bcole99 2014-12-08 04:33
Interesting idea. I think a clearer win and lose condition may help this game a little. I like the concept though, and think you've got something cool here.
Foon → Ludum Dare Explorer → LD31 → TURN it UP
By pkenney
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 98 | ||
| Theme | 78 | 4.19 | ||
| Innovation | 123 | 3.87 | ||
| Fun | 157 | 3.59 | ||
| Overall | 266 | 3.50 | ||
| Audio | 271 | 3.18 | ||
| Graphics | 419 | 3.31 | ||
| Humor | 539 | 2.50 | ||
| Mood | 586 | 2.90 |
Interesting idea. I think a clearer win and lose condition may help this game a little. I like the concept though, and think you've got something cool here.
Wooped those red guys, yeah go me. That was fun and satisfying. Should've turned my sound down first though.
Very cool game, but the inertia for the player's physics is a very bad idea.
I love it ! The tutorial is perfect. Good job.
This is great. It's very similar to an idea our team had, but decided against. To be more specific, this is a BETTER version of a game we thought about building. Great job. Even when you are getting a bad score it still feels fun and compelling to play. The rules are a little confusing with all the stats being shown.
At start, game seems to be promising and chellenging. Maybe too much elements arrived in game and i lost my way into. Parsimony in game elements distribution could help balancing that game in a really good way because for now, some elements are here but i don't understand why.
nice job mang
Didn't understand the goal at first. But the concept is interesting!
Great concept, never really seen anything like it. I got 8 green points! Overall I think your game has really great balance for a Ludum Dare game, something that's hard to do. It's very addictive.
I dont know what just happened but I had fun.
Good start on a cool puzzle platformer. There's something cool to rotating the box and then jumping up the wall instead of going down to the floor that would be really need to develop more on.
No idea on what the lose condition is(or if there ever was one) but this is one of those games where once you fully understand the mechanics, it becomes more interesting and fun to play. Pretty addictive entry and a great take on the theme.
Fun game with cool 8bit art style. It's definite worth to be expanded.
I'm sure I saw early development of this on the blog. It turned out awesome! My only suggestion would be to be able to use space to jump, really not a fan of W or UP as jump keys, but maybe that's just me.
Was a little confusing at first, but once I got the hang of things I had some good fun.
The sound, art, and controls really capture the feel of an 8-bit arcade game.
That feeling when you're trying to avoid an enemy and end up rotating the entire room and spawning more enemies. So good, haha!
It's great that dying doesn't really slow you down, it just messes with your score -- so new players can take it easy and not get set back, while more advanced players can try to play optimally.
I do wish I had more control of my character while in the air. The inertia is a little high.
Really fun stuff!
Fun, but a little messy. Good sound design, maybe it need some music.
Cool entry
This is very very cool! I had some problems with motion sickness (makes a lot of games rough for me), but stuck with it anyway, and you definitely have something here. I'm very much enjoying going for green streaks (my best is 39 so far), but I'm struggling to see how to control a run going for gold streaks. I got to eight just spinning one direction and trying to avoid red guys, but eventually they just pile up and it's too much to rely on that strategy. Any tips?
@Justin Mullin, thanks so much for your comment! I'm very glad to hear someone took it to that depth. 39 green is excellent, and it means you have the skills to make a real gold run. Spinning it up to 8 is fun, but there is a way to control it.
Here are my tips:
Green play is primarily about turning it, noting where the clear will fall, and jumping to meet it.
Gold play requires you to reverse this order. You have to turn first, and then aftergrab... if able. Move on either way.
You have to come off every turn with the next turn in mind, or else decide instantly at whim.
But I think the game is solveable like a puzzle.
There are only three situations: near drop, mid drop, and far drop. And in gold play there are only two moves: short jump and long jump. Whenever you come off a trigger, you're going to one of those two.
Play for aftergrabs that keep the place clean. So you only make jumps that land you adjacent to the clear. That means you're only ever making one of these four plays:
Short jump, near drop
Short jump, mid drop
Long jump, mid drop
Long jump, far drop
Each one of them has a different aftergrab, but that's all of them.
I brought the game to a full stop and practiced these grabs one gold at a time. Stop, plan, execute, stop. Then I'd chain two.
And I developed a strategy.
I work the corner with short jumps. Any near or mid into another near or mid, I play short like this all day, rocking the corner back and forth. When a long comes, hopefully I saw it coming and made the jump, or else I miss the moment where you can jump long, and I have to play the short jump on a far drop and pollute.
The aftergrab on short-mid also gives me trouble. You jump up to get it and often you lose the gold during hang time. You walk up to get it, you miss it a lot. I'm sure there's a repeatable success in there but I haven't cornered it yet.
For hang time, did you notice the down key? If you hold down, you fall much faster, and that can give you more leeway to jump.
Good luck, if you give it a try I'd love to hear how you do. I'm sure it's possible to beat my record of 12!
Was fun to play, although it was hard to figure out how to kill the enemies.
Hi there. Found it hard to cope with the rotation, probably get ill playing for any length of time... Like the idea though, maybe on a mobile device would just turn the entire device and pick up on that. Sounds and visuals work well together. Good job!
The rotation makes it feel so EXTREME! I like it! I think the rules presentation was a little overwhelming, but I got the hang of it pretty quick once I was playing the actual game.
Cool game, nice idea. Tricky to get the hang of as you say in the description :)
rotation effect is so cool
Not quiet sure was going on, kept missing the tutorial! The idea seems nice, and I can imagine it being fun over time. :)
It seems like there is a good idea here, but I had a lot of trouble grasping what was going on. It seemed like you could walk into all the enemies with no penalty (regarding death anyway). Anyway, you seem to have a solid idea on your hands, but it could possibly use some streamlining.
funny game, love the jump, wehoooo
Very cool game. I really like the 8-bit sounds. Good job! :D
I must say this game is well polished and it entertains me a lot :D Now I see what you meant with your "retry" system, although I was a bit confused at first on whether I actually had some health or lost many times xD
super cool game idea! It's a bit unclear in the beginning what to do - but when you find out it's a lot of fun
Really nice entry! Great mechanic, (I'm also a sucker for well executed fast-paced games), and nice touch with the varying audio feedback. I think the game really needs a way of losing, if not to make the game more fun, then at least to make it more addictive :)
Fun and interesting way to resolve you had in mind. Cool and solid entry. I want it more levels!!
A little confusing at the beginning but once you understand how it works, the game become quite addicting! Truly unique! Good job! =)
(and sorry my bad english ^^')
I liked the idea, but it took a while to get what I was meant to be doing.
Nice old-school arcade look and feel. I didn't see much in the way of an end goal, however, so I eventually just stopped playing.
Good! very weird and innovative concept :) It tooks a few minutes to adapt... your brain gets hurted by VVVVVV too ? Great gameplay!
Although I don't really get it, but this is still a nice innovative concept. :D
I step on enemy all the time... :'(
A very good game. Very fluid controls, a good artstyle and unusual mechanic.
I love your game. Nice game concept, but it was hard to understand at first. I like also that you take your time to answer questions about your game and write comments at other games. You played my game yesterday and you found a hard bug in my game. Thank you for that!
If you want to you can play the new bugfixed Version:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=28953
Cool idea. I think the volume of enemies interrupts the flow of jumping around, especially with having to move so quickly to get a gold streak going.
Addictive! If I hadn't torn myself away from it I might've been going for hours. XD
This was a really good idea. Super hard though! My high scores were 4 and 4!!
Really liked it though, pretty innovative!
I got it :) Nice it's fun ! :) But is there a win condition o_O ?
I can see different enemy and stuffs do to and i would be great ^^
Woah, that was trippy. Could be more competitive, red guys don't do harm enough so the game never ends... Or maybe I didn't manage to the end ^^"
The idea is neat and is worth the polish. Good job :)
Fun and weird little game. I wasn't too sure how to... win? But, the instructions and general mood were excellent.
really fun game - and kind of addictive - adding to my favorites