jaloko 2015-04-20 05:37
Awesome game, I liked everything about it. Especially the audio. The game overall felt very polished nice job!
Foon → Ludum Dare Explorer → LD32 → BeatFace In Space
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 7 | 4.52 | ||
| Coolness | 3 | 62 | ||
| Mood | 43 | 3.90 | ||
| Innovation | 51 | 4.03 | ||
| Graphics | 58 | 4.18 | ||
| Overall | 74 | 3.86 | ||
| Humor | 113 | 3.70 | ||
| Fun | 152 | 3.64 | ||
| Theme | 171 | 3.85 |
Awesome game, I liked everything about it. Especially the audio. The game overall felt very polished nice job!
Greatest game I ever played. Music and beat is fun. Controls is clunky but not matter.
Amazing visuals, music, and mechanics!
I found it hard to control the character because it would get stuck on elevation changes. Otherwise it's great!
Nice game, i love the audio and the game is fun!
Great job! Very unique take on a rhythm game, and I loved the visual style as well.
Must say that your work looks really cool. Unfortunately I'm having some trouble getting it to run on Ubuntu 14.10 64-bit. It crashes immediately after showing the Unity logo with the following console output:
displaymanager : xrandr version warning. 1.4
client has 8 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Aborted (core dumped)
Any help would be appreciated, as I would really like to try out your game :)
I have serious problem with controls (^^'), but the game is polished and this music make it really cool, so good job ! :)
Well, where to begin... 5/5 almost everywhere, and I don't grant those lightly. It looks fastastic, it has a sense of humour, great attention to detail, the planets morphing into faces is great, and the music...! Are you sure this isn't a Jam game? ;)
Thanks for the nice comments folks!
@snesgaard: Hmm, it works fine on my laptop running 14.10 x64, but I did some research and I guess a few other Unity 5 games like Rust and Cities: Skylines are having the same problem? It seems like using binary graphics drivers instead of OSS drivers might help, or maybe unplugging any joysticks? In any case, I'll upload a web build so you can at least play it a little.
@Frozen Fractal: Haha yeah it's definitely a Compo game, I made everything but Unity's shaders within the 48 hours. I've been working with these tools a lot lately so I was able to be pretty efficient. I'm working on putting together the time lapse as well :)
This game confirms that I have absolutely no rhythm. But it is a beautiful game
Linux build is working now :)
Astounding visuals and music, really impressive effort considering the short development time. Did find the controls be rather janky and the enemies falling into the holes didn't seem to have much to do with what I was doing at the time :P
The presentation did give me a Bit.Trip Runner vibe, which is a good thing in my book.
I had a lot of trouble moving the character. Also, mashing the mouse button with no regard to the beat worked. Probably shouldn't.
Nice music and graphics though.
Very cool game ! ;)
Hard but fun game. Nice art. Well done!
I like the concept, graphics, music, humour. Very nice little game. My only beef was that I found the movement awkward, even in easy mode without having to worry about keeping to a beat. I wish the controls were more precise. Otherwise a solid entry. Great work!
Impressive work.
A very nice game with some thought into it...
Great game!
The graphics and the audio work together really nice.
Interesting little beat-based game, with great graphics! I included it in part 7 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Cnio28O-EgI
Couldn't figure out how to actually *do* anything intentional. Clicking on the beat seems aggressively strict, and sometimes I was apparently out of sync with the beat without feeling like I was. Though I'm far from an awesome drummer, I do practice a ton, and so I've developed an ear for hearing when my rhythm is off, but in this case, I felt like I was on even when the game didn't think so. I dunno.
But it appears that the game doesn't penalize off-clicks, so I just started spamming the mouse button repeatedly, and that seemed to effectively keep my power bar near max. And then I tried moving around and doing things, but I had no sense of control, could barely aim for the enemies. The sudden shifts in camera position didn't help. I eventually discovered the tire-looking thing, but didn't know how to trigger it; only seemed to occur when I was in the air. Couldn't tell if orbiting served any purpose. Seemed to just keep me away from the enemies that I had to do ?something? to. I eventually eliminated one enemy, though I don't know how. Gave up on the other two because I didn't feel like I was learning anything more about how to play.
Great game, well done!
This is exactly the game I imagine would come from someone watching the itunes visualizer all day.
Got stuck in orbit, then I was just jammin to the beats. Loved it.
I have no idea what I just did, but it was fun
Wow, one of the funniest games I've played on this Ludum Dare!
Cool idea - the audio and visuals were very impressive
Your game was great! The music was perfect and I loved the upbeat spacey low poly style. It was really easy to get into the groove of the music by forcing me to stay in tune with it. :D