Assault//Battery by tuism 2017-07-31T12:12:25Z
It's a fun and unique game! Sometimes the enemies just get under your feet and you can't hit them. Also, the jetpack controls are a little finicky but I guess that's the point.
Foon → Ludum Dare Explorer → Users → Batheo3000
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Battery boy is running out of juice ! | compo | 334 | 3.32 | 3.48 | 2.83 | 4.16 | 3.46 | 2.43 | 3.00 | 3.00 |
It's a fun and unique game! Sometimes the enemies just get under your feet and you can't hit them. Also, the jetpack controls are a little finicky but I guess that's the point.
Amazing game ! How did you make all of this within 48 hours ?
btw I finished it
The game is way too harsh? Why would you have to reset to the start of the game? I can deal with the energy but why did you have to add a timer on top of it? The controls are way too frustrating and inconsistent to speedrun the game.
I liked this game a lot ! I think that you were supposed to come back each time to buy upgrades but I only did that to buy the lazer. To get to the end, I just progressively killed enemies and destroyed rocks throughout loads of deaths. The mood of the game really reminded me of Spelunky Classic.
Good job !
Cool game! Charging up your battery while at the same time dodging shots can be very heptic. Good job !
that's an impressive amount of polish for just 48 hours. Good job ! The puzzles were alright but I wish that you could have evolved on the idea of the jump pad. I found it really cool. Didn't really get the ending tho. Maybe there's so kind of secret in the game like in Portal with Ratman...
I couldn't quite finish the game but I had fun !
Cool game. I really like the aesthetic and feel of the it.
Thank you! I personally find my game to be pretty meh but if other people enjoy it, that's great !
Actually I'm a big fan of Edmund McMillen and took great inspiration from The binding of Isaac and Super Meat Boy so that's why it has that old newgrounds feel (at least I think it does).
I would have improved it but you know how it is - only 2 days to make it...
I'm gonna be straight with you, I have an AZERTY keyboard. I would have added it in if I had enough time but the menus were a bigger priority. I think most people won't notice it but there's actually a small pause menu in the game. It's simple and it doesn't look great, but it does what it's supposed to do - pause the game. I find games with no pause feature quite selfish. By the way, I'm guessing you don't know that but on Unity games, before you actually launch it, you can bind the controls to your liking in the input tab. Or you can just press alt+shift to change it to qwerty.
For me, the graphics and audio were ok, but cutscenes should be skippable. Then, the jumping felt quite clunky and recharching your battery is needlessly slow. It isn't like in Alien Isolation for example where it's slow to add tension because the alien could still kill you. Here, you just stand there waiting and nothing can hurt you. It's just boring. Also, when you die, you might as well restart with full health because if you press "restart" in the pause menu, you restart with your battery full anyway with no consiquences ! Finally, make something happen when the battery reaches 0; a "game over" text for example - just anything ! Don't leave the player in the dark with no clue on what to do. In the game right now, running out of battery has no gameplay impact because you can just press "restart" and have 100% energy.
Other than that, good game.
The game looks nice and the audio is awesome but I feel that gameplay wise, it gets a little boring and it lacks some variety but the different kinds of people help ! I just feel that it gets boring quick.
The game is quite slow and there is only one mini game of which I find pretty boring.
The mood and the audio is amazing ! Great game feel ! Moving the ship can be a little sluggish but imo it adds to tension in the game. The only thing that I think you could have changed would be to make the dialogue boxes just text at the top of the screen so that it doesn't stop the action. Other than that, good game !
The graphics gave me eye strains ! The music was ok and some of the 4th wall breaking was nice but DAMN next time tune down your colours ! The story I guess was alright but the text was VERY slow and unskippable. Also, there were barely any interactions.
Didn't have the courage to finish the game more than once to see the other endings.
Sorry.
Why is it so hard to light up the match? I was always too slow...
Aside from a few spelling mistakes, I found the game quite good ! The graphics and audio do the job well. The game was also quite challenging.
Like others said, it's very similar to Reigns but my problem is that a lot of the decisions don't really make sense. Their effect seems to be random. I made it to situation 16.The sound design and the graphics are quite good ! Really reinforces the sifi vibe. Also all those references peppered throughout the game are great ! I found the soy milk one and the "the sun is a deadly lazer" one quite funny even if only a really niche audience will get it. Finally, I really hate to be that guy, but judging by the fact that you have an azerty keyboard, english is probably not your native language and I just wanted to let you know that "intire" is spelled entire. No ill will at all - just saying...
btw check out my response to your comment on my game's page.
Maybe I'm just really stupid but this game is NOT easy :/
It's good though!
The lack of audio is a little sad and I don't see how it relates to the theme in any way.
also I didn't get the pattern of grey dots disappearing.
Cool game ! I really like how the second bomb is placed...
Like others said, it's looks really nice ! But yeah, the "how to play" is a bit confusing. At first, I thought that you had to click as late as possible for the small circles around the planet. Turns out it was actually the large blue ring I was supposed to look at. Also, don't make the player have a finite amount of moves. As long, as the player is doing good, they should be able to continue.
Good game !
For me, the talking screen got annoying after a while...
Really funny game ! Although I didn't really get how it relates to the theme at the end but that's fine. The game is still very good.
The game looks great but the UI isn't very clear and to kill an enemy, you have to be pixel perfect which is a bit annoying.