badosz 2017-08-01 09:01
Love this idea, graphics are not that good bat are quite fun!
Foon → Ludum Dare Explorer → LD39 → Candy Wars
By jason200101
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 819 | 2.56 | 57 | |
| Fun | 844 | 2.12 | 57 | |
| Innovation | 763 | 2.38 | 56 | |
| Theme | 826 | 2.24 | 55 | |
| Graphics | 754 | 2.36 | 57 | |
| Humor | 143 | 3.25 | 57 | |
| Mood | 715 | 2.57 | 56 |
Love this idea, graphics are not that good bat are quite fun!
This is definitely the most interesting game that I have played so far in this jam and I enjoyed it. It was a very creative story and I appreciated some of the 4th wall breaks :p. I am not sure words can truly describe the graphics but they worked well. Good job with it.
The graphics are very garish, and it's quite exposition heavy would've liked to have had a bit more interaction, but the story was fun and pretty funny!
Nice)
I assume that you used an old version of Game Maker which still works on my part, what version did you used? (I pressed F4 the changes the screen resolution and F1 for game information that was supposed to be filled up) :D
The story was really random, "Panic Panic Panic" and that breakfast though. Graphics are inconsistent that needs more work. I didn't know what happened in the end because I can't get through the "Run" part. It's kinda impossible for me. All in all, it's still worth to take a read on your story lines :D
ToadieTechnika
Okay, let's take this one by one
1) I'm using Game maker 8.
2) I could have changed the settings for F4 and F1 but I forgot.
3) I never fill the information section because nobody is supossed to see it in my games, and it never comes useful for me
4) The graphics can't be the same for all. I can't give the eyes of General Donut to a candy corn without resizing it, and it's much easier doing this in-code, therefore, inconsistentsy
5) Once you press the run button the player will move to the next section really fast. If the light on the player gets red during his movement, he will fail. You need to move right after the red light turns off.
6) The story being random is how I made this game, and is a key factor to the humor it makes. When you say "Ok", and accept it, even though it is super random, that is the goal I was aiming for when it comes to humor. 7) If you get stuck to a part and just feel like cheating your way further, and skipping the mini games, change the "ending" variable to 1,2 or 3. Then add the object "ending_scene" to the room. This isn't a valid way of getting there, so expect some bugs.
Hope this helps! I'll remove the F1 and F4 button options! Thanks for bringing it to my attention!
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I really love idea of creating game with story on jam. Dailogues are fun, and easy to follow. Graphics are ok, only the background hurt me. Would be nice if there was option to skil dialogue, or make it go faster. Some more interaction/choices would be cool too, but I understand you can't make so many endings and paths during jam. BRING MORE CHERRIES!
Bartol44
Every path changing option takes a full day to add. There will be three options, each one with an additional path on its own, that take you to a scene that ties those three paths together. For that tie up scene to do that, it needs the correct dialoge, so the story makes sense, and that dialoge depends on the path you chose.
So, 3 options, 3 scenes plus the tie up scene that is 3 scenes with the same background. That is 6 scenes for just one interaction, and a single scene takes almost 4 hours to add, polish and animate.
That is the reason there aren't a lot of interactions with the story. I tried to make up by adding to the dialoge more funny parts, and I think it balances it out! Especially with the ghost busters one (tell the truth first interaction) and the 4th wall breaks as well! (Also, for the final path changing interaction I had to make a mini game for each one of those paths! That took a lot of time on its own!)
Oh, and I can't give more cherries. All 20 crates are... I SEE A CHERRY!
@jason200101 Thanks for replaying. That's completly true, that's why I've written I understand that. It's still very well done taking into consideration that a lot of games have only one short level (absolutely not talking about my game :D) I was also thinking about adding some choices that doesn't change much or nothing at all - but on the other hand it could make player feel his decision doesn't affect gameplay.
And I really haven't eaten breakfast today.
The intro with the candy bringing the buttons in from the side was a pleasant start. I suggest posting your controls on the game page, as I had to leave the game and reboot it to click on the Controls button in the menu to learn how to play. I also like breakfast. The story has a good length for a game made in such a short time. I like how the characters were well developed. I got stuck after the first ending and had to close the game. A restart of the story after a few seconds would have been better to keep people playing. I enjoyed the game overall!
@bobsleigh Thank you!
I'll try to fix the controls/credits buttons (They are the ones causing problems) and also post the controls online as you suggested.
I tried to make it fade away after the song ended but it didn't work, so I'll have to fix that bug now and post a new version of it.
If you find any other bugs/glitches, such as characters staying in the screen while they're clearly not supposed to, send me the error log (if it's a bug with the code), or a screen shot at the scene with the glitch. I'll try and fix them as soon as possible!
The graphics gave me eye strains ! The music was ok and some of the 4th wall breaking was nice but DAMN next time tune down your colours ! The story I guess was alright but the text was VERY slow and unskippable. Also, there were barely any interactions.
Didn't have the courage to finish the game more than once to see the other endings.
Sorry.
I would've loved to be able to play the entire thing just with the mouse, and to be able to speed up the text (click to display the full line instantly, for example). There are a few typos, but daym you produced a lot of text for this game.
@batheo3000 @Toone
The fact that you didn't finish the game is a major factor to what you want!
I made it possible to skip the text, but I don't want someone new to just fly through it, so if you complete the game at least once, you are then able to skip the text and progress quicker!
I can't add more interactions because they take almost a day to add! Just think of all the scenes that need making just by one interaction, and all the dialoge changes on a single scene! Half the scenes are probably unseen by the most, since you only take one path!
I may make it possible to use the mouse almost exclusivly, but for now, it's still Z and mouse!
Thanks for your feedback!
I dislike story games, but love funny ones, so I'll definitely keep an eye on your next games. The art style is insane and polishing it a little more, beautiful things will be born. Congrats. It is very very tough to make this kind of game during a ludum dare. Well, every game is hard in a game jam, but story games with branching are always calling for bugs. Good luck!
This is bizarre and delightful. My life has been genuinely enriched by participating in your candy war.
I like the weird art style. The writing is pretty funny in places, though overall I have to say that I would have preferred more interactivity :)
It's weird and random but in the same time it's so good! good job :smile:
**CHOCOLATE!**
I'm glad to see some more interactive fiction in this LD. Your entry is structurally a classic non-linear story tree with one minor branch and one major branch. Not a bad amount of content for such a short time, really.
The 3 main branches aren't wildly different in their events, but that ties to the limited jam resources too (and you've already talked about that). Played through all of them and got the 16 "Achievements". *Worth it!*
The story is absurd enough to be funny. The graphics are what they are, crude yet kind of charming.
Skipping dialog could be even faster. Jumping into a specific chapter of the story is worth considering too, for future projects.
Good job. :candy:
@huvaakoodia
Thank you! I'll consider that for future story type games, but also for an update on this game. Planning to finishing it, and all the funtions that would make the game more enjoyable are always welcome! When there are no other negatives to be found by anyone, and that includes me, I'll consider the game finished and leave it for a new one, so this comment and every other mentioning possible fixes are massivly appreciated! :smile:
Haha, hilarious game! :> I enjoyed the differently-colored text bubbles, the li'l CC, and the s-l-o-w speech. Oh, and the angry donut! :D Graphics were charming, and the music was very fitting! Looking forward to your future games!
Clearly an allegory to the current events going on ;)
tbh I thought the art was pretty out there at first, but by the time I reached the lollipop area I actually really enjoyed it. It started to come across more to me as creative afterwards, though the candy corn area was still insane lol. Looks like you put a lot of time into the story as well, I didn't expect that much content compared to similar games this LD.
The best part was General Donut's raging fury. He was a role model for us all! As others have commented, it was quite heavy on the exposition, but I had fun trying to find out what would happen next, exploring the different endings. Overall, very funny and original.
The trailer was flawless. Nice game! I loved the animation and all the character's personalities! It seemed to me like there were multiple endings, but each took a long time to play, so maybe an option to 'skip dialogue' would be a good thing in the future.
I spent more time than I thought I would on this entry. I didn't think the graphics were as "garish" as everybody claimed they were, but admittedly, they were a little rough around the edges. Regardless, I enjoyed progressing through the various story lines, and overall I had fun exploring this entry - good job! (also I'm going to have that damn soundtrack stuck in my head all day hehe)
Well this was interesting :P Really funny, and the sprites were insane, but fitting with the mood xD The music helped the mood too. I had fun making choices and progressing in the story, but I did feel that it could be nice to have a skip on the dialogues so they were faster when appearing. Funny game, you just need better art :P
PANIC PANIC!!! xD Well, I don't know what to say about the graphics, and the large amount of colors... Maybe you should make the background colorless so the characters can be more visible. Good thing that you can skip some dialogues the second time that you play, it has funny dialogues BTW and I like the way that you trespassed the 4th wall.
Hey! Enjoyed this game! I like the art style, scenario. The story is very good, I like what you have managed to make in 72 hours. Amazing :thumbsup:
Humorous game, with a very unique art style, and quirky characters!
The humor was bizarre, and yet thoroughly enjoyable, from the angrily shaking general, to all the jabs at the 4th wall. The writing in the game was as excellent as it was bizarre!
I was unable to complete the "mass destruction" mini-game, no matter which part of the grid, and how fast I clicked. Not sure if it was a bug, or just me :-)
As for skipping the text, I see what you are going for in making the text unskippable on the first play-through. The option to be able to click to finish the "text scrolling", even on the first play-through, might still be a worthwhile quality of life improvement, for the fast readers in your audience :-)
All in all, I thought that the game was entertaining, with excellent writing and humor!
>A raging doughnut, >calling us into action! >We must stop the invasion!
@Somnium
Thanks for the feedback!
The mini-game isn't bugged. I tested it almost 10 times with each change, and it worked perfectly every time. I think I just didn't clarify enough the minigames, and is why everyone is so confused with them.
So, Officer Pops minigame: It's automatic and your choice doesn't matter. Deal with it.
Officer Lollipops minigame: There are 6 sections, and you are the disc with the flashing green-red light. If the light turns red and you're still moving to the next section, you fail. As you progress further to the next sections, the red light will turn on more frequently. You just have to time your presses with the run button.
Officer Donuts minigame: The top-left side is (1,1), the top-right corner is (1,6), and the bottom left corner is (1,4), making the bottom right corner (6,4).
You have to hit the yellow buttons in order for it to count as being pressed. For technical information, the first target gives you 4 seconds to be clicked. The second one gives you three, and the last one gives you two.
With each replay, you recreate that timeline, meaning that the targets are in the exact same positions. That may come in handy, as you can have your mouse on the spot before hand, making it unfair for the enemy!
Hope this helps and clears the confusion