Foon → Ludum Dare Explorer → Users → InvisibleWonder
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Planetary Fruit Miner | jam | 611 | 2.77 | 2.78 | 3.17 | 3.39 | 2.61 | 3.15 | 2.85 | 2.55 | 86 | |
| 2013 | 27 | 10 Seconds | Title Unknown |
That's the wildest thing I've seen in a jam! I can't wait for the postmortem.
I went deeper but nothing happened. The mood was great, though.
It sure is tiny. I'd go for a walk in the canyon now, if it wasn't so hot. Nature makes me sweat.
Nice concept and art. The jump is very loose. I felt that if I made it to a new platform, a little bit of friction should keep me from sliding off more often.
Good mood. I'd draw the text in front of the character and clear the input buffer on landing on a surface to fix that extraneous hop.
Yea, another newgroundser!
It could have used some mechanics that build tension.
The ice level was my favorite.
So simple, so perfect. Add an indication that you've leveled on the post-combat screen, though.
I had Atari 2600 flashbacks. Good job!
The writing is solid -- very nice expo dump. The pinata spray of bullet ricochets hid the enemy's shots, however.
This is the most impressive entry I've seen in this jam.
Just rename it geologic explorer and you'll fit the theme! Nice camera shake. Or seismic activity, that is.
Rock solid. Matt Thorson, look out!
I was totally enjoying this, until a huge framerate drop killed the game. It was by the savepoint north of the fire nozzle.
Loved the art, too!
Oats needs to take deep breaths and relax. EVERYONE is nervous on a blind date, especially when the entire time continuum is at stake.
I love the concept of drawing any card. I'm filing this one away for further analysis.
All that art was done during the jam?! Wow...
What are they saying?!
It wasn't clear how the Neoterix are better off for my efforts... I penned them up then made deep gouges into the earth. I couldn't get them all though.
Nice job!
Gorgeous landscape.
I waited for slenderman to come get me.
I keep dropping letter because I wanted to read what I was typing. I wish the sentence would lead the dropping letters.
An array of coin pickup sounds for getting the letter right would spice it up a lot.
How do you swim up? I keep drowning before I figure it out.
Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job!
You can test if the player is on the ground to see if jump should be triggered. The total death options were also kind of common. Other than that, the mood kept me going. Good job!
It kept me reeling them in.
A nice mechanic: I liked it. Maybe a tiny bump isn't worth 20% of your hp?
I don't know that you even need a capping mini-game. If you added progressively harder things to avoid on the way down, you'd have enough for quite a few levels.
It's a neat environment. I like the fog color approximating the depth. Just add bubbles to round it out.
Gameplay-wise, a little more direction would help. I didn't really know what I needed gold and crystals for... to collect more gold and crystals? Sea creatures didn't interfere enough to even shoot them.
It could work as a straight down digger, like a Canabalt where you manage your heat instead. The tiles should be randomly chosen, but weighted by depth. That would force you to pay attention to your heat management more.
Nice character design. The music is atmospheric, too. If you sort out the z-order issues and add a goal to guide you, this can work out well.
Ugh, I want to play it.
I love how your guy will move to the stealthiest edge of the tile on his own. Nice touch!
I wish the bell dropped an alert marker 10 paces in my facing direction.
That's pretty hard. Is it possible to survive more than a few fights?
It would help if the hosting page wasn't white... the contrast is too much.
The upgrade choice is very slick. I love the world design, too. I like this a lot.
The sonar effect is neat, but it's range is too small to be useful. And of course, music would finish the ambiance.
Arrr, I lubb the arrrt style, but me thinks the li'l babies be missing.
My next game has to be about an avalanche elemental.
Can you get beyond the red wall?
Pretty fun!
Very nice in scope, art, and audio! Wow.
The art is colorful and pleasing. Jumping is tricky, but manageable. However combat is way too hard when it costs a restart. The enemies need anticipation animations before attacking to give you time to react.
If everyone is a producer... is anyone a producer?
Nice jump tuning.
Nice job. I like the animations on the monster. The controls were a bit difficult, but using the screen brightness as your life meter was cool.
Wow, this really kept me going. And I love the happy face at the end. Good job!
This is like one of those Medieval paintings where the symbolism is beyond me. What can a horse actually do to get into hell? I shudder to think...
Very original!
My condolences for your cat.
lol, puny humanz!
Great art, great feedback on losing the diamond. I love the use of physics too, but I don't know that any rock is worth that much carnage.
Loads of ambiance and ripe for exploring the theme. I'm guessing time pressure cut you short?
Fear is the mind killer. Nice job!
This is a good base to begin layering a mechanic over. Try adding momentum to movement, to increase the sense of water resistance.
Very clean presentation. Nice idea.
So simple and so awesome. The sound design was perfect.
Clean execution. The music button taunted me, though.
I totally wished that rap track was on the whole game!
What's taking up 53Mb?
I really like the sound design on this.
Better harsh comments than no comments. Listen to Eowilndil!
Very nice, the most complete game I've seen so far.