Ardor by permanente1600 2013-08-27T15:12:00
nice art and style, guys.
check your tilesheet animation code though, I got a bug just trying to press some direction buttons at a very fast pace.
Foon → Ludum Dare Explorer → Users → grozamorei
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Pipselwars | jam | 675 | 3.04 | 2.89 | 3.72 | 3.04 | 2.82 | 3.28 | 2.05 | 2.88 | 52 | |
| 2014 | 29 | Beneath the Surface | punk n roll | jam | 305 | 3.32 | 3.03 | 2.70 | 1.55 | 4.61 | 4.17 | 2.61 | 3.55 | 53 | |
| 2013 | 28 | You Only Get One | Light Escape | jam | 269 | 3.09 | 2.69 | 3.28 | 2.80 | 3.93 | 3.22 | 2.53 | 3.55 | 80 | |
| 2013 | 27 | 10 Seconds | rumble on the graveyard | jam | 173 | 3.38 | 3.26 | 2.51 | 1.93 | 4.23 | 1.35 | 2.08 | 3.44 | 66 |
nice art and style, guys.
check your tilesheet animation code though, I got a bug just trying to press some direction buttons at a very fast pace.
game is ok, but srsly guys, scenes between actual gameplay is tooooooo long.
i liked this. simple, but funny.
In my opinion, you could make a screen a little less dark, I literally can't see anything. I think visuals would have been great if I could see them properly.
bullet direction is not totally match with my mouse point direction, witch is awkward.
overall game is nice, you did a great job.
idea and overall is good and pleasant. I personally think it's too easy to play.
control stiffness is awkward. It's all about that pause just before you landing, it feels wrong.
fullmontis, try to began your attack slightly before ghost is near you. that way, you can land a hit and than move away from it.
Christina, yes, in fact, we both have a lot of fun creating this, and very enjoyed the result as much as a process.
game is great!
i cannot launch the game. the error is:
Could not find the main class: net.zzforrest.ludumdare27.Main. Program will exit.
bus messages are great, artstyle is great. keep that games coming next april, man!
man, it's so hard to guess the very first puzzle! you should have get the player opportunity to listen to the tune as many times as he wants to. cause unless you have absolute hear for notes, you just cannot remember the sequence from first attempt, giving the fact that it's changing randomly every time, ugh..
first music puzzle is just too hard, man. I tried to use your sources to get the debug info while running the project from game maker studio, but have no luck - apparently, you have paid version of that software(which allows more than 5 rooms in the game :\), and also it import project very very badly. too bad I can't play, so I won't rate this game, art and music looks promising.
please, do not throw a player face against the wall on your first minute of the game. I can't reproduce tone sequence even if I recorded the tones. That's cause my hear is bad for note reproducing, and the difference between the notes is SO THIN, man. and EVERY TIME, different sequence, randomly generated, and you only get one chance to hear it, and THEN you have to wait like 1 solid minute to try again. that's frustrating.
I'll bookmark this and visit later, in case you want to make a game a little more playable.
robhor, not resetting the level when your light is out is intended. it is possible to finish when you are not far from the exit door, cause it is not affected by light effect. if you stuck with lightbulb broken, just hit R to reset the game.
lordjosephdeburg, it's intended that you can go on with lightbulb out, so technically you win. glad you enjoyed it :)
liked it. high rates just because woman behavior is illustrated 100% accurately. this other bird is a bitch.
man, that dance! great animation! and dancing music is awesome, too. i liked it very much.
AI is easy to trick since they stop paying attention to you if you leave they horizontal 'sight' though, but it's okay.
but just jumping around stubbing everyone is great. good job.
Good game.
Key press for move continue do not work.
sweet terramorphing! i'd like to see any gameplay on top of this, even if it would be simplistic. keep up good job!
Interest idea. Good game!
looks very moody, and great overall. I did not quite understood what to do, though, but just swimming around is super cool.
'hey there, you wanna snack?' - thats a real fun!
i wish there could be more games where I can eat people's insides and digest them to feed my parasite nature.
idea is great, but I got stuck after blue guard.
Not bad.
Good atmosphere!
ActionRemix, thanks for the tip. I added a couple to show off some visuals.
Good game.
i liked death effect, enjoyed to die.
all in all great entry, but you really need to work with sealing materal - it does not bounce you back when you hit it, though it feels like it should.
keep up great job!
Hardcore gameplay. Nice graphics! Thanks!
good idea/
wow, I must say this is the besy game I played so far!
Very well done: level design, classic pursuers mechanics, progress on death, sound effects and music.
On my machine sounds on air pickup is sometimes sounds funny when I pick them up faster than tempo is suppose to.
Also I was a little stressed because air is decrasing by time, not by move, like enemies movement.
But that's just picking, small detail.
Congrats on great entry!
diiq yes, if you live far enough from me, there could be serious lags. perhaps I should slow down server step.
It's funny that you speak of voice overs, but this is just a standart google voice synthesizer.
omg that was weird - but pretty fun.
mouse sensitivity could really use some slowing down.
This is so good.
I made it to 12 interfaces, but some of the challenges I did not understood, e.g. "don't scare the bird". Is there an end?
Anyway, congrats on great entry, lots of weird fun.
You really should consider working with programmer for kind of tasks like game jam.
No offence, this looks like re-skinned default topdown demo.
artwork is good though and sound is ok.
Great mechanics, it's fresh and difficult.
Music is well-suited also, but I did not understood what that has to do with japan (If I understood the music theme correctly)
On the other hand, embedding works awfully in chrome, because arrows force browser to scroll up\down.
Controls take some time to learn, I did not expect that kind of response - but pretty fun. A little jerky, though - could benefit from velocity acceleration over time.
The idea itself is great and well executed, congrats!
also getting 404. please fix this.
still 404 a day later! man, you should really support your product. I did not have a chance to play :(
Pretty good for the firs entry. Keep up, work harder.