Crystal Rumble by gdquest 2015-08-25T21:16:00
Should've just removed "pick a mutation" if you ran out of time. Also, wow everything has way too much health.
Foon → Ludum Dare Explorer → Users → MadameBerry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Stop Time Card | compo | 3.38 | 3.25 | 4.13 | 4.25 | 3.38 | 3.75 | ||||||
| 2016 | 37 | One room | Alien Cats Need a Place to Chill, Too! | compo | 347 | 3.22 | 2.89 | 4.17 | 3.78 | 3.35 | 3.27 | 3.65 | 10 | |||
| 2015 | 33 | You are the Monster | Even In Your Ludum Dare | compo | 758 | 2.77 | 2.77 | 2.66 | 2.84 | 3.56 | 3.32 | 3.24 | 3.11 | 48 | ||
| 2015 | 32 | An Unconventional Weapon | EDDA | compo | 85 | 3.83 | 3.30 | 4.51 | 4.34 | 4.33 | 3.89 | 3.46 | 4.02 | 56 | ||
| 2014 | 31 | Entire Game on One Screen | Visual Out | compo | 198 | 3.60 | 2.88 | 3.50 | 3.57 | 3.98 | 3.48 | 3.96 | 69 | |||
| 2013 | 28 | You Only Get One | Choices | jam | 312 | 3.00 | 2.57 | 2.86 | 2.92 | 3.96 | 3.58 | 24 | ||||
| 2012 | 25 | You are the Villain | The Man Who Throws The Tetris Piece | compo | 200 | 3.29 | 3.14 | 3.50 | 3.79 | 3.14 | 2.71 | 3.17 | 3.23 | 24 | ||
| 2012 | 24 | Evolution | It Will Grow | compo | 551 | 2.66 | 2.02 | 2.85 | 3.44 | 2.67 | 1.71 | 1.52 | 2.40 | 45 |
MadameBerry leaves an average of 13.1 feedback comments each event.
Should've just removed "pick a mutation" if you ran out of time. Also, wow everything has way too much health.
For some reason I lost and I don't know why. I seemed to be doing well and then suddenly I lost.
I have no idea where the hitbox is on the cursor but sometimes I click and it just doesn't register. Very nice art and sound though.
The hitbox on the sword is weird. It would've been neat if the monster got more powerful or bigger the more he ate.
If you're going to have the keyboard do something, put movement on the keyboard (wasd or arrow keys). moving with mouse is frustrating.
I wish it was more clear what it even took to win. Still it was really fun!
so super cute!
It felt cheap that I lost a "bunny life" when they hit the ground, even though I could bomb and kill them after that. The life should've went away after they hit the back of the screen, or bombs shouldn't have affected the ones on the bottom.
I love the color palette by the way!
definitely hard.
I don't really feel like I "am" the monster, I'm just making the monster arrive.
Having to commit to a jump arc means you die a lot more than you should. It's not "realistic" to do this, but games where I can't change direction in mid-air frustrate me.
I'm so sad I didn't see this prior to the results being released. This game is so great!
Honestly I think the wonkyness of the cutting and pasting was my favorite part. I loved how screwed up I could make everything by copy/pasting haphazardly. It made me have to really think about what I was doing.
I feel a kinship.
I don't know why, but "shall we eat all the" never counted as being five syllables even though it is? Also I had a very hard time telling who was winning until I actually won.
Hard! But good.
I beat the guy without moving because I couldn't, and then after I beat him I could move! lol
I had a lot of trouble moving the character. Also, mashing the mouse button with no regard to the beat worked. Probably shouldn't.
Nice music and graphics though.
The "HTML5" version you have in your web link isn't actually HTML5. It requires the Unity web plugin, which Chrome cannot run anymore.
I got stuck at the second vertical door.
I don't know of the music beat was off or what, but the tongue would break the candy and it would say "miss"
Very confused.
That was certainly an experience. XD
The lantern didn't really feel like a weapon. Maybe I didn't get far enough? I'm bad at this...
The narration was fantastic. The first time I jumped off the tower after setting the bomb, it gave me the "meh" ending anyway. Guess I didn't hit the trigger.
All six endings were great!
This is the most beautiful thing I have ever played. Congrats.
Also, this is better than QWOP. There I said it!
Nice graphics. I was somehow able to poke the guy standing on the top ledge of the tree, and he just kind of moved left forever. I think I won.
Good luck with your engine!
Digging is really slow.
I'm not sure what I was doing, but blue jeans are apparently terrible.
Game is hard! lol
Got into a groove swinging that thing! My arm got tired from wiggling the mouse though.
Movement is really janky. Certainly is an unconventional weapon, though!
I couldn't seem to get a handle on the syntax, my guy didn't do much of anything.
The player needs some choice. Like if you had to pick one of the idols and then you got a little ending image for your decision. I think that kind of bare-minimum choice would have worked well here.
I wish I could have picked up more than one crystal at a time, cycling through colors.
I like this! I think instead of pressing space twice (once to load, once to shoot) it should auto-load as soon as you type the word correctly.
I would've loved to play this game as a kid when I was learning to type, instead of playing the dumb airport-simulator-typing-game thing my dad bought. Haha
I was not expecting the cards to shoot bullets at each other. To be honest though I would have rather been able to control my card-dudes manually (at least like, one at a time, with the rest on AI)
The music was very jarring. I heard some things in the background, but mostly all I could hear was a really sharp instrument playing the same four notes over and over.
I would LOVE a "save this deck" function.
Keep making this game! =D
That was fantastic!
The hammer ending really surprised me.
Pretty basic. There should either be "waves" of snowmen, or a time counter, that way the player has some sense of progression.
I'm not sure why I keep dying. There's no feedback for why I'm dying, I just suddenly keel over.
I got stuck on so many things. Also pressing more than one arrow key at a time would stop the character, when generally it should make the character move in the direction of the SECOND press (because sometimes I would go to change direction and I wouldn't release the first button quick enough)
The controls seem very unresponsive at times.
I'm so bad at memory games... It could use a skip button for sure.
I'm so bad at this game.
It would make a great mobile game though!
You've got a good skeleton to build an idle game, but it needs muscle and skin.
The weapon-clashing mechanic was really satisfying! Oddly I think my favorite weapon was the candy cane.
This game made me so sad.
SO MANY FISH.
That said, it was really fun and cute and beautiful.
That was super fun! I kept dying really quickly but that's also because I couldn't stop dancing to the music. Haha
Poor bunnies. Their digestive system must be bad if they're pooping whole carrots!
Really like the graphics here! There wasn't really any innovation at all, but the controls were really satisfying.
I like the challenge of figuring out exactly how I was supposed to play this game. I really enjoy this, I think it would make a great mobile game (and I kind of want it on mobile now. DO IT)!
My only suggestion would be to include an "undo last action" button, since placing the diagonal lines is super finicky and the only way to fix mis-placing one of those is to restart the whole thing.
Suuuuuper slippery controls, and I never got a gun, even though I apparently picked up bullets at one point.
Takes bloody forever to load, I almost thought it had locked up. I don't know if it was randomly generated, but there were so many times I just couldn't find another fire, it was too far away or something. I think instead of insta-death when you run out of "warm", you just stopped being able to run, that may work better. It would effectively be the same difficulty, because the wolves would catch you, but it wouldn't feel as unfair.
It's a beautiful game, though!
Funny game. The hitboxes are super wonky though and most of my deaths were from when I got stuck on a wall for no good reason.
The controls on this game make it nearly unplayable for me. WASD should never be linked to the direction your character is facing. When I press W I want to to towards the top of the screen, not "forward" in relation to the character. I just gave up because I couldn't move in a way that made sense.
The windows download gives a 404 error.
The narrator was pretty great.
The controls were super unresponsive and weird.
This was unexpectedly very fun! It took me a minute to realize the sides of the screen counted as something that hurt, and then when the screen started moving that really threw me!
"Doesn't look like much" is a pretty alright subtitle for this game, because it doesn't look like much and then it becomes something kinda great.
Would you be able to port this to Windows or web?
The random nature of the tape over the screen sets the player up to be trapped in what appear to be unwinnable scenarios. Also at one point I hit a bomb, and it didn't break anything but a piece of tape appeared over the screen anyway so I think that fudged me over even more.
The player is super slippery, which is okay for the zoomed-in view because of what I assume is intended difficulty. But it makes it super hard to jump around in the zoomed-out view, where there should be almost no difficulty, it's barely part of the gameplay (and there's no traps, aside from falling).
Holding Z to stay zoomed is very tiring, especially with the other button H being so far away. Those buttons should have been closer together, and I think having pressing Z toggle zoom mode as opposed to holding it may have been better.
Man, I lost on the LAST ring. Poor babies got separated. My heart. She is broken.
I wasn't really sure how to play for a while, I feel like some in-game instructions would help. Also the game doesn't scale to different screen sizes. It was too tall for my screen.
The only suggestion I have is allow the use of WASD (or rebindable controls) if you're going to use the mouse. It was sort of annoying having to use the arrow keys with my left hand and the mouse with my right.
Other than that, I would say absolutely keep developing this. I can think of so many neat directions to take this. It would be so neat to have directional sound when you're in the Hear mode, and you actually have to listen. Ahhh I just want to see more of this! lol
That was pretty great. It's also beautiful!
Holy crap when you go fast you have no time to react! XD Fun though.
Goin' for the castle!
Cute~
That. That was fantastic! I like how you snuck 1000 kittens in there. Now I want a poster or something with a bunch of kittens riding on a dino's back. XD
I'm fairly certain using premade music isn't allowed, but oh well... The game's pretty buggy and jerks around a lot, and that can get kind of annoying. The concept was neat, though.
It's pretty neat, but it gets really tiring after a while, just moving from one planet to the next. There's no end to it.
Also, if you mouse-hover over a planet you "own" near the sun, and then let it get sucked into the sun, the game kind of freaks the crap out.
Very nice! The first few repetitive bits were confusing, but the segment right after that with Mister Omnipotent Dude talking to you were pretty great and kind of gave me chills.
It was an interesting concept, but really hard to tell what was going on.
I think the only thing is, I wish it had audio of some kind, and that it was easier to get to the map/upgrade screen. I had to keep backtracking to get to that one room. It's pretty fantastic though.
That slime is ADORABLE! Yes, my standard for everything is how adorable it is.
The music is a tad irritating after a while, though...
I'm so bad at this, but it's fun!
Man, that was fun. I had no idea what I was doing, and I think I died a lot but it was fun. Also, some of the sounds were really loud.
Cute. I understand the floatyness of the movement (it's in a body, after all, so you're in liquid) but I think it was too floaty for the kind of precision required.
The beginning dragged on a bit. The shmup sections were pretty great, but the platforming sections felt awkward. It felt like I was trying to walk and jump underwater or something. Plus they had some kind of Flintstones feet going on there...
LD37 — One room (1)
Walkie Talkie by managore 2016-12-13T01:26:00
Daniel Linssen does it again.