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SandLantern

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Games

YearLDThemeGameDivisionRankOvFuInThGrAu
201843Sacrifices must be made👥Sacritechjam3383.633.633.373.093.633.26

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by SandLantern

SandLantern leaves an average of 17.0 feedback comments each event.

LD43 — Sacrifices must be made (17)

Bye¡Buddy! by Lenny92 2018-12-08T22:22:17Z ♥ 1

Neat! The jump physics could use some tlc, but it was a neat concept. I really enjoyed it. Managed to make it to the end with only 1 buddy left.

Bones for the Bone God by Azargaz 2018-12-07T00:04:36Z ♥ 1

This is probably my favorite game I've come across so far. It really reminds me of the old lemmings game! There's a lot you could do with this.

Goblinz Demizess by Lodugh 2018-12-06T17:01:15Z ♥ 2

When I try to play the game, all I see is a black screen with "Index out of bounds" written in the middle (using Firefox)

Rainbow Factory by Tropos 2018-12-06T16:59:29Z ♥ 1

I would have liked a moment of delay after the rainbow overlay fades before the unicorn spawns to catch my breath between retrys to catch my breath. Cute game though.

Sacré Bleu by resivium 2018-12-05T17:43:25Z ♥ 3

What fun. A really neat little game. I enjoyed the progression, but I think the slippery shoes were both a little too necessary each run, and a little too far away. Grabbing them each run felt a little more like "padding."

Maybe find a way to make them more optional, or closer to the start point with less steps allowed?

Ember's Light by vDovah 2018-12-05T17:33:05Z ♥ 1

Lovely feel, very pretty. Some interesting platforming mechanics, too. I would have liked a different control setup, though. I personally find hitting the y button and the a button in quick succession to be difficult due to their placement on the control pad.

Udder Chaos by mtanton 2018-12-05T17:22:51Z ♥ 0

I like it! The sounds were very pleasing, and it was good gameplay. I felt like the selecting/highlighting was a little tough sometimes. A cursor and maybe increased select distance (by a tiny bit) might be nice.

Slimy abilities by kinuni 2018-12-05T17:13:56Z ♥ 1

Very cute graphics, I couldn't get past the first level because the wall latch wouldn't work though :(

.//eXECUTABLE by LexiChan 2018-12-04T16:39:18Z ♥ 0

It says I got a bouquet of flowers, but when I talk to the guy it doesn't work :(

Monsters & Portals by Limitless 2018-12-04T16:28:11Z ♥ 0

Nice little game, I would have like a different control scheme though, that one was really tough to get used to.

Aztec Blood by ElFunck 2018-12-04T16:21:50Z ♥ 1

Fun progression of characters kept my playthrough going. Is it supposed to allow left/right/middle clicking? That gave me a good advantage to have 3 going at once.

DYRKAN by ankan 2018-12-04T16:04:54Z ♥ 2

This is a neat little thing. It feels like something like this could be a cool way to start (or level up in) an RPG where you have demon given powers. Depending on your choices you would have different states/abilities to reflect what you sacrificed.

Maybe those decisions could also have consequences in the game story progression too as people would dislike you for sacrificing people.

For Brain ! by nolifedev 2018-12-04T01:14:47Z ♥ 2

What a great concept! A lot of really fun things could happen with this game. You could even combine it with a 1 input system like Super Mario Run to build something like this for mobile. It's really has a lot of options.

I swear it was worth it ! by Aelerinya 2018-12-04T01:10:56Z ♥ 0

Nice work on your first game jam! The player avatar looked great.

Chicken Town by ElderDeveloper 2018-12-04T01:02:16Z ♥ 1

This is adorable! I keep hitting the escape key to close menus and I lose all my progress though >_<

You really did a good job accomplishing something special.

God's Wrath by Enver Arco 2018-12-04T00:44:52Z ♥ 0

This is great. The sound quality is on point and the voice over is perfect.

Floofs by kaeveris 2018-12-04T00:31:33Z ♥ 1

That's a cute little thing. I was surprised by how the music didn't get old despite how simple it was. The floofs were fun. I feel like the aiming didn't always fire where I thought it should.