FoonLudum Dare ExplorerLD32 → BOOMerang!

BOOMerang!

By brocade

View on Wayback Machine

CategoryRankScoreCount
Coolness368
Graphics904.26
Innovation1643.67
Theme1703.83
Fun1993.52
Overall2053.60
Humor2833.33
Mood4243.20
Audio4342.95

Comments

khaotom 2015-04-21 08:08

Very clever twist on the boomerang! Graphics and sound are tight too.

horsed 2015-04-22 11:48

The graphics are awesome. Very funny take on the theme. I found it hard to aim at the beginning but eventually I got used to it. Refreshing.

skywolf 2015-04-22 11:48

10/10 would kill myself with a boomerang again

suvidriel 2015-04-22 11:59

Heh indeed an unconventional weapon :D

terraneola 2015-04-22 12:02

+ Graphcs style
+ pretty fun
- Unity player (not your fault:))

mghareeb32 2015-04-22 12:52

At first I thought "what's unconventional about a boomerang?", then I was blown away (pun intended :D)! I think just the concept of a weapon that can kill you if you misuse it is very creative. Also, awesome graphics! Good job!

brocade 2015-04-22 13:29

Thanks so much everyone!
Glad you found killing your self an experience worth repeating SkyWolf :P

phi6 2015-04-22 16:39

OK. Didn't expect that. Hahaha!

rishal 2015-04-22 19:52

Nice and simple. Great mechanics for the theme. Well done!

crazyheckman 2015-04-23 03:26

I didn't have a second person to play with but the training was cool enough. Couldn't quite figure out how the throwing worked, just seemed to go in a random direction the whole time. But then I figured out that staying in the center just made it rotate around until something else walked into it.

I also got the boomerang stuck on a pillar a few times and had to restart.

Amazing artwork though, no complaints there.

benjamin-soule 2015-04-23 07:30

Haha I love the you miss > you loose style of the BOOMerang. Well done, this is a very funny concept.

brocade 2015-04-23 07:50

Hey tummyache, thanx for the feed back. Will have a look at the colliders on the pillars and see if we can fix that :)
Thanx for taking the time to try our game

ccglp 2015-04-23 07:57

11/10 would buy a boomerang right now

kabutakogames 2015-04-23 08:17

Really solid controls, I loved the little pictures on the pillars!

junber 2015-04-23 15:12

Cool concept. Very nice graphics too. But the controls listed here for the second player arnt really correct. You use o to run and p to throw. But really fun.

brocade 2015-04-23 16:14

Thanks Junber for that. I've updated the controls for player to in the description

2r 2015-04-23 18:33

Cool graphic, cool gameplay :)

gigitrix 2015-04-23 20:17

I liked what I saw. I have no access to a player Two but I can see these mechanics being fun!

chromebookbob 2015-04-23 20:28

Lovely art style, very frustrating gameplay! well done!

dvdking 2015-04-23 20:31

Nice explosion sound and effect!

adsilcott 2015-04-23 20:36

Unconventional, more like inconvenient! Great concept! Really well done :)

peterkirk 2015-04-23 20:39

First of all the art is remarkable. Just the amount of detail put into it is amazing. I felt that the sprint button was awkwardly placed since it require me to use one of the fingers I was already using for moving.

snicklodocus 2015-05-02 03:09

Oh great use of the theme! Art is nice too. I liked the sounds a lot, but I wish there was music. Only other complaint is it's difficult to run with the E key while using WASD. Fun though! I'll have to try this with a friend!

kaa 2015-05-03 00:28

Very good game!

xanjos 2015-05-03 14:13

Hilariously funny concept but it's kind of hard to aim the boomerang (the throwing power might be too high as well) and the placement of the run buttons is pretty awkward.

ruerob 2015-05-06 06:03

Nice little game! I really liked the graphics! I've found a little bug! one time I was throwing the boomerang it get stuck in a wall and I couldn't reach it anymore! But except of that it was very fun to play!!! Well done!

snapman_gt 2015-05-07 03:22

It's a little confusing which way the rang is going to go when you release it. Seems to be always clockwise, but I've been looking left and suddenly it flies off behind me! The hold-for-strength mechanic (so familiar! ;-P ) is nice, but ends up getting it stuck in the wall a lot. And since the rang never stops, it could be pointless in multi if it just sits there in a loop forever (but maybe you can push them into it? Haven't had anybody around to try it with).

mrshoestore 2015-05-11 00:36

I think this game could be a lot of fun, but it needs a catch button! dying because you missed a throw is a bit rough