mondi 2014-04-28 02:31
Don't know how to move!
Foon → Ludum Dare Explorer → LD29 → Escape Enclosures Expeditiously
By zeh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Humor | 449 | 2.58 | ||
| Overall | 470 | 3.26 | ||
| Innovation | 526 | 3.10 | ||
| Fun | 531 | 3.05 | ||
| Graphics | 551 | 3.17 | ||
| Mood | 665 | 2.88 | ||
| Audio | 767 | 2.33 | ||
| Theme | 1171 | 2.15 |
Don't know how to move!
Really good idea! good game!
Good looking fun game! AI can be challenging but fun and rewarding to outsmart.
Not a bad game! The audio started driving me crazy though (Beep boop boop beep) haha.
Really nice ! I like the concept, it's like a little tactics game I hope you will continue it !
Reset my browser and I could make it! =D
Took me a minute to realize what was going on (Can't move for a minute or so when the game starts?).
Once I got the hang of it it was good though. I liked the enemy AI - it seems simple but the strategy behind it gets a lot deeper!
Cool turn based game...
Thanks guys!
@andrewkennedy: you probably had to click the window first so Unity can get keyboard focus.
@archaeometrician: totally. FF Tactics, Tactics Ogre, etc were the big inspiration for this. They were, in fact, the reason why I built the project - I just wanted to build a Unity editor that allowed me to create Tactics-like maps (for a future project). The game I built around it is kind of a placeholder, although of course I'm very happy with it.
Was pretty fun, nice concept and execution. I thought the controls were a bit odd. Down SE, Right is NE, etc. You can move diagonally anyway so it just seemed a little odd.
Pretty cool. I liked the turn based movement, but i felt that the enemies couldve been placed a little better to make it more tactical.
Great game, love the art style, >.< levels are hard, but i dig that. Controlling isometric camera with WASD felt a bit awkward, but not sure what can be done about that. XD Nicely done~
Good usage of minimal graphics.
Enemies didn't reset when I died, which make an level three impossible to complete after a couple of deaths.
Love the sound and feel, it was challenging but not too hard.
Neat game. Well done for 48 hours. I really liked the mechanics. There's and endless amount you can do with this. I'd keep working and polishing it, and imo, I'd work to release it on iOS/Android. I think you can even get away with the simple shaded look. Would perhaps increase movement speed?
liked it. those red dudes are dangerous :)
Add some background music. Great Game!
I really like the simple isometric graphics, the levels look great! I'm also a big fan of the enemy movement rules, but I wish some of the enemies had an advantage over you such as being able to move more squares than you. Overall, really fun, really interesting game! Well done!
i love the look of this game, good job
Nice game with good looking graphics. It's not too challenging, but it took me a while to finish the three levels. The biggest problem was, that the enemies aren't set back to the original starting position after losing. But I see you have already changed that in your post-compo version. Good entry!
Wow, I didn't even notice the END message at first.
Simple rules and simple game but to walk through is not so simple!-) Nice game. Good job.
Nice job! I like the low poly graphics and simple gameplay
Very nice game :D I also played the post-compo, but it could still be cool with even more levels ;D