FoonLudum Dare ExplorerUsers → ctjet99

ctjet99

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201739Running out of Power👥Growing Painsjam1923.723.603.412.763.733.854.213.78

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ctjet99

LD39 — Running out of Power

Power Planet by mactinite 2017-08-01T02:11:13Z

Needs some form of instructions. Is there supposed to be a jetpack? It took me a while to even figure out how to recharge/shoot

Power Planet by mactinite 2017-08-01T06:22:37Z

Holy cow now that I know how to play, it's really good.

Low poly is one of my favorite art styles so thanks so much for pulling it off so well.

The Trash Bin That Could by mathijs750 2017-08-01T05:12:57Z

I could't tell if the internet sequence was done or not

Oil Digger by Squatch 2017-08-01T03:20:02Z

I cant get this to run. OpenAL32.dll not found

The Last Ship by brinkhousegames 2017-08-01T06:50:06Z

The web link isn't working for itch.io

The game looks very polished and you pulled off the art style very well.

Kings by nitzanel 2017-08-01T18:25:57Z

Was confused on how the turn system worked, and I broke one of the dialog boxes. It's very intricate though! Props to you on that.

Plug and Play by ehgoodenough 2017-08-01T07:37:44Z

I kept dying but I kept wanting more

Night Watch by IndieAlchemist 2017-08-01T06:47:50Z

The game is a little bit repetitive, and because you can upgrade, the game actually gets easier over time instead of harder.

I would suggest that next time you make the monsters get harder over time.

The art is amazing though.

Running Out of Power Points by lady-beardo 2017-08-01T03:11:05Z

Definitely a great play on the running out of power theme! Leaves a lot to be desired though

Starfield by Zachary Burkett 2017-08-01T04:38:55Z

Interesting art choice, it is very hard to tell perspective and distance with it though

TheFall by Denis Bataev 2017-08-01T02:32:53Z

The end screen needs to be better

More Energy! by Kodiqi 2017-08-02T04:11:51Z

Very very fun, I love games that let you have quick progression, and this one pulled it off nicely.

MoonBall by CurseTats 2017-08-01T17:21:35Z

Very good for a first game! I saw your email and yes I still remember you

EnergyBoy - Open World Tower Defense by Daniel Kartafla 2017-08-01T04:54:51Z

Interesting, it took me a while to figure out. You may want to make a detailed tutorial

Low Power Spacecraft by XavierSeal 2017-08-01T02:04:52Z

You're unity text could have been changed from default but the 3d graphics and shaders are amazing

Light Switch Crusader by TedScottPilgrim 2017-08-01T17:32:18Z

Hilarious, controls aren't very tight, might want to fix colliders.

Hyper Battery Girl by Deke 2017-08-01T17:28:53Z

I broke it, I went offscreen to the left on level three and the application stopped responding.

Growing Pains by ctjet99 2017-08-01T06:58:05Z

@arkthalohs That's very strange. Thank you so much for taking your time to download and play straight from the source. We haven't ever had that bug, and my team and I have played through it possibly 90 or so times collectively.

Growing Pains by ctjet99 2017-08-01T20:52:10Z

@brent Actually that was a planned feature. It was too easy otherwise

Growing Pains by ctjet99 2017-08-02T03:59:05Z

@kodiqi You hit it right on the nose there. We took a more abstract approach to the theme and decided that we would tell the story of a man who worked his entire life to gain more, he learned to walk, and drive. He climbed the corporate ladder, he did all of those things, and despite that, in the end it just became harder and harder for him. He lost the abilities that he once had.

This was actually somewhat inspired from something that my grandpa said a long time ago, "one day I woke up, and I wasn't able to run anymore." It's a real thing that everyone has to deal with.

The controls are supposed to be tricky on all of the games. If you notice the command in the first walking scene, it says "learn to walk," and since most games are simply hold right to walk, I decided to change that. Doing this can help create a bond with the character, and as you notice from some of the comments above, it appeared to work.

To be honest, my team and I had no idea when we chose this game from our ideas list that it would turn out this good. All four of us had never participated in LD before, and only one of us had ever made a game that was released. We had planned for a lot more to be in but of course we barely made the cutoff point as it was. Thank you so much for enjoying this game!

Growing Pains by ctjet99 2017-08-02T04:16:43Z

@ghust1995

SPOILER WARNING: the end is a fourth wall break where the character realizes that he never had control, all of his actions are pre-programmed. This is evidenced when the typed out text "maybe I never really did have power" changes to "but these people did have power" and rolls the credits. We had control over the entirety of the game, and you completing the game was planned by us. We controlled the entire experience and built that world from the ground up.

The character never had any power at all, he was controlled by you, and your experience, as stated, was controlled by us.

Growing Pains by ctjet99 2017-08-05T19:27:02Z

@mathijs750 Holy cow someone actually found it!