Connecting LD30 to the Real World by Will Edwards 2014-08-26T16:16:00
This its pretty much the best thing!
Foon → Ludum Dare Explorer → Users → BroCade
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Catastropult | jam | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Double Helix | jam | 90 | 3.89 | 3.69 | 3.83 | 4.27 | 4.24 | 2.67 | 3.75 | 100 | ||
| 2015 | 32 | An Unconventional Weapon | BOOMerang! | jam | 205 | 3.60 | 3.52 | 3.67 | 3.83 | 4.26 | 2.95 | 3.33 | 3.20 | 68 | |
| 2014 | 31 | Entire Game on One Screen | Ball Room | jam | 102 | 3.79 | 3.60 | 3.66 | 4.02 | 3.13 | 3.21 | 2.32 | 3.19 | 81 | |
| 2014 | 30 | Connected Worlds | Robbin' Hoods | jam | 345 | 3.28 | 2.96 | 3.35 | 3.39 | 3.78 | 3.50 | 3.00 | 3.17 | 50 |
This its pretty much the best thing!
This its pretty much the best thing!
Wow, very ambitious and impress on what you manage to execute in such a short time. Do like
Its got that fun "zone out" additive quality.
Would work great on a touch device
Clean and simple, a nice interpretation of the theme with STUNNING graphics! Visual your setting a great mood, would have loved to see it taken through to the sound.
A refreshing take on the theme. Apart for long game rounds, i enjoyed this
One of the most fun things i have played this jam, infuriatingly addictive! A clever mechanic executed well
I like the idea, but the ui could ui be clearer
I brilliant interpretation of the theme. love it!
There is also something hypnotic about pixel graphs... i cant stop staring at them.
A brilliant interpretation of the theme. love it!
There is also something hypnotic about pixel graphs... i cant stop staring at them.
Gorgeous
This is alot of fun, and you managed to create alot of depth with just a few "blocks". Nice job on the gameplay.
Unfortunately im getting an error when ever i die, the web plugin crashes and the sounds loop indefinitely.
Thanx Will
You actual break into the Rich homes and return your stash to any on the poor homes. Will update the description to hopefully make things more clear.
and its only fun ti steal in games, i dont recommend it in real life ;)
InfectionTeam, i was hoping no one would notice that bug. We only picked it up a few hour minutes before the deadline, nice spot ;)
Thank you everyone who took the time to try out our little game. The lack of objective/end game is definitely a recurring and valid criticism. Do you think adding limited lives and a score attack mechanic would help with that?
Id love to hear any other suggestions.
Everyone loves a kidney analogies :)
Thank you so much wheelsx, will try not disapoint :)
You know you made something special here!
Gorgeous. 2D Portal puzzles. Awesome!
was fun. just needs some polish on balancing
Great Concept, Great Polish, Great game!
Awesome game!
What a charming mofo of a game yourself ChrisMingay
Excellent entry! just needs a bit of tweaking to make the gameplay less slow. Good Job!
Once I figured out how to catch the human, this game is hella fun!
Fun game and nice idea!
This just makes me happy! Great use of the theme, so nostalgic and i love the subversion of the prince and princess trope. One of my favourite entries.
Respect on completing something in js in such a small amount of time.
Enjoyed it even though it was tough to control of the car
I realy enjoyed this interpretation on the theme, good job.
Really cool idea and superbly executed!
took me a little while to figure out the game. There was a bug in the end where I would loose instantly and would just repeat the "Game Over" animation / state until i quit the game.
Other than that, had fun trying to dodge the light.
Only critique would be to make it a little friendlier. you have a ladybug in a very dark environment. Maybe the lady bug could dodge massive raindrops? Or it could be a thief dodging the light. the ladybug and environment didnt make sense to me.
Good first attempt and kudos on finishing a very tough challenge in 72hrs! (got here from your blog btw)
"I took the restriction REALLY strictly - Entire Game One Screen meant that I could not instantiate anything into the game after it started." This is the kind of thinking that results in great entries like this one, also everything you work on is gorgeous, this is no exception!
pew pew! Fun game!
Do you have a screen shot of where you got stuck? If it's where I think it is a simple platform lowering could help.
Haven't really thought about a release. But if we can get a scoreboard working I'd love to do an itch.io release. Not sure if there is enough content for a mobile release.
Do you have a screen shot of where you got stuck? If it's where I think it is a simple platform lowering could help.
Haven't really thought about a release. But if we can get a scoreboard working I'd love to do an itch.io release. Not sure if there is enough content for a mobile release.
Wow. Blast from the past. I just googled fury of the furries and something in the back of my mind began to itch, I recall playing the share ware version more years ago than I'd like to admit :) Thanxs so much for the comments and for the work you did on the furries
A loose interpretation on the theme, that said this is a very fun game with some interesting re-imagining of traditional mechanics. Also i love the look! One of my favorite games i played so far. Great job
Id love a drag and select option for my lil ships. Awesome art style though. Over all, super impressive!
Very impressive for you First Ludum Dare project. Very strong and interesting visual style. The dueling was alil glitchy for me, id often get killed for no apparent reason. The evolving background looked great it was difficult to track how much of each class. Overall a great submission. Good job!
Fun little entry
This is a really great idea! Some polishing and you will have a real gem here.
Spacebar wouldnt jump for me either (OSX Build). Saw this game being developed from start to finish. Really good job on the final result. Love the sounds!
Bit of a dark idea, the text in game is good felt like it was placed right to progress onto the decision.
Well done
Thanks so much everyone!
Glad you found killing your self an experience worth repeating SkyWolf :P
Hey tummyache, thanx for the feed back. Will have a look at the colliders on the pillars and see if we can fix that :)
Thanx for taking the time to try our game
Thanks Junber for that. I've updated the controls for player to in the description
Gorgeous art, awesome music and i love the tutorial "phone". Great job guys!
Nice little smashem up, lmao on the concept of budget larping. welldone
Totes jelly of those pixel art skills! This is an amazing amount of work for 2 days. Great use of layers to great depth. My only comment is the floaty jump (could easily be fixed by having the character accelerate down, this would give him the impression of weight).
Awesome game! really like it. concerns I have have been mentioned in previous comments. Good job though!
This is a must play, i was smiling the whole way!
Really enjoyed playing this! Excellent and solid entry!
Beautiful! I love looking at this, pity there is not atmospheric/ambient sounds or music. Would realy complete the package.
The first entry i'm rating for this Dare and you have set the bar high! Cant fault much here, apart from a few "feel" things, like smoother movement and faster rabbits, like BoltKey suggested would be nice. Great job over all!
Honestly i feel your link to the theme is minimal... but your presentation is flawless! Just Gorgeous!
Your core mechanic is a great idea, it just needs some testing and refining... maybe you should be able to turn faster, maybe the ship speeds up faster. Adding player feed back, sound fx when astroids die, having then be pushed by your shots, exct. little things like that will go a long way to making your game "feel" better. Overall your ideas are very good, just work on your execution, but there is alot of potential here
Also i get a SERIOUS star control 2: the urquan masters, vibe from your game, if you havent played it recommend it
Fun little game. Small suggestion, the first enemy you encounter after you get your fireball power should be a 1 hit kill to teach players how it works. The 3 hit enemy just made me feel liek the fireball was useless and i just jumped over enemies instead of shooting them from then on. That being said, beautiful graphics!
Amazingly polished game, greta job! The only thing i can relay suggest are some quality of life improvements, like a mini map or chase arrows indicating the last few enemies, as terry90 suggested. Graphically i cant fault a single thing, damn beautiful and stylish! Sound and Music complete the look perfectly to.
Thanks Rfdshir, your not the only person with that problem. Its an error with out settings somewhere. Will fix it as soon as possible. Thanks for the heads up.
Thanks for the feedback everyone, we realy appreciate it. rzuf we are updating the build with more feedback tonight, hope you come back and check it out. :)
Web build has been updated with some fixes and improvements. We are busy uploading Mac and Windows builds.
There is an INSANE amount of content here for 72hrs. AMAZING! PRETTY PRETTY PLEASE do a post mortem, i think everyone could learn alot from you!
Nice idea, good mechanics to, could realy use an onscreen indication when you can "shoot" again
Really interesting little game, i like the concept of having a 2 button input for active time battles. Your shop seems to be broken as i could buy all the upgrades the first time i was in there. I did enjoy having a kozachok dancer as the here, nice to see something fun and different for the player avatar.
Nice use of the theme and really relaxing.
Interesting, would really like a button or 2 to speed up time.
Heads up guys (excuse the pun), to kill a prince you got to jump on his head.
I had a few crashes/glitches. On the first lvl when i jumped on the princes head it killed me at the same time and just ment i couldn't move, but throw infinite prince heads. Think you need to do some refining, but here could be a fun game in here.
Im note to sure i get it either. You can make the scientist jump with z and use x to drop traps that you can then move with the arrow keys? Maybe a some instructions would be helpful. There is an interesting idea here, just dont think its coming across yet.
Gorgeous!
What a great lil game, amazing work. The mini games are a nice addition to help break up what could have been repetitive gameplay.
The only thing i can suggest is to add a little more feedback to make the game more "juicy", If that makes sense.
NIce interpretation of the theme. But you need to spend some tile polishing gameplay and visuals. Not sure if it was just my browers, but the camera was jittering constantly and it took me out of the experience. also the movement speed and turning speed are very slow. Im sure you were going for relaxing, but it just became frustrating.
You have a good base here, just need to spend some time on your polish and re look at you background to make your character and food/enemies stand out and i believe you will have something good here. Keep up the hard work!