agecaf 2017-07-31 21:15
Nice idea! I liked how simple the controls are, and the graphics are charming.
Foon → Ludum Dare Explorer → LD39 → Battery Escape !!!
By eggshelldog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 290 | 3.38 | 59 | |
| Fun | 260 | 3.29 | 59 | |
| Innovation | 243 | 3.29 | 59 | |
| Theme | 171 | 3.78 | 59 | |
| Graphics | 224 | 3.54 | 59 | |
| Humor | 162 | 2.94 | 57 |
Nice idea! I liked how simple the controls are, and the graphics are charming.
** :laughing: NOTES : If you are writing something, Please come back later and check, I am going to do a reply! Hope I can do some improvements on my game and let everyone have a good time!! No Matter Who you are, Thanks for reading this!
@agecaf
Thanks for reply! Again ,I am real sorry about the audio of my game. Just want to know is the game too dufficult? if anyone are going to comment , can you tell me how many % have you done? you can see the process bar at the right :D
Graphics and feel are fantastic! Gameplay is fun and unique. Great job!
Not quite sure what is going on. When I hold the mouse button to aim and release I tend to be pointed down. I have to switch around to go up. This makes aiming difficult. I did not get very far. I enjoyed the art style it is very fun and light hearted.
Its a bit hard but well done!
@furkanfs @xand
Thanks for playing and left a comment!! :DDDDD
@tinykidtoo Thankssss too :DDDDD. Can you tell me what do you mean of "to be pointed down"? Do you mean I sould make some effect on main character so you can easier to locate it when you are aimming? I am sorry my mother language is not English and I don't want to misunderstand your meanings :)
haha just noticed that the little **Electronic** is the real **GoldRanger** @goldranger
Cool game but too hard.
Nice game! But move(point forward) and sprint(point backward first) is a little difficult to handle for me.
First Big Thanks for playing my game!
@maskinmask Did you try the new version? Is it still too difficult? If yes, can you say more clear about where is the difficult parts? THANKS!
@ginger9 HAHA I know that! However, when you are dashing, the position of your mouse cursor will not effect the position of the electronic becasue it's dashing! So my way to play is point to the next top target position right after I make the dash(left the mouse button up) !
I think it's a one of the funny part to make the gameplay more compact before I read your comment!
Is that actually a bad thing?:anguished:
I think this is a really good spin on a bullet-hell shooter with some uniue mechanics. The game is very fun and addicting. Well done :)
@kubap Thanks for your comment!
Actually I have not think about bullet-hell, your comment just inspire me VERY VERY MUCH!!! I know some famous bullet-hell like Touhou Project and RAIDEN! I can get a lot of idea from those game! Big Thanks!! Really Useful comment! :drooling_face: :kissing_heart:
Hi, this is a great game made with 24 hours. The instruction is a bit hard to understand but I understand the controls after a while. The controls are actually intuitive and comfortable. The game looks very complete and is quite fun to play. The graphics is impressive and you even managed to have an opening cutscence. Good job!
I'm pretty sure this is exactly how batteries work, so nice job on scientific accuracy! Also, the game is quite fun! It has a nice quick feel, so you can play a bunch of rounds one after another with a "one more try" sort of vibe. I like the upgrade system and all the faces on everything. The SFX were nice as well.
I really love the graphics in this game! The menu is super well done!
@goldranger wo shou can er yi(pretending to speak English
@junjunlowpoly Big Thanks for taking time to understand the instruction!!! Serious, I invite 5 people in realistic and their are a same point in all of their reply "I don't know I need to dash up", 3 of them don't even know they can dash! Therefore, it really encourage me to hear someone spend time to understand how to play my game :sob: THANKS
@ianburnette && @krp Thanks for playing my game and giving positive comment!
@ginger9 HAHA HAO BA! (pretending to speak English!
So far the most fun game I played. The mechanics are pretty neat and kinda addictive.
A very unique idea for a game! The graphics were great as well. I managed to get 75% through the level, and all upgrades. I was a bit confused about what the controller shaking was doing to the game though. It seemed like it was making the game more difficult somehow, but I could not tell in what way it was doing that.
@herniewise Thanks! Positive Comment of Game is always the most beautiful words for the Creater! :kissing_heart:
@michaelgrand Big Thanks For the first one really point out how far he goes! Really appreciate that you spend time on my game to do the upgrade and get 75% through! :heart_eyes:
About the screenshake, First, it shake the screen and disturb your aimming Second, it increase the falling electronic (both death and alive), you may not feel it because the newest version is easier and I reduce the number of falling death electronic including screen shake falling :joy:
Thank again for playing my game!
Nice game! Tricky to manage the controls at first, but got it after a few tries.
This is a nice little game! The controls are a bit weird at first, but once you get the hang of them they're fun to use! :smiley: Great job!
Solid entry! I took me a few tries to get used to the dash mechanic but after that the game controls felt really good. I enjoyed the artwork and the gameplay a lot.
Thank you for the game I had a lot of fun!
The dash mechanic feels good and fresh. Overall a good game
Very cool game. The game play is really nice and the graphics are well done.
I found it a bit annoying when the attacking electrons were below me and I wanted to dash them, I got below the screen and died. So I couldn't do anything against them as long as they were below me (which was like most of the time).
Fun game. At first I tried swiping into wrong direction, but yeah, I guess it makes sense this way :smile:
Fun dash-mechanic, very cool intro and the game idea felt unique.
It was nice that you got to keep the upgrades, made it a bit easier after you died.
Really enjoyed the look and feel of this game. It's also really addictive with the upgrade system. The intro was also a really cool addition! Great job!
I lose, lose and lose :sob:
But it's cool idea !
I think it was a great idea to make a short game that encourages you to play multiple times. It took a bit to get used to the dash controls, but it was fun once I did.
Quite a fun game. Got quite overwhelming quite quickly though. Could have done with some music though :)
Fantastic tutorial! That's something you don't see a lot of in jam games, so awesome job!
The game is also really addictive. Controls were hard to get used to, but once I got past that it was a lot of fun! Great entry!
@maggardjosh @geeitsomelaldy @bmacintosh @ramou @gurbx @stoffe @lawrence @smbe19 @quixx @mrerdalural @zedutchgandalf @ledez
Thanks all to playing my game!! That is awesome to see so many comment after I wake up!
However, need to point out that, the Guide is made after jam and it's only in new version. I made the guide because I found most the players can't figure out how to play my game.
Anyway, Thanks again!
@ramou same feeling with your game haha :rofl:
@smbe19 That's true haha, I always just move a little bit right/left when they are dashing to me (they aim for 1 seoncd), then I immediately dash on him and get his energy.
@stoffe @gurbx glad you love the upgrade system :DD!
Fun game. I played the original compo version and it looks like you might have fixed some of these issues for the updated version already.
First thing, few minor annoyances / quality of life changes. Since it's designed as a mobilesque quick "play, upgrade and play again" type of game, the upgrade screen needs a straight up play again button instead of going through menu. Same for the cutscene. Maybe remember that it was skipped once and automatically skip it after that.
I have no idea why people are calling it too hard (and it looks like you delivered and made to post-compo version easier). I played the so called "hard" version and found it waaay too easy and I even ignored the dashing completely after my third try or so.
And why did I ignore the dashing then? In my opinion the dash direction should be flipped. Lets think you're trying to move towards NW. So obviously your mouse cursor is in the upper left quadrant of the screen. Then if you'd like to dash in that direction, you'd have to move the cursor all the way to the lower right quadrant before dashing. It was way too much work and took so long that it was safer and faster to just keep moving normally. Even in the only dangerous situation in the whole game, while being trapped in the bottom of the screen, the dash was useless. You can't put the cursor under the character when it is in the bottom of the screen so you can't aim the dash upwards at all.
So yeah, after I started ignoring the dashing completely, I got enough points to fully upgrade (the feature I didn't even use) on few tries. And on the last run I intentionally died, it felt like I could have gone on as long as I wanted. It needs some kind of gradual difficulty ramp up. And also needs some kind of scoring to know how far you've made it.
And speaking of going far, the further you play, the more and more the sound effects start getting distorted. I guess you're doing something wrong with the sounds here.
And by the way, I still have no idea what the icons on the right side of the screen were.
edit: After reading the description, I see that the icons were the progress meter. Tried again and it moves super slow. Maybe even the audio distortion thing was intentional and had something to do with the progress. Though it was a bug because it started sound more and more annoying.
@antti-haavikko Really Big Thanks for playing my game seriously and give the longest comment ever!
But after I saw your last sentence, do you know that you the bar in right bar is the process bar and you must dash to really move upward to go the top place to escape because there is gravity and your character don't really have enough speed to move up? If you don't know, that's really my fault, that's why I made a post-compo version and post a new guide there!
The sound is also my problem, I should write something like {sound.pitch = 1* Random.Range(0.8,1.2)} but I don't know why I write {sound.pitch *= Random.Range(0.8,1.2)}, it's fix in new version too!
I will do a longer reply on each point,
Really appreciate that you spend time on my game and do a long reply!!! :kissing_heart:
Haha yeah, as I stated in the edit that you probably didn't see yet, I did the usual thing and only read the instruction after playing :D
Dunno how far I made it on my furthest try but I didn't really notice difficulty ramp up at all. And I must have played for at least 10 minutes just gently floating up (no real issues with the gravity) bumping on the yellow bolts.
And yes, I like to leave long and detailed feedback. Sometimes it might seem that I'm only criticizing the games but I think it is more valuable to know what could be improved. The jams are all about the learning experience after all (in my opinion at least).
You say " (no real issues with the gravity) " because the character moving up speed ~= falling speed, but your target point is on way far top! Therefore, when only you dash up, your speed really > falling speed and you actually climb up!
Also, if you don't feel difficulty ramp up, it may mean that you didn't reach the difficulty ramp up point! It ramp up every 20% of your process and you can how far you go check on the process bar!
Anyway, thanks for coming back! criticizing is always not to problem, it's only a game jam! there should be criticizing! And that's why I am so nervous when I saw you misunderstand my game! It's because you are really pointing out the point I should improve! (i.e.automatically skip button) That's what I want to see!! Thank you so much!
You can try it yourself, if you just float up all the time there is slow progress on the meter. But yeah, I guess dashing up would make the progress faster. Makes sense.
@antti-haavikko that is one of my setting, your current energy effect your speed, when you are full, you slowly climb up, when you are low ,you slowly fall. (you may not noticed because it really start falling at about 10-20% health if you just point at a upper point of your character, if you let it keep moving left or right, it start falling from about 50% health)
Also, after the second difficult ramb up point, you need to face some enemy and you need to dash to kill them! 2142342353.PNG
Moreover, after the third difficult ramb up point, there are some electric current and you must dash to get enough speed to pass. 2342342.PNG
Therefore, a dash/dash up is a must.
It's a cool mechanic, but I found it really hard. I tend to get stuck off to one side and unable to dash any amount of distance.
@zarkonnen Thanks for playing! Maybe you can try to upgrade "HeadButt", you can destroy the obstacle while dashing(if you dash when touching the obstacle, you still get bounce out)! You will find a different world after upgrade!
Tried again playing properly this time. And sure, it's a lot harder and more fun like that. And I actually now learned how to use the dash properly too. Earlier I was thinking that the dash direction came from angle between character and release point and instead it is between where I start holding and release. Made it a lot easier to do some sweet dashings :D
Also figured out why I couldn't understand the progress meter at first, when going fullscreen (on the web version) the meter was outside the screen and only the icons for the difficulty checkpoints were visible.
Now I made it to the final stretch above the double bolt icon...
@antti-haavikko Oh my God!!! That's a serious problem! Are you not using 16:9 monitor? I guess you are not the only one effect by that, maybe that's why lots of people can't figure out why my game is doing!
Nah, I'm on a macbook so it's 16:10. You shouldn't really rely on players having specific aspect ratio or resolution. You know you can position UI elements relatively regardless of user display? Like this: unityui.png
I am really sorry, I haven't use any macbook before so I think most of the monitor are 16:9! OH MY GOD I AM IGNORANT!!!
Also I have no idea about the way you show before, THANKS for let me know this!!! REALLY GREAT THANKS!!
Aside from a few spelling mistakes, I found the game quite good ! The graphics and audio do the job well. The game was also quite challenging.
Good game! I have much time. It designed nice and hard enough
Cool game with a good concept ^^ It's really polish and pleasant to play, good job.
I play both versions (compo and post compo), I'm bad but I reach arround 50% of the progress bar.
@harusame @eshudra @batheo3000 Glad you guys enjoy the game!
@batheo3000 haha English is not my mother language :P
@harusame Thanks for playing both of the two version! And appreciate that you let me know how far you go! :D
After several attempts i finally understood the game, lol. Cool game. I wish it had a retry button after you die instead of sending you to the main menu. Game would be easier to get back into instead of having to go back to the menu and starting again. Great game though. Good job!
Nice concept, the controls + hecticness of all the objects makes it pretty frantic in the beginning. After a few upgrades it's much more manageable. I think if there was a bigger variety of enemies it could really bump the replayability up a lot. Also the player's decision making would be pretty tested. A great start to an idea!
Great concept! I loved how their faces changed based on how much power they had. Lots of fun, though felt like I bought all the upgrades too quick and didn't get powerful enough to make it all the way to the end. Great use of the theme though!
Really nice idea of gameplay. Fun and relatively to play, only thing that could be better is UI. Overall great Job!
Thanks for playing and the nice words!
@milano23 Yeah I should make a reply button! I forgot that when I was making the upgrade scene! :stuck_out_tongue:
@peachtreeoath Actually I have two other type of enemy idea when I was making this game! However, I didn't get enough time to finish them, maybe I will finish them and post a post-rated version after the ranking. :joy:
@zechw Thank for mentioning the theme things! I have two points related to the theme, energy losting and running out of a power(battery), don't know how many people get the second one. :sweat_smile:
@theflyingkeyboard I know the UI look bad. I just don't have enough time. :sob:
too hard for me. The idea is nice.
Nice game! The thing on the right with the guy shaking the controller did not make that much sense to me, but the gameplay was fun! Some music would have helped with setting the mood.
The idea is cool. The graphics are great and beautiful, but the sounds...mmm I didn't liked too much. I didnt noticed any bugs, so your game is good. Good entry !