Waiting in the Sky by Ysty 2014-12-15T02:49:00
I enjoyed this game a lot. The visual and audio were beautiful. Puzzles were a bit simple, but I didn't feel they needed to be more complex.
Foon → Ludum Dare Explorer → Users → peterkirk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Damage Control | compo | 174 | 3.57 | 3.47 | 3.48 | 3.79 | 3.44 | 3.18 | 2.67 | 3.13 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Machine Mayhem | compo | 94 | 3.81 | 3.74 | 3.63 | 3.17 | 4.03 | 3.66 | 2.72 | 3.67 | 68 | |
| 2014 | 31 | Entire Game on One Screen | Guard Duty | compo | 749 | 3.00 | 2.45 | 3.15 | 3.50 | 3.10 | 3.42 | 3.56 | 30 |
I enjoyed this game a lot. The visual and audio were beautiful. Puzzles were a bit simple, but I didn't feel they needed to be more complex.
Once I figured out what I was doing I thought it was excellent. The Minotaur was a bit too easy to avoid.”
I liked the idea, but it took a while to get what I was meant to be doing.
It is a bit simple, but function and fun. I got to wave 9.
This is by far one of my favourite entries I've played. The warping camera effect was a brilliant use of theme. The colour scheme, graphics, and sound were all excellent. Good take on Metrovania gameplay. The only downside is that I had to stop playing from eye strain.
I played for a while and managed to get most of the endings. I did eventually have to look at the guide. Excellent work.
A little unfinished, but oddly amusing.
I thought the main mechanic was interesting. Movement would have been better on a grid.
You really put an emphasis on the unconventional in Unconventional Weapon. The mechanic of having the "weapon" getting closer to the ground and more difficult to aim with each point is brilliant.
This was very enjoyable. I liked the idea of turning dangerous creature that hurt the player into useful things that can be used to progress forward.
I felt that there was a bit too much happening on screen at once. The enemy's attack need to stand out more. I got trapped at the bottom of the screen because of the amount of bullets there were meaning I was unable to attack back against the enemies. The art style is very nice. I like the mechanic of needed to temporarily sacrifice your minions to finish off the enemies.
Everything from the graphics, to music, to gameplay was a great homage and great game in its own right. I am thoroughly impressed.
Score: 65300
I had fun with this game, but felt unchallenged by it.
I was able to win by just holding down the fire button; it took away all of the challenge. I liked the art style and music.
I like the concept, but the children noises starting irking my after a bit.
I confused the light grey squares in the background for platforms and I didn't feel like I had any input into destroying the boss.
I thought that the control scheme was a bit weird to use at times. I like some of the sprite work.
I wasn't expecting the amount of text there was, but quickly warmed to Tundra. The combination of imagery and audio made me look at much broader possibilities for how to present written stories. The puzzles had me back tracking somewhat and I kept moving into the wrong room. All together I found it to be an incredible experience. Good work.
Minimalist visuals with just enough of everything needed to create a fantastic mood. The game play was simple and the timing for the attack got a bit to get used to. The difficulty dropped somewhat when I realised I could attack through the walls.
It was hard to aim the laser at times. Moving the player above the enemies when they are close would be good.
Nice idea. I liked having new enemies spawn whenever I scored a point, it made for a good difficulty ramp.
I never thought I'd be playing a game like this. Some of the effects and art were good, but it lost some of it's awe when I noticed the outside of the map.
I found the controls to be a bit too difficult to get used to and there was too much happening on screen at once for me to know what to do.
I had know idea what to do, but the playthrough video help a bit. Loved the music.
That was unexpected. Probably the best use of theme I've seen so far and I think I had an emotion.
I found it difficult at first, but once I got used to the controls I had fun.
I had no idea what I was meant to be doing or if the keys I was pressing had any effect in the game.
I really like the idea of using the entire keyboard as your controller with each key laid out in game space, but it was incoherent to play using that many keys. I can't think of a way to improve that issue, so I don't fault the game for the side effect. Great music by the way and I like the bug sprites.
I like the "love to fight hate" thing you did with the theme. The longer I played and become used to the controls the more I enjoyed it.
First of all the art is remarkable. Just the amount of detail put into it is amazing. I felt that the sprint button was awkwardly placed since it require me to use one of the fingers I was already using for moving.
It took some time to understand, but once I knew what to do I enjoyed it. A simple concept that goes far.
I thought it was too short at first, but once I knew there were multiple endings I had fun finding them all. Good work.
I love the aesthetic of this game. The visuals and audio set the tone for the subject matter perfectly. The game itself is very difficult and I had trouble making far into the game.
I never thought I'd ever be hoping for a pencil to rescue their significant other, or that I'd be fighting a 9.
I like the concept, but had trouble knowing what to do at times.
I was too busy trying to defend myself to really care about what fruit I was planting or what they each did. It was only after I gained immortality some how that I slowed down to look at the game.
Very nice game with an interesting mechanic. The art style was style, but the lighting made it work.
This game was super cute and I loved the music.
There wasn't any challenge or complexity the the mechanics. I liked the art and music.
I had to bring my roommate in to play this and we agreed that there was a bit too much going on at once. We could never tell what the outcome for our actions would be and most of the kills were just at random. Everything else is great though. I like the details in the visuals, the story is a nice touch, and the song selection is great. Bert the Turtle made me smile.
I severely love the "use item for ability or weapon" balancing act you had. Visual the game is simple, but amazing to look at, especially the drug effects. I got lost towards the end and found the estimating the jump to get over the laser frustrating at times. Good Work.
I spent most of the game sitting there not pressing any buttons while the game happened. The game never seemed to get anymore difficult and several times the enemies threw their attacks away from me. I liked "weapon catching bullets" take on the unconventional weapon theme.
I thought some of the jumping was more difficult than necessary and repeating some parts over become tedious. I liked what you did with the visuals of the game.
I like what you did with the theme, but the gameplay was a bit too same-y.
Surprisingly this is not the most random thing I've played today. I think the thing I was fighting against the most was the lag.
The mechanic works well with the theme and the art style is great.
There isn't really too much to this. I might just not get the humour.
Really cute and I played longer than I thought I would.
A really good concept that has been implemented well. I had never thought of a cooperative game in this manner before.
I was confused about what impact my actions were having and how they lead to me winning the match. Nice Monty Python reference though, I saw that skit on tv the other day.
I loved the character animations. I wish the movement speed could have been a bit quicker and more control with the rockets.
A good concept that was well executed even in an unfinished state.
Interesting concept but I would have expected to play as the matador to be a monster.
I really liked the end. I was not expecting that.
Interesting story. I wasn't sure how I felt about the music.
I really like the designs of the monsters and the colour scheme you used.
I felt sad when I started to be attacked and the bomb people started to come. Then the nuke happened.
I liked the camera flash but there needs to be more to indicate something bad was happening.
More mechanics through the game would be good like a patrolling zoo keeper who you’re not allowed to eat guests in front of or maybe guests through rubbish that stuns the player.
The sound and visuals were nice. Good Job.
I like the concept but felt it was slow at the start.
Simple but still satisfying when you get it correct and see monster get caged.
Also, it kept saying people were wearing green but the picture showed them in red.
I've always liked minimalistic story telling. Great concept and great execution.
The music and visuals a very nice. I liked the look of the fireballs and the little hop of the tree when you hit them was a nice touch.
I could never quite get a hold of controlling the dragon but even when I was slamming into the ground and flailing about I was still having fun.
I eventual become so fast I could stay in a level for more than a few seconds.
Two issues though. When I was typing my dragon’s name every time I pressed “F” it changed to full screen mode or back to window mode and when the camera shook I could see below the world a bit.
It looks very nice and having the baby monster following me was fun.
A bit more direction with what to do might be good.
I’ve always liked these sort of choose your own adventure text based games. Very good work.
I always thought a top down platformer to be interesting but I don’t think I’ve played many of them before. I found it weird not to be able to jump over knives.
I like the details you put in like the wobble as the eggplant walks and the trail the puffs out behind it.
It would be good to display how many keys you have.
I think the game is really cool but I don’t think this relates to the theme too much.
First of all the music was great. The art style was great too.
The ability to draw all collectibles towards me made the game a bit too easy.
Overall it was really enjoyable.
My attacks didn't seem to do anything or at least the enemies weren't reacting to being hit.
It was a genuinely challenging and fun experience. Some of the puzzle took a few tried to figure out. The visual were simple but worked well.
I thought the ending was sad.
My vehicle kept slowing down during each round and ruined the pacing. It felt easy and like I wasn't doing much.
While a little simple looking I really appreciate the effort you put in to do 3d models and animation. Not many entries attempt 3d.
I kept running into the problem where I couldn't press the button to enter a level. It would work most of the time but when it didn't I was forced to restart the game.
I really like this idea. It took a bit to get what had to do.
I can't tell if I liked the music or not.
I'm a little impressed by this.
One thing that needs work is the tutorial. Dumping that much information on the player at the start is never a good way to teach them how to play.
It took a bit to understand what was happening. I think there was a bit too much text involved and it needed to be explained in game more.
I visuals were simple but work really well with the colour pallet.
With how same-ish everything looked I got lost easily.
I found it hard to control and kept slamming into the ground. Maybe go a bit easier with the stamina.
I felt the music really set the mood.
I really like the idea of controlling a giant space ship with multiple different weapons on it and I think you did it well.
My main problem is he enemies. I never felt I was in any danger from them. I wanted something dangerous to defend myself against and feel satisfied after destroying them.
It was almost impossible to control but I had fun with what I could do.
Your use of theme was perfect.
I don't understand how this is related to the theme.
I loved the atmosphere you created with this game but I felt you went overboard with some of the visual and movement effects.
One thing that needed work was the transitions between scenes.
I ended up getting lost then stuck in the third scene.
The tutorial is too long and it makes it difficult to absorb all that information at once.
When playing I didn't know what I was doing, what effect my actions were having, or if the outcomes of my actions were good or not. I ended up clicking randomly and won somehow.
Not the most complex idle clicker I've play. It works though.
It took a bit to work out what to do. The writing was very funny.
I really like the visuals but the story is way too vague to understand what was going.
Combat felt unnecessarily drawn out, it needed to be much faster.
It was simple but I liked. Some of the effects were nice like the rockets exploding. Well done.
I love the art style and music.
I kept coming into an issue were the page would scroll down everything I moved.
At first I thought it was a bit too simple but by the at found it very fun. The crushing ship, bouncing water and sound effects add a lot to make it satisfying to play.
There really isn’t much to it other than another clicker game. The upgrades didn’t do too much to improve it either.
I liked that I was able to push around police cars but it would have been better if I was able to crush police with the cars or have them explode.
The building climbing felt slow and not worth doing.
For what it is I had fun.
The writing and voice acting were good. The ending was really dark and I was not expecting that at all.
Some sound effects during combat would have been nice. What sound there was added a nice atmosphere.
This was amazing. I can't describe how much I liked this game's style.
The player kept getting caught on the colliders in places I thought he wouldn't.
Simple but fun. I liked the twist ending.
It took a bit to work out what I was doing and even after that it felt slow. I ended up making a snack, coming back after a few minutes to check on progress and nothing much had changed.
After buying a few hundred free wizards it lagged so much I had to quit.
This game has some problems but I can see the potential in it with a bit more polish.
It felt like the game play should evolved more over the duration. I managed 12 months.
I like the concept but it seems like there should be more too it.
I got way more into this then I expected to. The introduction with the two announcers set the mode perfectly and the way more players per team are added was a great way to do difficulty curve in a short time.
Excellent entry all around.
I'm unsure what I'm meant to be doing.
I couldn’t work out what I was doing or how to win. After a couple of minutes of doing stuff I gave up. I like the music and the concept.
The game felt a bit slow and could use some more threats or challenges.
I found myself rotating the camera so the hammer hit things more than swinging the hammer.
I can see part of the unity editor in the top right of the loading screen.
I find the idea of a reversed-schmup really interesting.
I didn’t feel as if my actions of lack of actions had any consequences.
It took a bit to understand what to do but once I worked it out I had fun.
Once I worked out a strategy and what to do it became a pretty fun puzzle.
I just re-tested it then and got the same issue. It seemed to fix itself once I went into full screen mode. I’ll look into it more soon.
It's my first time working with Web GL so I wasn't 100% if I did it right.
That is odd I've never encountered that problem. I'll look into it and try to find a solution.
I don’t particularly get my own art style either. Mostly I was using this to test stuff I might use in the future.
Also, I’ve regretted the colour scheme since I posted it.
You die too easily and attacks only hit on occasion.
I like the look of the monster and the story behind the game.
I like the idea and had fun with it.
It was satisfying the mess that guy's stuff up.
It was simple but fun. I liked the as them facing you, it made it interesting. Good work.
The voice acting is funny and I like how I can tell you made the sucking sounds yourself.
It wasn't very hard but I don’t think it needed to be. At one point I spat out 80+ cookies and found it humorous when having to do something over would normally be frustrating.
I find it weird that there is a gulping sound regardless if you eat any cookies on that mouthful.
I really like the "choose your on adventure story" aspect and having the text approach you instead of just appearing is a nice touch. It felt a bit slow at times, maybe a faster speed or fast forward button would help.
The “Approach Slowly” option worked every time for me and I ended up with so many buffs that I had maxed stats not long after starting.
I don’t think the music felt right for the experience of killing children.
I would have preferred if the GUI was at the bottom of the screen since it kept obscuring the oncoming text.
The voice acting was good but a bit difficult to hear over the music.
The visuals were simple but portrait the right amount of emotion needed to tell the story.
I really enjoyed this. Great work.
I like your take on the concept. It was a fun game once I worked out what to do.
I ended up holding down D+F to move forward while punching. After I died there was no end screen I just laid there while people pushed around my corpse.
I like the music in this game and the visuals are well done. It could have used a bit more polish but a good entry regardless.
I liked the look, music and idea behind this game, but the page kept scrolling when I jump which made it much too difficult to play after a point.
I'll check back later to see if it has been fixed.
It was simple but I had a surprising amount of fun with this. The animations and sound made eating each baby or disregarding shit satisfying.
The keyboard controls didn't work for me and using the mouse made it much harder.
Simple but the ending was great.
I liked this entry a lot. The art style is nice, the audio is well done, the humour is genuinely funny, and I didn't even think the music was all that bad. Excellent all around.
I had fun with this once I worked out how to play.
The upgrades were all fun to play around with.
I thought it was funny that the city’s population increased as more people died.
The ending was great and the amount of lag was amazing.
I wasn't too sure exactly how I was meant to obtain my goal or what I was doing was effective.
I thought that the music set the mood well and like the idea of taking over a country through fear.
Visually this game is amazing. It’s inspired me with some ideas. So thanks for that.
Though they do have the problem of being same-y and leading to me getting somewhat lost.
Other than that very good work.
It was really hard to control especially in mid-air. With how fast the character moves I think the walking animation should be faster too.
Beautiful looking and controls well. I had fun with it.
The liked the field of view mechanic and the voice acting was funny. The movement could be a bit faster.
I thought it was weird that the player was shown in a side-ish view but the enemies were fully top down.
The guards kept turning around quickly making it impossible to sneak up on.
I found the game challenging and was enjoying it until I realised I could out walk all the guards. Then it became too simple.
The ending was nice.
I would have preferred to control using the mouse instead of arrow keys.
The ending was surprising and genuinely funny.
I really like this. I actually felt compelled to go along with the monster's plan in my first play through. This was a very well told story.
The art style was nice and I loved the design of the monster.
My only criticism is that it felt a bit slow at times.
It was nice when they started putting up fences. Made it easier to eat sheep without spear men poking me.
The movement was odd. It seemed to speed up and slow down at random.
The jumping felt “floaty”.
The visuals and music were good.
It was difficult to tell the culprit at times and occasionally I had identical monsters to choose from. I was hoping for more of a celebration when I got a correct guess. Love the art style by the way.
It was sometimes hard to tell if I was bigger than other ships and I could only find out by injuring myself.
I like how big the world was with different biomes and villages with people running around. At the same time it felt difficult to know where to go.
The music was pleasant and I liked the art style.
I like the concept but everything was a bit overwhelming to learn.
The character never seemed to walk the way I thought he would. It made it a bit frustrating at times. I liked the pixel art and what sound there was.
I really like this concept. Took me a while to realise I needed to look in crates and boxes.
I like the look of this game and can see where it can be with some more polish.
I didn't feel like me actions had a huge impact of the enemies. I wanted them to react more instead of just disappearing.
The story and art are absolutely cute. It was simple but fun.
Very good concept. I liked the music, audio and visuals in the game.
My favourite scare was the lounge and the sound it made.
I don’t think there was enough I could do to defend myself. The monster were cute.
The camera rotation took a bit to get used to.
I sounded weird whenever I stopped moving and my footsteps cut off.
I liked the look of it and the music worked well.
It took me a bit to get used to it but it felt satisfying when I finally got them all. Good work.
It took me a bit to understand how to play.
A weird and interesting experience.
I like the look of the wolf. All cute and stabbing people and such.
Nice little take on a trope but not too much of a game.
The movement was weird. I kept expecting up to go up to forward relative to the player.
None of my attacks seemed to have an effect and none of the enemies were doing anything. I didn't know what my goal was.
I like the idea but none of my attacks felt like they were hitting and it was difficult to dodge enemies. The design of the blob is nice.
I was fun watching the villagers run away from me as I destroyed their stuff. Also I really like the sounds and music in this.
I wasn't expecting it to be as good as it was. The voice acting was brilliant.
I think the difficulty curve should ramp up quicker. For a good portion of the game there was only one or two cows/soldiers because of the rate I could dispose of them.
Good job with the music and art. Dropping the soldiers felt satisfying.
You die too easily; it seemed like each round was ogre before it started.
I enjoyed the story greatly, it was very well written.
At times I wasn't sure what the choices I was being asked were and what the outcomes would be.
Nice work. I really like the shape changing mechanic to sneak up on people.
I would have preferred a slower paced game with more stealthing to catch targets.
The graphics were cute. It lacked challenge, I just had to keep my cursor over the target and I’d eventually.
I wasn't able to stab people at all so it was kind of unplayable.
I liked the music you used and the art style is very nice.
I am impressed with the amount you got done in three days. The art looks great.
I found the controls a bit off. I kept jumping at times when I didn't intend to.
I thought it was a clever take on the theme. There is nothing wrong with it I can see. Solid entry.
I like the art and the animations. It was simple but fun.
I really like this take of the stealth-hunting type monster games. Great concept, there is a lack of polish but I can see the potential in this.
I like the look at this game. I wasn't sure what I was doing at first but enjoy once I played a bit.
This was a very dark story but kept me interested all the way through. I think the moment that got me the most was watching the TV and not having time speed up.
Great style and great atmosphere.
I found this really funny. I think it has to do with the ambiguity of the situation. Just a shifty eye thing in the bushes dragging people away for some reason. I was legitimately laughing while playing.
I thought some of the rules were vague like the timing of when to snatch people or how far the police could be before they wouldn't spot me.
I was hoping the game would sync up more with the music. Like dropping the bombs to the beat or the background changing to match it.
I like the backstory but the rest of the game doesn't do it justice.
Refreshing every time I want another session is annoying.
I didn't quite know what was going on so I just executed everyone.
Final Score: -1250
Good story. I was able to get every ending except for one.
A faster walking speed would have been nice.
I wasn’t sure what to do then I fell through the map.
I like the music and the lighting + visuals look great.
Having to control with a keyboard then switch to the mouse to navigate the speech is annoying.
If you touch a wall and jump you can slide up them. On my first play I managed to escape the map and fall into an abyss of unity default blue.
I like the concept. You truly play as a monster.
Some of the sections were tough to figure out but satisfying when I did. I thought the dialogue was a nice touch.
I really like the mechanic you used for combat. It is simple but effective.
The music was good and same with the art.
If this was developed further more some more depth I'd play more of it.
Good work.
I liked the music and visuals but everything was dark and hard to see where to go at times.
This was really fun. The car was a bit hard to drive but smashing into other vehicles was part of the charm.
The concept was spot on; truly you thought of a real monster to play as.
I like the look of the t-rex. Running about and smashing stuff is always enjoyable. Good work.
I liked when the laser was introduced but I was hoping for more ways of being attacked. The art style and colour scheme a brilliant. It’s a great entry all over.
After completing the first level I accidently wasted all my points and couldn’t do anything in round two.
Having the switch from the arrow keys to move, the mouse to navigate menus and the E keys to poke stuff is annoying.
The difficulty curve is nice and once I learned how to play I found it challenging and fun. It needs some more polish but good work.