Roundabout: ~ Roguelike & Rythm ~ Trading Bard Game by Gustavo Manchae 2018-05-02T23:37:54Z ♥ 2
IS THAT A JOJO REFERENCE???
But anyway, my thoughts on this:
Really strong gameplay, really poor empty sound space between actions. Idbecoolif you made some background music that is always playing, and all attacks actually strike in the rhythm of that bg music. And some team combo (2/2/2/2) would be great too.
LD42 — Running out of space (1)
Claustrophobia by DomenPelko 2018-08-14T15:59:59Z ♥ 0
So, I'll be honest - there's not much in this game, but I'll try to give some technical advice: - I haven't seen a source of your project (also, it's a good practice to share it) but I believe that you haven't adjusted asset settings (like compression and quality) and looking at the size your game (which is whopping 160 MB for such a small game) I can say that you really want to do that. You see, no matter how small your game already is, it's always worth to reduce its size even more, so players won't wait long to start game (hence raising the overall enjoyment of game). - Currently enemies are chasing player by a straight line, which is not that good approach for a top-down shooter. I suggest you look at other top-down shooters for inspiration. In Crimsonland, for example, enemies try to surround the player, thus giving more challenge in maneuvering in battlefield - RAR files in 2018?