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Shafournee

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Lights Outjam12043.502.973.214.104.002.713.84
201842Running out of space👥Space Ballsjam5333.443.313.183.163.563.13

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Shafournee

Shafournee leaves an average of 11.0 feedback comments each event.

LD46 — Keep it alive (2)

Sheep Keep by Kevin Barrios 2020-04-21T03:05:25Z ♥ 1

A little rough around the edges, but the visuals and music are amazing. It's very calming to herd the sheep from one point to another. Good job!

ENGORGE by Slothtimistic 2020-04-21T02:13:29Z ♥ 3

That was a lot of fun! I really like the voice lines, they make it so much goofy-er!

LD42 — Running out of space (20)

TrackBlasters by paulloz 2018-08-15T19:42:50Z ♥ 1

Wow, that was awesome. I'd say my only complaint is that sometimes the deaths are really punishing. Often it'll put you quite far back from where you'd die, and because you dropped bombs during that time it felt like you were driving through a track that had already been lapped around another time. Dying twice sometimes meant I just had to restart the track. Maybe dying could also reset any bombs you dropped between that point and where you died? Just a thought. Overall, absolutely incredible. It was really fun to play and the art and music were awesome. Great job!

Guns'n'Carrots (Web build) by Razenpok 2018-08-15T18:58:38Z ♥ 2

Awesome game! It felt a little short, but the execution was really polished, and the puzzles were fun!

Overflow by antoined73 2018-08-14T23:13:27Z ♥ 1

That was a lot of fun. Great job!

The Human Resources Manager by Humpert764 2018-08-14T22:42:17Z ♥ 2

I really like the core of what's offered here. The concept itself is super fun, and it's the reason I tried 3 to 4 times to actually finish the game. The biggest disappointment is the fact that most of the upgrades seem to be broken. Every time I upgraded an ability it seemed to get worse rather than better. And worse yet, the game was not balanced incredibly well. On my play through where I actually won I bought the upgrade for poisoning corn, and use that exclusively to finish. It seems like you guys put a lot of work into this game, and that much is obvious, I'm just sad there wasn't more time for you to playtest, and make sure all of the kinks were sorted out, because had that been the case this game would've been really fantastic. Regardless of that you guys still did a good job, and I had a fun time playing the game! I think the fact that the game showed so much promise made the serious issues that much more obvious. Again, good job, and I can't wait to see what you all make for LD 43.

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-14T20:34:28Z ♥ 1

Awesome job, game ran perfectly for me!

Globulator by Corbak 2018-08-14T20:13:21Z ♥ 1

Great idea, fits the theme well!

Smoke: it's ok to feel by Lumpy 2018-08-14T19:35:20Z ♥ 2

I want to believe.

WizarDwarf by Sinnis 2018-08-14T19:17:47Z ♥ 1

This was great! The game felt fun and challenging. The spawns could be a little frustrating at times, but the rest of the game was good enough to distract me from that. Graphics were amazing, and overall the game is awesome! Good job!

Inventorious by MatiErnst 2018-08-14T18:31:13Z ♥ 0

Awesome game. Some of the puzzles were actually super interesting, which is shocking for a puzzle game made in such a short time! Great job! My biggest gripe was that the screen is very small, so I had to zoom in my browser. Not a huge deal, but just thought I should mention it.

Bag of Devouring by Tenoch 2018-08-14T18:22:51Z ♥ 0

Awesome idea, and the art is amazing. It feels like a perfect fit for a fully developed mobile game!

Sodaboi by Tony Redmer 2018-08-14T18:17:32Z ♥ 2

Wow, this was incredibly fun. The art and music are fantastic too. I love that you guys came up with a such a condensed gameplay loop, and feels like you spent a lot of time and effort refining it and it really shows! The art is adorable, the music is awesome (and the way it gets more intense at higher point values is sick). Most importantly, though, playing it just feels like a blast. You guys hit the theme spot on too. Fantastic job, and good on you for spelling boy correctly.

Sphere by Ntimi 2018-08-14T17:54:45Z ♥ 1

Overall the game felt fun and polished, but the lack of variation was disappointing for how long you're playing it. I think adding different enemies or more abilities for the player would bring this game from a good to a great! Good job, and keep up the great work!

Get To The Airlock by Dan Davis 2018-08-14T17:43:24Z ♥ 3

The overall movement felt nice, my biggest disappointment is that there weren't a lot of interesting variations in levels. I was really hoping for some new mechanics to be introduced (I didn't get passed the forth level, so maybe there were and I missed it?). Regardless, the is quite polished overall, and I'm excited to see what you guys make next LD :D

Huke by Hegemege 2018-08-14T17:02:04Z ♥ 1

The mechanic of the game was quite fun! Occasionally I would get stuck on the tops of walls, but generally it controlled well and swinging was fun. I will say, sometimes swinging right in front of a door but just barely missing felt pretty disappointing, and needing to double back to try and build up the momentum again was awkward. Not sure how to fix it exactly, but maybe a way to nudge yourself around in the air, like a small jetpack that could just push you a tiny bit while airborne would be cool, but I understand the whole idea was to enable movement just through the grapple. Overall quite a lot of fun, good job!

HANA by Conspite 2018-08-14T06:01:18Z ♥ 2

Wow, I'm shocked more people haven't commented on this. The controls were smooth, the graphics were fantastic, and overall it just felt like a short, finished project. Amazing job.

Park & Match by Carlos Giraldo 2018-08-14T05:38:42Z ♥ 1

The game was a lot of fun! I never felt pressured because I was running out of space, but more because I was running out of time. Regardless it was quite fun to play, so great job!

Hope of Humanity is done.. 1st Successful LD by luckyDaisy 2018-08-14T05:13:12Z ♥ 0

I love the "story elements"? If it's fair to call them that, haha. Sufficed to say I did not save humanity.

Sky Dare by zchangvx 2018-08-14T05:06:14Z ♥ 3

The game was quite fun to play, the graphics were awesome, and the way the theme was tied in with the game was really clever. I will say that it's a little annoying that you need to hold down f to repair the platform. I understand the intent, but it's basically always correct to be holding f, so I'd prefer that it just happened passively without player input. The "hold up your platform with your spirit" is something I really love, it's great. PROVE YOUR WORTH!

Words Dancer by Ango 2018-08-14T04:37:35Z ♥ 1

I love the way the game plays, the controls are smooth and the ability to teleport to your previous position is a really cool and useful addition! My biggest gripe would be that I'd prefer that finishing a level was determined by completing the word at the top of the screen, rather than shooting all of the enemies. The benefits from completing the words didn't feel big enough to motivate me to do it, but at the same time that was the most interesting mechanic of the game. I couldn't really see how the game fit the theme, but other than that I thought it was really enjoyable overall. Fantastic job!

Collapsing Mines of LUMDOOM by Gus the Shark 2018-08-14T04:18:28Z ♥ 1

The graphics are great and every asset meshes well together. Maybe I'm a huge sucker though, because I love dwarfs. The controls felt a bit unresponsive and delayed, and I felt the mushrooms were more frustrating than they were interesting. Other than that, though, the game was great and I really love the theme of a cave collapsing on a dwarf. Good game, good job!