FoonLudum Dare ExplorerUsers → Nuclear Mosquito

Nuclear Mosquito

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponLunar Combatcompo4623.273.283.563.882.942.942.362.8362

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Comments by Nuclear Mosquito

LD32 — An Unconventional Weapon

The Qi Disciple by Jerre 2015-04-20T08:54:00

I like the mechanic, but your difficulty curve is all over the place. There is a huge spike at level 3

Fruit Salad (in Space) by SkyWolf 2015-04-20T18:28:00

I love the overall idea of the game, but it doesn't feel like you spent time to make the controls feel nice, which ruins the game for me. I had a really difficult time hitting enemies.

Hugline Miami by Figglewatts 2015-04-20T18:37:00

I'm a bit skeptical that you did everything yourself, how the hell did you make this so good, so fast? The only problem I have is that you can't literally hug people (Melee attack) and that you walk so slow

War of Ideas by jackyjjc 2015-04-20T20:41:00

I really liked the game's idea, just a pity that you ran out of time. I would love to see this polished.

Monster Hugger by jormungandr 2015-04-20T19:05:00

I just ran away from the monster. Feel like an evil person :'(

BeatFace In Space by DrPrettyPatty 2015-04-21T19:19:00

This game confirms that I have absolutely no rhythm. But it is a beautiful game

Close Encounters of the Word Kind by Justin Mullin 2015-04-22T10:55:00

I've played a lot of text games for ludum dare, but so far yours has been the best. It has some issues, but I like the fact that you have to think of words to type.

Ridiculous Bird Hunting by eastes 2015-04-20T18:14:00

The first few moments in this game were pretty funny. Very fun to play. My only problem with it is that there is way too little weapon variety. I would play this over and over just to see what kind of weapon I get next.

Tranquility by tanjent 2015-04-20T08:47:00

I liked this game. The only thing that bugged me was how slow the controls were. I know you probably did it to keep players from spamming them, but it makes the game unresponsive and slow.

Master of Music by Robinerd 2015-04-20T08:38:00

Nice game, but it is more of a novel gameplay mechanic and loses it's charm after a short while. The controls are also a bit clunky Still interesting though. Good job.

StrategyTyper by Wusakko 2015-04-20T09:03:00

I liked the idea a lot, as I've just started out with touch typing. The initial words in the game are way too long and I didn't get very far. Your difficulty also spiked up a lot very quickly and I was overwhelmed very fast by the amount of units. I'd suggest adjusting the difficulty to someone who is practicing touch typing and not someone that is proficient at typing (like yourself). Still nice game though

Lunar Combat by Nuclear Mosquito 2015-04-18T18:11:00

@ Frozen Stick: Sorry man.

Lunar Combat by Nuclear Mosquito 2015-04-19T08:20:00

In the prototype the Test range is just to practice your aim. I'll update the readme with some more informative text once I complete the duel mode where you can play against other players. The aim of the duel mode will be to destroy the other player's planet.

Yes. If you collide with planets or moons your health goes down. But it shouldn't happen at a range.

What screen size were you using when the game almost crashed?

Lunar Combat by Nuclear Mosquito 2015-04-19T19:32:00

Finally! The game is complete :) Just uploading the final version.

Lunar Combat by Nuclear Mosquito 2015-04-20T20:03:00

Hey guys. Thanks for the awesome feedback so far. You're really encouraging me to make a proper full game out of this.

Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.

The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...

The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.

I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)

Lunar Combat by Nuclear Mosquito 2015-04-22T11:18:00

@jhell You can set the controls in the prelauncher.

Lunar Combat by Nuclear Mosquito 2015-04-23T13:05:00

Thanks for the feedback @Tuism. I do agree that the game lacks a bit juice. This is because I made my scope very small and made sure that I did little, but did it well. In the end I finished a few hours early. I believe that on my next Ludum Dare I'll have the skills to pump in a lot more juice.

Skyku by kabutakogames 2015-04-20T19:35:00

I feel like this would've done better as a RPG rather than a space shooter, but I love the Haiku mechanic. Great Job

Brute Force Commander by MobsterSquirrel 2015-04-22T10:44:00

I'm starting to see a lot of these typing games.

RocketStep by gaugepunk 2015-04-22T10:48:00

Music and sound would've been nice. But still, nice game. I enjoyed it. Going into my "Play Again" list.

SolSurvivor by Blobo 2015-04-21T19:22:00

Perhaps make the game's difficulty curve a little easier, but great idea and nice execution.

ScarKrow by Carduus 2015-04-21T13:16:00

I really enjoyed this. This goes into my play again list.

Cluster Mine by creative630 2015-04-20T18:09:00

A fun little game, I didn't really get it, but I just know that I enjoyed it. There is just something about a survival mechanic... Good job on a simple, yet fun game

Nuke Whaling by Homletmoo 2015-04-21T14:05:00

Finally I get to play this. Awesome little short game. Hilarious idea.