skywilly 2014-04-29 06:31
Great visuals ! :)
Foon → Ludum Dare Explorer → LD29 → The submarine engineer
By aelita1992
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Graphics | 49 | 4.38 | ||
| Theme | 192 | 3.51 | ||
| Mood | 338 | 3.11 | ||
| Humor | 477 | 2.30 | ||
| Overall | 513 | 2.97 | ||
| Audio | 544 | 2.57 | ||
| Innovation | 620 | 2.45 | ||
| Fun | 679 | 2.24 |
Great visuals ! :)
Great mood and the graphics, which are kinda cartoon like, is real good!
Too bad it didn't get finished. The art looks great though :D (assuming there's no gameplay because it didn't get finished. If it there is gameplay and I really just ran into a bug, let me know)
Well, right now it feels a little empty, but let's see what this turns into after some more work.
I like the graphics, they're pretty polished. And the concept is pretty interesting. I miss some audio.
The audio will be online in no time, got into some problems with how the graphics are displayed right now, hope we'll be able to add the music in no time :)
really quite pretty!
We'll upload the pre-prepared audio today :) Come back to see the results, we strongly invite you all of you :)
And we're thankful for your support, hope we'll manage to implement all planned things soon, as there are many already almost ready, they need to be tested though, but there will be a gameplay even until tomorrow evening, probably :)
Not much to say except that it looks really good.
Nice background art, but the game does feel unfinished. Hope you can improve it with the addition of the upgrade store.
Awwww maaan... this looks lovely, but couldn't work out what I was supposed to do... at some point I accrued 250 points for doing something... I think :)
Hope to see this turned into something cool in the future!
This is a good base to begin layering a mechanic over. Try adding momentum to movement, to increase the sense of water resistance.
Really great visuals :)
awesome artwork!
a shame the gameplay was not here - nice looking work - great job
The whole patch will be available till the end of this weekend, sorry for the waiting, but we've decided not to upload it until most the important gameplay will be there. Come back on Sunday if you're interested in the results :)
The 1.1 patch is live now! We worked hard to achieve everything we wanted in a way that it's not hardcoded, easy to develop, and we think we achieved that idead mostly. It costed us some of a progress, reworking the code take us some time, but finally the stable basic version is live. Should there be any bugs, please inform us and we'll try to fix them as fast as it's possible. The game is now about getting the biggest score, we're working on adding stages to the game, so it will be more difficult and so the current goals will be more clear.
IMPORTANT: Yes, of course, you can inform us about any content that you would like to see in the game, and we'll try to consider it in our development. The game will be further created even after the Ludum Dare, so good ideas can strongly influence the current and future development.
It's a good idea, but I really don't like the controls. I think the ship has way too much inertia. It's also annoying that if you hit a building your ship will suddenly face the opposite direction.
On the bright side, the graphics are superb. The idea is well related to the topic. I enjoyed the little humour details like the hidden Toy Story character and the fuel bar slowly raising at the beginning (like what happens with cars?). Good job!
love the mood, and the graphics!
Okay we'll eliminate the unneeded after-hit rotation and will try to improve the forces, that our ship encounters :)
I loved the atmosphere and the graphics especially. You should definitely work on that post-LD version. Some visual visual and auditory feedback would be nice when you run into things, in fact all object-to-object interactions should be a little more dynamic in my opinion. Anyway, good work!
Don't worry, we have some of the damage indicators and arrows that will inform the player about the locations of nearby damaged modules prepared, we just need some more time to add them to the game itself :) They should be available until the end of current week.
I really like the art style and concept, although it was very difficult without indicators. The addition of those will make it much less confusing! Keep up the great work!
Aehm...how are we supposed to vote for the jam-version when you keep updating and don't provide the original version?
Okay we'll provide the original version then as well, soon, but we're mostly focused on gaining the comment opinion, mostly thinking on this project in the long-term. We'll find the default version and post it later
Btw if you're interested in getting the original view right now, the changes that came with the only patch are stated in the description :) You can take a while and read about them, while we'll be trying to get the first build of the game online :)
Okay we posted the original build so that it's clear to everyone how that one looked. I understand that not everyone has the time to read all the descriptions we provided, especially about the patch, so refer to the original build to see the final original version :)
Interesting concept and great visuals! Good job for 72 hours!