WASD by ChrisMingay 2014-12-14T23:29:00
Great entry! Nice interpretation of the theme and nice minimalistic mini-game design :)
Foon → Ludum Dare Explorer → Users → krighxz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | WoRMWOOD | compo | 696 | 3.07 | 2.86 | 3.24 | 3.17 | 3.24 | 2.41 | 2.74 | 2.96 | 46 |
Great entry! Nice interpretation of the theme and nice minimalistic mini-game design :)
Nice looking game! Continuous damage might make it a bit more playable, or even just pausing the game when in the shop - I've crashed almost every time I wanted to buy something :( I like the look and feel of it though.
Well done!! I wish I had started with game jams as early as you have :)
My main criticism is that a lot of the mini-games have too high an element of chance, for example it is impossible to pre-empt where the floor is going to disappear (where as the 'bombs' stage gives you some time to evade).
Keep on in the thing!
Really nice entry! Great mechanic, (I'm also a sucker for well executed fast-paced games), and nice touch with the varying audio feedback. I think the game really needs a way of losing, if not to make the game more fun, then at least to make it more addictive :)
Nice difficulty curve and very well executed game! Kind of unrelated to compo, but this would make a really nice example to work through for teaching OOP :) Great job!
Great concept and use of the theme! Quite addictive too! The direction of the arrows is a bit hard to internalise, but this may have been your intention. I wonder how the gameplay would change if something more intuitive was used like click + arrow keys, or swipe in direction of flow, and if it would be more fun that way. Nice job!