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krighxz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenWoRMWOODcompo6963.072.863.243.173.242.412.742.9646

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by krighxz

krighxz leaves an average of 7.0 feedback comments each event.

LD31 — Entire Game on One Screen (7)

Off Screen by Bogden 2014-12-14T23:44:00

Nice difficulty curve and very well executed game! Kind of unrelated to compo, but this would make a really nice example to work through for teaching OOP :) Great job!

WASD by ChrisMingay 2014-12-14T23:29:00

Great entry! Nice interpretation of the theme and nice minimalistic mini-game design :)

TURN it UP by pkenney 2014-12-14T23:19:00

Really nice entry! Great mechanic, (I'm also a sucker for well executed fast-paced games), and nice touch with the varying audio feedback. I think the game really needs a way of losing, if not to make the game more fun, then at least to make it more addictive :)

9Screens by stasss 2014-12-14T23:12:00

Great concept and use of the theme! Quite addictive too! The direction of the arrows is a bit hard to internalise, but this may have been your intention. I wonder how the gameplay would change if something more intuitive was used like click + arrow keys, or swipe in direction of flow, and if it would be more fun that way. Nice job!

Collectic by Krisjet 2014-12-08T09:42:00

I really liked this pacman clone (if I may call it that :) ) - very elegant animations and tight gameplay.

Planetary Body Shooter by kavic 2014-12-08T09:31:00

Nice looking game! Continuous damage might make it a bit more playable, or even just pausing the game when in the shop - I've crashed almost every time I wanted to buy something :( I like the look and feel of it though.

Super Mega Ultimate Game of Minigames! by NuclearChocolate 2014-12-08T04:43:00

Well done!! I wish I had started with game jams as early as you have :)

My main criticism is that a lot of the mini-games have too high an element of chance, for example it is impossible to pre-empt where the floor is going to disappear (where as the 'bombs' stage gives you some time to evade).

Keep on in the thing!