Micromancer by radmars 2015-09-08T15:30:00
Amazing, I really enjoyed that. The most fun game I have played so far this LD. The controls felt a bit fiddly.
Foon → Ludum Dare Explorer → Users → JoshDBB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Greenwood P.I. | jam | 239 | 3.58 | 3.47 | 3.39 | 2.53 | 3.57 | 3.92 | 4.06 | 65 | |||
| 2015 | 33 | You are the Monster | Soup | jam | 284 | 3.51 | 3.46 | 3.90 | 2.63 | 4.06 | 2.07 | 3.39 | 75 | |||
| 2015 | 32 | An Unconventional Weapon | NEG [controller req] | jam | 743 | 2.95 | 3.15 | 2.73 | 2.71 | 2.72 | 2.92 | 2.24 | 2.66 | 82 | ||
| 2014 | 31 | Entire Game on One Screen | Hive | jam | 266 | 3.49 | 3.35 | 2.76 | 3.51 | 3.83 | 3.41 | 2.06 | 3.77 | 100 | ||
| 2014 | 30 | Connected Worlds | Contested Systems | jam | 366 | 3.25 | 3.05 | 3.14 | 3.04 | 3.12 | 1.71 | 1.97 | 2.59 | 100 | ||
| 2014 | 29 | Beneath the Surface | Digging for Gold | jam | 316 | 3.30 | 3.40 | 3.19 | 3.28 | 2.96 | 1.65 | 2.33 | 2.68 | 88 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2016 | 67 | Classic Mash Remix | Battle Snakes | |||
| 2015 | 62 | Final Boss | I Love My Circle - Boss |
JoshDBB leaves an average of 26.8 feedback comments each event.
Amazing, I really enjoyed that. The most fun game I have played so far this LD. The controls felt a bit fiddly.
Nice idea and fun to play. The slower version was much more manageable yet still not too easy. Found it quite hard to focus on the different numbers; using a variety of colours would help but may ruin your aesthetics.
Very fun, enjoyed playing that. Would like to see a full version made.
My favourite entry so far. Looks and sounds great and I love that bard. Slightly painful trying to dodge and chase archers when you are so slow but I guess that is a part of being a monster! :D
Enjoyed that, the graphics style and the audio were great. Found the timing of the movement a bit confusing.
I really liked this, it was fun to play and looks nice. I found that you only really need one set of legs, also my score kept resetting to zero.
I enjoyed this entry. Particularly liked the graphics and the music. The sound effects were a bit too loud. It would be nice if the things that you destroy were knocked up into the air or something instead of disappearing.
Looks good but I can't find the web version.
really enjoyed that.
Really loved this. Some of the screens made me laugh a lot. Best game I have played so far this LD. The downloaded mac version didn't seem to work.
Fun game, I like the art and music too. I encountered a bug after a while where I became unable to move.
Fun game. Somehow familiar...
I feel that this has potential. It would be good to see some details on the different enemies and maybe some more choices for possible actions so that you could be a bit more strategic about how you play.
This doesn't work for me in safari. Both links say : "You don't have permission to access /LD32/UnityWebPlayer/ultimateWeapon.html on this server."
Doesn't seem to work on Safari. I just get a coloured background.
This didn't run for me in safari. The error was: "Download failed, please retry" (I tried several times)
I love the animations.
It doesn't seem to work properly for me. Nearly all of the scenery was replaced by a big brown and white grid type pattern. I'm using Safari.
Didn't get past loading screen in Safari:
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (battle.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (menu_music.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt01.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt02.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt03.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_death.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (jump.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (player_hurt.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (menu.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (player_death.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (favicon.ico, line 0)
Very nice concept. Looks great too!
I love the art and the sound. The whole thing feels great! I couldn't get it to work with an xbox controller.
I love the cloud sprite. Fun concept but I found that the best thing to do was just wobble back and forth which causes you to cross yourself loads of times.
Really enjoyed this. Funny concept and I liked the graphics.
Really enjoyed that. Liked the music a lot. The embedded WebGL version didn't accept any keyboard input in Safari, the web player worked fine though.
Looks interesting, please add osx version
This seems to get stuck just after the loading bar in Safari.
Interesting idea! I found the pong part a bit too hard because the paddles only move in one direction.
It doesn't seem to finish loading in Safari. Looks good though.
Nice idea. I encountered lots of bugs though so it was hard to play. First time I tried I was stuck on the title screen, pressing space did noting. Refreshing the page fixed that. During the game the green night kept jumping so high that he shot off the top of the screen. Also I found that slashing with the sword had no effect at all on either me or the opponent.
Very nice idea. I found that it quickly became too fast to have any hope of continuing and without knowing what the next colour will be you can't try to aim it at the right place. Maybe you could think of a way of making it get harder without just increasing the speed so that it never becomes 'impossible' and also show what colour is coming up next so that you can aim your shots.
I enjoyed playing this. I liked the choice of bullets and the way that you could select all of them at once, however they recharge fast enough that it seems like I do the best if I just have all of them selected at all times so maybe some balancing is needed. I really liked the music as well. I found the controls a bit too floaty which made it hard to dodge things, you gain height very slowly as well. I saw a bug where the tentacle monsters appear for a moment then disappear again.
Great fun, slightly awkward to control but a good laugh. It feels as tough it would be more fun 2 player but then no slow-motion.
141 deaths later....I found David! I really enjoyed that, I've not seen a game that combines platformer gameplay with click based controls like that. Gets very hard towards the end!
This didn't load for me in Safari. It got stuck at the end of 'Downloading Data'.
The error console says:
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (jStorage.js, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (favicon.ico, line 0)
I like the art style. The game seems interesting but I didn't really understand the controls. When I click on things they change direction but I couldn't seem to choose the direction the turned. Also it seems that you can mostly leave things alone and they will sort themselves out.
Just had another look and figured the control system out, it is a strange way of controlling them.
I like the visual style and the music. I started out doing very badly (no rhythm) but then realised that I wasn't actually expected to tap the button in the rhythm as I had first thought, I did much better when I held the button down much too early and let go much too late so it started to not really feel like a rhythm game anymore. I also noticed that my combo never reset, it would disappear when I missed something but when it came back it was just as high as before.
Nice concept, good work on the theme. I found it very difficult though. Maybe it would have been easier if you could see one colour at all times instead of needing to keep checking. I also think the controls are a bit tricky, I think you slide a bit too much which leads to frustrating deaths. I also encountered a bug, if you fall into the blackness just after the title screen you seem to get stuck and I needed to refresh the page.
I loved the creepy whispering and the general mood of this game. I had a few issues with it though. On several occasions I spawned in a hopeless situation as I was in a dead end and a bad guy was blocking my escape. I also noticed a couple of bugs. At one point my light power up stopped lighting up the screen, I still saw the glow around me but none of the darkness was lit. Also in the same game several (maybe all) of the bad guys stopped moving while facing a wall.
As you say the gameplay isn't finished. I like what you have though. The turret icon was missing from the build menu so I didn't know how to defend myself the first time.
Really nice concept, I enjoyed playing it. The end was a bit hard. I found that sometimes it wouldn't jump when I wanted to and I died. Also I found that the screen sometimes seemed to shoot off a bit too fast which results in death.
I love the concept of this, I had a lot of fun playing it. I got stuck on level 3. I started to feel like I was a hacker! I think it would have been better without the one-screen restriction and maybe even without the time limit, It was kind of annoying to have to start again all the time. One of my favourite entries so far.
I really like this one. Very nice simplistic graphics. I love the effect when you die. Good use of the theme, I like the way the level builds up. I didn't manage to beat it, it became too hard for me. The controls maybe feel a bit too floaty, also you slide a bit which makes it much harder.
I really liked this. I loved the graphics and the exploration. I found the jump to be very difficult to use, I think it would be easier if you could do smaller jumps by quickly pressing the button. Good job on the theme as well.
Nice concept. I like that you need to plan ahead. The levels were well designed. I beat all 15 levels, the difficulty ramps at a nice level and you do a good job of introducing new puzzle elements.
Maybe it would be nice if you could figure out a way to make the layout of the arrows matter more to the puzzles. There could be some screens that can't be moved while the character is inside it?
I love the art. Especially the turtle cakes!
Very interesting concept. I enjoyed it at first but it started to feel repetitive towards the end.
Easily one of my favourite entries yet. Good job. I found that the slow motion was a bit too slow.
It seems to get stuck at 'Loading 91%'. I'm using Safari.
Log:
[Warning] Invalid CSS property declaration at: * (tweet_button.ff7d9077a26377d36b6a53b1a95be617.en.html, line 1, x3)
[Log] Googima Loaded Successfully (jyEZSugkEeKGJRIxOQulpA.js, line 11)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Error] Blocked a frame with origin "https://www.facebook.com" from accessing a frame with origin "http://gamejolt.com". The frame requesting access has a protocol of "https", the frame being accessed has a protocol of "http". Protocols must match.
global code (like.php, line 3)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=Rwel_Sz3ZnxTkEYQAdK6&t=1418237696018&b64=1' failed: WebSocket is closed before the connection is established.
doClose (643, line 10170)
close (643, line 8805)
freezeTransport (643, line 8371)
onerror (643, line 8380)
onclose (643, line 8393)
on (643, line 10453)
emit (643, line 10514)
onClose (643, line 8698)
onError (643, line 8656)
(anonymous function) (643, line 8298)
emit (643, line 10514)
onError (643, line 8778)
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emit (643, line 10514)
onError (643, line 9681)
(anonymous function) (643, line 9622)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (lidar.js, line 77)
global code (lidar.js, line 100)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
za (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 7)
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$ (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 128)
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(anonymous function) (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
global code (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
[Error] Error: null is not an object (evaluating '$scope.client.currentUser.default_room')
http://s.gjcdn.net/compressor/js_chat_v3/643:1348:71
$emit@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:102:427
http://s.gjcdn.net/compressor/js_chat_v3/643:563:22
$eval@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:145
$apply@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:428
http://s.gjcdn.net/compressor/js_chat_v3/643:536:21
emit@http://s.gjcdn.net/compressor/js_bottom/643:6534:16
decoding@http://s.gjcdn.net/compressor/js_bottom/643:7151:18
decoder@http://s.gjcdn.net/compressor/js_bottom/643:7987:5
message@http://s.gjcdn.net/compressor/js_bottom/643:7117:19
emit@http://s.gjcdn.net/compressor/js_bottom/643:6531:16
timeout@http://s.gjcdn.net/compressor/js_bottom/643:7808:18
(anonymous function) (angular.min.js, line 84)
(anonymous function) (angular.min.js, line 61)
$emit (angular.min.js, line 102)
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$eval (angular.min.js, line 101)
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emit (643, line 6534)
decoding (643, line 7151)
decoder (643, line 7987)
message (643, line 7117)
emit (643, line 6531)
timeout (643, line 7808)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
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[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
za (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 7)
dc (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 27)
D (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
Bg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 124)
Hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
$ (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 128)
dg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 141)
eg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 98)
gg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
(anonymous function) (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
global code (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (lidar.js, line 77)
global code (lidar.js, line 100)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=qTSvt7uYnuki5u9_AdK7&t=1418237696859&b64=1' failed: Unexpected response code: 502 (41167, line 0)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=qTSvt7uYnuki5u9_AdK7&t=1418237696859&b64=1' failed: WebSocket is closed before the connection is established.
doClose (643, line 10170)
close (643, line 8805)
freezeTransport (643, line 8371)
onerror (643, line 8380)
on (643, line 10453)
emit (643, line 10514)
onError (643, line 8778)
onerror (643, line 10097)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
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ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
ua (container.html, line 16)
gb (container.html, line 16)
(anonymous function) (container.html, line 16)
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(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
ua (container.html, line 16)
gb (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Wb (lidar.js, line 25)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Od (lidar.js, line 77)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Pa (container.html, line 16)
(anonymous function) (container.html, line 16)
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ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Wb (lidar.js, line 25)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Od (lidar.js, line 77)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Log] Object (gj-js-api.js, line 126)
[Log] [Game Jolt API]Embedded on Game Jolt <http://data-02.gamejolt.net/data/games/0/167/41167/files/5485a9ef37733/index.html> (gj-js-api.js, line 127)
[Log] [Game Jolt API]No user recognized <> (gj-js-api.js, line 128)
Really nice entry. Took me a few tries to reach the red door. Became much easier once I found a shield.
I enjoyed this. Nice graphics. I liked the different kinds of enemy 'vehicles' that come after you. I also liked the way that you can deflect their lasers with your bullets, although that meant that the enemies didn't do a very good job of shooting you. Also it feels a bit odd that the enemies are completely defenceless after you have destroyed the guns. I found that when I died it was because the enemy suddenly rushed me and trapped me in a corner and I died instantly.
Nice concept, I enjoyed it. I found that the movement was frustratingly slow though. Also I gave up quickly because I didn't want to start from the beginning for the third time. I would have liked to start from the level that I reached.
Interesting game, like a simplistic version of the sims. I couldn't figure out how to increase my curiosity. Also there doesn't seem to be any negative consequences from letting the bars empty.
Very fun, I love that you can curve the ball. Maybe felt like it curved a bit too much though?
Looks and sounds amazing. Love the dragon thing that you play as.
Not much gameplay to be had. I found it very irritating when you move your mouse off of the game window you shoot off to the top left corner of the screen, it made it very hard to fly anywhere but the centre of the screen.
I love the way you fold your wings in when you move fast but I think you slow down again too quickly. The closer you get to your target the slower you move so it can feel like a struggle to reach it.
Interesting concept. Very nice mood to the game, the music is very relaxing. It seemed that the fish all faced straight down for quite a long time, now most of them are upside-down. Also they all seem to be sitting in the corners of the screen. Would be nice if the fish swum about.
I love the look of the game. I couldn't get the plankton to evolve past the first stage though (where it grows a tentacle thing). I only realised there were more stages after seeing your post.
Updated audio vote.
I loved this game. It was a bit easy though. I go to wave 30 before giving up. I think you are given too much health and ammo so there is no chance of you dying or running out of bullets.
I played with the cat! Maybe would be nice if the cat crouched down when it was waiting to pounce.
The web version doesn't seem to load.
I can't seem to get the torches to light.
It froze as I completed the first level with teleporters.
Really good. I enjoyed playing it a lot.
I really enjoyed this. I think it is a very nice concept. The first few times I played all of my guys were wiped out nearly instantly. I couldn't seem to directly control the guys so I couldn't get them to take shelter in the fort. Also when I chopped a tree down everyone stopped building to go and get wood and wouldn't start building again until all of the wood had been collected.
I removed the wire from the tree and got stuck on a black screen.
I enjoyed that. Simple but fun. My top score was 14.
The web link seems to take me to a download.
I loved the popup book effect.
Very nice concept. I enjoyed playing it. Didn't go for all of the green cubes though.
Nice concept and well polished.
I enjoyed this
Didn't seem to be able to move at all.
Pressing space didn't start the game (web version). I was stuck on the instructions.
Looks great. The character kept getting stuck on things though.
Very funny. I like the art too.
Really enjoyed this. I thought I had been buried under corpses at one point but I pushed my way free.
Very nice idea. I found that sometimes the fire wouldn't go out no matter how much water I sprayed at it.
The web version didn't seem to work for me, I just saw a blank screen.
There seems to be a bug where you stop being able to move.
Really enjoyed this entry. Quite hard to control everyone at once.
I loved the audience sounds.
The web version doesn't seem to exist.
I loved it.
Good job, I really like the art. I had a bug where the crosshair wasn't in the same place as the mouse which made it very hard to hit anything.
Very nice sprites/animation. The game is a bit easy.
Doesn't get past the loading screen for me on Safari.
Very nice. Well polished. I think I saw a bug where a chest wouldn't open.
Very nice. The only thing I didn't like was the way the gameboy shakes when you kill things, it was good at first but later you kill too many things so it is shaking too much.
I don't seem to be able to press play. Helga just swings her axe. Music is good though!
Really nice graphics and music. Loved the general feel of this game.
Seeing as this is made in Unity do you think you could supply a Web build or an OSX build? I don't have a windows computer.
Very nice
Interesting mechanic. The rotation seemed a bit slow. I feel like this may have potential for touch screens.
Another great puzzle game! I loved the sneezing mechanic. The broom felt slightly awkward to me.
Really enjoyed that. One of the balls got stuck on a step when I was climbing up the big white tower and kept throwing me back down. I did manage to jump over it and got to the top.
I didn't seem to be able to shoot.
The web link said under maintenance and the mirror link stopped loading half way through. Art looks amazing.
This didn't run on OSX.
"ld30 cannot be opened because of a problem."
Useful error message!
When I try to open this in OSX it tells me that the file is damaged and should be moved to trash (I tried downloading twice).
I really like this idea.
The web link leads to a download.
Nice concept. Sturdy mushrooms!
You can change the name of the 'Web' link.
The web link takes me to my own games! The link in the description works though. Funny game.
Picture and name look good!
Nothing happens when I run the OSX version.
The web link isn't working for me
Didn't work in Safari, worked in Chrome. I want to shoot things with the breaker beam!!
Best game I have tried so far.
This didn't work for me
This didn't work in Safari. Worked in Chrome though. Nice idea.
Loved the concept.
Really enjoyed this. Didn't work in Safari but switched to Chrome and it worked fine.
The game froze a few seconds after I started walking
This didn't run for me
I couldn't get the web version or the osx version to work
This failed to run for me on OSX.
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:212)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:181)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:122)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:847)
at org.lwjgl.opengl.Display.create(Display.java:754)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:208)
... 3 more
I really enjoyed this entry. One of the best I have played so far.
One of my favourite entries so far!
I thought this was a really fun.
On OSX it tells me that the jar is damaged and can't be opened. Looks fun though!
I thought this looked really fun. I couldn't shoot on OSX (Safari) though.
I really like this. The legs look very nice.
I just see an empty window on OSX
I enjoyed this game. I found the camera shake started to get annoying after a while though.
Looks like it could be interesting.
This was really fun. It controlled very well.
I really liked this game. I was having issues running on the web. Everything would stop moving for a second every few seconds.
Great idea. When trying this in safari it got a bit confused and often took me to the wrong page.
Nice idea for a game.
Really liked the style and the audio.
very nice art.
Very nice looking game. I would like to play it when you have had a bit more time to develop it.
I really enjoyed this. Could do with being able to skip your move.
This didn't work for me on OSX. I just saw a man saying "No Game".
I really enjoyed this one.
Nice idea. Maybe would be good to jump/dig on key down instead of key up.
I think this has the potential to be a very fun game. The jump feels a bit awkward as it is.
This was very good. It took me a fair while to complete.
Well designed and fun.
LD35 — Shapeshift (2)
Theseus by TheMeorch 2016-04-22T12:39:00
My favourite entry so far by quite a long way. I would happily play a full game of this. Good work introducing new interesting mechanics as the game goes on.
I Have Brig Plans by reheated 2016-04-19T17:11:00
Best game I have played so far! Really enjoyable puzzle mechanic.