Foon → Ludum Dare Explorer → Users → InvisibleWonder
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Planetary Fruit Miner | jam | 611 | 2.77 | 2.78 | 3.17 | 3.39 | 2.61 | 3.15 | 2.85 | 2.55 | 86 |
InvisibleWonder leaves an average of 38.0 feedback comments each event.
LD29 — Beneath the Surface (75)
Watch Your Step by nka 2014-05-09T05:14:00
I had Atari 2600 flashbacks. Good job!
Space Driller by Mr. Jif 2014-05-09T04:58:00
Rock solid. Matt Thorson, look out!
Beneath the City by deepnight 2014-05-07T14:57:00
I love how your guy will move to the stealthiest edge of the tile on his own. Nice touch!
I wish the bell dropped an alert marker 10 paces in my facing direction.
Terra Forma by flyingrobot 2014-05-06T04:46:00
It wasn't clear how the Neoterix are better off for my efforts... I penned them up then made deep gouges into the earth. I couldn't get them all though.
Sim Aunt by RobotLovesKitty 2014-05-06T04:36:00
What are they saying?!
Series Of Choices by joe40001 2014-05-06T04:31:00
Nice job!
Rise to Surface by jtrencsenyi 2014-05-06T04:21:00
Very nice in scope, art, and audio! Wow.
Mine The Planet by alhvi 2014-05-06T02:53:00
Pretty fun!
Anthill by gre 2014-05-05T15:37:00
I couldn't dig for the life of me. No dirt tiles would light up when I clicked on them.
Kitsuni by SecondDimension 2014-05-05T15:27:00
This is the most impressive entry I've seen in this jam.
Hair Spirit Adventure by messthem team 2014-05-04T17:10:00
The art is colorful and pleasing. Jumping is tricky, but manageable. However combat is way too hard when it costs a restart. The enemies need anticipation animations before attacking to give you time to react.
If everyone is a producer... is anyone a producer?
Epilepsy by tchem 2014-05-04T17:00:00
Visually beautiful, but the ortho-linear controls were frustrating. Mouse control immediately came to mind.
Das Freaking Fish Vs The Flying Octopus Army by MoArtis 2014-05-04T16:54:00
My condolences for your cat.
Beneath the Surface by jesse0michael 2014-05-04T16:44:00
Nice job. I like the animations on the monster. The controls were a bit difficult, but using the screen brightness as your life meter was cool.
Beneath the Core by Pickle 2014-05-04T16:38:00
It could work as a straight down digger, like a Canabalt where you manage your heat instead. The tiles should be randomly chosen, but weighted by depth. That would force you to pay attention to your heat management more.
Basement by Halfbus 2014-05-04T12:57:00
I liked it, but damn you get swamped by those purple guys all at once. I also didn't understand how to deal with inspectors. Am I supposed to interact with them somehow?
Metro Delivery by michelfontes 2014-05-04T12:45:00
Very clean presentation. Nice idea.
Lim by Rabbits... 2014-05-04T12:42:00
Good mood. I'd draw the text in front of the character and clear the input buffer on landing on a surface to fix that extraneous hop.
Arounder by almosoka 2014-05-04T12:34:00
Are the red spheres bad? I didn't figure that out...
Earth. by miwuc 2014-05-04T12:29:00
I loved the sense of light flooding down into the depths. Very engaging if not super challenging. I don't see minecraft connection -- this is quite original.
QP : Fix the leak! by ElStevo 2014-05-04T12:16:00
A nice mechanic: I liked it. Maybe a tiny bump isn't worth 20% of your hp?
I don't know that you even need a capping mini-game. If you added progressively harder things to avoid on the way down, you'd have enough for quite a few levels.
Troubles beneath the surface by archaeometrician 2014-05-04T12:04:00
It's a neat environment. I like the fog color approximating the depth. Just add bubbles to round it out.
Gameplay-wise, a little more direction would help. I didn't really know what I needed gold and crystals for... to collect more gold and crystals? Sea creatures didn't interfere enough to even shoot them.
Frack You by Candyhandy 2014-05-03T04:11:00
Wow, this really kept me going. And I love the happy face at the end. Good job!
SUPER LANDSHARK MISSILE ATTACK! by Tuism 2014-05-03T04:00:00
lol, puny humanz!
Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-02T15:38:00
So simple, so perfect. Add an indication that you've leveled on the post-combat screen, though.
The submarine engineer by aelita1992 2014-05-02T15:07:00
This is a good base to begin layering a mechanic over. Try adding momentum to movement, to increase the sense of water resistance.
Switcher by ehtd 2014-05-02T02:45:00
I liked the art and the mechanic kept me playing. I wish the energy would regen slowly to indicate how it works. I wasn't sure if getting hit with a bullet was how that happened... for quite a while!
Ben Eath The Surf Ace by mess110 2014-05-02T02:38:00
The ice level was my favorite.
What's Beneath? by Lerc 2014-05-02T02:31:00
I was totally enjoying this, until a huge framerate drop killed the game. It was by the savepoint north of the fire nozzle.
Loved the art, too!
Barry the Avalanche Dog by Delicious Code 2014-05-02T02:22:00
My next game has to be about an avalanche elemental.
Atlantis Explorer by Integershift 2014-05-02T02:13:00
Not bad at all! It kept me going. I didn't find movement annoying once I figured out you can click to a door from anywhere on the screen. Good Job!
Turn-A Totally BS!: Turn Up a Dig Site by avalonknight 2014-05-01T05:26:00
It could have used some mechanics that build tension.
The Spikes Beneath by Jayenkai 2014-05-01T05:17:00
So simple and so awesome. The sound design was perfect.
The Find by Alexis Moroz 2014-05-01T05:13:00
It kept me reeling them in.
The abyss within by UnixXNova 2014-05-01T05:05:00
You can test if the player is on the ground to see if jump should be triggered. The total death options were also kind of common. Other than that, the mood kept me going. Good job!
Sub Attack by bensimms 2014-05-01T04:58:00
Clean execution. The music button taunted me, though.
Something Beneath the Surface (Sea's will) by Striwx 2014-05-01T04:55:00
Ugh, I want to play it.
Some Guy and the Blind Date Adventure by Jonapulse 2014-05-01T03:59:00
Oats needs to take deep breaths and relax. EVERYONE is nervous on a blind date, especially when the entire time continuum is at stake.
SkinDeep by Kitatus_Studios 2014-05-01T03:50:00
Nice jump tuning.
Project Isla by Dualhammers 2014-05-01T03:44:00
I waited for slenderman to come get me.
One more day by Menesetsu 2014-04-30T05:35:00
Gorgeous landscape.
MrHappy by Grehg 2014-04-30T05:24:00
Too soon.
Fast Steps by aisenhein 2014-04-30T05:19:00
Fear is the mind killer. Nice job!
Escape the Oil by cirpig29 2014-04-30T05:15:00
I really like the sound design on this.
Betarded by OrangeeZ 2014-04-30T05:07:00
An rpg is pretty ambitious for a jam, let alone one in 3D. Still, a talking barrel!
Anett by KumoKairo 2014-04-30T05:00:00
Wow, that's the girliest set of polygons! Good job!
I fell through the world though, left of the first ledge you have to climb, right before the 2nd crystal.
Underwater Words by nicotr014 2014-04-30T04:51:00
I keep dropping letter because I wanted to read what I was typing. I wish the sentence would lead the dropping letters.
An array of coin pickup sounds for getting the letter right would spice it up a lot.
The Woods by kddekadenz 2014-04-30T04:45:00
It sure is tiny. I'd go for a walk in the canyon now, if it wasn't so hot. Nature makes me sweat.
Submersed Joe by bitapps 2014-04-30T04:42:00
Can you get beyond the red wall?
StromnetZ by Moosefly 2014-04-30T03:07:00
I love the end level ditty!
Ludumsub by travislucia 2014-04-30T02:58:00
Yea, another newgroundser!
Installation ZA-3 by Flai 2014-04-30T02:51:00
The writing is solid -- very nice expo dump. The pinata spray of bullet ricochets hid the enemy's shots, however.
Inner War by KickBack 2014-04-30T02:40:00
Well made. The controls need a bit responsiveness to changes in direction, though.
Hell Bender | A Game By Skull Code by SkullCode 2014-04-30T02:14:00
Better harsh comments than no comments. Listen to Eowilndil!
Gold Miner by Young IT 2014-04-30T02:10:00
What's taking up 53Mb?
DEEPER by _adamturnbull 2014-04-30T02:04:00
I went deeper but nothing happened. The mood was great, though.
Billy Bigdigger by 01101101 2014-04-29T15:29:00
Very nice, the most complete game I've seen so far.
Beneath the Surface by msminotaur 2014-04-29T15:04:00
Nice character design. The music is atmospheric, too. If you sort out the z-order issues and add a goal to guide you, this can work out well.
Zems Online CCG - Beneath the Sea Edition! by Exeneva 2014-04-29T06:59:00
I love the concept of drawing any card. I'm filing this one away for further analysis.
All that art was done during the jam?! Wow...
Winter Is Coming . . . by PixelFeet 2014-04-29T06:52:00
Very original!
Sinful Horse by kles4enko 2014-04-29T06:45:00
This is like one of those Medieval paintings where the symbolism is beyond me. What can a horse actually do to get into hell? I shudder to think...
Starpit by Jarbuckle 2014-04-29T06:40:00
I good looking demo. What were you going to do with it?
MOOD by d__adee 2014-04-29T06:37:00
It's pretty hard to wrap your brain around. 5 stars for mood :)
PET RUN/STOP by Ludonaut 2014-04-29T06:35:00
Just rename it geologic explorer and you'll fit the theme! Nice camera shake. Or seismic activity, that is.
Octopus Simulator by jcreed 2014-04-29T06:31:00
Arrr, I lubb the arrrt style, but me thinks the li'l babies be missing.
Must Thrive by ErikU 2014-04-29T06:26:00
The upgrade choice is very slick. I love the world design, too. I like this a lot.
The sonar effect is neat, but it's range is too small to be useful. And of course, music would finish the ambiance.
Mr Tibbles Lost in the City of R'lyeh by Udell Games 2014-04-29T06:18:00
That's pretty hard. Is it possible to survive more than a few fights?
It would help if the hosting page wasn't white... the contrast is too much.
Keep the Gem! by lukepilgrim 2014-04-29T06:12:00
Great art, great feedback on losing the diamond. I love the use of physics too, but I don't know that any rock is worth that much carnage.
Happy Fishing by Vandash 2014-04-29T06:02:00
That's the wildest thing I've seen in a jam! I can't wait for the postmortem.
Growdrop by SethR 2014-04-29T05:57:00
The high score table speaks of mean LDs. Very nice.
From Below by muh_h 2014-04-29T05:51:00
Nice concept and art. The jump is very loose. I felt that if I made it to a new platform, a little bit of friction should keep me from sliding off more often.
Deep Blue Surface by jinxly 2014-04-29T05:45:00
How do you swim up? I keep drowning before I figure it out.
Airport Security Screener by SevenKingdomsSurvivors 2014-04-29T05:41:00
I totally wished that rap track was on the whole game!
Charly's Psyche by Nizar89 2014-04-29T05:34:00
Loads of ambiance and ripe for exploring the theme. I'm guessing time pressure cut you short?
CavEscape by thomz12 2014-04-29T05:27:00
Beautiful lighting, but why is my avatar so floaty?