FoonLudum Dare ExplorerLD32 → Baker's Dozen

Baker's Dozen

By blindferret

View on Wayback Machine

CategoryRankScoreCount
Overall8972.73
Coolness238710

Comments

truck 2015-04-20 07:24

Lost my crosshair on the 2nd stage; just went ahead and positioned myself to take the baddies out with the location it was. Discovered later that it was just offscreen.
- May want to limit it to the screen.
- May want to have it move with the player.
- Jumping between screens significantly impacts where the crosshair is.

Not bad for a prototype, though. the c64 pallette choice works. Baker animation is good (:

ajopart 2015-04-20 07:40

First game I rate this session. 2 days is short to make a full game. Your prototype works but I lost my crosshair right at the start when changing my keyboard to QUERTY. Congrats for the effort. Baker's animation is indeed good. Try to animate the ennemies when touched. Flashing may just be enough.

racarate 2015-04-20 07:51

pretty neat, was a bit confused about the control mapping. it was interesting that moving the mouse cursor was so difficult when using the arrow keys instead of the mouse but then the shift-auto-aim was almost the opposite, very easy to dispatch enemies. i really liked getting to the four-way-cookie shooter because that was an enemy i could use my stationary fine-aiming skills to dispatch. overall pretty cool but i wished you would have had some music for mood! oh and the spider animations were super cool, i only wish they had some impact/destroy effect as well even just a screen flash.

joshua_burr 2015-04-22 03:00

Doesn't seem to work on Safari. I just get a coloured background.

frosty 2015-04-22 03:28

I like it! Love the C64 vibe of the whole thing. Quite good for a LD entry. Only thing was the aiming controls are a bit fiddly. Maybe change it to a crosshair that you rotate around the character instead of free-floating.

esayitch 2015-04-22 09:14

Hmm, I dig the concept and the art (music included), but I have two suggestions for improvement:
1) Change the control scheme... either make the shooting mouse driven, like any twin stick shooter, or make it like Binding of Isaace, where the arrows shoot in their direction as opposed to changing the crosshair. This game was difficult to control because the control scheme is a bit unusual.
2) Make the theme feature more... Make the behavior if the weapon more unique.

Good luck!

kyyrma 2015-04-22 16:06

I came for the palette and graphics. Pretty neat! The actual gameplay did leave a lot to be desired, especially the decision to make twin stick shooter only on a keyboard. Controlling the crosshair was a pain, and for whatever reason it seemed to spawn at the very edge of each room I entered.

xplicitone 2015-04-22 16:10

I beat the game!!! Cool concept and I like the potential :D

peterkirk 2015-04-23 02:34

I thought that the control scheme was a bit weird to use at times. I like some of the sprite work.