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Where-Wolf
Where-Wolf
By mde
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 210 | 3.85 | | |
| Overall | 276 | 3.52 | | |
| Fun | 309 | 3.37 | | |
| Mood | 364 | 3.33 | | |
| Audio | 364 | 3.17 | | |
| Innovation | 384 | 3.19 | | |
| Humor | 609 | 2.65 | | |
| Graphics | 646 | 3.11 | | |
| Coolness | 1226 | 49 | | |
Comments
vanzeben
2015-08-24 16:06
You don't seem to be capturing mouse/web input or cancelling the key events making the space bar scroll the page and jump in game... A little difficult to play like this but I really liked the direction you went with it. And great music!
mde
2015-08-24 16:16
@vanZeben I have had problem with input not being captured, but I tought I fixed it. What browser are you using?
mde
2015-08-24 16:18
@vanZeben you can also try to play it fullscreen or play the downloadable version.
I liked the look, music and idea behind this game, but the page kept scrolling when I jump which made it much too difficult to play after a point.
I'll check back later to see if it has been fixed.
mde
2015-08-24 17:38
@peterkirk I'm working on it, but it seems to be a bug with the engine I'm using. Try playing the game in fullscreen mode (press 'F') or downloading the Jar-File.
mde
2015-08-24 18:06
Fixed the "Spacebar Problem"
bodsey
2015-08-24 19:19
It's a pretty solid entry, nice concept, nice take on the theme
This is a great idea! Cool twist on the platforming mechanic. However, the amount of sliding that the character does, particularly in werewolf state, makes everything feel kinda floaty and makes it difficult to position yourself in the one-block moonbeams.
It took me so long to realize the beams were moonlight, not water. Even after the mirror. It did seem odd, I didn't *think* werewolves were traditionally a water-themed monster, and water doesn't usually reflect... but for some reason, I didn't question my initial assumption.
Good job, though! It does get a bit frustrating when you keep falling. It can be hard to judge jumps due to the momentum changes when you transform.
Very interesting mechanics. I like how the different characters control. Surprisingly long given the time constraint. Good job!
glerikud
2015-08-25 12:42
Interesting concept. I love the way the levels are designed and the concept of integrating the transformation into the platforming.
Pretty nice mechanic, add better control on movement and it'll be pretty nice platformer
The mechanics ended up working better than I originally expected. The platform mechanics themselves were kind of clunky, but forgiving enough to not be a big issue, but the puzzle aspects with mirrors and such was interesting.
Nice use of the theme and using the moonlight is an interesting idea.
yrr
2015-08-26 12:57
Really nice to see someone else using a moonlight mechanic!
Holy crap this is awesome. 5/5 all the way. The werewolf transformation is quite cool. Hitboxes were a bit large, but past that everything ran smoothly.
mantis
2015-08-26 22:05
Really good game, loved the puzzles!
undef
2015-08-26 23:05
Very clever idea!
Nice puzzles and levels, although I didn't really like when it came down to trial error. Nice entry.
jantuts
2015-09-12 16:36
Please consider adding arrow key functionality to you games in the future. Where I live, keyboards have an AZERTY layout, instead of QWERTY, so our A/Q and Z/W are switched around, making it very hard to play your game without remapable keys.
Simply supporting arrow key input fixes this problem for any type of keyboard.
The game is nice, so it's a real bummer about those controls.