Unsolicited by dukope 2015-09-14T19:30:00
My first thoughts were: this is very nice! And a neat reference to "Papers, Please".
Then I realised you actually ARE the person who made "Papers, Please"... :P
Foon → Ludum Dare Explorer → Users → JanTuts
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Zerzug: Rail-Time Strategy | unfinished | |||||||||||
| 2016 | 36 | Ancient Technology | Baja Berserkers | jam | |||||||||||
| 2016 | 35 | Shapeshift | Mighty Morphin' Machine Mayhem | jam | 10 | ||||||||||
| 2015 | 33 | You are the Monster | Don't Touch The Shredder, Jim. | jam | 638 | 3.08 | 2.92 | 2.74 | 3.34 | 3.87 | 3.74 | 3.61 | 3.22 | 73 |
My first thoughts were: this is very nice! And a neat reference to "Papers, Please".
Then I realised you actually ARE the person who made "Papers, Please"... :P
Simply great overall :) Well done!
Nice game, good job, especially for only 12 hours of work! :O
Also: JABBERWOCKY!
Very nice!
I liked how even the wood splinters have smiley faces :P
The controls are a bit irresponsive, but the concept and art is really great!
Too bad you can't make big air jumps like you are normally able to do in "Killer Worm"-like games, enabling you to attack from above.
Nice Mad-Max-ish game! :D
I'm sorry I couldn't judge audio though, but I can't make noise right now... :/
This should probably win the Jam :P
I can't move in the web version, as right-clicking opens the right-click context menu... :/ I'll try the standalone version later.
Very nice. :D
And the post-deadline version is indeed a whole lot better still. :)
It has a really cool look and mood. Too bad the actual gameplay portion wasn't completed... We ran into a similar problem during Global Game Jam 2 years ago, when we made (dun-dun-duuun!) a sniper game that was supposed to be a commentary on never ending violence in video games, but then the entire story part didn't get finished on time and we ended with a really confusing and lame first person shooter. :/
Please consider adding arrow key functionality to you games in the future. Where I live, keyboards have an AZERTY layout, instead of QWERTY, so our A/Q and Z/W are switched around, making it very hard to play your game without remapable keys.
Simply supporting arrow key input fixes this problem for any type of keyboard.
The game is nice, so it's a real bummer about those controls.
I couldn't play it, as I don't have Windows.
I'm sorry I couldn't judge audio, but I can't make noise right now... :/
Thanks a lot for the nice comments, guys!
I'm happy to see that you appreciate the art and final audio sequence, as Ester put a lot of effort into those :)
As for the short length and unused tools in the background, you can blame those on the time restraint. Our priority was getting the game DONE, as we both had previous experience with ending up with functionally unfinished game jams games, which is always really sad. :/
It's pretty funny :D
I can't judge audio, as I cannot make noise right now... :/
I'd really love to play this, but I can't, as I don't have Windows...
I can't play, something apears to be broken:
the player character seems to keep running off the cliff right after the start, ignoring all my keyboard input...
Short, but neat! Looks great too. :)
The dancing part too hard because of how it controls, in comparison to the visual cues. It seems that you overlayed top view steer-left-and-right movement onto a side view with perspective... It's really awkward and I can't play it...
Why didn't you just do it with basic directional input: press left to go left, up to go up, etc ?
I couldn't play the game, as I don't have Windows or Game Maker Studio.
The 3rd person controller / camera control is realy bad... (I'm guessing it's the standard one from Unity?)
All else is pretty good! :)
A minor note: it would have made a bit more sense it the alien trying to find you was actually just a human scientist, since now there are basically two monsters, one of which is cute and the other is hunting you. So the big one seems way more like THE monster than you. So what I guess I'm saying, is that imho it doesn't really convey the "You are the monster" theme.
Good concept and execution. :)
I'm sorry I couldn't judge the audio, but I can't make noise right now... :/
Good job! :)
Nice Doom-like game :)
I'm sorry I couldn't judge audio, but I can't make noise right now... :/