Foon → Ludum Dare Explorer → Users → Lars Faust
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | S | compo | 459 | 3.28 | 2.83 | 3.72 | 3.77 | 4.17 | 3.31 | 2.40 | 3.14 | 35 | ||
| 2014 | 30 | Connected Worlds | ORBII | compo | 288 | 3.48 | 2.88 | 3.72 | 3.57 | 4.39 | 3.09 | 1.70 | 3.41 | 100 | ||
| 2014 | 29 | Beneath the Surface | DIVE | compo | 398 | 3.33 | 2.70 | 3.43 | 3.53 | 4.18 | 2.93 | 2.05 | 3.07 | 100 | ||
| 2013 | 27 | 10 Seconds | Hold My Beer! | compo | 569 | 3.04 | 2.94 | 2.98 | 2.47 | 3.52 | 2.39 | 3.21 | 3.05 | 81 |
Lars Faust leaves an average of 36.5 feedback comments each event.
Simple, but not uninteresting. Had a spin on usual games of this kind.
What i really liked was the sound. That gave it some good mood.
Wow. That took over an hour to play through (with some small breaks). How did you make this much content in 48 hours? Incredibly impressive.
One of my favorite entries. Gameplay is clever, always fair, and very challenging without being frustrating. Really good mechanics that work well together.
Fantastic entry.
Extremely interesting game.
I was impressed how well balanced it was.
Sadly, when i entered my third dungeon, i think it bugged out a bit. I could take no damage from normal mobs anymore, only the boss could do tiny amounts of damage to me. And that without me ever choosing the "defense" bonus in the awake-state.
Still, one of the more outstanding entries ive seen.
You see this mechanic quite often this LD, but in this case it was really well executed. Good job. And i liked the music, too.
This is absolutely brilliant. My personal favorite. Glad i stumbled over your Post Mortem. Superb!
Spend probably 40 minutes or more on this one, and finally got the 22/22 score. You managed to make the old trap game concept fun. The ghost-mechanic is absolutely astonishing. I loved to compare my speed to other ghosts and even recognize my own ones taking the exact same routes i was taking. Great fun!
First of all, the look of this game is outstandingly good.
The first time i played it, i got, as many others, frustrated with the clicking. Some levels i had to restart 6 or 7 times to actually beat, and my hand hurt afterwards. I liked the gameplay, but the control scheme just was not good.
Then i played your post-compo version, and wow, those controls are absolutely perfect. Spot on. Feels intuitive, fast, and convenient. Actually played all levels through again because it was so much fun. If you wouldve submitted that post-compo version in the first place, i wouldve called this a perfect entry.
Without those new controls, it is still a very cool and innovative game, but just doesnt have that playability of the post-compo version.
Great job on actually fixing that one flaw so well though.
Very good looking and sounding endless runner.
It is really easy though. Even before i realized that hitting the spikes is actually a positive thing to do, i could go on forever.
A bit more variety, a difficulty curve, maybe some other power-ups, and i can see this being a very good game post-LD.
You really got hit by a blast of creativity there.
Absolutely outstanding entry.
Wow, those were a lot of levels.
Great entry. I got here through a little article on Spiegel Online (one of germanys biggest news magazines), they featured a bunch of games there, including yours.
Loved the Hexel-aesthetics, very rare style to encounter. Gameplay was perfectly excecuted, fits the theme, and was fun. Really really good.
Took me quite a while to figure out how to direct ships to their destination.
Once i did, this was a lot of fun. Love that you managed to put the upgrade-system in. Gives you a goal to play for. It was maybe a bit easy to make money, i never had to actually do a transatlantic trade route, lots of small ones in europe already make silly amounts of money with the side-effect of not having to bother too much with pirates.
Those are just small balancing-issues though, the idea and excecution for an LD-game is fantastic. Like the visuals, too.
Really good, with an impressive length for a LD-game.
Love the particles. I wouldve liked the attack to not stop all movement and dropping off edges to give you bit less velocity, but apart from that it controlled fine. Good one!
Fantastic entry.
Most atmospheric game i have encountered.
I found myself reading the text out loud.
Awesome.
One of the best crafted platformers this LD. Works well because of the tight controls, good visuals, and fair jumps.
Good job.
The 2-dino mechanic really makes this stick out over other games this type. Works very well.
That really sucked me in. Very moody.
I felt the ending was a bit strange, though. Why would i drop 3 compartments and kill 70m people, when not dropping any and just fly through the loop as it is would kill the "bad guys", who are not in their protective tubes, just as well?
I really like these interactive-story submissions though. Good one.
Amazing concept and setting.
Art style is very fitting and the whole thing works very well. This entry really has character to it. Great job.
Sweet game.
Very good difficulty curve, props for that.
Great mood.
Absolutely fantastic entry.
The visual feedback you get is brilliant, makes the game much slicker and intuitive to play. Really really good. Great audio, too.
Really liked this one.
I love the camera work here, the tilting and movement of it.
It is also one of the few platformers i am seeing here that does not consist of the old upside-down double world gimmick.
The controls couldve felt a bit tighter, but the physics of the bond worked really well. Very good entry.
Very hard!
Only managed to make one delivery. Fighting the enemies is fun though, you have to do some reasonable maneuvering and also look out for the cargo they drop. Fluid gameplay.
Very cool. Got really fun when you ramped up the difficulty a bit for the last 2 levels.
Love the wobbling of the assets.
With some fine tuning and more levels, this can be really good.
Wow, this is really cool.
Extremely moody, and does not get boring because of the attention to details (quickly stating which solar systems were already scanned, nicely visualizing the distance to a scanned artifact, energy and shields being cheaper at liberated planets).
Very well crafted. And visually excellent as well.
Great entry.
Liking this one.
Took me two attempts to beat, has a good difficulty for an LD-game.
To improve replayability you could make the patterns on the left randomized.
I could spend hours playing this.
Absolutely fantastic.
Very smooth gameplay, especially for mobile. Slick.
Very cool. Was a challenge concentrating on both sides simultaneously.
The only thing that couldve been better would be an improved pathfinding by the AI, so you cant lure them around the borders of the map so easily.
Got a score of 380.
I like the concept.
I have some issues with the excecution though. The distances to walk are too long, and it is hard to tell which houses you have been to already. A little green light above solved ones or any indicator like that wouldve been very useful.
I also could not solve the big house, as it would reset whenever i went through any door in it.
Lovely scene you built there, charming creatures.
It was not quite clear to me if and when i actually "ate" enemy creatures though. Maybe needs some better visual feedback.
Couldnt really figure out the gameplay. After some time i was just boosting from one side to the other collecting minerals, with literally hundreds and hundreds of aliens floating around doing nothing.
The general premise is nice, but the gameplay needs some fleshing out.
WUB WUB WUB WUB
(i liked it)
This is brilliant! Hahaha.
I love the narration. I love the music, really catchy. Top notch.
I love the gravity. Works so well, especially on the beanstalks, where you can just circle around them.
Really well crafted, extremely moody and calm. Great entry.
Wonderful!
I love the visual design of this. Really fantastic, gives the game a great feel.
You also have the difficulty-curve spot on, which is very difficult to achieve for an LD-game.
Really cool, very nice use of the theme. I love encountering some board-game-ish entries here.
At some point i got stuck at a tight part of the system and had no way of outsmarting the CPU to get any further though. At least thats what i think. I tried for at least 10 minutes. He only had to attack two key points of my system, which i had to defend every turn, meaning i had only one action left to actually capture a planet, which would of course immediately be recaptured.
Still, very good entry.
Short but good.
Superb visuals!
Never really encountered this kind of art style before, but i love it.
The gameplay is fine as well, im glad you ramped up the difficulty towards the end.
The only critique i would have is that the controls felt a bit sluggish and unresponsive to me.
Interesting.
I agree with the others, the swings were the most fun things to use.
Holy shit that is a cool idea.
And so smoothly excecuted.
Plays absolutely fantastic. Great job!
Always better to rather make games too easy than too hard for LD. New players will never have the same skill level as the developer, who has played his game over and over again.
From what i can tell, there might come some interesting mechanics later on, but i simply did not get there in the first place.
Fun platformer.
I liked the extra paths to collect the keys. The floaty jumping took a bit to get used to, but then it was possible to make precise jumps with it.
Hahaha that was amazing. That laser man. I kept using it, and it kept screwing me over.
This was immense fun, perfectly polished, from the camera movement over the screenshake to the physics.
Once you realize how to play and what you actually have to hit (the red button) this is super fun.
Would make a great Couch-Multiplayer game. I love that you can hit other sharks in midair and that bigger sharks actually make it easier to hit, giving it a tactical element as well.
Really good and original entry.
Haha, very well presented.
Gameplay works as well, the punching feels good, but it does get very hard quickly.
Great job.
Weird mix of english and german in the title and description (why not just stick with Schwarzwald? Or Black Forest?), but apart from that the presentation is something very unique for a LD game. Good job.
Gameplay fits the theme and plays well, too.
Amazing entry.
Definitely something perfect for mobile, really liked the overall mood.
Couldnt get past the 60s mark, i felt like i didnt quite figure out how to ride the waves properly.
This seems very interesting, but i couldnt figure out what to fo for the life of me. Only after several minutes i found out i have to hold down a key to make the ball thing move in its direction, then i managed to drive that little monster thing into all corners of the map, but nothing ever happened.
I also cant figure out what i am actually supposed to squeeze. What is that dark stuff at the bottom?
I think this could be very fun if i actually know what i am supposed to do. How about a bit more of a description?
Remembered your blog posts and looked your game up.
What a beauty. Stunning artwork. Probably the most gorgeous game made this LD.
Shame you guys didnt get it finished, as i really like the whole point and click idea of influencing the townsfolk. The dialogues are really cool as well.
Would love to see a post-compo version!
Pretty cool stuff.
Actually got the big ship in the end.
This is a very intriguing idea.
One of the most original games gameplay wise.
Once you get the hang of how to control the kraken, its a lot of fun trying to get all the ships flipped over. I wouldve liked a way for the game to end/the kraken to die, so you could actually set meaningful highscores.
Still really liked it though, great job.
Fantastic.
I saw your blog posts but forgot to search for the game until now. Really love how you managed to convert such a physics heavy game into the pixel style. Looks great, feels alive and plays well.
Got no critique at all really. Great entry!
Stunning visuals.
Made it to Level 32. Score 527.
I think a few less moles and a bit more clicking wouldve helped the gameplay. This wouldve been a very good entry for LD27 where the theme was "10 seconds".
Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical.
Very good base, but some limits and goals wouldve been great. There is no real point in building many miners/solar panels, as you can just upgrade them infinitely.
Still, had fun with it.
It seems to come down to just connecting two random letters as fast as possible, as the game will often accept that.
However, the general idea is very good. Would like to see a more polished and probably a bit easier version for mobile. I think that could work really well.
That was really really entertaining.
Sure, simple gameplay and you kind of forced the theme in, but the narrative was really funny. The drawings were as well. Good one.
Well polished, succeeds in what it tries to do.
Good visuals.
Nice job.
That guy looks like a fucking douchebag.
7/10 get a new haircut.
One of the best looking 3D entries ive seen so far. Very nicely animated, very moody.
Really nice gameplay. However, it does start off very slow and also ends very slow when you have gathered all the nutrients there are in the ground.
Got a score of 177.
I got stuck under a chest and couldn't get out.
Fun digging mechanic though, although the mole seemed to dig even if i wasn't pressing X.
Good little horror-game.
I dont really see how it fits the theme, but whatever.
Oh god.
Nice background art, but the game does feel unfinished. Hope you can improve it with the addition of the upgrade store.
Very neat idea. Enjoyed it.
Very original concept, sweet low poly style. Great job.
Sweet art, interesting concept.
Wouldve loved to have some more patients.
Nice little game. Interesting visual style and i liked that i had to figure out how to get rid of the enemies.
Not really sure about the weird mix of english and german, but whatever. It werfs Flammen, i guess.
Have been playing this one longer than any other game so far.
Really great excecution. I like that you can just stay underwater until your O2 runs out and then shoot to the surface. Really really good. Visuals are great as well.
Very cool and visually pleasing.
I like these sort of choose-your-way games.
Never have i experienced something more tense than those last 15 seconds of Ben Eath the Surf Ace very very slowly approaching the boat.
5/5 Audio-stars.
Fantastic game.
I was stunned by how many levels you managed to put together in the short time. And they all are fantastic, require solid planning to finish. Also love the Undo-mechanic, saves a ton of trouble and works perfectly with the kind of turn based timeline of the game.
Really really good puzzler, that has superb level design for a LD-game.
Very nicely animated pixel art, cool theme.
Very hard though, people will get frustrated.
Holy shit that plays smooth as hell. And is so damn well and responsively animated. Wasnt expecting this, holy shit.
Superb job.
Hahaha, that ending. Fantastic.
Perfect execution of your idea. Very funny, colorful and straightforward. Nice one.
Woah, that was danger!
Prepared for the Glitch theme as well, eh?
Good job on this. The narration has quite some charme, really.
This is such a promising game, but unfortunately it seems almost unbeatable to me.
Things quickly go out of sync after a few nights, with mosters coming out of the woods in the morning instead in the night, the building menu only popping up way after noon, and the movement speeds seemingly changing as well.
Also, since it doesnt seem to matter which buildings the monsters visually attack, i always lose at least 3/4 of all my buildings in the morning, with all of my food resetting as it seems impossible to collect more in a day than gets consumed by hunger. This leads to me always building new houses late in the evening when my few remaining citizens finally come out of the woods again, only to immediately be destroyed again, leaving me with even less houses for the next day and the day actually "starting" even later than last time.
I think it would work nicely if the syncing issues were fixed and it would be a bit more predictable which houses get destroyed in the morning.
I really like the visuals and the idea, but it does seem to lack the polish. Correct me if i am doing something fundamentally wrong here, but i really couldnt figure out how to make this work.
Really really moody.
That big fish thing is well implemented, it is clearly visible when its going to come and is neither too strong nor too weak. Really well done, one of my favorite games so far.
Pretty good.
Might need an epilepsy warning though, haha.
Extremely clever mechanic. Really really good use of the theme.
I found it very hard to actually hit enemy planes though. Only managed to kill two after playing for 15 minutes. You can also cheat the system a bit by flying out of the world where there are no clouds or mountains anymore, and just fighting the enemies there.
Doesnt take away from the really good concept though. Plus a visually nice representation of that.
This is brilliant.
The animations, the idea, the bloody title.
The only thing i noticed is that sometimes the guy transforms into Satan so quickly it is impossible to click fast enough.
"it looks like somebody stops frequently on Main street for no reason"
10/10.
Haha, loving it.
Very slick look, very responsive and i really like the fact you added combo-functionality.
My best score is 370.
Very creative use of the theme.
Loving the fact that there are so many different things to care about all at once. The enemies behind you, the enemies in front of you, body temperature. I only felt that i wasnt getting enough blue cells to actually keep my temperature low enough. That seemed like the biggest threat. Maybe i was just unlucky.
Fantastic entry though, well done.
Is the boat supposed to come back and rescue you?
I am staying afloat the whole time and am clicking like mad, but the boat always drives away and the screen becomes black after a while.
I like the idea though, the manic scrollwheel-scrolling somehow fits the desperation of drowning.
Haha, the controls feel really... wriggly. They make a rather simple dodging mechanic really fun. Nice one.
My highscore is 911.
Loved it.
I have been fiddling around with Icospheres myself the last weeks, so i really enjoyed seeing this. Fits the theme absolutely perfectly.
Great job.
A+
Just read your Post Mortem.
This is amazingly well done. The graphics and especially the "turn into stone"-animation is absolutely gorgeous.
I will NOT criticize the fact there is only one level, because i myself struggled enormously with the time limit (even though your game is a JAM-entry), and the fact that you got this one level bugfree, greatly polished and beautifully done qualifies it for a fantastic Ludum Dare Entry.
You can expect a very good rating from me.
This is so cool.
Perfectly excecuted, very niche, creative idea, extremely smooth controls and animations, lovely physics. The gameplay is more about figuring out HOW to do it than actually getting a high score, because it obviously gets boring quickly, but as a Ludum Dare game, it really fits the theme and is really just lovely done.
Great job.
I almost punched by monitor at the last level. Jesus Christ that was hard. I-I did it though. I finished it.
Now, this was cool. And very long for a LD entry i thought. The stealth mechanic was cool. The lasers worked well.
Jumping had flaws. People mentioned the issues already, but the most frustrating one i thought was the "small jump" versus "big jump" timing. To do a small jump you have to press the button for such a short time, you often do a big jump even if you just tapped Space for as short as you could. The sensitivity of that jump height mechanic was not good and made the saw obstacles where you had to jump inbetween two of them very hard.
Apart from that it was really good. The intro and end scene was lovely drawn. Good job overall.
Great mood.
Hit the 10 seconds pretty precisely every time. I love that you were able to put scoreboards and statistics in. Extra points for that.
Fantastic work. Absolutely stunning.
To make such a quality game in only one day. Phenomenal.
Amazing.
Oh my god i loved the VVVVV level. The moment i heard that music i knew this was good, haha.
Seriously, the idea of imitating the theme songs of the original games is brilliant and so well done. Gameplay is smooth as well, i saw how hard it is to do many different gameplay mechanics in one game when i developed mine and your levels are a fair bit more complicated to program, too.
Great job.
The art is great, the sound is absolutely fantastic. The gameplay lacks.
Sort of strange puzzles i have to say, the 10 second timer didnt really have a purpose other than forcing the player to take severel runs on a level and after 15 minutes of trying to figure out what to do at the boss fight i gave up.
So it is a very promising looking game, that couldve used some more developing time in the gameplay aspect, but what LD game couldnt? Good job overall.
Amazing! That jumpy little fella is really darn cute and the physics extremely fun.
Great job!
Very calm and relaxing interactive love story. 10/10.
That took forever to finish. The tile-making character is extremely time consuming and needs to be taken too often. It gets a bit repetitive.
The overall gameplay concept and realization of said concept is superbly done though. Graphics are pretty cute as well.
Good job.
Wow, one of the most unique movement schemes i have seen to this date. Extremely smooth.
The dynamic music is also very impressive.
The minimalistic art style wouldve fit into the last Ludum Dare competition as well, very slick.
Great job, one of the most interesting "time killer" concepts i have seen so far.
2spooky4me
(10/10)
Fantastically excecuted, brilliant design, superb audio work.
Sure, one could argue it is not "gamey" enough, but that doesnt change the fact i am very impressed what a polished product you were able to offer. Seeing how i know absolutely nothing about HTML/CSS the smooth fadeouts and transitions are even cooler.
Great job.
I wish i wouldve been able to make sound of that quality for my game. Superb job in that aspect.
The gameplay is very solid as well, jumping felt a bit wrong at first, but as the levels got narrower and walljumping more important it was fine.
Good job.
That was really creepy. 5 stars for the mood.
Gameplay wise it was pretty simple, although i liked the camera work and the fact the head followed the mouse. Felt smooth.
Not sure you hit the "10 seconds" theme perfectly with this, but it was something entirely different and i quite enjoyed it.
Very fun and charming.
But what in gods name did you think when you chose that resolution? Not everyone has a 1080p screen, especially laptops usually have a height of 768. And as far as i can tell, the game wouldve fit on less space without having to adjust the resolution of the game assets.
Still, i am not here to rate the games resolution, but the game itself, and you did a very good job on that, really. Well done.
Hahaha. I had a fantastic run, all the security dorks stumbled, fell and i had 2 seconds left to wiggle myself to international fame.
Cool concept, great gameplay. Really good job.
What i didnt like is the inconsitency in the graphics. Either do only pixel-art or only hand-drawn, but dont mix both in varying qualities. I assume you did that because of time reasons, but it still doesnt look very pretty.
Hahaha, amazing!
And such a clean, pleasing 3D style. Extra points for that.
Hahahaha, those flailing-around physics are somehwat buggy, but hilarious! And the co-workers spinning on their seats. Haha. Really made me laugh.
Very charming game, although the gameplay is a bit dodgy.
The ships and isles look great and the trading felt very Port-Royale-y, which is great as well.
The theme was somewhat implemented, but the game wasnt really built around it, so that is the only negative.
Hey, i saw your blog posts during development and they were some of the most promising looking out there so i searched for your game and finally managed to find it. (Searching functions of Wordpress arent the best i have to say)
And its great! Exactly what i imagined it to be. Easy to figure out, hard enough to get through. Especially the teleportation puzzle was a bit tricky.
I also dont think the game was too short (yeah, i actually read all the text at the end). I thought it was pretty lenghty for an 48 hour competition.
The art style is simple, but good. I especially liked the animations at the start. The music is very fitting as well.
I generally tend to give everyone high scores in the "Audio" section since i am so horrible at it, haha.
The only little critique i have is that the old man couldve had some more action. Often i was just stadning around with him waiting for the 10 seconds to go down. That was a little problem especially in the middle part, it got better at the end with the doors to unlock and the server rooms to explore. Balancing that perfectly when you are under stress to finish a game in the time limit is hard though.
Overall, great game, really enjoyed it. Fantastic job!
Didnt understand the controls first either. Then i started just mashing the up arrow and that did the job.
My hand hurts now.
It was fun seeing that little guy jump into the orbit though.
Looks cool, is in general well designed, but i feel it lacks something.
Still, good job!
This took bloody forever to finish.
What an absolute piece of shit.
10/10.
Aaarrghhh!
Did 29 out of 30. Damn you!
What an incredible game you did there though. Perfect design, very cool look, smooth gameplay, balanced levels, great learning curve.
My favorite so far. Superb job.
Surprisingly cool looking, with really neat level design for a 48h competition.
Liked it.
I am a 10 second tinkle master. BEHOLD!
Funny little game that fits the theme perfectly. Well excecuted, easy to understand, bugfree. Good job.
The graphics are not so good, especially the blurry text doesnt look too pleasing, but the gameplay is well done and i believe you likely accomplished what you had in mind.
Highscore!
I quite like it. Smooth graphics and gameplay, easy to learn and not unfairly hard. Good job.
LD31 — Entire Game on One Screen (7)
Raptor Polo by Bensonance 2014-12-09T11:02:00
Hot damn this is good.
Best entry i have played so far. Perfect fit for the theme, really using the whole screen, wonderful smooth and responsive controls and visual feedback, fantastic art.
Great fun.
Blue Window by TyrusPeace 2014-12-08T15:52:00
Came here from your blog post, nice read.
And a great entry on top. Very nice use of the theme, cool visual style and engaging gameplay. A few checkpoints would have been nice, but the levels are short enough to live without.
Harpoon Raccoon by mahu 2014-12-08T15:29:00
Lovely entry.
From visuals to gameplay, it all feels very polished.
Cyclic Clash by indigofiz 2014-12-08T15:22:00
Nice, smooth aesthetics and snappy, fast gameplay.
Good entry!
Collectic by Krisjet 2014-12-08T15:15:00
Wow, this plays smooth.
Lovely animation, nice Pacman-esque gameplay.
Difficulty curve is very good as well.
Fantastic entry.
My score:
14740
Doll house: q-Be or not q-Be by Liam :D 2014-12-08T15:06:00
Man, that pathfinding must have been one special trip to make in 48 hours.
I like the interactivty you have been able to put into the objects and rooms, it does feel like a real little Sims-y sandbox.
Grid Cars by Germanunkol 2014-12-08T14:57:00
I love this and really really wish there were people on to play against.
The whole mechanic seems fleshed out and really works surprisingly well. You need to truly look ahead and plan your breaking and driving line. This is a great party game.
It controls very well, too.
Also, impressive stuff setting up multiplayer and a level import system up in this timespan.