FoonLudum Dare ExplorerUsers → Joseph Manley

Joseph Manley

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableDurgon Outpostjam12373.112.912.662.753.163.253.47
202148Deeper and deeperOur Minejam3.003.003.253.833.333.003.253.00
202046Keep it aliveDefend Togetherjam4.003.503.503.503.003.00
201944Your life is currency👥The Devil's Lettucejam1.751.502.002.002.001.003.752.25
201843Sacrifices must be made👥He Has Hostagesjam5733.373.153.333.573.533.273.383.27
201842Running out of space👥Space Salejam9883.002.812.692.882.953.263.873.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Joseph Manley

LD40 — The more you have, the worse it is

You can't have too many cats by mollekake 2019-04-30T23:54:27Z

I very much enjoyed the alternative endings and the clever cat removal mechanics! :cat:

LD42 — Running out of space

Sticks and Stones by harark 2018-08-14T17:22:40Z

Really good game. When the insults came, I ended up hiding in the corner. A good game with a good message.

DWN by MicDoes 2018-08-14T03:27:49Z

The game felt really good. It felt like Paper Please mixed with Tetris. Good job! Two little suggestions, you should have made the story mode selection a GUI in the game and add some music to liven up the game.

Sky Dare by zchangvx 2018-08-14T03:23:37Z

The game concept is really cool and I think some tweaks just need to be made to the arrow system, add some more sprites to clear up that plain look and you'll have yourself a really awesome game.

Good job! :thumbsup:

Robots Of Outer Space by Merotar 2018-08-14T17:14:18Z

Game was very fun, but it has a little bit of a learning curve with so much happening all at once. Fun game, good job!

Edge of Abyss by Swift 2018-08-14T03:02:43Z

Good core mechanics! I think with a UI revamp, perhaps some snapping to building placement, and a clearer building tree could massively improve the game. Good job. :thumbsup:

malloc() by NULLandKale 2018-08-14T17:41:41Z

Good game fun mechanics. Very good progression. At the beginning it felt difficult to kill one dude but later on I was killing them in bulk. I think additional enemy types and maybe a final boss could really add to the game and make it feel a little less grindy. :thumbsup:

@nullandkale I didn't get the win screen either.

Space is running out of space by DarkGuardsman 2018-08-14T03:36:34Z

I really like the game concept with there being literally too many objects in an area that you run into them. One suggestion that I think will improve the movement a ton. Add some sort of particle effect or more static objects around you so you can tell that you are moving.

Park & Match by Carlos Giraldo 2018-08-14T03:14:51Z

Great games, I had a good amount fun playing this. It's a simple puzzle game but with the timer it works really well! I think if you added a variety of car types it would increase the fun of the game. So you got like tiny smart cars and then large vans.

Only problem I had was when the gate closed on a car and it couldn't move and the gate wouldn't open again. gltich.png

Feed cats by Noini 2018-08-14T03:30:46Z

Good job for your first go at the compo! The UI could use some work but the simplicity of the game and graphics go together really nice!

LD43 — Sacrifices must be made

Space Safe by MrTroy 2018-12-04T03:45:52Z

I really enjoyed the mood of your game. I am a sucker for a good Sci-Fi aesthetic.

Sacrifices Must Be Made by danman9914 2018-12-05T04:30:01Z

Holy crap, that game me made uncomfortable in a good and terrifying way. Your game was so good @mortifix actually made me bring up and play it. You did good work, thanks for sharing this with us.

Anno Luciferus by madjackmcmad 2018-12-04T04:49:32Z

Really fun game, I wish that for rotating the character when using PC controls it used the mouse location instead of the arrow keys, but I had a blast playing it and the particles, graphics, and gameplay all mixed very well.

PS: I really enjoyed watching your stream throughout the process. Today, the last day of the Jam, it felt like something was missing. I'll have to stop by again. :thumbsup:

Jesus Take the Wheel by PeachTreeOath 2018-12-05T06:00:01Z

:pray:

Cyberdisc-0 by Hi Im Greg 2018-12-04T16:51:57Z

I love the cyberpunk aesthetic and all the references were *excellent*! The game played very smoothly and I had no issue throughout my playthrough. Great job!

Escape Pod by aevek 2018-12-04T05:55:22Z

I really like the Star Trek-esk theme. The roles of each crew type were relatively easy to understand the mechanics behind them. Good job, I had a ton of fun!

He Has Hostages by Joseph Manley 2018-12-04T03:09:00Z

@johnsensei Thanks for the feedback! The web version is missing some lighting features we implemented. As for the new hostage popup, I agree. Unfortunately, we didn't think of that during the development but it's something to take note of for next time!

He Has Hostages by Joseph Manley 2018-12-04T03:31:36Z

@casey-macneil Thanks! They do blend a bit too much into the background, don't they? Good suggestion.

@eddie-li The artist, @mortifix actually suggested to do so, but unfortunately it was something added in last minute so maybe something we'll fix in a post-ludum version?

@demogorgon All the different hostages have traits that modify their bounciness. :wink:

He Has Hostages by Joseph Manley 2018-12-04T03:55:10Z

Thanks @spacemonkey! We were thinking of adding a little more diversity to hostages, like maybe some hostages can slow down cops and some explode pushing physics objects around. :thumbsup:

He Has Hostages by Joseph Manley 2018-12-04T06:29:55Z

Thanks @izi! This is our second jam. We had tons of fun making this game and plan to release a couple updates in the future. (And of course participate in the next jam)

@mrpiedpiper I'm glad you enjoyed it!

@cr0wns Thanks for the criticism, I'll try to update the controls to feel a little more solid. :smile:

He Has Hostages by Joseph Manley 2018-12-04T06:41:34Z

@mitch-cutler Nice!

He Has Hostages by Joseph Manley 2018-12-04T18:01:24Z

@lyrcaxis You play a very courteous sociopath. :rofl: I'm glad you enjoyed the game.

He Has Hostages by Joseph Manley 2018-12-05T03:56:32Z

@potatoez I'm glad you had a lot of fun. I'm thinking @mortifix, the voice actor, had fun making them. Maybe I'll get him to add more. :smile:

He Has Hostages by Joseph Manley 2018-12-05T17:31:35Z

@morriss Thanks for the good wishes!

@tpamir We plan on making the movement less floaty in the next patch. :wink: I am glad you enjoyed it!

Sacrificial Wool by WalterP 2018-12-04T04:19:41Z

I absolutely loved this! It was a little short but the complexity of the game for a jam was awesome! I think what you put together was extremely clever! Great job!

Gold Digger by SpaceMonkey 2018-12-04T05:42:44Z

I genuinely got into to this. Good job. :thumbsup: I suggest removing the bilinear scaling though. It will make your spritework less blurry.

Soul Clicker by Roland De Tomasi 2018-12-04T02:55:12Z

The screenshots look very interesting, but unfortunately, the itch.io page isn't set up. :/

Newton's Last Resort by WiredOverload 2018-12-04T04:24:03Z

The audio is pretty good, it definitely adds to the aesthetic of the game. There is a bug though when releasing your mouse when outside of the game screen. Good job!

Binary Feat by avimon 2018-12-05T05:43:03Z

That's analog not binary, but it looks pretty and plays well good job!

Last Man In Space by izi 2018-12-04T06:35:18Z

This game killed me.

Goat 6 by joaosdev 2018-12-04T03:03:18Z

I really like the look of your game. It also has a very solid puzzle game concept. I was sad to run out of levels!

Pick Your Poison by Vimlark 2018-12-04T06:20:07Z

Simple and straightforward mechanics. I had some fun with it, just wish I could attack diagonally. Good job!

Blood Train: Violent Conduct by Strakaman 2018-12-05T05:13:13Z

Lovely.

LD44 — Your life is currency

The Devil's Lettuce by Joseph Manley 2019-05-01T03:47:53Z

@raphiell Hey thanks. We were really bummed we didn't get through everything in time.

@luigi-rizzon Thanks for giving our game a try. It's obviously missing a lot and we plan to add more. You can actually go over to the farm area and press interact `Enter` to plant and harvest. Very basic system.

Soulbound by errantlime 2019-05-01T03:54:27Z

Very enjoyable, I thought the game mechanics were presented a really great way and music usage was amazing. I think the combat could be sped up a little bit though. Awesome work. :thumbsup:

Vamp Ko. by Aleph Null Productions 2019-04-30T23:44:17Z

I really like your twist on "Your life is currency" you had both office work and vampirism. :thumbsup: I had a little issue with the compass where it kind of floated around, but it played well and had a good amount of variation, good job!

LD49 — Unstable

Catastrophic Journey by Abregado 2021-10-06T22:20:21Z

Love the concept and could really see the game continue to spiral out of control (Maybe could have worked in the GMTK jam too haha)! I liked that the game really gave you a feeling to push forward by giving the player a feeling of diaster!

Also, I suggest some tweening during movement. It'll make it feel a bit less teleporty! Great work!

Durgon Outpost by Joseph Manley 2021-10-06T22:23:17Z

@lychee That's my fault for not testing the build outside of the editor until post-jam! As for gameplay, I 100% agree I kind of cut content a bit there. Hoping to add a bit more over the next week for polish!

@ghatazorg Thank you! <3

Shifting Sands by BIHENASO 2021-10-06T22:39:03Z

Very fun and I love the chaotic nature of it all! Though after the tutorial I beat all the levels by just press right arrow.

Great work! :smile:

Brek: out by Mika314 2021-10-06T22:52:46Z

Very goofy and fun! Also cool to see you build a web game straight from C++!

A Gift in Good Faith by python-b5 2021-10-06T23:13:05Z

Very difficult, but fun!