Beneeth a steel sandbox by Mstrp2ez 2014-04-28T22:42:00
Pretty neat concept, I wasn't able to hop in with anyone but it's pretty cool!
Foon → Ludum Dare Explorer → Users → Infinerd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Acid Adventure | jam | 690 | 2.50 | 2.69 | 2.40 | 2.75 | 3.13 | 2.20 | 24 |
Pretty neat concept, I wasn't able to hop in with anyone but it's pretty cool!
I loved this little game to death, awesome work!!
Pretty awesome! Music was sweet as well :)
If the movement wasn't so buggy this would easily be 5/5 for everything. It's so awesome, but the movement is to buggy to play ;/
Gwinnell, I agree, the control scheme is a bit "meh" and I sort of realized after I submitted, also, yeah I developed the game with 1280x720 being the games res :X. I really didn't think anyone would have a smaller screen haha. Also, the contextual overlays, I was debating on it for a while, but decided not to put them in, well... just because I'm not sure actually, but I think I was going for a more "figure it out yourself" type feel. Not sure, but thanks for the comment!
Warboys, I really appreciate your comment... just based on the fact that... I thought my art was terrible! It may sound stupid but your comment really did put a smile on my face. It's good to know my art side of stuff is getting better :P.
Also, what do you mean you were held back by awkward platforming elements?
Thanks again for the feedback!
It's quite upsetting I made such a shitty control scheme, it just wasn't the first thing on my mind but it's the only thing that has really gotten "negative" feedback. Controls are obviously a big part of a game, and it sucks I screwed them up so bad :'(.
This was pretty awesome!
I can't lie, I love it!
Nice work!