.

Stuck In Orbit by kamen Kitanov 2020-10-27T22:44:39Z

Haha, thanks the stream was really enjoyable. Followed!

Born To Die by oddarock 2020-10-06T16:30:05Z

Pretty original! It took me a while to figure out I needed to wait for the nest building to start after I brought the first corpse, I kept thinking that there is a collision box missing or something.

Perseverance by freeworld 2020-10-06T16:15:39Z

Solid entry. If you don't mind me asking, what did you use to make the music? It was pretty good and set the mood of the game:) I was also a bit confused with the buttons. But this sort of happens with all the compo games, where we have to rush them and UI goodies like tooltips are mostly an afterthought.