holyghost 2018-08-14 12:42
This classic doesnt die... Borderlands style. Try to imagine that instead of carrots you have eridium bricks.
Foon → Ludum Dare Explorer → LD42 → Guns'n'Carrots (Web build)
By linver, razenpok, WermoongRey and Holyghost
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 59 | 4.04 | 23 | |
| Fun | 91 | 3.85 | 23 | |
| Innovation | 5 | 4.30 | 23 | |
| Theme | 574 | 3.52 | 23 | |
| Graphics | 5 | 4.71 | 23 | |
| Audio | 31 | 4.12 | 22 | |
| Humor | 291 | 3.19 | 20 | |
| Mood | 155 | 3.72 | 22 |
This classic doesnt die... Borderlands style. Try to imagine that instead of carrots you have eridium bricks.
damn this was a greate game
Great concept ! I love the graphics. It's just weird that the hand of the sheriff point a little toward but the bullet he fire with the normal gun goes straight Left.
The gameplay is enjoyable and well made. Good job !
This was a great game! The visuals really were on point, as well as the soundtrack. The only problem that I saw was with the inventory/running out of space theme tie-in. Limiting the inventory space made for an interesting experience, but the way that item spawning worked took away the urgency. I found myself just completely emptying my inventory and waiting for new items to respawn.
Overall, solid experience, and with a little tweaking it could be even better. Good job!
interesting concept, great graphics too, just found it hard to pick some of the items (especially carrots) from ground sometimes, maybe needed a bigger detection area, or maybe I'm not that good :P
Very fun game but I could not get past the third train. Nice feel too.
Neat game. I played until Crooked Joe kept taking my carrots and I got really hungry so had to take a food break :) .
I loved the graphics, mood, and music. I took me a bit to figure out the inventory at the left was the 'saddle bag' I kept trying to drop stuff on the actual saddle bag on the horse. Once I figured it out the mechanic was neat.
I never felt like I was running out of space in my saddle bag, maybe I didn't play enough? So the theme didn't feel as strong as it could have.
Overall one of the most polished games I've played so far... great work!
The style of this game is incredible, from the graphics to the music, everything works great! Gameplay wise, it's simple, and some more variety of pickups would be nice, but it made for a short and sweet puzzle-like game that packs a punch everywhere else!
Congrats!
Nice concept and well executed. All the animations are super smooth, and I like a lot the western style. As a puzzle game I didn't know what I was doing in the last two levels, and I think a more calmed tutorial would ve a great idea to give the instructions to the player. Nevertherless, I like it a lot and I beat it :)
Love the concept the the puzzle like game play. Keep it up!
Thanks everyone for your commentaries!
@rargrave Your are the master of creative comments! It's very funny to read. @candlebird & @rargrave The original idea was to make an indirect control shooter, where players should optimize DPS build with the inventory managment. There were a HUGE amount of bullets and juicy screen shaking. At the second day I had this game with some levels, by it was absolutelly unclear for the player what he did wrong. It was a crazy move, but I switched the mechanics at the last day. I think that it give us a better game. I hope thst you like this story :3
@djlink I'm absolutelly agree with you - it will be much better to have bigger colliders for items, especially carrots.
@dragojt Your are right. It's the my main weaknesses - wrong tutorials. Every time a hope to create something simple or more expected, every time I cann't stop and make a new crazy controls system :D
@roronoacherry Thank you for a comment! I should remember that puzzles are very risky direction at game jams, because it's very hard to balance levels difficulty and tutorials very well at such time restriction. I hope that you liked the explosions and got some good emotions from our game.
@trystan-sarrade Our sherif drink a lot, so he have not so precise eye, but his hand is so solid, so it doesn't shake at any ride. ^D Seriosly, his asset was made at the development start and then we decided to keep it, because fixing of it was possible to break all levels design. I agree with you that this fix can make the game easier to predict and better to play. Thank you!
Awesome game! It felt a little short, but the execution was really polished, and the puzzles were fun!
Fun game - the graphics were really impressive, and the idea of managing space in the saddle bags like a tetris board was pretty cool. The puzzles were quite fun and the gameplay was well made, although for some points in the later stages I felt like I was simply trying random variations of carrots and guns.