gwa 2014-04-28 19:38
Hey nice one but I wasn't able to play it with others I like it anyway!
Foon → Ludum Dare Explorer → LD29 → Beneeth a steel sandbox
By mstrp2ez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 375 | 3.33 | ||
| Theme | 602 | 3.22 | ||
| Graphics | 1023 | 2.44 | ||
| Overall | 1099 | 2.56 | ||
| Fun | 1135 | 2.22 | ||
| Coolness | 1930 | 26 |
Hey nice one but I wasn't able to play it with others I like it anyway!
Pretty neat concept, I wasn't able to hop in with anyone but it's pretty cool!
As you say not much of a game, but very cool anyway.
This would've been really cool if you could've done more than just walk around. Maybe add some enemies or something. Anyway, good work.
I like the multiplayer aspect. More things to do would help.
sweet terramorphing! i'd like to see any gameplay on top of this, even if it would be simplistic. keep up good job!
Neat idea. It reminded me a lot of that Peter Molyneux game in which you keep clicking on the surface to make messages and obscene images. :D
Cool concept, now for some game content. :)
It's a cool tech demo. You could totally mod this into a multiplayer Dig Dug.
I couldn't go off the top of the 1st screen (pretty sure) but I could the bottom. The client doesn't clear other players when I move to a new screen, so I see them for 5 seconds in the middle of a wall. The grass on the walls could also be predicted client side.
The chat also doesn't scroll automatically, even when I am already at the bottom of it. Actually, it scrolls to the bottom every 5s or so instead of everytime something is spoken, which is really annoying.
When I move onto a screen, it doesn't dig the tile on which I appeared (but it will if I walk off of it and then back onto it)
Did i hear multiplayer? Sick! Awesome job! :D -Mallot1 GameGrape Corporation: www.codingrevolution.blogspot.com