10 Seconds of Explosions by JonathanG 2013-08-27T14:31:00
Entertained me for a good time. Congrats!
Foon → Ludum Dare Explorer → Users → eemmbbeerr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Surveillance | jam | 882 | 2.48 | 2.00 | 3.52 | 3.05 | 2.43 | 3.10 | 2.00 | 2.79 | 45 | |
| 2016 | 36 | Ancient Technology | Fire | jam | |||||||||||
| 2016 | 35 | Shapeshift | Shapes of a party official | jam | 671 | 3.10 | 2.75 | 3.30 | 2.75 | 2.95 | 3.26 | 2.88 | 3.27 | 81 | |
| 2015 | 34 | Two Button Controls / Growing | Paper Tank Arena | jam | 487 | 3.35 | 3.60 | 2.74 | 2.90 | 3.90 | 2.97 | 2.55 | 3.00 | 79 | |
| 2015 | 33 | You are the Monster | Path of a Psychopath | jam | 261 | 3.53 | 2.94 | 3.47 | 4.00 | 3.54 | 3.61 | 2.44 | 3.90 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Drunken Quest for the One Vodka | jam | 589 | 3.13 | 2.90 | 3.09 | 3.00 | 2.67 | 2.89 | 3.83 | 3.00 | 89 | |
| 2014 | 31 | Entire Game on One Screen | Juliet's Handkerchief | jam | 638 | 3.05 | 2.70 | 3.35 | 3.51 | 2.98 | 2.82 | 3.10 | 3.05 | 75 | |
| 2014 | 30 | Connected Worlds | Ice, Fire and Cheese | jam | 557 | 2.95 | 2.88 | 3.18 | 3.66 | 2.85 | 2.82 | 3.13 | 2.64 | 80 | |
| 2014 | 29 | Beneath the Surface | Beneath the 4th wall | jam | 533 | 2.93 | 2.46 | 3.39 | 2.31 | 3.25 | 2.96 | 3.19 | 2.83 | 48 | |
| 2013 | 28 | You Only Get One | Cable | jam | 374 | 2.83 | 2.63 | 3.27 | 2.53 | 1.94 | 2.46 | 3.19 | 2.50 | 100 | |
| 2013 | 27 | 10 Seconds | 10 seconds to escape from Hell | jam | 578 | 2.34 | 2.12 | 2.20 | 2.71 | 1.97 | 2.64 | 3.00 | 2.42 | 61 |
Entertained me for a good time. Congrats!
Amazing use of the theme. I know you only had 48 hours so there aren't enough level, please make more!
It entertained me for a good while. GJ!
Game starts to slow down around level 20.
Or maybe my mouse skills are too ninja and people shouldn't survive that long.
It's a good game.
Way too slippery. In a game where aiming is so necessary this level of slipperiness makes it impossible.
I love the concept but the 2nd level is as far as I got.
I liked it!
It doesn't restart. I kind of ran out of time by the end. I intended to change focus (that's why clicking can bug it out) and to make a restart option but that's far too much change after the end.
I liked this concept a lot, great job!
If there's anything I could make again it's the collisions, yes. It was a pain, it still is a pain and it's massively better than it used to be (if you can believe that).
The level design on that one isn't that great either but the problem popped up later than the level... well, yeah. Time limits hurt feelings, we couldn't really fix it in time.
Left that out of the description, but you only get a single piece of cable to work with.
JaymeeMak: can you give more details? What browser are you using, what OS, etc.?
It didn't work on Internet Explorer for us.
kibertoad: Both descriptions and ingame instructions tell you to press "R" to restart a level. It is unfortunate you missed it all.
An amazing use of audio, even though the sounds get a bit annoying after a while. Great job!
Surprisingly awesome for such a simple concept. You made a simple idea as fun as it can ever be, great job!
Though I had issues starting the game on Windows 8 since the menu always closed but that is not your fault, W8 is Bill Gates's crime.
The intro indeed is an unfortunate accident but I liked the game nevertheless. Apparently I'd do well in a post-apocalytic world as I got it right on the second try.
Too bad life only happens once though... :)
I feel like it is a bit disconnected from the theme.
Do not get me wrong, it was quite an enjoyable game! Plus, a cookie for the music, it was really relaxing. Tactical usage of the shield has saved me from many, many enemies at once, it is the most useful pickup in my opinion.
Great job with the graphics!
In response to the comment you made on my game: I am sorry you could not find the R key to reset. Perhaps slightly more careful reading of either of the instuctions would help you avoid similar difficulties in the future.
A game that most developers can only wish they had made, it's amazing, magnificent, overwhelmingly marvelous!
I've ran out of superlatives!
This is awesome. I didn't know of another participant in my country.
It was fun, but after a while the game didn't react to the A key for a really long time. The menus also lag. Interesting idea and graphics would be very nice if you added walking animation to the characters.
I loved this game, the music, and SALAMI!!! (Even though it would have been more obvious to steal fuel from the car).
Great game, controls are a bit hard, but you can also cheat by teleporting through walls. (I cheated a lot) I really liked the music too.
Nice idea, but I don't want to shoot myself. How do I go multiplayer?
Great use of the theme, very fun game. The music is also very good. It runs on Linux, so I don't know why you tagged it 'Windows&Mac'.
Really liked the idea and the music. But I don't get why my pay started to drop when I connected power sources, according to the hint it's supposed to rise that way.
Now that school is starting I will play this game during boring lessons.
I get 404 This is not the webpage you are looking for.
The Linux version works. I lived to watch the ships taking turns between planets, but it was annoying to get a lot of messages meanwhile. Also, in the screenshot you attached there are many planets and some even have moons, but I couldn't get to have more than the four basic planets.
Good game, best LD game music. There was a hole I fell into several times and the game didn't restart, so I had to close it and open it again. I would like to see the full game, but PLS port it to Linux! (It works through Wine but I get a fatal error when getting to the baby)
Shooting pirates was fun but I couldn't figure out how to get back to trading with a planet after exiting the initial trading screen. Graphics and music are good and I love the gravity near planets.
I loved the scrolling text at the bottom of the page and the passenger descriptions. I couldn't really see what difference pressing Y and N makes. Anyway, good game... nem is todom miért írom ezt angolul.
Very relaxing game and the cutest snowman I've ever seen. Well done!
If I had to suggest something it'd be a slighty clearer tutorial part and making blocks slide with ease when they are on a straight path (currently sometimes gets stuck on tile borders and one has to bash them a few more times to get them moving).
All in all, a neat little game, well done.
Interesting idea, good game.
Interesting idea, could be a bit more challanging if there were more than one teleport gates available in each area. I like the graphics, and thanks for the Linux build.
Bug: when you passed through the first teleport gate, you lose control, the character goes constantly left passing through rocks and trees until he reaches the left side of the level. Screenshot: https://www.dropbox.com/s/x8q8tliwdfone5r/LexGear.png?dl=0
We are trying to identify the sources of the lag. There seems to be two: a burst when an enemy dies which requires some deeper analysis and another when a big number of enemies run their wall collision code at once. That one needs some optimization.
We realize that the lag can break it so we are working to fix it ASAP!
Lag issues are theoretically fixed/lessened.
Please tell us if they still persist, especially if you can narrow down the cases.
Enjoy!
Good game, it IS multidimensional, but it took me a while to learn which key controls which weapon, and I always ended up mixing them up.
Nice game, but can you die? The comments say you can, but I won for the first try. Great music! Thanks for the Linux build.
Nice game, but very hard for me:)
I tried to play alone, hadn't gotten far :D There are some places where you seem to be able to get through the walls without dying. But 'tis a fun game and thank you for the Linux build.
Low framerate makes it unplayable.
Cute
It was a fun game, but when I got to the bottom nothing happened... I just died
Good game, it is much harder than it seems. The 'Keep calm and avoid places that you cannot escape' strategy failed me on the second level.
It took me a while to find out how to use the key, and without your screenshot I wouldn't have been able to craft a hammer. But good game afterall
FINALLY AN ENTRY THAT PROVIDES A LINUX EXECUTABLE! It's a fun game and the graphics are really cool, but it gets boring after a while. Would require some variety.
Best horror(?) game since Slender! Thanks for the Linux build.
Good idea, but I seem to be able to cross the walls that are present in both words by pushing the spacebar at a fast rate.
I liked the idea and the basic graphics, but I didn't find any challange :(
Linux version does not work. Same error as for Zoomyzoom.
When I walk into the teleport gates, the character just starts vibrating in different places onscreen (Linux version). But it was fun until I teleported into fire and had to restart the game from the beginning.
Good idea, but I was able to shoot all of the asteroids for long, and that way the connection with the other two worlds don't make sense (catching all seems even easier). It should be the other way around: first avoid, then shoot/catche them.
I seem to be invincible here, even on the hard level. But good game after all.
Couldn't run your entry, neither the executable jar, neither the source from eclipse. https://www.dropbox.com/s/4kzsdry29934rxr/TobiasBodewig.txt?dl=0
Really fun game, needs more levels.
I tried running it on Linux, and I got an error at game.py line 264 invalid foreground rgba argument.
Doesn't install on my device (Android 2.3.6 API 10 - Samsung Galaxy Pocket). The package installer finishes with 'Application not installed'. I also tried installing on an avd, but couldn't figure out how to do it.
Wow, you really get lost in there... Nice concept and music. I got into an infinite loop: screenshot at https://www.dropbox.com/s/3axrymsf3o1s77l/TauOmicronMu.png?dl=0
Nice idea, needs more work with the graphics. I played on a qwertz keyboard and the z key fell really far from the rest of the controls :)
Thanks for the Linux build!
I don't really understand the game, I just press the keys periodically and I never die :D
Good idea, but planets get overpopulated very soon, and I can't wield a war against the enemy's overpopulated planets so I can't wipe the enemy out. Also, there was a grey planet I couldn't populate from 13 of my planets, screenshot: https://www.dropbox.com/s/me8mjgwh2y60l5t/Raphael.png?dl=0
POTATO!!!
Linux version does not run:
zarandy@zarandy-Aspire-V3-531G:~/Downloads/SpaceTrains-Linux$ ./Game./Game: error while loading shared libraries: libSDL2_ttf-2.0.so.0: cannot open shared object file: No such file or directory
Which is strange because when I try to install libsdl2-ttf, it says that it's already installed.
Good Game. Controls are really hard, though. You shouldn't have to use the mouse for both controlling the ship and aiming, this way the best strategy I've found was never to turn but stay the course you were launched from the green planet and use the mouse only for shooting.
Fun game, I'm not quite sure but maybe it could be better if I was one of these Factions. I also liked how the graph changed, even though I didn't understand the logic behind it.
I liked how the ships (mostly) find the shortest path between the planets. Screen size should be smaller, on a laptop, I often had to scroll to find a gate I just bought, and the game crashed on the 3rd level.
Really fun game, I also liked the music. DON'T show it to your physics teacher!
I enjoyed it! Although your AI isn't as clever as me! I could easily snipe them down from distance. :P
Seems like you prefered another theme... Great work!!! Never thought I would be eaten by a ☃.
Maybe the player shouldn't be able to make and throw snowballs at the same time.
Thanks for the Linux build!
Interesting idea, fun game, but should eiher capture the mouse or be fullscreen, because this way it doesn't react to the mouse when it's outside the window frame.
Also, don't forget to make a Linux build next time!
Interesting idea! That little piece of dirt on the right edge is an evil one :) I was expecting for something to happen when I killed the dragon, but it just vanished.
Does it not? I do not seem to have issues with it.
Does the link itself not work or it doesn't load or such...?
Try a different browser, that's what I would suggest.
http://www.kongregate.com/games/Halflemonstudios/juliets-handkerchief
Nice work! Really fun game, But my head often gets stuck in platforms and that's not good when time is running out. I really liked the music.
Don't forget to make a Linux build next time!
Great idea, I really liked the mood of the game. Should make more use of the switches, the level can be completed without pushing any of them.
Thank you for the Linux build!
Liked the game a lot.
I gao stuck on the level with two boxes and two slopes: I managed to push both boxes up the slope, but they stayed up there and I couldn't go after them. Possibility of a situation like this requires a restart option.
Screenshot: https://www.dropbox.com/s/e5c1yf7qs8g3a7y/blessdlan.png?dl=0
Favourite question was about the most common metal on Earth. I just could not not click on "Death Metal" :D
It was a cool experience, Murchurl :)
Pretty entertaining and the sounds are really well done. What I would suggest is warning the player when the first different-colored wave comes in, it devastated me on the first play.
Cool game, really good graphics! The intro scene is also very nice!
lol, that was fun!
3.06
I win :)
Very unique! I liked the idea that you have to type “startgame” in the menu screen to start the game.
Looked really cool, but than it started lagging and I lost the character. I couldn't figure out how to use the weather effects.
Interesting idea, but I couldn't really understand. Every time I fight, I run out of words and the enemy still lives, after that, only it can kill me. Should I have collected more words? Anyway, it's strange that you have to die to collect them. I liked the console layout and controls though.
On Linux: Terminal doesn't show up automatically when you double-click the file, and the resizing command doesn't work. You can change the terminal size by hand and run the Speechless executable in Terminal.
I loved it! The best part when you catch the recently thrown guy in the air. But sometimes your hook gets stuck and wasd isn't working. Anyway, it's awesome! Let's back to the fight!
gOOD GAME WITH REALLY FUNNY VOICE ACTING.
yOU SHOULD FIX THE lINUX LINK, IT CONTAINS AN .EXE
gOOD GAME WITH REALLY FUNNY VOICE ACTING.
yOU SHOULD FIX THE lINUX LINK, IT CONTAINS AN .EXE
OOps, seems like your game made me press Caps Lock at some point :)
2:29, 487 clicks. Largest APM and new record in the comments!!! Khmmm.... I liked the music.
It was really fun driving around, it took me a while to realize that there was no point of this game. At first I thought it was about modern physics, after the black hole and E=mc². But I couldn't find anything more on the level, maybe I haven't gone far enough, but even the “This way” signs just showed me into black holes. But I really liked the way the ground curved.
Also, I like the way you spell windows :)
Nice game with cool graphics and great soundtrack. I enjoyed it.
Next time don't forget to make a Linux standalone! There is no Unity web player for Linux.
Really fun game. It reminded me that I should learn playing the guitar. Good to know that there are still hard rock fans out there!
Great idea. The avatar could move too fast. It made sense to run through the levels without making one shot, you passed the enemies before they could shoot you. This also made it hard to aim, another reason that people don't bother about enemies other than the main boss.
The theme usage is so, so deliciously well done!
Don't listen to them! It's not hard, it just need some practice. It was cool when I looked around and saw that all the corpses were lying on the floor.
Haha, you have some very close animal “friends”.
This makes my computer lag. I can't run it :(
Good idea. But I think it would be better if the game didn't restart when I uploaded a new code to the drone. That way, I could reprogram it in-battle. I think bullets should be visible, and I don't get why the rouge soldier didn't die when it was right next to me, only there was a friendly power station in between us. Do friendly objects stop bullets? In that case, the AND logical operator should be implemented so I could check if there was a friendly building in between us and I wont shoot it.
Nice game, I liked the graphics very much! I didn't get the storyline, who is this robot and why does he shoot with pencils?
Oh, and I got the white screen stuff as well, the first time I ran the jar. The second time, the game loaded, but I got a javax.sound.sampled.UnsupportedAudioFileException: could not get audio input stream from input URL
Solid as granite. If I wanted to pick out what I liked best, it would be the extremely well-done level design.
Great concept, but rewinded time should be faster. It got boring when I had to wait for the characters to start moving when I rewind time. Too bad! It would be a great game.
In-game instructions are unreadable.
I also liked the way the music turned backward when time was rewinded.
Damn it! I've been playing for more than one hour and 137 before 1000 they runned out of stone. Aand when I put one for them they didn't start working again. Seriously?? Well about the game... It should be harder and should has more action: every single enemy comes from the same direction and they numbers not increase fast enough. But seeing my villagers building their houses was satisfying. Ah an other option to develop: you should give builders as the time passes. Well, I tried to accomplish your game but I failed. It's a cool game except you haven't balanced it. Wish I didn't let them run out of stone...
Great idea! But I couldn't see if my encouragement cards were working.There should be some more feedback about their effect that “Ok, that's a good idea”. After that, I just rushed forward to 100 happiness by repeatedly pressing “Sympathize” and “Psychotherapy”. In the end, the game just stated that I won. I would have liked to know what the hero chose to become (Though it's probably retirement 'cause that's what I was convincing him to do).
Really fun entry with great sound effects. Difficult to play on a crumpled bed sheet with no mouse pad :)
When I got to the point when it said “Press X”, I pressed X. Nothing happened. I got stuck there. The music is really good!
Its weakest aspect is the gameplay and you should take this as a compliment as everything else is extremely well done!
Nice idea, but there should have been more levels.
It's impossible to aim. The forks and bricks just fly away to a completely different direction. Otherwise, great concept.
Great idea and really fun game. Walls spin too fast and it's really hard to put them in the right position. Also, in the later levels, there is really nothing to do when a bunch of them go fighting in one group. It's impossible to take large groups apart. The music was good, but the sound of fighting got really annoying after a time.
There is a problem with the Linux zip download (Small characters instead of uppercase in filenames), but it could be a Dropbox bug. Saving it to my Dropbox rather than downloading a zip got it right.
I can't run this entry.
zarandy@zarandy-Aspire-V3-531G:~/Downloads/Zeldish [Linux Dist. 1.0]/dist$ ./zeldish
Traceback (most recent call last):
File "/usr/local/lib/python2.7/dist-packages/cx_Freeze-4.3.3-py2.7-linux-i686.egg/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "zeldish.py", line 96, in <module>
pygame.error: File is not a Windows BMP file
Great idea! You will need to make more levels.
Good concept. I couldn't find anything that can be picked up and used for crafting, and when I wandered too far, I couldn't even find my way back to the camp. The art and music are very good. Survivors are kinda idiots, the just stop moving and start running in place after a short while.
Good game. Fun to play. I loved the music on the credits screen. You should have used that in game.
Really fun game. I really liked the part when the character just starts randomly shocking enemies with electricity :)
Fix the Linux link! It's missing the data folder and doesn't run.
Funny game! But it's quite annoying that the shadows I just killed act like walls until they completely fade away.
The controls are very slippery, despite how little space to maneuver we have. The creativity on the bosses is A+ though.
I'd have liked some indicator on exactly when I'm going to turn back into a human, had to redo the last level due to 0.1 miliseconds being off on timing because there was just one villager left, yolo.
Was a great experience all-together!
Although rather enjoyable it is extremely difficult and the fact that they almost move at the same speed as you do means that sometimes the game just checkmates you... and then you start over.
Or maybe I'm just not ninja enough :)
A wonderful entry all together!
The fights were hard to figure out because they are a bit unresponsive and it's hard to judge exactly what will land and what won't, thereby ending up in a bunch of restarts, at which point I have to listen to the instructions again. A faster retry would make fighting a lot more enjoyable.
That had to be described in a long text but it is an extremely minor complaint in an awesome entry. Well done!
Everything moves extremely quickly, that could use a bit of slowing down, resulting in the game expressing its positives significantly more.
Got to 7332 score, that isn't too bad right?
The hit detection could use a little more accuracy but with the amount of weapons you can have, something's bound to land :)
Made it to 47 score, was a load of fun!
Due to how quickly the enemies fire in a straight line, the ice drake seems like the best choice because with nearly everything else you'll get hit. You could slow their fire rate down to make more choices viable.
Next time please let us lift some horses, as well! It was fun but a little bit short.
Losing when monster count is at 200 is supposed to be by the game freezing up? :D
By the way, Burn is slightly overpowered
Fun game!
Just what I was looking for to start up an LD testing session.
Action-packed, colorful and explosions all around!
Wonderful!
Got to 17692000 score, at that point the tentacles practically only killed subs :D
I also had some motion sickness from that camera shake; in a game where continuous shooting is a good tactic that seems a little counter-productive.
Guys, I found a mistake. When I choose I don't want to stab the prince's sword in the monster's neck he do stab it in. Otherwise it is awesome.
Guys, I think I found a mistake. When I choose I don't want to stab the Prince's sword in that neck he do stab in.. Otherwise it was a great reading.
Ups. I'm noob here, sorry for commenting twice. Now 3 times.
It's a good game. But it can be better. I just wanted to kill more chicks and you didn't let me. The altar dies too quickly, maybe you should gave it more health or I don't know. I just wanted to be demon more times than just once. To listen that badass music.
That was absolutely, positively hilarious!
Sick.
I've played many flash games in my life, more than I'd be willing to admit.
But this is new. :D
...I'm at a loss of words for this. Not a very common thing, I must assure you. This is simply brilliant - despite how much that phrase does not encompass enough of it.
one small addition though: I managed to get an impossible level on the first run - grew an Amazon rainforest but could not proceed
An impressive amount of content in this short timeframe!
A really clever idea with pleasing aesthetics and great level design. I must say, I am really impressed!
I must admit, it's hard to get a perspective on how hard the game is when you know how all the mechanics work behind the curtains and playtested your own game for hours on end.
Developer Score: 5674732 points (and 11 bosses)
If you're going for this kind of game, I recommend placing the two buttons in the same place at every step, preferably close to each other. Minor adjustment, but feels better to control.
Extremely minor adjustment, really. Don't let that distract you from the fact it's pretty cool (you know, your game)!
9000 points? whoa! The highest I could get was 3100!
I think that the camera should zoom a little bit less in on me. I can't remember the location of all the resources and I don't like unnecessarily waiting for them to appear.
Could use some balancing on the gameplay end: ground-bats are practically unavoidable in the first 2 stages, then far too many come for how "flappy" the controls are.
Art and mood-wise, this is incredible, just some polish on the gameplay here and there and you're set for perfect!
Very peaceful and captivating indeed!
Has caused some strange freezes though, and the dev build embedded threw a bunch of errors on a panel.
A very novel mechanic makes this enjoyable indeed. Though, small issue, losing focus means I had to restart the game because I couldn't regain it.
Great idea. But moving the mouse between buy and sell takes a lot of time (and effort:) for a game where you might have to react quickly. There should be key bindings.
Awesome audio, graphics, simple but great gameplay.
A pretty simple and clever mechanic with great graphics!
I felt that the game could use a bit more depth beyond rats and their king, but that's a small complaint. Wonderful post-compo possibilities await!
The furthest I got was 27, it's very difficult! Would be lovely to know what the "dev high score" is :)
The mechanic is very interesting but the execution is a bit lacking. The growing/shrinking is very fast, especially compared to how far you can see and it sometimes feels like that you're just going to lose, no matter what you do. You cannot be both precise enough to shrink very small for the coming green, then grow right back huge for the next massive red, made more difficult by the heavily increased collision area when you grow back.
Still, a bit more vision range and slower change is very easy to do, and easy improvements are the best kind of improvements for a game.
Really good game!!! Too bad it started lagging when too many of them came that I couldn't move the mouse.
Really good! But after spending a lot of time looking for the numbers, I gave up and looked into the source code. Still no idea how I should have found them and why the Caesar cipher was relevant.
High score of 155. Is that good?
At first it was a bit unclear on how exactly the punching mechanism works. I would have liked some more fist-extending or such, not just pressing space when the two characters overlap. I felt that it was a bit too random if I or them got punched first.
Did not expect it to entertain me for so long at first. A very, very pleasant (albeit bloody) surprise!
And I though that my game was difficult!
Oh boy, was I ever so wrong.
Good idea, but the game needs more work.
I had to build from source, I was getting error while loading shared libraries: libsfml-graphics.so.2.3 on Ubuntu 14.4. I have libsfml-graphics.so.2.1 in /usr/local/lib, I guess that is the most recent version in Ubuntu repos.
A clever game altogether!
Some featues I would have liked added: restart, removal of menu options that do nothing (Customize).
A great reflex game altogether, however, I can't quite agree entirely with how it works here and there. Yes, having to reposition my entire hand was de-focusing from muscle memory but I do believe that in a fast-paced and ever-accelerating game like this muscle memory is actually crucial. Also, controls would be much smoother without the need to hold the button.
Or maybe I'm just too used to the average system of a reaction game. Who knows the reason, still, I like them better that way.
Really liked the gameplay but the pacing is indeed a bit off. To win the game a lot of the lines repeated - perhaps you could use some semi-randomness or lower the amount of times I need to correctly answer to win. Also, while the cutscene is awesome, I'd often want to skip it to get to the next verdict.
Loved the game!
Ah, unfortunately Windows won't let me play it.
Definitely one of the strangest things I've played. For some reason it reminds me of Loneliness, though I must admit, in the long run, the wobbly background was really hard on my eyes.
I thoroughly enjoyed this one!... apart from the box collider :)
But others have already elaborated on that.
That was delightfully weird, amazingly done!
Quite fancy-looking amusement program you have there my good sir. It is my utmost pleasure to have played it!
Awesome audio! The game itself doesn't start on Linux, just shows a blank dark blue screen.
I can't run it on Ubuntu 14.4
~/Downloads/System Shift$ ./game
Enemy count: 0
Enemy count: 0
./game: relocation error: ./game: symbol _ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEC1EPKc
RKS3_, version GLIBCXX_3.4.21 not defined in file libstdc++.so.6 with link time reference
Nevermind, compiling from source works
I honestly believe you should make a full-sized game out of this as a post-jam! If you continue with this great level design it could be pretty succesful.
Great puzzle :) It gets repetitive after a while though, once I get to know what the animals are made of.
Android version, hard: level 22. Huh, it was kind of a rage game for me, but when i finally beat a harder level the feeling was: F*** yeah!!!
Howerver there is a bug. If you play in easy mode 10 levels and then you try hard you immediatelly got the 10th hard level. In this method I could try myself on the 35th hard level. It looked just impossible. Maybe with few days of practice...
Yup it's almost my favourite in LD35
I think i will keep it on my phone :)
Super neat concept!
A bit short, I would've loved to explore more of this world!
Curious!
Would've loved some more exploration of this platformer mechanic, I think it holds great potential!
The art is wonderful but the controls (and the theme connection) could use a tad more polish.
Great mood!
This game taken an interesting platformer mechanic and executes well on it.
So this is a momentum and precision-based kind of platformer. My main gripe is that to be a great that kind of game, I would need to see more of the level. It is very hard to execute such precise jumps (that are hard to change mid-flight) with only muscle memory to go by.
Linux link points to a windows file
I didn't feel a strong theme connection but the game itself is well done!
Full sword is the way to go in my opinion. Being ranged is counterset by the fact that you're slow so you get caught and they are able to hit you for a longer time than the 2 melee slaps it takes to kill enemies.
After a few minutes of playing it slows down enough to be beatable :)
Just kidding, I got to about 50 on the first attempt :)
Was fun!
Great game!
If there is one thing I would improve, it's the difficulty curve. Occasionally the game feels slow, but it's really clever nevertheless!
A little more tutorial would probably help - even though it would take some away from the mysterious atmosphere. Ah, a balance must be found.
Otherwise, I am always a fan of new control schemes and boy, is this a treat!
I like the mission control room interpretation!
Windows 10 does not permit me to run it :(
Update: I managed to run it. Had to insist a lot.
Good work though, don't feel so disappointed! There is no such thing as a failed LD!
Art, sound, idea, all are great. This has potential!
If I had to improve upon it, I would make a clear "start turn" because starting the massacre occasionally felt very clunky. And if I failed, I couldn't just skip back to the plan that I already had, just mistimed starting so including 2 quick reset buttons: "abort plan" and "full reset now" would be nice to smoothen gameplay.
That was amusing!
And despite how clunky the concept would feel (two layers of interface to control something flying? *shivers*) it's surprisingly intuitive!
I'm always a fan for new and curious control schemes and man, does this game not disappoint! On the opposite, it's spectacular!
That was wonderful! A little bit of visual clarity would go a long way but as it is, it's already great, making it greater again is optional :)
393 high score!
Has potential as a platformer but there are a few bugs I've noticed:
1, falling into lava plays the death sound infinitely
2, jumping into walls from below is possible and gets you stuck
3, if you die in the wrong place (I think it was level 4, the first landmine) then the retry button can be 90% invisible
Exceptional! It really could work as an educational game, do try to develop it further!
They sometimes took curious pathing decisions straight into obstacles but I completed the game nevertheless because... well, because it was lovely and fun, of course!