FoonLudum Dare ExplorerUsers → Konstantin Boyko

Konstantin Boyko

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of Power👥Studentronjam2163.683.604.254.214.143.753.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Konstantin Boyko

LD39 — Running out of Power

Ride Out by Stending 2017-08-03T16:08:03Z

Thanks for getting in contact with me after your build went up. It was worth coming back for this one. This looks like a runner, plays like Guitar Hero, and is probably the most polished game I've played so far. I'm not huge on rhythm games, but I stuck through it on this one and beat the whole game. A little disappointing that 'C10' didn't have some sort of victory screen, but hey, it's a jam right?

Roadside Radiance by firellon 2017-08-02T22:16:10Z

Interesting concept to use your squad size as a health/power mechanic in a twin-stick shooter. Difficulty may be ramped up a bit too high.

Power Ownage by Drury 2017-08-06T02:23:06Z

I made the masochistic choice of playing this game with a trackpad, and I still had a blast. It has a very interesting control scheme and a truly old-school vibe. Not just retro in aesthetics, but in level design philosophy.

Tetris Climber by Firewill 2017-08-03T17:28:56Z

I figured out the game after a few tries: You can pick up pieces with LMB and drop onto the big brown platform near the machine.

It's a pretty clever mechanic. The Tetris pieces imply a puzzle game element, but it's really more of a resource optimization and building mechanic, like in Minecraft. I never quite understood the rules for when pieces are allowed to be placed. They seemed inconsistent, so I assume there are some bugs there. This is one of the few LDJ games I've played where I was actually engaged and trying to beat the level, rather than only feeling like a reviewer trying to get through it. My best scores so far. Great job!

Rocket Bow by xykvy 2017-08-06T02:34:40Z

It's an interesting concept, but unfortunately not executed well enough to really see how it would play out. Any potential future update should focus on getting the game balance to a point where there is challenge for the player. It's too bad, as the core mechanics are well-implemented and promising.

Tunnel Bad Trip by bellatrion 2017-08-02T19:30:47Z

Interesting concept. It would have been better if you scrapped unnecessary features (like the cannon aim) entirely rather than leaving in the control but not having any use for it. I beat the game after I figured out the systems (which is a good thing, plenty of games are unwinnable).

A Really Bad Bomb Defusal Team by guilhermescosta 2017-08-02T21:52:21Z

Build link doesn't work. Perhaps you didn't hit 'Public' in itch.io

Say Hello by Pedrowzee 2017-08-02T22:02:23Z

Decent polish, an actual game loop, and a quirky style. Well done.

Mountaintop Groovy Robot Laser Battle by Jeremy Ryan 2017-08-02T17:44:14Z

Nice concept, for sure. Unfortunately, I found the music in this game to be 100% inscrutable and could never catch the beat and time my actions to it. I'm admittedly bad at anything rhythmic (though I can get by in most rhythm games), so I was glad to see others in the comments having the same issue as me. I would suggest using a song with a much more apparent baseline.

Color Run by Conve 2017-08-02T18:31:43Z

It's a nice, straightforward idea. The concept behind the difficulty ramp is very and intuitive, best part of the game. Unfortunately, it isn't executed well enough to really pay off. I put the source on my own webserver to play it. You'd probably get more reviews if that weren't required.

Studentron by Konstantin Boyko 2017-08-02T16:26:04Z

@skyward Difficulty balance was very tough for this game, so your experience isn't very surprising. The game relies heavily on your typing speed and ability to type without looking at your keyboard. Ideas we had in our postmortem often revolved around addressing that. Thanks for the feedback.

Studentron by Konstantin Boyko 2017-08-02T20:52:20Z

Ever rush to upload your game at 9:59 PM and forget that you set the build to skip the tutorial level? Yeah, us too.

New fixed build is up now!

Stellar Blackout by azsteak 2017-08-06T02:01:08Z

Note: the game seems somewhat broken in Edge, but fine in Chrome

It's nice to see this type of game, and it's on the nose with the theme. It took me a little bit to understand all the mechanics (and I still think I'm misunderstanding some) but it got fun once I did.

Drain by morphine 2017-08-01T16:28:56Z

Great mechanic and nice concept for the story. It would have been nice to see some more clever uses of the light/dark mechanic in the level design.

Centripetal Power by Chownie 2017-08-02T18:12:20Z

Congrats on your first game.

It took a few tries for me to understand how the game works, but I'm still confused about the power drain. It seems to drain at a constant rate, so why wouldn't I always hold Shift? The game goes by a bit too fast with the rate of drain, too, I could only ever reach level 3 and my performance was always based on the luck of the draw in whether I happened upon the level's exit quickly.

The ability to spin your character by rubbing against the walls was actually really cool, I just wish it had a gameplay impact.

The Path of Wonder by Enot487 2017-08-07T22:07:32Z

The idea of having specific ingredient targets is an interesting way of changing up players' goals in the middle of game in an intuitive way. I think the game would have benefited from some changes in balance, I sometimes felt that the simple gameplay didn't keep me engaged enough, even though I did want to make progress in the game. Ramping up the difficulty faster as you play would have been appreciated.

Nice to see Baba Yaga starring in a game =)