Blue waves by dector 2014-04-30T19:11:00
I really enjoyed this one.
Foon → Ludum Dare Explorer → Users → JoshDBB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Greenwood P.I. | jam | 239 | 3.58 | 3.47 | 3.39 | 2.53 | 3.57 | 3.92 | 4.06 | 65 | ||
| 2015 | 33 | You are the Monster | Soup | jam | 284 | 3.51 | 3.46 | 3.90 | 2.63 | 4.06 | 2.07 | 3.39 | 75 | ||
| 2015 | 32 | An Unconventional Weapon | NEG [controller req] | jam | 743 | 2.95 | 3.15 | 2.73 | 2.71 | 2.72 | 2.92 | 2.24 | 2.66 | 82 | |
| 2014 | 31 | Entire Game on One Screen | Hive | jam | 266 | 3.49 | 3.35 | 2.76 | 3.51 | 3.83 | 3.41 | 2.06 | 3.77 | 100 | |
| 2014 | 30 | Connected Worlds | Contested Systems | jam | 366 | 3.25 | 3.05 | 3.14 | 3.04 | 3.12 | 1.71 | 1.97 | 2.59 | 100 | |
| 2014 | 29 | Beneath the Surface | Digging for Gold | jam | 316 | 3.30 | 3.40 | 3.19 | 3.28 | 2.96 | 1.65 | 2.33 | 2.68 | 88 |
I really enjoyed this one.
Well designed and fun.
This didn't work for me on OSX. I just saw a man saying "No Game".
I really enjoyed this. Could do with being able to skip your move.
I really liked this game. I was having issues running on the web. Everything would stop moving for a second every few seconds.
This failed to run for me on OSX.
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:212)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:181)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:122)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:847)
at org.lwjgl.opengl.Display.create(Display.java:754)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(LwjglGraphics.java:208)
... 3 more
very nice art.
I enjoyed this game. I found the camera shake started to get annoying after a while though.
This was really fun. It controlled very well.
Very nice looking game. I would like to play it when you have had a bit more time to develop it.
I thought this was a really fun.
I think this has the potential to be a very fun game. The jump feels a bit awkward as it is.
Great idea. When trying this in safari it got a bit confused and often took me to the wrong page.
I really enjoyed this entry. One of the best I have played so far.
I really like this. The legs look very nice.
On OSX it tells me that the jar is damaged and can't be opened. Looks fun though!
Nice idea for a game.
I thought this looked really fun. I couldn't shoot on OSX (Safari) though.
One of my favourite entries so far!
Thanks for all the feedback.
I promise that all the levels are beatable :) I didn't have anyone to playtest the levels so it was hard for me to judge the difficulty.
I will post a link to a walkthrough for level 9 (the one in the screenshot) later today for those that want it.
Here is a link to a picture walkthrough for level 9 for those who what it: https://dl.dropboxusercontent.com/u/15488004/DiggingForGold_level9_walkthrough.zip
Please let me know if anyone would like walkthroughs to any other levels.
Nice idea. Maybe would be good to jump/dig on key down instead of key up.
I just see an empty window on OSX
Really liked the style and the audio.
This was very good. It took me a fair while to complete.
Looks like it could be interesting.
Interesting mechanic. The rotation seemed a bit slow. I feel like this may have potential for touch screens.
Best game I have tried so far.
This didn't run on OSX.
"ld30 cannot be opened because of a problem."
Useful error message!
Really enjoyed this. Didn't work in Safari but switched to Chrome and it worked fine.
Didn't work in Safari, worked in Chrome. I want to shoot things with the breaker beam!!
This didn't work for me
Really enjoyed that. One of the balls got stuck on a step when I was climbing up the big white tower and kept throwing me back down. I did manage to jump over it and got to the top.
The game froze a few seconds after I started walking
Loved the concept.
Really nice graphics and music. Loved the general feel of this game.
Picture and name look good!
The web link isn't working for me
This didn't work in Safari. Worked in Chrome though. Nice idea.
Nothing happens when I run the OSX version.
You can change the name of the 'Web' link.
Very nice
The web link takes me to my own games! The link in the description works though. Funny game.
Nice concept. Sturdy mushrooms!
When I try to open this in OSX it tells me that the file is damaged and should be moved to trash (I tried downloading twice).
I couldn't get the web version or the osx version to work
The web link said under maintenance and the mirror link stopped loading half way through. Art looks amazing.
I really like this idea.
I didn't seem to be able to shoot.
The web link leads to a download.
Seeing as this is made in Unity do you think you could supply a Web build or an OSX build? I don't have a windows computer.
This didn't run for me
Another great puzzle game! I loved the sneezing mechanic. The broom felt slightly awkward to me.
Very interesting concept. I enjoyed it at first but it started to feel repetitive towards the end.
As you say the gameplay isn't finished. I like what you have though. The turret icon was missing from the build menu so I didn't know how to defend myself the first time.
The web link seems to take me to a download.
I loved the popup book effect.
I enjoyed this. Nice graphics. I liked the different kinds of enemy 'vehicles' that come after you. I also liked the way that you can deflect their lasers with your bullets, although that meant that the enemies didn't do a very good job of shooting you. Also it feels a bit odd that the enemies are completely defenceless after you have destroyed the guns. I found that when I died it was because the enemy suddenly rushed me and trapped me in a corner and I died instantly.
I love the concept of this, I had a lot of fun playing it. I got stuck on level 3. I started to feel like I was a hacker! I think it would have been better without the one-screen restriction and maybe even without the time limit, It was kind of annoying to have to start again all the time. One of my favourite entries so far.
Nice concept, good work on the theme. I found it very difficult though. Maybe it would have been easier if you could see one colour at all times instead of needing to keep checking. I also think the controls are a bit tricky, I think you slide a bit too much which leads to frustrating deaths. I also encountered a bug, if you fall into the blackness just after the title screen you seem to get stuck and I needed to refresh the page.
Very nice. Well polished. I think I saw a bug where a chest wouldn't open.
This didn't load for me in Safari. It got stuck at the end of 'Downloading Data'.
The error console says:
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (jStorage.js, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (favicon.ico, line 0)
Really nice concept, I enjoyed playing it. The end was a bit hard. I found that sometimes it wouldn't jump when I wanted to and I died. Also I found that the screen sometimes seemed to shoot off a bit too fast which results in death.
The web version doesn't seem to exist.
Great fun, slightly awkward to control but a good laugh. It feels as tough it would be more fun 2 player but then no slow-motion.
Interesting game, like a simplistic version of the sims. I couldn't figure out how to increase my curiosity. Also there doesn't seem to be any negative consequences from letting the bars empty.
Looks great. The character kept getting stuck on things though.
Very nice idea. I found that it quickly became too fast to have any hope of continuing and without knowing what the next colour will be you can't try to aim it at the right place. Maybe you could think of a way of making it get harder without just increasing the speed so that it never becomes 'impossible' and also show what colour is coming up next so that you can aim your shots.
Easily one of my favourite entries yet. Good job. I found that the slow motion was a bit too slow.
Really good. I enjoyed playing it a lot.
I really enjoyed playing this. Is it wrong that the first thing I ate was the human flesh? I was sick for the whole game! I found there was a bug that only allowed me to get off of the raft from the right hand side. Good ending.
I removed the wire from the tree and got stuck on a black screen.
I really liked this. I loved the graphics and the exploration. I found the jump to be very difficult to use, I think it would be easier if you could do smaller jumps by quickly pressing the button. Good job on the theme as well.
It seems to get stuck at 'Loading 91%'. I'm using Safari.
Log:
[Warning] Invalid CSS property declaration at: * (tweet_button.ff7d9077a26377d36b6a53b1a95be617.en.html, line 1, x3)
[Log] Googima Loaded Successfully (jyEZSugkEeKGJRIxOQulpA.js, line 11)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Error] Blocked a frame with origin "https://www.facebook.com" from accessing a frame with origin "http://gamejolt.com". The frame requesting access has a protocol of "https", the frame being accessed has a protocol of "http". Protocols must match.
global code (like.php, line 3)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=Rwel_Sz3ZnxTkEYQAdK6&t=1418237696018&b64=1' failed: WebSocket is closed before the connection is established.
doClose (643, line 10170)
close (643, line 8805)
freezeTransport (643, line 8371)
onerror (643, line 8380)
onclose (643, line 8393)
on (643, line 10453)
emit (643, line 10514)
onClose (643, line 8698)
onError (643, line 8656)
(anonymous function) (643, line 8298)
emit (643, line 10514)
onError (643, line 8778)
(anonymous function) (643, line 9540)
emit (643, line 10514)
onError (643, line 9681)
(anonymous function) (643, line 9622)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (lidar.js, line 77)
global code (lidar.js, line 100)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
za (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 7)
dc (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 27)
D (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
Bg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 124)
Hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
$ (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 128)
dg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 141)
eg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 98)
gg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
(anonymous function) (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
global code (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
[Error] Error: null is not an object (evaluating '$scope.client.currentUser.default_room')
http://s.gjcdn.net/compressor/js_chat_v3/643:1348:71
$emit@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:102:427
http://s.gjcdn.net/compressor/js_chat_v3/643:563:22
$eval@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:145
$apply@http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:428
http://s.gjcdn.net/compressor/js_chat_v3/643:536:21
emit@http://s.gjcdn.net/compressor/js_bottom/643:6534:16
decoding@http://s.gjcdn.net/compressor/js_bottom/643:7151:18
decoder@http://s.gjcdn.net/compressor/js_bottom/643:7987:5
message@http://s.gjcdn.net/compressor/js_bottom/643:7117:19
emit@http://s.gjcdn.net/compressor/js_bottom/643:6531:16
timeout@http://s.gjcdn.net/compressor/js_bottom/643:7808:18
(anonymous function) (angular.min.js, line 84)
(anonymous function) (angular.min.js, line 61)
$emit (angular.min.js, line 102)
(anonymous function) (643, line 563)
$eval (angular.min.js, line 101)
$apply (angular.min.js, line 101)
(anonymous function) (643, line 536)
emit (643, line 6534)
decoding (643, line 7151)
decoder (643, line 7987)
message (643, line 7117)
emit (643, line 6531)
timeout (643, line 7808)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
ua (container.html, line 16)
gb (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
za (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 7)
dc (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 27)
D (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
Bg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 124)
Hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 127)
$ (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 128)
dg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 141)
eg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 98)
gg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
hg (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 105)
(anonymous function) (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
global code (dfa7banner_flash_inpage_rendering_lib_200_58.js, line 142)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (lidar.js, line 77)
global code (lidar.js, line 100)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=qTSvt7uYnuki5u9_AdK7&t=1418237696859&b64=1' failed: Unexpected response code: 502 (41167, line 0)
[Error] WebSocket connection to 'ws://activity.gamejolt.com/streaming-feed/?_primuscb=1418237695886-0&EIO=2&transport=websocket&sid=qTSvt7uYnuki5u9_AdK7&t=1418237696859&b64=1' failed: WebSocket is closed before the connection is established.
doClose (643, line 10170)
close (643, line 8805)
freezeTransport (643, line 8371)
onerror (643, line 8380)
on (643, line 10453)
emit (643, line 10514)
onError (643, line 8778)
onerror (643, line 10097)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
ua (container.html, line 16)
gb (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
ua (container.html, line 16)
gb (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Wb (lidar.js, line 25)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Od (lidar.js, line 77)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Pa (container.html, line 16)
(anonymous function) (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
(anonymous function) (container.html, line 16)
c (container.html, line 16)
(anonymous function) (container.html, line 16)
ma (container.html, line 16)
(anonymous function) (container.html, line 16)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Wb (lidar.js, line 25)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
Od (lidar.js, line 77)
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Blocked a frame with origin "http://tpc.googlesyndication.com" from accessing a frame with origin "http://gamejolt.com". Protocols, domains, and ports must match.
cf (lidar.js, line 90)
(anonymous function) (lidar.js, line 9)
Ma (lidar.js, line 8)
(anonymous function) (lidar.js, line 9)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Error] Failed to load resource: the server responded with a status of 400 (Bad Request) (streaming-feed, line 0)
[Log] Object (gj-js-api.js, line 126)
[Log] [Game Jolt API]Embedded on Game Jolt <http://data-02.gamejolt.net/data/games/0/167/41167/files/5485a9ef37733/index.html> (gj-js-api.js, line 127)
[Log] [Game Jolt API]No user recognized <> (gj-js-api.js, line 128)
I really like this one. Very nice simplistic graphics. I love the effect when you die. Good use of the theme, I like the way the level builds up. I didn't manage to beat it, it became too hard for me. The controls maybe feel a bit too floaty, also you slide a bit which makes it much harder.
Very nice. The only thing I didn't like was the way the gameboy shakes when you kill things, it was good at first but later you kill too many things so it is shaking too much.
Looks and sounds amazing. Love the dragon thing that you play as.
Not much gameplay to be had. I found it very irritating when you move your mouse off of the game window you shoot off to the top left corner of the screen, it made it very hard to fly anywhere but the centre of the screen.
I love the way you fold your wings in when you move fast but I think you slow down again too quickly. The closer you get to your target the slower you move so it can feel like a struggle to reach it.
Doesn't get past the loading screen for me on Safari.
Hi, as requested I looked at the Safari console:
[Warning] Phaser.Loader error loading file: bgm from URL null (phaser.min.js, line 9)
I loved the audience sounds.
Interesting concept. Very nice mood to the game, the music is very relaxing. It seemed that the fish all faced straight down for quite a long time, now most of them are upside-down. Also they all seem to be sitting in the corners of the screen. Would be nice if the fish swum about.
I loved it.
Very nice sprites/animation. The game is a bit easy.
Nice concept and well polished.
I enjoyed that. Simple but fun. My top score was 14.
There seems to be a bug where you stop being able to move.
The web version doesn't seem to load.
I love the art. Especially the turtle cakes!
I enjoyed this
Nice concept. I like that you need to plan ahead. The levels were well designed. I beat all 15 levels, the difficulty ramps at a nice level and you do a good job of introducing new puzzle elements.
Maybe it would be nice if you could figure out a way to make the layout of the arrows matter more to the puzzles. There could be some screens that can't be moved while the character is inside it?
Very funny. I like the art too.
Good job, I really like the art. I had a bug where the crosshair wasn't in the same place as the mouse which made it very hard to hit anything.
I loved the creepy whispering and the general mood of this game. I had a few issues with it though. On several occasions I spawned in a hopeless situation as I was in a dead end and a bad guy was blocking my escape. I also noticed a couple of bugs. At one point my light power up stopped lighting up the screen, I still saw the glow around me but none of the darkness was lit. Also in the same game several (maybe all) of the bad guys stopped moving while facing a wall.
I love the look of the game. I couldn't get the plankton to evolve past the first stage though (where it grows a tentacle thing). I only realised there were more stages after seeing your post.
Really nice entry. Took me a few tries to reach the red door. Became much easier once I found a shield.
Very nice idea. I found that sometimes the fire wouldn't go out no matter how much water I sprayed at it.
The web version didn't seem to work for me, I just saw a blank screen.
I really enjoyed this. I think it is a very nice concept. The first few times I played all of my guys were wiped out nearly instantly. I couldn't seem to directly control the guys so I couldn't get them to take shelter in the fort. Also when I chopped a tree down everyone stopped building to go and get wood and wouldn't start building again until all of the wood had been collected.
Nice idea. I encountered lots of bugs though so it was hard to play. First time I tried I was stuck on the title screen, pressing space did noting. Refreshing the page fixed that. During the game the green night kept jumping so high that he shot off the top of the screen. Also I found that slashing with the sword had no effect at all on either me or the opponent.
141 deaths later....I found David! I really enjoyed that, I've not seen a game that combines platformer gameplay with click based controls like that. Gets very hard towards the end!
One thing I did notice was that when you jump from ice you sometimes seem to jump at a bit of a strange angle. That may have just been me though.
I enjoyed playing this. I liked the choice of bullets and the way that you could select all of them at once, however they recharge fast enough that it seems like I do the best if I just have all of them selected at all times so maybe some balancing is needed. I really liked the music as well. I found the controls a bit too floaty which made it hard to dodge things, you gain height very slowly as well. I saw a bug where the tentacle monsters appear for a moment then disappear again.
Very nice concept. I enjoyed playing it. Didn't go for all of the green cubes though.
Really enjoyed this. I thought I had been buried under corpses at one point but I pushed my way free.
I like the visual style and the music. I started out doing very badly (no rhythm) but then realised that I wasn't actually expected to tap the button in the rhythm as I had first thought, I did much better when I held the button down much too early and let go much too late so it started to not really feel like a rhythm game anymore. I also noticed that my combo never reset, it would disappear when I missed something but when it came back it was just as high as before.
Nice concept, I enjoyed it. I found that the movement was frustratingly slow though. Also I gave up quickly because I didn't want to start from the beginning for the third time. I would have liked to start from the level that I reached.
Very fun, I love that you can curve the ball. Maybe felt like it curved a bit too much though?
I don't seem to be able to press play. Helga just swings her axe. Music is good though!
I like the art style. The game seems interesting but I didn't really understand the controls. When I click on things they change direction but I couldn't seem to choose the direction the turned. Also it seems that you can mostly leave things alone and they will sort themselves out.
Just had another look and figured the control system out, it is a strange way of controlling them.
I loved this game. It was a bit easy though. I go to wave 30 before giving up. I think you are given too much health and ammo so there is no chance of you dying or running out of bullets.
Didn't seem to be able to move at all.
It froze as I completed the first level with teleporters.
I can't seem to get the torches to light.
Updated audio vote.
Pressing space didn't start the game (web version). I was stuck on the instructions.
I played with the cat! Maybe would be nice if the cat crouched down when it was waiting to pounce.
Really enjoyed this entry. Quite hard to control everyone at once.
It doesn't seem to work properly for me. Nearly all of the scenery was replaced by a big brown and white grid type pattern. I'm using Safari.
I love the art and the sound. The whole thing feels great! I couldn't get it to work with an xbox controller.
Really enjoyed this. Funny concept and I liked the graphics.
Doesn't seem to work on Safari. I just get a coloured background.
I feel that this has potential. It would be good to see some details on the different enemies and maybe some more choices for possible actions so that you could be a bit more strategic about how you play.
Playstation controllers should work fine
There is no point in adding keyboard controls as the game is purely multiplayer and there is no way of having two players on one keyboard. I realise that this isn't a very accessible format but I didn't have any choice (without making a different game entirely).
Because you need an analog input for the grapple hook (ideally another one for the dashing as well) so each player would need a mouse. It is definitely possible for some games, just not this one. Yes, you could have one on controller and one on keyboard.
I'm using 'InControl' (https://www.assetstore.unity3d.com/en/#!/content/14695) to handle controller input. I've checked their website and Thrustmaster controllers aren't supported yet. I've sent an email with a request to support them.
PS4 controllers should work automatically. I just tested on OSX and it worked.
It doesn't seem to finish loading in Safari. Looks good though.
Really liked the art style and very interesting concept.
This seems to get stuck just after the loading bar in Safari.
This doesn't work for me in safari. Both links say : "You don't have permission to access /LD32/UnityWebPlayer/ultimateWeapon.html on this server."
Looks interesting, please add osx version
Very nice concept. Looks great too!
Interesting idea! I found the pong part a bit too hard because the paddles only move in one direction.
I love the animations.
I love the cloud sprite. Fun concept but I found that the best thing to do was just wobble back and forth which causes you to cross yourself loads of times.
Really enjoyed that. Liked the music a lot. The embedded WebGL version didn't accept any keyboard input in Safari, the web player worked fine though.
Didn't get past loading screen in Safari:
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (battle.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (menu_music.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt01.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt02.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_hurt03.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (enemy_death.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (jump.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (player_hurt.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (menu.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (player_death.mp3, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (favicon.ico, line 0)
This didn't run for me in safari. The error was: "Download failed, please retry" (I tried several times)
Fun game. Somehow familiar...
Amazing, I really enjoyed that. The most fun game I have played so far this LD. The controls felt a bit fiddly.
Very fun, enjoyed playing that. Would like to see a full version made.
Nice idea and fun to play. The slower version was much more manageable yet still not too easy. Found it quite hard to focus on the different numbers; using a variety of colours would help but may ruin your aesthetics.
really enjoyed that.
Enjoyed that, the graphics style and the audio were great. Found the timing of the movement a bit confusing.
My favourite entry so far. Looks and sounds great and I love that bard. Slightly painful trying to dodge and chase archers when you are so slow but I guess that is a part of being a monster! :D
Fun game, I like the art and music too. I encountered a bug after a while where I became unable to move.
I really liked this, it was fun to play and looks nice. I found that you only really need one set of legs, also my score kept resetting to zero.
Looks good but I can't find the web version.
I enjoyed this entry. Particularly liked the graphics and the music. The sound effects were a bit too loud. It would be nice if the things that you destroy were knocked up into the air or something instead of disappearing.
Really loved this. Some of the screens made me laugh a lot. Best game I have played so far this LD. The downloaded mac version didn't seem to work.
Best game I have played so far! Really enjoyable puzzle mechanic.
@varuns Thanks for playing! The HTML5 version should be at the top of the itch page in the link, it can take a little while to appear. I would embed it here but the ludum dare site only allows games that are max 900x600 so this game wouldn't fit (1024x640).