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StrategyTyper
StrategyTyper
By wusakko
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 322 | 3.44 | | |
| Theme | 581 | 3.31 | | |
| Fun | 653 | 2.94 | | |
| Humor | 718 | 2.40 | | |
| Overall | 878 | 2.81 | | |
| Graphics | 1066 | 1.88 | | |
| Coolness | 2090 | 26 | | |
Comments
job_
2015-04-20 08:59
Fun game! I had no idea what I'm doing. My strategy was to just to spawn a different one every time. I found it easy, but someone who doesn't type fast may find it hard.
I did not like the music, but at least it's some music. It could use some sounds.
Here are some suggestions:
- Death/win screen
- Difficulties
Great work!
I liked the idea a lot, as I've just started out with touch typing. The initial words in the game are way too long and I didn't get very far. Your difficulty also spiked up a lot very quickly and I was overwhelmed very fast by the amount of units. I'd suggest adjusting the difficulty to someone who is practicing touch typing and not someone that is proficient at typing (like yourself). Still nice game though
snade
2015-04-21 22:19
Quite a hard game. Where did you even find these hard words?
It was a cool gameplay experience!
wusakko
2015-04-23 12:33
Thanks for the feedback so far!
"Where did you even find these hard words?" I generated them from net. I know some of them are really hard words, but I did not wanted to use much time generate better words http://listofrandomwords.com/
mjaawa
2015-04-23 17:06
Fun stuff, can't wait to see you develop this game further, the main idea is very neat :)
Pros:
Interesting concept with typing spawning new armies.
Cons:
The gameplay felt a tad repetitive once you understood the concept.
BIG Cons:
In a game that is meant to emphasize fast and accurate typing, you have a dragon that completely wipes out my army if I type too fast and too accurately, and then not only reprimands me for doing so, but does so with obscenity. Wrong. All wrong. I don't mind flaws in games, and I love imperfections, but this one is bad. Never yell at your players in your game, especially if they accomplished the goal of the game too well.
What you might have done instead is match the player's spawns with increased enemy spawns, making them need to think more about their decisions.
wusakko
2015-05-09 17:46
Good points ironleonem. I had hard time figure out how to prevent fast typers for just spam words. Maybe I impemented that dragon ("stop spamming, it is ducking strategygame") without thinking. Thanks for the feedback.