Hey everyone! Thanks for your comments & feedback! Just to clear a few things up:
@wheybags We sadly could not finish the ending sequence we wanted, and as such we had to last-minute block the player from going out of bounds.
@jaco-van-hemert The shop was another thing that didn't have enough time in the oven. It was supposed to have many more upgrades (that were meant to stagger progression a bit) that were actually programmed but didn't make into the interface, so we also had to last-minute scrap them. The harpoon was meant to deal much more damage, while the blowtorch much less as well.
@neshtyak A tutorial would have been nice, wouldnt it? :laughing:
Overall, I think we made it through 80% of the features we wanted, but those 20% ended up being vital for the progression/pacing we had planned for our game. We still had a bunch of fun and learned a lot.