bpvelloso 2015-04-18 23:52
Damn it's hard!
Foon → Ludum Dare Explorer → LD32 → An Unconventional Disaster of a Game
By vinnyboiler
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2469 |
Damn it's hard!
Hallo!
"This is my first Game Jam, I have no idea if work has to be up to a certain "standard" but I didn't want to be over ambitious and work beyond what I believe I can do."
Yeah, work *does* have to be up to "certain standards plural", but then those move around in the context of each individual submission. A key idea is that prototypes might be a good idea to get comments. Then in the "little bubble" of that dev's game world design experience, you look for little settings that show you put some polish into the game.
So on this one, what velloso was saying that I agree with is that you need to put more warmup into the game, and more slack time before collision, and more than one death.
So look at your size settings for all the "moveable objects". I think if all of them became skinnier horozontally then it would take the enemies some 12 seconds to reach you instead of five, and a "3 2 1 go" countdown would help too because you need a mouse to click play but then run out of time getting ready for the keyboard controls.
By the way,
The DonationCoder LudumDare 32 April 2015 thread is here:
http://www.donationcoder.com/forum/index.php?topic=40573.0
It happens to be their 10th anniversary! So I don't program myself ... so I am unleasing Weapons Grade Enthusiasm!
If you stop by DonationCoder, please put in the code/tag LudumDare-Tao so they will know it's my doings that brought you in! I'm not part of any of the site structure ... just doing my bit for my favorite site on the net!
Also over there, I post a few of my detailed reviews of some LD games.
--TaoPhoenix
I find the start too hard ! After that it's fine :P
I mean... at least it has a fitting title.
Nice first enty. Little light but i like the concept of fending off attacks from both sides. Was really easy once I missed one side and just focused on the other side.
Perfectly fine first entry. Keep at it.
It's a REALLY interesting concept. I can't say I did NOT enjoy playing it. However, it seemed a bit on the easy side, especially after you get hit on one side so you can just focus on the other. Maybe next time 'round you could make it a tad harder? There are plenty of ways to do it: Make the game faster, when you get hit once yyou lose, etc. So, just personally, I lost interest quickly. With more time, I would've loved to see you expand on this idea!
It's a REALLY interesting concept. I can't say I did NOT enjoy playing it. However, it seemed a bit on the easy side, especially after you get hit on one side so you can just focus on the other. Maybe next time 'round you could make it a tad harder? There are plenty of ways to do it: Make the game faster, when you get hit once yyou lose, etc. Plus, I don't really seeing it fitting the theme that well. In the context of this game, it's a VERY conventional weapon. So, just personally, I lost interest quickly. With more time, I would've loved to see you expand on this idea!
hahah, awesome use of the theme