FoonLudum Dare ExplorerLD29 → Escape Enclosures Expeditiously

Escape Enclosures Expeditiously

By zeh

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CategoryRankScoreCount
Coolness359
Humor4492.58
Overall4703.26
Innovation5263.10
Fun5313.05
Graphics5513.17
Mood6652.88
Audio7672.33
Theme11712.15

Comments

mondi 2014-04-28 02:31

Don't know how to move!

archaeometrician 2014-04-28 02:32

Really good idea! good game!

agent_ 2014-04-28 02:32

Good looking fun game! AI can be challenging but fun and rewarding to outsmart.

mincemeat 2014-04-28 02:34

Not a bad game! The audio started driving me crazy though (Beep boop boop beep) haha.

archaeometrician 2014-04-28 02:35

Really nice ! I like the concept, it's like a little tactics game I hope you will continue it !

mondi 2014-04-28 02:36

Reset my browser and I could make it! =D

andrewkennedy 2014-04-28 02:38

Took me a minute to realize what was going on (Can't move for a minute or so when the game starts?).

Once I got the hang of it it was good though. I liked the enemy AI - it seems simple but the strategy behind it gets a lot deeper!

microapple 2014-04-28 02:54

Cool turn based game...

zeh 2014-04-28 03:49

Thanks guys!

@andrewkennedy: you probably had to click the window first so Unity can get keyboard focus.

@archaeometrician: totally. FF Tactics, Tactics Ogre, etc were the big inspiration for this. They were, in fact, the reason why I built the project - I just wanted to build a Unity editor that allowed me to create Tactics-like maps (for a future project). The game I built around it is kind of a placeholder, although of course I'm very happy with it.

lewisw 2014-04-28 15:10

Was pretty fun, nice concept and execution. I thought the controls were a bit odd. Down SE, Right is NE, etc. You can move diagonally anyway so it just seemed a little odd.

lars-faust 2014-04-29 13:17

Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical.

radmars 2014-04-29 22:27

Great game, love the art style, >.< levels are hard, but i dig that. Controlling isometric camera with WASD felt a bit awkward, but not sure what can be done about that. XD Nicely done~

thekidder 2014-04-30 03:58

Good usage of minimal graphics.

Enemies didn't reset when I died, which make an level three impossible to complete after a couple of deaths.

rvmook 2014-05-01 05:20

Love the sound and feel, it was challenging but not too hard.

georgebroussard 2014-05-03 03:38

Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?

icereci 2014-05-03 12:27

liked it. those red dudes are dangerous :)

andrewjamesadams 2014-05-09 19:01

Add some background music. Great Game!

managore 2014-05-10 07:11

I really like the simple isometric graphics, the levels look great! I'm also a big fan of the enemy movement rules, but I wish some of the enemies had an advantage over you such as being able to move more squares than you. Overall, really fun, really interesting game! Well done!

mcapraro 2014-05-10 14:49

i love the look of this game, good job

loxo 2014-05-10 21:12

Nice game with good looking graphics. It's not too challenging, but it took me a while to finish the three levels. The biggest problem was, that the enemies aren't set back to the original starting position after losing. But I see you have already changed that in your post-compo version. Good entry!

actionremix 2014-05-11 05:30

Wow, I didn't even notice the END message at first.

paveldlouhy 2014-05-14 22:15

Simple rules and simple game but to walk through is not so simple!-) Nice game. Good job.

nicotr014 2014-05-15 05:52

Nice job! I like the low poly graphics and simple gameplay

sk16games 2014-05-19 16:51

Very nice game :D I also played the post-compo, but it could still be cool with even more levels ;D