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Beyond Our Sacred Sun

By 31eee384

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CategoryRankScoreCount
Coolness357
Innovation4112.76
Mood4482.48
Humor5641.50
Graphics5922.31
Fun6412.14
Overall6822.30
Theme7021.79

Comments

voxel 2012-08-27 02:21

Lots of fun but too difficult for me. No matter how hard I tried I couldn't kill all my people :(

rose 2012-08-27 16:01

This games seems interesting, and it looks really nice. But I wasn't really sure what the point was.

mrdanh 2012-08-27 22:47

Couldn't stop the screen from scrolling up and it was a bit easy to lose track of where my planets were. Good concept, just could've done with a little more polish.

31eee384 2012-08-27 22:51

MrDanH: Did you have a look at the map? I think it's likely that it wasn't a bug, but you were seeing the result of all the planets moving towards the black hole. (The map also shows you where your planets are.)

madameberry 2012-08-27 22:51

It's pretty neat, but it gets really tiring after a while, just moving from one planet to the next. There's no end to it.
Also, if you mouse-hover over a planet you "own" near the sun, and then let it get sucked into the sun, the game kind of freaks the crap out.

31eee384 2012-08-28 03:19

Haha, yeah, I considered fixing that sort of bug, but I was pushing the deadline so didn't bother fixing them. And yeah, there's little point to the game--more like a toy, actually.

Thanks for commenting, all. :)

vigrid 2012-08-28 13:38

Very incomplete indeed. Feels a bit like Galcon Fusion. The moving planets are a nice touch.

omarshehta 2012-08-28 13:53

I think this is an interesting concept, at least, I *think* it is, it's a bit hard to tell exactly what the point of the game is, adding a short instructions screen probably wouldn't have taken too much time, I do like the idea of building a network and..doing something with it though!

rwos 2012-08-28 13:56

I didn't really know what to do - conquer all planets before they reach the black hole? Is there a win condition?

Other than that - the animation is nicely done. The whole movement looks pretty cool.

31eee384 2012-08-28 20:22

4urentertainment: Actually, it would have taken too long. I was working up until the time limit to finish what little is there. Wish I had more than 4 hours after I scrapped my first project.

rwos: No win condition, no goal. Sorry about that!

echa 2012-08-28 22:51

I'm trying to flee from black hole )

McFunkypants 2012-08-29 21:04

Promising! Keep working on it!

mdkess 2012-08-30 23:44

An n-body simulation mixed with Galcon - while it's certainly incomplete (as you said), I really like the idea behind it, and I think that you could develop it into a neat game. I hope that you stick with this idea - I might just have to borrow it if not ;)

gabriel 2012-09-14 18:41

I spent some time trying to figure out what I was supposed to do, and then had a BIG surprise and a moment of total despair when I understood in the hardest way what the hell was going on. hahaha
Congrats on the idea! As a game, it needs some time invested in more mechanics, some sort of evolution, win / loss conditions, etc, but it's a really interesting concept. ;)

metadept 2012-09-17 15:27

Started out going in the wrong direction (since there weren't stars further away) and ended up with a nice interplanetary civilization dumped right into the black hole.

Seems like a pretty cool game for 4 hours of development. Any plans to take it further?

31eee384 2012-09-17 16:39

Thanks for the comments, guys! I currently don't have plans to continue it (got a few other ideas backed up) but now I'm considering it.

Go ahead and "borrow" it if you like, mdkess. :)

Gabriel: The idea is that your species needs to evolve to travel to all these planets--so the game's basis is evolution, rather than the interactive part of the game. Sad that you and metadept (and I'm sure others) had to meet such a demise!