Ad Astra Per Aspera by getRandomName() 2013-04-30T12:53:00
Same for me :(
Foon → Ludum Dare Explorer → Users → smotko
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2013 | 26 | Minimalism | Min | compo | Theme | 4.65 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Who is the Monster? | compo | 309 | 3.32 | 2.94 | 3.00 | 3.06 | 3.95 | 2.63 | 3.11 | 33 | ||
| 2014 | 30 | Connected Worlds | Cube | compo | |||||||||||
| 2013 | 27 | 10 Seconds | Jump Drive | compo | 428 | 3.18 | 2.91 | 2.85 | 3.36 | 2.94 | 3.17 | 2.79 | 3.29 | 56 | |
| 2013 | 26 | Minimalism | Min | compo | 176 | 3.62 | 3.23 | 4.23 | 4.65 | 3.77 | 2.61 | 42 |
Same for me :(
A fun idea and the physics is well done as well. It gets a bit repetative, though, but I liked it overall! Well done.
I liked the idea of removing weapons each level, mostly because all the choices were overwhelming at first. The controls felt a bit awkward (I wish I could jump with space and using the mouse for just the bow was not as fun). Wall jumping was a bit of a pain, but I liked the game overall. Well done!
@thecodermonkey: I really didn't want to clutter up the UI, the tutorial in the first level should tell you everything you need to know though.
@SuperlevelSebastion: Really? You need to be aligned perfectly to take out the red blocks, but just need to touch the blue block for it to disappear. Which block did you find difficult to eliminate?
@miles_whiticker: The levels become really hard if you try to pass them with the minimal number of steps/perspective changes. I ran out of time to add this into the UI though :)
@GeorgeBroussard: Fez was definitely an inspiration, it's an awesome game! Edge was another one and I sort of melded the two together :)
@jhrrsn: thanks!
@markavian: A step is every time you press an arrow key and move your block. It seems I really need to do something about the difficulty of the levels :D
@TehSkull: I've tried out a version where you could move in the top down view (press C to enable it), but it wasn't as fun. I like the idea of a "Hard Mode", thanks!
@KEFIR: thanks for your feedback, could you tell me why you think the controls are very annoyning, so that I can improve them? :)
@RealyUniqueName: the controls should be responsive. Which browser were you trying the game in? I might have gone a bit overboard with the minimalistic UI, some additional helpers would probably be really useful.
@Clavus: Thanks!
@wccrawford: I actually have a version of the game where moving in the top down view is possible. You can try it out by pressing 'C' while the game is running. Can you try it out and let me know if you prefer this mode?
@Follet: Yeah it's more of an 'experience' than a challenge at the moment, I should limit the number of steps or at least reward you if you found the optimal way through the level... I don't have much experience with sound yet, so I just focused on the gameplay for this game. I'm pretty new at all these gamedev stuff :D
@agmcleod: Thanks!
@Dissing: I'll really need to focus more on the difficulty next :)
Interesting concept. I think I managed to make the wrong decision every single time :)
The game would be a way better if there was more art and less text though...
@ericdpitts: thanks!
@lars: thanks, I wanted to add more levels but ran out of time :(
@nitrodeus: thanks!
Yes the music is not my own. I've misread the rules a bit and I'm not sure what to do now :/
I've used threejs for the graphics and cannonjs for the physics.
Hey, would you mind uploading a Linux version as well? Unity web player still doesn't work on Linux :(
I loved the pixel art graphics, well done! The game itself is fun for a while, but it gets a bit repetitive soon. I found the sounds a little bit annoying :)
All in all a fun little game. Good job!
I'm probably missing something, but I can't seem to get to passed level 1. I run out of time no matter how much I jump/move forward (I even tried going backwards)
Awesome game! I really like the art style and the sound effects/music. The controls are good as well. The only problem I had was the playing field gets really messy after a few runs and it gets harder to play, but other than that, I really liked your game, good job!
Awesome! I loved exploring the generated world. And I loved the humor. The only problem is that the camera gets a bit annoying from time to time, but apart from that it's a fun game!
@mungoman1 thanks for the kind review. Unfortunately I ran out of time to fix some of the quirks with movement/enemy ai and end conditions :/
Is the biting a bit random? Sometimes I jump on a person and he becomes a zombie but other times I just die. At first I thought I need to get them from behind but I still seem to keep dying...
I like the cartoony characters :)
I really like the pixelart it looks really nice. Is intended that the level of skill X gets reset to 0 when you unlock a new one? It felt like this bug gave me an unfair advantage and I was able to make my monster a savage killer too soon.
A fun game, good work! :D
Excellent! Nice clean graphics and a really cool game concept. Well Done.
Thanks for including the web version for people that aren't running windows :)
I almost feel sorry for the cute little characters, but tearing them to pieces was too much fun. The gore effects are really well done and the abilities that you get make the game really awesome. Well done!
The powerups are a lot of fun and I really like the variety, but I don't think it makes sense to use the mouse button to activate them, space or any other key would be more intuitive I think especially since you can't aim. Other than that I really liked the game, nice sprites, ok sounds and a cool idea. Well done! :)
Coll pixel art and an awesome boss fight... I was wondering what the masks were for and I felt great when I figured out how to use them in the boss fight. Well done.
Nice audio and opening sequence, but the main gameplay can get a bit boring. Ability to hit random things (like birds) for bonus points would make this more fun. Currently there is very little movement required to beat the levels.