REally fun game, I enjoyed myself. That said, there were quite a fea flaws. First, on the title screen becauuse the text is in white it is hard to read against the also white background, so it took me a few moments to figure out how to start it. Secondly, it just drops you into the game with the tutorial onscreen. Which would be fine IF while it showed the tutorial mobs wouldn't attack me. Personally, I didn't enjoy getting attacked while still learning how to play the game. Also, on the subject of the tutorial, it pops up at the start of EVERY single game I play, regardless of whether I know how to play or not, thus it just limits my visibility. This could've been esaily fixed by having a tutorial screen as a seperate option. Next, I don't really see how it fit into the theme AT ALL. Personally, it seems to me huge swords with fancy waves coming off of them would be a very substantial weapon against hordes of monster. Also, on the subject of the sword, a sword swinging animation when I attack would've been nice, but I understand I can't have it all in 48-72 hours. Next, the mobs never really seemed to progress beyond the 1 above their head, which I assume is their level. It would've been nice if the mobs got harder to defeat as I grew stronger, so it didn't turn into a boring grindfest, but once again i understand I can't have EVERYTHING. And lastly, after advancing a bit mobs stopped spawning so I had to search over the entire map in an attempt to find them, not a fun process. Surely it would've have been that hard to make a mob spawn every 10 seconds or so? All that said, a delightful little game, and I enjoyed myself (contrary to everything I just said). And I must say, I did like the visual style too. Props to you.