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tikilittle

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponPanash & Plumejam5043.232.773.493.123.813.762.063.7279
201429Beneath the SurfaceDog Huntjam5542.892.732.892.223.553.363.282.7549
201326Minimalismomphjam2563.172.833.434.003.503.1641

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tikilittle

LD26 — Minimalism

Final Journey by Macroz 2013-04-29T21:12:00

I love the look of it, but the audio became a major detractor. Also, I feel I mastered the game after 30 seconds.

RGB by Boiúna 2013-05-05T17:41:00

I loved the atmosphere you created. The music did not quite fit the mood. I liked the mechanics though. In the future, I could see after you complete that puzzle, you could walk across the treetops to the next area.

Vortex Runner by YM 2013-05-05T16:48:00

I loved the wire-frame style. The audio buzzing was super annoying. I was also playing on the Xbox controller and I could not shoot. There seemed to be no button to shoot with.

Orb by Grouflon 2013-05-05T17:58:00

Fantastic game! The game felt very complete. The dub-step sound effect I thought was a little bit much and called attention that it sounded like a dub-step. It felt like it was not part of the game and more like a Skrillex song.

Don't Hit The Core by TheSarcastic 2013-05-05T17:49:00

Very cool concept. I was baffled at first because I did not read the instructions. If you hit the core, should it restart the game?

Piet Mondrian Simulator by coreym1988 2013-05-05T18:01:00

I will be very interested in seeing if you can make this into a game. As is, it is very pretty.

Minimalism : Find the red Cube by Martin_Monosys 2013-04-29T21:36:00

It's too dark. I kept falling off at level 4.

The Bends - Minimum to Anoy by TinyGolem 2013-05-05T16:39:00

I like the idea of going upside down on curves. I think it would help if the speed of the ball increased when you go around the curve.

Mobius by 3beards 2013-05-05T18:08:00

This felt very polished. Some of the later puzzles needed to be tweaked though. There was a jump in skill after the introduction of the red paint.

Flingler by Folis 2013-05-05T18:11:00

I really like the idea, but cutting the rope only seemed to work if I cut really really close to to the ball.

Cage's Ghost by headchant 2013-05-05T16:44:00

I quite enjoying the mood you created with the game from the audio and graphics. I wish the introduction of the ghosts was a little bit later. I didn't know to press [Space] to shoot before I died two times from Ghosts. I also did not know when I could shoot upward and when I could shoot left to right. It felt like it was random. Enjoyed the game.

The Minimal Machine by Andromatta 2013-05-05T18:18:00

I really like the look of the game. The music as well was too repetitive for me. I also felt like if I moved, the control scheme to move objects should be relative to me. For example, if I rotate 90º to the set up, W,A,S,D should now be relative to my current rotation. I know that makes things a lot more complicated, but that's just how I was feeling.

Cubique Noire by Detocroix 2013-05-05T17:03:00

I really enjoyed the noire feel of the game: the snow and the text. It would be nice if the introduction had a more robust tutorial. I did not who I was, how to control myself, and how to keep the dialogue going. In each of the text, there should be a little "E". The platforming was very difficult for me. I kept over-jumping my ticket. I really loved the reloading the clip animation.

Extruder by bitbof 2013-05-05T18:33:00

Very polished. The extruding mechanics worked very nicely. After a few puzzles, I did get a little fatigued. It would be nice to add a menu screen.

LD29 — Beneath the Surface

Helevenium by alvivar 2014-04-29T06:33:00

Got the vibes of Hyper Light Drifter and Hotline Miami while playing this. I like the artistic style you're bringing to it. A few things that came up for me. I didn't know exactly how hurt I was and I didn't feel like I got enough feedback if I was hitting the enemies or not.

Beneeth a steel sandbox by Mstrp2ez 2014-04-29T06:23:00

Neat idea. It reminded me a lot of that Peter Molyneux game in which you keep clicking on the surface to make messages and obscene images. :D

Dog Hunt by tikilittle 2014-04-29T06:15:00

Yeah, I thought about co-op when designing the game. The dog and the hunter need to be doing tasks simultaneously that enable a better co-op experience. Thanks for the suggestions.

Dog Hunt by tikilittle 2014-04-29T06:27:00

Yeah, the collision detection was something I struggled with. That's something in the future I hope to fix.

Dog Hunt by tikilittle 2014-04-29T06:47:00

did you jump into the grass as a dog?

Beneath the Mine by marcosromero 2014-04-29T04:59:00

I love the art. I did find it hard. I didn't know feel like I was getting any better. I didn't feel like there were any good strategies about attacking the skeletons. They always defended. I quit playing after a few deaths.

Planetary Fruit Miner by InvisibleWonder 2014-04-29T05:57:00

I liked the different types of probes. It was a little hard at first to figure out what to do, but I picked it up pretty quick. Nice work.

Broken Heart by TsFreddie 2014-04-29T07:02:00

Loved the mood and style. I wish there were more checkpoints. I got frustrated and just quit because I didn't want to start from the beginning again.

Graveyard by vanmount 2014-04-29T05:40:00

Nice gravedigger character. I quite enjoyed digging around. I was a bit surprised I didn't find dead bodies or something alive down below. I wasn't quite sure what my character's background motivation was to dig for gold. I didn't know why I beat the game. Another nitpicky thing, physics wise how can you be able to dig upwards without falling down.

Burn a Moleman by Galdon 2014-04-29T05:47:00

Good work. I liked the num pad idea for sure. I wasn't a huge fan of the sounds, so I turned those off.

Diggin' Dodge by wheelsx (StickyKittyGames) 2014-04-29T06:03:00

Nicely polished. I like the art. It didn't quite make sense to me that you could go through dirt sideways. I didn't really understand the powerups until they were first used. It might be good to introduce the power ups exactly when enemies appear as well. It would also be nice to somehow store them, so you could have more control over when you can deploy that power up.

Worm Quest by kill0u 2014-04-29T05:43:00

I agree. It's quite addicting. The worm noise though got a bit irritating. I would like to know what my high score was when I start a new game to know how far I got before. Nice job!

Super Surface Shape Shifter by sP0CkEr2 2014-04-29T05:31:00

Nice job. It's quite addicting! I kept playing until level 6 at that point I didn't feel like it got any harder. I kept trying to juggle multiple objects, but I didn't feel like I was rewarded for doing that. The challenge I feel should escalate maybe a bit more. Does it save your score even if you don't die and just quit by accident?

LD32 — An Unconventional Weapon

RoboTS by stromchin 2015-04-29T06:55:00

That screenshot looks cool. I hope you get some time to work on it more.

Gorilla Warfare by Bemmu 2015-04-26T05:50:00

I enjoyed it. You might consider putting a cap on how many animals you can have. It was pretty easy when I just bought a lot of dogs.

EDDA by madameberry 2015-05-08T01:32:00

Poetry Slamming with the big dogs. I really enjoy throwing down some mad stanzas and going toe-to-toe with a competitor. It would be cool to have the option to fight off with a human player.

With Kindness by cdgugler 2015-05-03T05:19:00

I liked hugging them aliens. I expected that my alien buddy was a bullet sponge, but I still took damage. That ability would allow the player to play with another mechanic. Try to think of other mechanics you could add on. Another thing is that you could build in an indicator to keep pressing F (like a QTE).

CannonFodder by defacid 2015-04-22T03:03:00

Loved shooting myself as a bullet. This would be cool to see as a multiplayer game. Since all the enemies have a number above their heads, the player's health could go there. I thought the time was = to the health, so that would help clarify.

TeleMage by ProjectX593 2015-04-22T03:25:00

Telemage sounds like I'm going to get a call from one of these mages that is going to give the best alchemy sets on this side of the Moon. I like the concept. It was challenging. I couldn't always move, shoot, and aim at the same time.

Bubblegum Parkour by Linus Lindberg 2015-05-08T01:41:00

Quite challenging to pull off the jumps, but I enjoyed the time I spent in this world. I hope you keep working on this.

Bond by Cheshyr 2015-04-23T03:21:00

So many cool mechanics in just one little rubber band. I love how much meat it has. it would be nice if there was a shortcut option to automatically shoot the rubber band from your self. That would make the traversal puzzles so much more enjoyable imo or at least giving players the option to play it that way. Well done!

A Knight and A Line by Squeka 2015-04-22T03:08:00

Very rarely have I seen a game played in PDF form. Very clever. Next time consider porting it to Twine or another choose-your-own-adventure. There were a number of times that my choice lead me to a blank page and I had to scroll up to see the choices.

The morning type by Liam :D 2015-04-22T02:37:00

I really enjoy playing typing games. The way you add points is very satisfying. I would recommend adding a "space" tile. It may not look as clean, but why penalize a player if they are going to subconsciously try to press "Space" unless there is a good reason.

Fry N' Load by explosivose 2015-04-26T05:59:00

Looks cool. I wish there was non-Windows version.

Panash & Plume by tikilittle 2015-04-26T17:46:00

Thanks everyone for your feedback. It's been very helpful! I'm working on a build for IndieCade, which will incorporate a lot of what you guys are giving me. Thanks again.

Panash & Plume by tikilittle 2015-04-28T19:54:00

Added a new version of the game. See above!

LD32 Submission by TRON.dll 2015-04-26T06:01:00

Looks neat. I wish there was a non-Windows version.

Mind Like A Robot by Dezzles 2015-04-26T06:03:00

I wish there was a non-Windows version. This looks neat. Robots and magical items.

Full Frontal Combat by Toestee 2015-04-26T06:09:00

Cool idea. I like how you have made the weapons like humans. I might change race to class. That way it's a little more subtle at the beginning and the realization happens as you start to play.

There will be color by siarck 2015-04-26T06:10:00

Oooo color changing. I wish I could play. If you port it to a non-Windows version I would definitely try it.

Gravity Redux by Elforama 2015-04-26T06:22:00

Minimal style I like it. To maneuver around, I was doing the opposite of what I was told to do.

KnifeGunGame by Sebby 2015-04-26T06:16:00

I like what you got going so far. The controls feel a little floaty. It makes it hard to pull off the sweet sword attack moves as I glide around.

Chuck & Barry by Submundo Games 2015-04-29T06:56:00

That looks fun. Thought about porting it to non-Windows platform?

Break A Leg by jcsirron 2015-04-29T06:06:00

Wow this has an elaborate setup. That's very cool. I want to play, but there's no non-Windows version.

Weapon of Darkness by Peni6 2015-05-03T05:13:00

It's got a cool mood. I couldn't really see the bullets or if I could aim above me. It would be cool if the sprite changed depending on the orientation you are shooting.

Home Defence by ZQMony 2015-04-23T02:58:00

Chair throwing, sofa throwing. Those are definitely unconventional weapons. you nailed that. :D Without reading the instruction, I had no idea what controls to use to fire with. The collisions for some objects were to big (for example the tree, you should be able to walk directly behind it).

Death by Chocolate - Unconventional Cure by waveformmodulations 2015-04-29T05:58:00

This sounds cool. Mystery with chocolate! I'm in. I wish there was a non-Windows version.

Material Exchange by ianb96 2015-04-22T02:31:00

What an interesting idea. You hit the theme on the head. I found myself clearing the puzzles pretty quickly. In the future, I could see you adding enemies that you can material swap.

Shadows by Jaloko 2015-05-03T05:28:00

Really nice mood. It would be nice if when you land on one of the beacons it lets you know to put a beacon down. It was really hard for me to see and lead me to become easily frustrated. I quit after playing a couple rounds because of that.

Bell of Souls by akirassasin 2015-05-03T05:30:00

I'm not sure what I was supposed to do. I would suggest making it more like a fog-of-war and a wider periscope.

Punch/Foot/Gun by flwns 2015-04-22T03:13:00

I played on the Web and it was super big on my screen. Make it like 900x600. I like the art style a lot. Eyes should have 1 HP. They're moving too fast at least with how I was playing it.

Moss by uvwar 2015-04-23T03:26:00

Loved the atmosphere, graphics, and audio. I was not sure what my aim was, so just explored the environment a bit.

Luis Alvernaz by laluis1 2015-04-29T06:09:00

Yeah, the game is not loading for me on Firefox (Mac OSX).

Roombacalypse by lucidsheep 2015-04-22T01:33:00

Very satisfying to vacuum up objects. I was a little confused that you could vacuum up helicopters though. :D

Scary Rocks by Pat Kemp 2015-04-29T18:03:00

Hey Pat & Nico! I could see myself playing this to death. What's the top score so far that you guys have achieved? It would be cool to see how well you do against yourself and others. The art, music also is stunning. Well done fellas.

Rollout by Tortoise 2015-04-22T03:20:00

I think you must have seen Rubber. I liked the intro a lot. The controls felt like I was maneuvering the wheel on the left edge rather than the center.

Spaced by Catwheel 2015-04-29T06:08:00

This looks cool! Any thoughts on porting to non-Windows?

Career Carnage by bitfrost 2015-04-29T06:18:00

Ahahah Career Carnage. wow never again to pay taxes. I want to play with my buds. There is no non-windows version though... sad.

Paranoid by Hurmanius 2015-04-29T06:19:00

This looks cool. Have you considered porting to a non-Windows platform?

TowelFighter by Hovester 2015-04-29T06:10:00

TowelFighter! That sounds great. I wish I could play. Have you thought about porting it to a non-Windows platform?

Beacon by SayHiBen 2015-04-22T02:47:00

Loved the art style and the mood. After a couple of playthroughs, I gave up because I didn't think there was a goal until I just read your description and saw there is three mazes. When you get down to low light levels, there is really not a whole lot you can do, but just die and try again.

In Your Arms by Ryumaru 2015-05-08T18:28:00

I love the art style and enjoyed it quite a bit. I got stuck when one of the flying hooded enemies wasn't close enough to attack.

An Unconventional Title by Shrumdog 2015-04-29T05:57:00

I like the premise of adding blocks. It would be cool if you could pick up the blocks and throw them or somehow control them. Ah I got an idea. Move the character with WASD. Add blocks and move them with the mouse. Maybe you only have one or two blocks at a time.

Hula Fighter by matt beckett 2015-04-29T06:04:00

I liked the music and art quite a bit. It's pretty fun to charge up the hula and fire it. I wish I could compare my score against my past score. Had a fun time with it. Nice work.

Latvian Milk by Dreyan 2015-04-23T03:39:00

I liked how frenetic it became when you don't know what weapon your going to get next. The milk as a health indicator is a cool concept, but was hard to tell how much health I had left.

Mindblowing Voice by Ghen 2015-04-23T03:31:00

Blowing people's minds with music - ahah very funny. :D It would be nice to use arrow keys to control angle and a button like "Space" to fire that way it's fast and easy for players to play again. I would make the collidable areas very distinguishable (high contrast) with the background.

Time Speed by Scornz 2015-04-22T01:29:00

Cool concept. I had trouble with the controls. You might have a settings page to allow players to switch to keyboard controls.

SUPER Kid by SuperKid 2015-04-23T03:06:00

I loved the split-screen perspective. The audio was a little bit too in my face. It's quite challenging having to switch between weapons on the fly! Nice job.

Small Horse Simulator by OddPonkaGamer70 2015-04-29T06:53:00

Interesting. I want to try it. Thought about porting it to a non-Windows platform?

RTS Rats by brwarner_studios 2015-04-29T06:54:00

Looks cool. I like the lighting model. Any thought on making a non-Windows version?

Tetrominions by blubberquark 2015-04-26T05:57:00

Looks cool. I wish there was a Mac or web version.

Guide 2 Where? by Pitƶik4 2015-04-22T02:58:00

Trying to micro-manage both phones was terrifying. I liked how you gave players multiple dialogue choices. It would be cool to see this played out in 3D and have a VR version.