FoonLudum Dare ExplorerLD40 → OVERWHELM

OVERWHELM

By randomnine

View on ldjam.com

CategoryRankScoreCount
Overall593.9427
Fun1803.6027
Innovation3923.0225
Theme3013.5225
Graphics534.1227
Audio843.6925
Mood453.8025

Comments

quixatocs 2017-12-04 14:10

This is stunning! The art is soo good and the colours you've chosen are awesome. Great design concept too. I found some of the platforming quite tough but that's really just answered by a bit of git gud so that's not a problem. I loved the instructions being part of the background and I loved the way the camera held on them and near doors. The camera is my only mini critisism in that sometimes, I think it was when I was near an exit, it would move away from the direction I was trying to go as I think it expected me to want to go towards the exit. I'm not sure I've described that too well and I think it's less important than how good the camera feels in general in the game. Great work overall! Look forward to seeing you in the next jam!

tinyworlds 2017-12-05 01:44

Damn the movement and shooting in this feel so good! Also interesting concept with the hive awakening. And the sound design ... damn. The double jumps and wall jumps were sometimes a bit hard for me, but that might also be me not playing platformers often. All in all a really awesome, atmospheric entry!

torcado 2017-12-05 02:23

Oh man this is so well polished! really really nice. The camera movement looks very cool, unfortunately not being able to see ahead makes enemies really annoying, especially for being one hit kill. The thing that caused me to stop playing was dropping onto an enemy I couldn't see. other than that, super tight controls, great visuals, and nice sounds. Good job!

abilean 2017-12-05 02:25

The controls are amazingly fun!

eerongal 2017-12-05 02:30

This is a great little metroidvania style platformer. Really enjoyed it!

bradleysmith 2017-12-05 02:34

Controls feel so slick man.

charles-cox 2017-12-05 02:35

This Game is Awesome! Great job. I love the style and the controls. that platforming was smooth and fun as well! My main issue is if you died you would have to start all over again

alterkot 2017-12-05 02:38

I love the visuals, camera and movement, but having to go through these long corridors before you meet even a single opponent, and then having to restart when you die and go through these corridors again? I like the idea of enemy numbers increasing, but I wish there was a health system and/or checkpoints after each crystal.

randomnine 2017-12-05 22:10

Thanks, everyone! I think I spent a little too long on the controls and effects :D I'm proud of them, but the gameplay needed more time too. I'm doing a post compo version of this, and I'll definitely fix the cheap deaths and add some checkpoints.

sengi 2017-12-06 09:03

Hey mate, glad to see you are supporting the game, definitely worth a post jam version! Back to the game, it's a great combination of Downwell graphics, Nuclear Throne vfx shaking and a classick metroidvania level design. I think you did great on polishing those things, keep it up!

rature 2017-12-06 10:47

great gam, well balanced and controls are fun ! well done !!!! (and the design is amazing !!! ;) )

eveningwayward 2017-12-06 14:59

Your choice of palette reminds me of Downwell, and that, in turn, is one of the best examples of 3-color use in games. Tileable texture for the ground and walls is a bit boring though and starts to hurt eyes quickly, so I'd recommend to add a few other sprites and their variations for each wave after crystal pick-up in a postjam version. Checkpoints and irritating deaths after transition from one screen to another have already been mentioned, so keep them in mind.

Overall, amazing sound design (there is no way to describe how I love that impact from shots) and an interesting idea with hive.

randomhuman 2017-12-06 21:21

This is so stylish and polished, I am in awe. Every movement is juicy and satisfying, and the art is gorgeous in its minimalism. The intro to the game and the tutorial aspects are also great touches. There's nothing quite like a long suspenseful intro to a game! However, having to go through it every time you die, when it is so easy to die, makes replays a bit off-putting. Overall a very impressive game, especially for the compo, well done.

deathray 2017-12-07 04:07

I agree with what others have said: the controls feel really nice. Your pixel art is amazing -- the quality of animation with so few pixels and colors is really stunning (I wish you would do a tutorial on this!). I'm easily frustrated with platformers, so didn't make it too far with the jumping, and the enemies killed my instantly -- but I still had a lot of fun running around.

wheffle 2017-12-07 07:02

The graphics are great. The controls feel nice. The idea is awesome, entering the "hive" was super cool. I liked how you could explore without any enemies until you got the first crystal.

My main gripe was that I could only ever get one crystal. The enemies are very twitchy and the one-hit kill is extremely unforgiving. Sometimes I'd get killed instantly as I moved to a new screen. Unfortunately that made most of the game unplayable. It might be better if you kept your crystals when you died or something.

Overall a really good entry with just a difficulty balancing issue. Wouldn't be too hard to fix I don't think. Nice job!

eric-florio 2017-12-07 14:22

This game is extremely polished for a game jam, very impressive.

But it's too hard for me hehehe

Some observations: - I don't know exactly why, but it seems to me that the character moves more than expected when you jump. Even simple platform jumps can be tricky.

- It's unfair when enemies kill you exactly when yhe camera is moving.

- The wall jump is really hard. You probably know that, but I think you need to mantain the direction of the movement for a longer time rigth after the wall jump. This way the player has enough time to switch detween left and rigth buttons.

Oh, and the art style is great to!

svarttand 2017-12-07 14:52

Very nice game. The graphics and sound are amazing! A little bit too hard when you have to restart all over again when you make a small mistake. And I didn't manage to wall jump a single time correctly so some polish on that would be great. Otherwise really epic!

tvance 2017-12-07 15:27

This is surprisingly polished for a compo. Well done! Nice sfx.

yetman 2017-12-08 15:04

A great looking game, I truly love your color palette. The controls were great, except the "S" button which felt counter intuitive. The SFX are great too. Nice work.

icylava 2017-12-11 18:33

God damn it, I need to rate 4 games today and this just had to be the first one I try...

Really well polished for a compo. Felt really harsh when I first died and realized that it doesn't save progress, but I got further with each try.

The controls felt a bit clumsy (though I just now realized flash version has right click for melee).

Gonna have to play this one later some more. Just overall amazing.

2017-12-14 16:39

Really nice platformer! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=BKeEenFsX-8

gurbx 2017-12-18 11:40

The feel of this game is really good! The controls are very solid and I the art is really well done and fits well with the game! Great job!