HarvesTurnip by Colisan 2023-01-18T15:49:43Z ♥ 1
The links are http and not https, hence my browser won't download. Changing the link to https works.
Foon → Ludum Dare Explorer → Users → IcyLava
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2023 | 54 | Limited Space | Fowl Play | jam | Audio | 4.61 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Fowl Play | jam | 18 | 4.39 | 4.16 | 4.08 | 3.81 | 4.64 | 4.61 | 4.39 | 4.50 | ||
| 2023 | 53 | Delivery | DElive | compo | 152 | 3.69 | 3.88 | 2.90 | 2.56 | 3.71 | 3.65 | 3.79 | ||||
| 2022 | 51 | Every 10 seconds | server.vasm | jam | 731 | 3.37 | 3.08 | 3.73 | 2.64 | 2.75 | 1.67 | 2.73 | ||||
| 2021 | 49 | Unstable | Anti-Bomb | compo | 142 | 3.75 | 3.80 | 4.11 | 3.58 | 3.56 | 3.50 | 2.64 | 3.41 | |||
| 2021 | 48 | Deeper and deeper | INSIDE the BOX | compo | 16 | 4.24 | 4.32 | 4.48 | 4.23 | 3.68 | 3.96 | 2.67 | 3.96 | |||
| 2020 | 46 | Keep it alive | Pulse | compo | 3.00 | 2.75 | 4.00 | 3.25 | 3.00 | 3.50 | 4.50 | |||||
| 2019 | 45 | Start with nothing | Outside the BOX | compo | 58 | 3.92 | 3.94 | 3.74 | 2.44 | 3.79 | 3.59 | 2.13 | 3.52 | |||
| 2019 | 44 | Your life is currency | Shop till you drop DEAD | compo | 52 | 3.87 | 3.92 | 2.87 | 3.92 | 3.54 | 4.06 | 2.50 | 3.07 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Motorist | compo | ||||||||||||
| 2017 | 40 | The more you have, the worse it is | Crystal Curse | compo | 69 | 3.89 | 3.94 | 2.86 | 3.25 | 3.76 | 4.08 | 3.65 | ||||
| 2017 | 39 | Running out of Power | Surge - LD39 | compo | 130 | 3.68 | 3.36 | 3.32 | 3.59 | 3.46 | 2.81 | 2.38 | 3.41 | |||
| 2016 | 37 | One room | Treasure temple trouble | compo | 156 | 3.61 | 3.74 | 2.61 | 2.52 | 3.26 | 2.95 | 2.32 | 3.26 | 50 | ||
| 2016 | 36 | Ancient Technology | Unsheathe | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Rectangle run | compo | 194 | 3.55 | 3.71 | 2.61 | 2.88 | 3.71 | 3.68 | 2.40 | 3.37 | 56 | ||
| 2014 | 31 | Entire Game on One Screen | Winter storm | compo | 838 | 2.92 | 3.15 | 2.26 | 2.92 | 2.76 | 2.91 | 2.43 | 2.65 | 42 | ||
| 2014 | 30 | Connected Worlds | Planet fighter | compo | 788 | 2.97 | 3.21 | 2.64 | 2.59 | 2.78 | 2.65 | 2.38 | 2.43 | 55 | ||
| 2014 | 29 | Beneath the Surface | Core Fighter | compo | 447 | 3.29 | 3.14 | 2.71 | 2.52 | 2.95 | 2.80 | 2.78 | 36 |
IcyLava leaves an average of 6.8 feedback comments each event.
The links are http and not https, hence my browser won't download. Changing the link to https works.
Screenshot 2022-10-19 180513.png
This game is awesome and the music is bangin'! It's funny how the office actually gets bigger each time you level up.
It's a shame more people haven't played it.
Neat! We apparently made similar games :D
I'm not sure if there wasn't any checking to see if my data was correct or if I was just always doing it correctly. Anyway, ended up finishing the whole thing, I wish there were more things to do though!
GG
At this point I feel like my ship is basically indestructible and I have a ton of credits. When the big ships with the insta-kill lasers come, I just freeze the ship so it doesn't get unbalanced and replace the broken parts.
The bullets are tiny and very hard to see and on top of that it's hard to tell when you're getting hit in general.
Not sure why you assigned separate buttons for buying rockets and EMP. I mean you don't have to buy laser shots, but those cost energy too. I would just have the 3 and 4 keys shoot and use up the energy automatically like the laser.
I liked the graphics, actually the screenshot is why I picked this game to play :D
Weird bug on Firefox - the cucumber keeps going to the left and dying constantly. Works fine on Opera.
How come you don't have audio and graphics for rating, they're really good ;~;
Yeah the screaming sound is clipping badly. The parts are really hard to hover over, especially when you're moving. Neat atmosphere.
Also, works on Linux (Ubuntu 19.04), just had to check "Allow executing file as program".
Had a bit of trouble in my first 2 attempts... then I started utilizing the fire button :)
I wish I could remove the stuff that I don't need anymore.
Maybe you could tap a key to go faster, would give you something to do in between getting the hearts.
Actually played a round for 15 minutes before being eaten. The rate of fire doesn't seem to be consistent, sometimes you shoot faster or slower, not sure why. Also there seems to be no punishment for keeping resources at 0 until you have enough stuff to get them to 100%. The movement is a bit finicky, maybe you could've used the keyboard for that. But anyways, it's enjoyable :)
I played this for way too long, finally gave up at 3406 :P
Maybe some sort of minimap at the side of the screen would have been nice, so I could better know which pig is selected and where he is (or maybe how high he is) relative to others.
The art style is nice and it has simple but addictive gameplay. Nicely done :D
You didn't mention you can run with shift. Fortunately I found that out pretty quick. Like others have mentioned, the AI isn't great, I just started meleeing everyone after not too long. I did really like this though!
It's not particularly challenging, you just sort of strafe around them until the enemies are in one big bunch and then you move towards them, shoot, move back, reload, move towards them, shoot... and on and on. Maybe some types of enemies that move differently would have helped with that.
Why do I feel like the first level was the hardest...
It was frustrating at first, but eventually I got the hang of it. Though I feel like me dodging the attacks was more luck than skill.
I quite like the look of the game, but yeah, kinda frustrating, kinda short too. But good job!
God damn it, I need to rate 4 games today and this just had to be the first one I try...
Really well polished for a compo. Felt really harsh when I first died and realized that it doesn't save progress, but I got further with each try.
The controls felt a bit clumsy (though I just now realized flash version has right click for melee).
Gonna have to play this one later some more. Just overall amazing.
Wow, the music is really nice!
It's maybe a bit easy. I just always collected all the ammo and tried to not get hit (I guess I did die a few times before winning though). It's a bit hard to tell health and ammo apart.
Overall, I really liked the game and it's aesthetic. One of the best LD40 entries I've tried so far (then again, I haven't tried that many yet :P). Great job!
~~I couldn't seem to hear any music or sounds on Windows.~~ Never mind, I forgot that I need to plug in my headphones into my computer for them to actually work...
One improvement you could make - the further the mouse is from the player when you click, the more powerful the jump (and vice versa). That's something that most of these sort of games do.
I had my mom play it, she didn't do very well, the first enemy is too quick for her :P
The window didn't fit on my screen, it had too large of a height :P
The controls were kind of unresponsive and weird (I guess is how I would describe them), which made platforming difficult.
Anyways, I really liked the SFX and music. And neat concept too! Good work!
It's a bit cumbersome. The dogs kind of blend in with the background, I thought I had 2 dogs until I moved close to the third one and it moved. Also, there only seem to be 24 sheep, not 36 :P
Figured out a neat trick - just do "burn 1000" and you can use "toggle thr" to toggle the thrusters on/off :D
Anyway, cool idea. I think you could expand upon this. For instance, you could add a delay command that would allow you to program more complex maneuvers, firing in patterns etc.
@nnnnneeeedddd You say that you've set the gravity to be much lower than in the real world, but it's clearly very intense, so I looked at your code and... ``` void Player::update() { ...
acceleration += glm::vec2(0.f, -0.025f);//gravity velocity += glm::vec3(acceleration, 0.); } ``` Are you... accelerating acceleration??
Gravity doesn't increase acceleration, it IS acceleration, so it should be ``` // = not += acceleration = glm::vec2(0.f, -9.8f / 60.0f); // 9.8 might not be the right value for your game, though. In my game, I used 9.8 * 4. // You might need to decrease the jumping force too.
// Also, since it's constant, you don't need to set it every frame.
// You can actually just do this instead: velocity += glm::vec3(0.0, -9.8f / 60.0f, 0.0); // gravity ``` With the code you have now, gravity accelerates up to 45 m/s^2 in just 0.5 seconds! So at that point, it's almost 5 times stronger than normal gravity. That's why it feels like the gravity is strong, it's because it mostly is :P . How tall your player is also affects how intense the gravity feels, if it's human-like it should be about 1.8 meters.
You might want to watch this when you have some time: https://www.youtube.com/watch?v=hG9SzQxaCm8
Also, you're doing this in `void Player::doMovement(GLFWwindow* window)` too, although in this case maybe it's not that bad.
So, yeah... anyway, mainly I had the same issues with the game as other people (the jump, camera etc.)
But great job on making this with no engine!
I loved this game! On my first run I ran out of time, but it was so fun for me that I decided to try again. I managed to beat it, although the last level took a while.
The filters are a bit inconsistent, I had a cable going from one filter to another and the door didn't open, then I swapped the order of the filters and it worked (it was highpass to lowpass, or maybe vice-versa, can't remember). Also on one level, a door was spazzing out, even though I had the right solution (I think), I just had to wait until it opened properly so I could pass (this was also because of filters probably).
Anyway, this was probably my favorite entry out of all the LDs I've participated in, I can't even believe this is a compo entry. Really well made, great work!
Took me a few tries but I finally beat it. 6 farmers and 3 researchers in the beginning seemed to be the way to go.
There's really no reason not to burn your wood and oil right away, since there's no cap on the power you can hold. And so that means having wood and oil be separate has no advantage. Maybe you could make it that if your power goes above a certain threshold, the power you generate becomes less due to inefficiency. That way, you would actually have to make sure you don't burn anything when your power is too high or you burn only the wood when you are close to that threshold, so that you don't waste your resources.
Anyway, fun game, thanks for making it ;D
I think I'm addicted...
Though, you can easily become overpowered and quickly kill the other kings, still really fun to rack up the numbers though.
Really great for a compo game, well done :D
Pretty fun game. At first the controls seemed a bit weird but I quickly got used to it.
Still, here's how I would do the controls: * You always face the mouse cursor, LMB to move forward, space or RMB to shoot, OR * LMB to face the cursor, RMB to move forward, space to shoot
The graphics are a bit inconsistent, the pixel sizes on each sprite seem to be different. What I mean is, for example, the title text 'POWERSHUTTLE' seems not pixelated at all, has a smooth gradient, meanwhile, all the other text is very blocky and pixelated. The background is very high-definition, but the powerup sprites are pixelated, etc.
But anyway, congrats on making a fun game :D
Reminds me of a flash game called "This is the only level", I love it!
Hi! Is there supposed to be sound in this game? I don't seem to hear any. One quirk I noticed is that when you get hit, the knockback causes you to turn around, which is not great because you want to attack whatever knocked you back, since now they are really close. Also, nothing seems to happen after you defeat the final boss, which is a bit disappointing and makes it seem a bit unfinished. But regardless, the graphics were quite nice and I enjoyed it, great work :D
Ooh, looks neat. It would be nice to have some way to track your progress, maybe a "zombies killed:" and/or "time survived:". Also it's a bit annoying how the game just exits when you die, you should allow to restart or at least keep the window open. Anyway, you did a great job :D
Hmm, for some reason the music doesn't play in the web version for me, I assume it's the music in the timelapse. Anyway, the graphics are neat, great job :D
It's a bit hard to control, but cool idea :D
This is the best :D
I like how you can survive for a long time just by mashing Q :D
Cool! I like how you can bounce your bullets off of walls, you can do some cool trick shots :D
I would've liked some more upgrades, some possible ones: fire rate, shoot more bullets at once, more bounces off walls, more speed, maybe even seeking bullets. The boss could've been a bit harder. Anyway, I liked it, good job :D
Interesting concept. Sometimes jumping doesn't work, which is a bit frustrating when trying to jump over enemies. It would have been nice to have some checkpoints. I didn't get too far, it's kinda hard, but I liked it. Good job on your first game :D
I agree with Hyden, it's hard to see when you're carrying something, maybe you could make it so you can change the distance of the object you're holding with the mouse wheel or something. Also, sometimes it's a bit hard to tell apart blocks from other blocks and walls, you could have added some sort of texture to the blocks. Anyway, it's pretty interesting to mess around with physics. I liked the final room :D
I got 72%, not sure how good that is. It's simple but fun. It seems the shape detection is a bit more forgiving in the later levels, which is nice. Pretty cool game, good job :D
Once I realized that you can just hold the mouse button to place the bombs it got really easy... also, it seems the bombs don't blow up each other, maybe if they would it would be harder to just make a trail of bombs. As for the sounds, it's really not that hard to generate some with bfxr, you can usually make a passable one just by clicking on one of the effect names. But good work, I really liked it :)
It's not too bad, but like others have said, it's too easy. You need a game over after your multiplier goes down to 0 and you should make it more difficult. I like that you added variations to the snowflakes, though you could have also added some sort of background and floor graphics. Good work :D
The teleporters were a cool idea, like has been said, but I would've liked some checkpoints. People won't spend a lot of time on a game, because they have a lot more games to rate. But it's a really nice game, especially for a first one. Good job ^_^
Fun little game, I guess my best advice would be to work on the graphics a bit more. Good work :)
Nice game! For some reason I can't upgrade the fuel a second time, said I didn't have enough money, even though I did.
Finished the game, though I think I kind of cheated... when the sum of both planets is an odd number, you can decide which one gets the one point by changing which one you select first and which one second. Anyway, fun game, good job!
Cool! Managed to get to the end. I really like those mechanics. Good job :)
It probably would have been a bit more challenging if the third world's rotation wouldn't reset after switching. Nice work :)
Interesting idea, a bit hard for me too though.
Yeah, I think it's too fast. It took me a while to get to the first door ;_; . Good work though!
Why must it take so long to get to another planet? I guess it's kind of realistic, but not so fun... after I got to a different planet I quit, but now i see there are upgrades... well I'm not doing that again :P
Haha, nice story. I liked the game too :)
That's a really nice game! A way to speed it up would've been nice though.
Nice game :D . Maybe should have added more skills like, for example, some sort of super jump so you could avoid the boss easier. Good job!
Simple but fun. I liked the win text :D
Fun little game, didn't finish it though.
Really unique, I like it and it's pretty fun. The music and sounds were good and I liked the simplistic graphics. Good work :)
For some reason it seemed that the collision worked better on the original, maybe it was just a coincidence. Interesting little game, didn't get any books though.
Was hard at first but I got used to it pretty quickly. It seemed kind of discouraging to warp around the edges because of the inverted rotation, so I just sticked to the middle meaning there really was nothing new in each stage. It's an interesting idea though. Got to chaospehere.
I couldn't play it very well because it was lagging and the audio was choppy (but that's not your fault, this computer is like 10 years old). Anyway, it's pretty interesting, nice job :)
Fun little game, failed the first time :P
It's pretty fun. The controls were easy to figure out, and yes this was a bit easy, I didn't lose any dwarfs (if you're allowed to lose some) and I haven't even played any games of that sort. Nice choice of music, seems to fit in. Good job :)
The coin sound was a bit too loud, it seems like when you hit a coin block multiple coins pop out, so I guess that's why. Also the jumping and graphics are a bit derpy, but other than that you did pretty good.
Interesting game. I got 107, did some silly mistakes :P
I like the visual style as well. Good work :)
Couldn't get very far, a restart button would have helped :P
Well since you've made it in 5 hours you've done pretty well.
Nice concept, simple, challenging, last level took like 4 tries. Great job!
Pretty cool game. I don't think I got too far though. Haven't really tried the level editor but you get an exception if you try to cancel anything.
Nice idea, were you hoping for the "control more than one" theme? Music is good, helps carry out the mood. Didn't finish it, stopped at the one where you have to hold a block on your head, or something like that :P
LD53 — Delivery (5)
Pack It Up by thomaspixelart 2023-05-09T13:55:40Z ♥ 4
This game makes me so tense, mainly because I can't die if I want a good time. Visuals and audio are fantastic, and the gameplay feels very polished. Great job!
Screenshot 2023-05-09 164827.png
Lucky Lefty Loves Letters by TheBookSnail 2023-05-08T23:37:04Z ♥ 1
nice
Screenshot 2023-05-09 023631.png
Dante's Delivery Service by Scott Steffes 2023-05-07T18:48:03Z ♥ 3
I love the 2 aesthetics of the game. The visuals and audio are amazing, and the gameplay too! Well done!
Screenshot 2023-05-06 014543.png
The Skeleton Delivery Experience by Exilon 2023-05-05T23:36:23Z ♥ 1
GG
Screenshot 2023-05-06 033209.png
Giggle Groove by badcop 2023-05-04T23:11:20Z ♥ 1
What a great idea for this theme! Well done!
Screenshot 2023-05-05 012859.png