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luddegodofpain

By luddegodofpain

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CategoryRankScoreCount
Audio1853.50
Innovation2123.58
Fun3553.27
Humor5062.88
Overall5353.19
Mood6202.92
Graphics8032.65
Theme9432.50
Coolness130549

Comments

luisdc 2015-04-20 19:33

Great idea and audio. So bad I was losing my reference with my mouse, even in full scream mode. I liked the graphics too.

riccardo-sioni 2015-04-20 19:51

I did not expect the game to be soooo enjoyable! I particularly appreciated the music (amazing work, congrats; do you have a SoundCloud account?), and the physics-based movements let me do ninja-style jumps!

CireNeikual 2015-04-20 21:54

Very cool physics-based game. Nice music too!

jaredsartin 2015-04-20 21:55

Wow, that was hard to play, but fun! Controls felt a bit off. You can't go wrong with a rag-doll game.

praron 2015-04-20 22:13

I don't know how about other browsers, but in Firefox right click open context menu, that is not very good, but game is fun c:

safran 2015-04-21 08:04

This game is unique, fun, but difficult. Love the music and the gameplay.

stevenlr 2015-04-21 23:18

Wow that was so funny I completely lost my sh*t playing it. ^^ Great job! The physics are really derpy and it's really hard to play but it's hilarious. Great job on that. The music is also really cool!

goutye 2015-04-21 23:49

Wow. The graphics were unexpected, and the move of the player too! Well made and funny! Nice physics so, I got fun with your text! :)

horsed 2015-04-22 18:34

I can't take the sword. Clicking has no effect :-(

langouste 2015-04-29 16:48

Super Game! I love it ;) Thanks

dos 2015-05-03 19:25

Fun stuff! Somewhat clumsy controls made it even more fun. Looks really great, but it could use some better feedback when hitting enemies - now it felt like clicking left mouse button all the time and taking damage randomly.

thristhart 2015-05-07 11:43

Hahaha this is great! I really liked the core concept. I hope you polish this up and make it even cooler.

ladyemaskye 2015-05-08 18:27

I absolutely loved this game! IUt was a bit hard to get a hold of at first, but I simply chalked the awkward controls up to part of the callenge of the game, and being completely intentional. Everything about it was very fun!