morgondag 2015-04-20 10:37
Hard!
Foon → Ludum Dare Explorer → LD32 → A Game of Drones
By td5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 68 | ||
| Innovation | 85 | 3.91 | ||
| Theme | 920 | 2.78 | ||
| Mood | 1020 | 1.90 | ||
| Overall | 1047 | 2.51 | ||
| Graphics | 1079 | 1.66 | ||
| Fun | 1082 | 2.08 |
Hard!
I liked the concept. for next time maybe add a scripting guide on the page, or a tutorial.
@dylanigan Yeah, I'm disappointed that I ran out of time and couldn't have added more commands with better explanations. Perhaps introducing new commands one at a time.
It is rather brilliant concept. Actually quite similar to mine, in a sense. But implementation is too hard to play.
I love the concept but it's very hard to play ...
There seems to be a good idea in here, but at the moment it's just too hard to get into as a new player - it really needs some of these instructions displayed in the game itself. And it certainly is very picky on syntax! Great concept though, and it is satisfying to see the drone execute your commands. I really wanted to reprogram it on the fly...
@cgriff I considered reprogramming on the fly, but was worried that the game would become too much about typing quickly, but after playing deadarius's game, I'm starting to come around to that idea.
Great entry overall, very innovative, always good to see new stuff. I'm afraid it was a bit too unforgiving at the beginning, I don't see how a new player would sit through this.
I really liked the concept. But more scripting options would have been nice. Like variables, also adding random obstacles/using editor would have fitted perfectly. And including the readme from the compo page would have been nice.
Keep working on it, it can be a wonderful game !
For now i always generate errors, but i'm gonna retry :-)
@elpaulo Yeah, I am sorry about that. I was trying to fix that part towards the end, but I was just too damn tired to think. Thanks for your patience and kind words :)
I couldn't seem to get a handle on the syntax, my guy didn't do much of anything.
This feels very contemporary as working with drones.
Nice job!
Pretty cool concept, but seems to get frequent source code errors.
Hard game! But interesting. Difficult to start, and example program doesn't works.
A more polished version of this would be awesome! Great concept!
Some interesting ideas here. Could be very good with a little more work.
Good idea. But I think it would be better if the game didn't restart when I uploaded a new code to the drone. That way, I could reprogram it in-battle. I think bullets should be visible, and I don't get why the rouge soldier didn't die when it was right next to me, only there was a friendly power station in between us. Do friendly objects stop bullets? In that case, the AND logical operator should be implemented so I could check if there was a friendly building in between us and I wont shoot it.
Interesting entry. Took me a while to get it working before I realized pasting the sample program in the textarea adds whitespace at line endings, which makes the execution fail.
So maybe trim your input and it is bit easier to get into.
Extra points for the theme approriate gfx :)
Very neat concept! I wish I could tell the drone to move based on a position southwest or northeast.
intersting concept. somehow i really did not like the textbased user interface (maybe it felt too much like programming ;) ). Maybe you could have done something like logical blocks that the player can arrange like in visual programming environments
It's a REALLY Interesting concept, but with one crucial problem. It is VERY confusing. There is no tutorial, guide or ANYTHING in the actual game, you just get thrown right into it! And when the game closes everytime you try to start it it makes it very hard to actually learn how to do anything.
ooo I've wanted to try Elm sometime, seems like a good way of writing programs/games for the web. Innovative entry!