FoonLudum Dare ExplorerLD30 → Worlds Collide: a tale of many

Worlds Collide: a tale of many

By uprightpath

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CategoryRankScoreCount
Humor4802.44
Theme5683.24
Innovation7902.84
Mood9442.50
Audio9491.68
Fun10472.40
Overall10842.56
Graphics11611.96
Coolness150344

Comments

ViliX 2014-08-25 02:41

I don't like the game as much as I like that you've used LibGDX + Box2D :) Great work.

hazzahazzam 2014-08-25 07:57

Move way too fast for my liking, platforming is barely possible. With some graphics and music, this would be great!

icylava 2014-08-25 13:58

Yeah, I think it's too fast. It took me a while to get to the first door ;_; . Good work though!

pighead10 2014-08-25 17:48

Good use of the theme. Controls were a bit clunky, no need to travel that fast or slide that much when you land on a game like this.

kyru 2014-08-25 18:42

Not bad, controls felt a bit rough but I do like rhyming.

jackdegree 2014-08-25 19:04

Ok, I loved the rhymes, definitely sets a certain tone for the game. In general that was enjoyable, though it would be cool to someday add more difficulty. I ran into some bugs towards the end (the menus did not work anymore), but they did not impair my experience. Controls get a bit to get used to but they aren't that much of a problem in my opinion. In short: Nice job! :)

sunflower 2014-08-26 17:04

Alright, played it, the rhymes weren't even that bad, though they did feel a bit... pretensious? Also, they're related to Aisley, while Ashley is more down-to-business and doesn't do rhyming, right? Oh, and Ashley is American?
I'm not sure if it as intended, but I felt like Aisley was a girly girl conrasting with more tomboyish Ashley. I just wonder how in the world those two ended up connected. ^^"

I didn't particularly like the graphics; following certain style is one thing, but for some reason I don't like the colours; can't tell what would work better, though. O.o" One thing for sure, though: the gradients in buttons contrast with the plain colours of the game itself.
Also, the controls felt rather unresponsive, even in the Bugfix version; thankfully I somehow managed to complete the Aisley's Lifts Alone level, but it was rather annoying still, especially with waiting for the lift to return.

I guess it's one of more distinct entries and could be developed interestingly; but if you wanted to make this project further, I guess you'd have to rework the controls a lot. >.<

little-burrito 2014-08-26 22:15

The controls could use some work - I personally need more time and precision to be able to get the platforming down. Nice concept, and good ideas for the levels.

uprightpath 2014-08-26 22:56

@little-burrito Yeah, it doesn't help that there's a glitch in the controls that cancels part of your velocity when you land on/pass through platforms.

retl 2014-08-27 18:44

I got all the way to the end of the Worlds Connected level, but I accidentally pushed the lower-character into the empty abyss of nothingness to the left of the last proxemity barrier. Tried to restart the level, but I couldn't get out of the options menu. Exit took me back to level select, but selecting a level from there just dropped me right back into the options menu. Also, I noticed that clicking the Restart and Exit buttons also displayed "Clicked!" in the terminal window.

Anywho, it's a neat little game, and I had some fun with it. Good stuff!

retl 2014-08-27 18:45

I got all the way to the end of the Worlds Connected level, but I accidentally pushed the lower-character into the empty abyss of nothingness to the left of the last proxemity barrier. Tried to restart the level, but I couldn't get out of the options menu. Exit took me back to level select, but selecting a level from there just dropped me right back into

perpetualraine 2014-08-28 16:45

Nice game. I liked the rhymes, but the sound effects were a bit piercing.

hempuli 2014-08-29 14:32

Lovely writing! The game ran a bit too quickly and in tit for tat the diamonds suddenly disappeared, but otherwise it's a nice solid entry.

eemmbbeerr 2014-08-29 16:36

It was fun, but after a while the game didn't react to the A key for a really long time. The menus also lag. Interesting idea and graphics would be very nice if you added walking animation to the characters.

uprightpath 2014-08-29 18:36

@Christian Scandariato Yeah, they were added at the very end when I went "Oh, shoot, I forgot to add those!"

@Hempuli If you could tell me 'how' it disappeared I would greatly appreciate it. The diamonds can be picked up by either character.

@eemmbbeerr I'll take a look at it. It might be that the game itself was lagging terribly for some reason. I didn't implement anything to display the frame rate so it could just be that.

arhpositive 2014-09-09 18:02

The rhymes are fun to read, jumping controls are a bit frustrating but OK. Overall, an OK game.