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Konstantin Boyko

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of Power👥Studentronjam2163.693.614.254.224.153.753.42

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Konstantin Boyko

Konstantin Boyko leaves an average of 14.0 feedback comments each event.

LD39 — Running out of Power (14)

The Path of Wonder by Enot487 2017-08-07T22:07:32Z ♥ 1

The idea of having specific ingredient targets is an interesting way of changing up players' goals in the middle of game in an intuitive way. I think the game would have benefited from some changes in balance, I sometimes felt that the simple gameplay didn't keep me engaged enough, even though I did want to make progress in the game. Ramping up the difficulty faster as you play would have been appreciated.

Nice to see Baba Yaga starring in a game =)

Rocket Bow by xykvy 2017-08-06T02:34:40Z ♥ 1

It's an interesting concept, but unfortunately not executed well enough to really see how it would play out. Any potential future update should focus on getting the game balance to a point where there is challenge for the player. It's too bad, as the core mechanics are well-implemented and promising.

Power Ownage by Drury 2017-08-06T02:23:06Z ♥ 1

I made the masochistic choice of playing this game with a trackpad, and I still had a blast. It has a very interesting control scheme and a truly old-school vibe. Not just retro in aesthetics, but in level design philosophy.

Stellar Blackout by azsteak 2017-08-06T02:01:08Z ♥ 0

Note: the game seems somewhat broken in Edge, but fine in Chrome

It's nice to see this type of game, and it's on the nose with the theme. It took me a little bit to understand all the mechanics (and I still think I'm misunderstanding some) but it got fun once I did.

Tetris Climber by Firewill 2017-08-03T17:28:56Z ♥ 0

I figured out the game after a few tries: You can pick up pieces with LMB and drop onto the big brown platform near the machine.

It's a pretty clever mechanic. The Tetris pieces imply a puzzle game element, but it's really more of a resource optimization and building mechanic, like in Minecraft. I never quite understood the rules for when pieces are allowed to be placed. They seemed inconsistent, so I assume there are some bugs there. This is one of the few LDJ games I've played where I was actually engaged and trying to beat the level, rather than only feeling like a reviewer trying to get through it. My best scores so far. Great job!

Ride Out by Stending 2017-08-03T16:08:03Z ♥ 0

Thanks for getting in contact with me after your build went up. It was worth coming back for this one. This looks like a runner, plays like Guitar Hero, and is probably the most polished game I've played so far. I'm not huge on rhythm games, but I stuck through it on this one and beat the whole game. A little disappointing that 'C10' didn't have some sort of victory screen, but hey, it's a jam right?

Roadside Radiance by firellon 2017-08-02T22:16:10Z ♥ 1

Interesting concept to use your squad size as a health/power mechanic in a twin-stick shooter. Difficulty may be ramped up a bit too high.

Say Hello by Pedrowzee 2017-08-02T22:02:23Z ♥ 1

Decent polish, an actual game loop, and a quirky style. Well done.

A Really Bad Bomb Defusal Team by guilhermescosta 2017-08-02T21:52:21Z ♥ 1

Build link doesn't work. Perhaps you didn't hit 'Public' in itch.io

Tunnel Bad Trip by bellatrion 2017-08-02T19:30:47Z ♥ 0

Interesting concept. It would have been better if you scrapped unnecessary features (like the cannon aim) entirely rather than leaving in the control but not having any use for it. I beat the game after I figured out the systems (which is a good thing, plenty of games are unwinnable).

Color Run by Conve 2017-08-02T18:31:43Z ♥ 0

It's a nice, straightforward idea. The concept behind the difficulty ramp is very and intuitive, best part of the game. Unfortunately, it isn't executed well enough to really pay off. I put the source on my own webserver to play it. You'd probably get more reviews if that weren't required.

Centripetal Power by Chownie 2017-08-02T18:12:20Z ♥ 0

Congrats on your first game.

It took a few tries for me to understand how the game works, but I'm still confused about the power drain. It seems to drain at a constant rate, so why wouldn't I always hold Shift? The game goes by a bit too fast with the rate of drain, too, I could only ever reach level 3 and my performance was always based on the luck of the draw in whether I happened upon the level's exit quickly.

The ability to spin your character by rubbing against the walls was actually really cool, I just wish it had a gameplay impact.

Mountaintop Groovy Robot Laser Battle by Jeremy Ryan 2017-08-02T17:44:14Z ♥ 0

Nice concept, for sure. Unfortunately, I found the music in this game to be 100% inscrutable and could never catch the beat and time my actions to it. I'm admittedly bad at anything rhythmic (though I can get by in most rhythm games), so I was glad to see others in the comments having the same issue as me. I would suggest using a song with a much more apparent baseline.

Drain by morphine 2017-08-01T16:28:56Z ♥ 0

Great mechanic and nice concept for the story. It would have been nice to see some more clever uses of the light/dark mechanic in the level design.