FoonLudum Dare ExplorerUsers → Todd Luke

Todd Luke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponTemple Popcompo10982.362.002.253.043.803.713.1344
201328You Only Get OneKOSMOTROTcompo1213.593.353.022.963.674.143.243.7451
201223Tiny WorldSingularitycompo913.633.312.693.443.313.382.603.3822

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Todd Luke

LD23 — Tiny World

Hoperay by Shackhal 2012-04-23T05:42:00

Nice entry Shackhal.

Singularity by Todd Luke 2012-04-23T03:03:00

I found a small bug. When it tells you to "GO TO THE EXIT", don't collect any more energy orbs or you won't be able to exit the room. Sorry 'bout that.

Thanks for playing.

Singularity by Todd Luke 2012-04-23T06:38:00

Thanks for giving it a try! That is actually the last room before the ending. Try taking out the the enemies that pull you in towards them first thing, then concentrate on the enemies that shoot.

Singularity by Todd Luke 2012-04-28T19:59:00

Thanks for the kind words and feedback guys. Every bit helps.

Full Circuit by JMRante 2012-04-23T05:33:00

Clever level design. Shorter puzzles or an undo function would be nice, because it's a bummer to have to restart because of one misplaced block. Nice entry!

ANtopia by pgil 2012-04-23T06:46:00

Bravo pgil. That was great.

Tinyverse by Permanent7 2012-04-23T05:37:00

Simple, clever, frantic.

LD28 — You Only Get One

Space Voyage by nikev 2013-12-17T04:37:00

i really liked this! i did have trouble keeping track of which character was feeling what once i swapped them around a bunch. i hope you expand on this because i think it could turn into something really neat.

KOSMOTROT by Todd Luke 2013-12-17T04:45:00

thank yoouuuu everyone. i updated the page to include the source if you want to check out some of the unused art or mess with the game. :)

KOSMOTROT by Todd Luke 2013-12-18T00:17:00

@Jeremias - you're totally right. i was pressed for time and didn't balance the difficulty at all :x . next time! thanks for playing.

i was trying to add local best times too, but unfortunately i couldn't get it working in time.

*spoilers below this line*

you can dash into the reptar-gophers to teleport to other tunnel openings!

KOSMOTROT by Todd Luke 2013-12-19T03:28:00

to all you young bucks out there tryin' to get your trot on http://youtu.be/uuXT_oaFWeU

KOSMOTROT by Todd Luke 2014-01-06T05:16:00

thank you everyone for the feedback! the space gopher king on tanex IV smiles upon you

Go Long!! by Andrew Brophy 2013-12-18T01:37:00

i... i don't even know... thank you

Defuser by rukbotto 2013-12-22T07:26:00

i honestly really like the concept of the game, but it feels a little too luck based. there were long stretches where i was able to input each letter, but it was the wrong letter.

one way to maybe solve this is to have multiple letters drop simultaneously, and one of them is always the needed letter. you would be able to let letters pass without dying, but you would need to quickly choose out of the 4 falling letters. just a suggestion!

anyway, great entry and use of the theme.

un-Equipped by WojWorks 2013-12-17T04:58:00

i loved the idea of having only one shot. i think it could have been better if there were less enemies paired with more interesting levels, and some kind of mechanism so i didn't have to fetch my projectile across the level. great entry overall!

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-18T04:39:00

i played all the way through. the combat wasn't very interesting but the overall production made up for it. really sweet for a 48 hour game. more people should check this out!

The 9th Life by adcrusher 2013-12-21T04:38:00

i really dig the art. the sound was ear piercing. i thought the flying enemies could have spawned a tile lower so you don't have to jump and hit them. some other commentors were having issues with the double tap attack, but i think the underlying issue is where they spawned that made them frustrating to kill. not bad overall. keep it up!

Super Christmas Teeth Basher 5000 by DaanVanYperen 2013-12-22T07:19:00

i was confused at first, then some kind of maternal instinct awoke within me and i was able to pull off a final score of like, 11k. the visuals were super clean nice to look at. good job.

One Legged Jonny by ChuiGum 2013-12-17T04:39:00

i really wanted to play this, and i hate to echo everyone here, but i didn't have the required dlls :(

Corn Quest by burlapjack 2013-12-17T05:12:00

nothing in this worlds transcends the value of corn. super cute art and music. the level design is interesting as well, but it's a shame how tedious it is to get around. also, i thought i found all the corn in the first level of the spikes but it didn't progress. got a smile out of me for sure.

intervalo by Manuel Magalhães 2013-12-18T01:45:00

i really dig this. i can see the mechanics being expanded into something really interesting.

One-legged man by longloaf 2013-12-22T06:42:00

i thought this was a really cool take on the theme. it was funny without even trying to be, which i really liked.

the level where there are two caged monsters could have been designed a bit differently. i was able to kill the monster on the left through the bars before flipping the switch.

overall great entry!

Give Me A Hand by Sink 2013-12-18T01:55:00

nice production for just a weekend. i noticed that i could just snipe enemies without aggroing them, or run completely through the level without fighting. good job overall dude!

i find it funny that we chose almost the exact same colors for our ground and tiles :)

One Life, One Baby by Kyle Mac 2013-12-18T02:17:00

i got to the boss and beat it, but i think he may have been broken. his shots were coming from the very top of the screen, forming a wall in front of him. i just stood a space away and fired away until he died. the movement is pretty stiff, and i'm not sure how it related to the theme, but not a bad attempt over all. good job, man.

Deep Sea Mining Company by loggs2 2013-12-18T01:31:00

nice art, but the game is kind of one dimensional. some other mechanics, a goal, or obstacles could have added a lot.

Weapon of Choice by Benedikt Vogler 2013-12-17T05:35:00

i'm not really sure how this related to the theme, but the poop grenades, katanas, and lizards won me over. it was kind of frustrating that there was no way to fend off the lizards once the were on your character because they move the same speed as you.

One Job One Shot by BluShine 2013-12-21T04:10:00

this is super difficult but i really enjoyed everything about it! best use of the theme out of the games i've tried. great work!

Molten Progeny by tcarter 2013-12-18T01:43:00

0198 beat THAT

super good art. is there some kind of conclusion, or is it endless?

The Samurai's Lonesome Heart by botwoj 2013-12-23T00:24:00

not bad! i really dug the vignette effect and simple visuals. i think the sumo bros enemy bugged out because it kept repeating a sound effect really loud and one ran off the stage.

G.T.F.O. by Centhra 2013-12-17T04:24:00

i really dug that art, music, and sound design. i wasn't really into the surprise deaths and cramped platforming bits.

Dangerproof Dan and The Temple of Aarg! by RandomM00 2013-12-23T00:35:00

it's a bummer you weren't able to pack some more levels into this! i enjoyed what i played. it's unashamedly a game of pure quick time events and that's cool

Nero Is Falling by LeafThief 2013-12-23T00:48:00

this was amazing for only 72 hours. the portraits, music, and environment really set the tone. i admittedly found the escape pod by trial and error rather than deducing who was telling the truth.

BOIDCAK by Magdev 2013-12-18T00:51:00

excellent game dude. my favorite things were the signature mushbuh sound design and how the enemies interacted with the obstacles/traps as much as the player. you are great job!!

Boomerang Blade by hamster_mk_4 2013-12-17T05:26:00

not gonna lie, i played this for like 20 minutes. it was cool to get the glaive spinning around me, but was it programmed to avoid the beibs on its return course to the player?

ONE AT A TIME. PICK WISELY TO PROSPER. by Sean Hogan (anodyne/even the ocean) 2013-12-17T05:51:00

trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host?

TITAN SOULS by Claw 2013-12-18T01:19:00

i don't have the patience to walk back as much as is required, but what a super solid game for being made in a weekend. great job.

Lift Up by aeveis 2013-12-22T07:45:00

oh bless your soul. i really enjoyed this. completely charmed. i didn't figure out until the very end that i could control both. i was controlling just the purple dude the whole time. i wish i had someone here to play this with me D:

LD32 — An Unconventional Weapon

Monster Detective Agency by OddballDave 2015-04-21T21:47:00

i dig the atmosphere and vertical level design. my fps was taking a hit and the mouse wasn't locking to the screen, so it was kind of difficult to navigate. very similar in concept to a jam game i made a while ago that i'm now expanding on, called 24 Killers

Temple by Kulomin 2015-04-20T20:19:00

i really appreciate the claustrophobic atmosphere you've created with the art and audio. having to close and restart the game to try again was a bit inconvenient, and i wasn't able to solve the puzzle. a refreshing entry regardless!

Mower by insane66 2015-04-20T20:34:00

you nailed the feeling of driving a lawn mower. i had fun trying to collect a huge group of critters around the gas can. at first i couldn't tell if i was moving because there was no background texture

Mouse Roller by DMajor 2015-04-21T02:04:00

you made better use of the theme than a lot of entries, so be proud!

Compactor by Mark T 2015-04-21T01:19:00

this is my favorite LD game so far. building a bridge of boxes supported by two liters was so good

Nightlight by djfariel 2015-04-21T01:31:00

i liked the art and audio. some feedback from enemies when they take damage would be good

Home Alone 4 by saturdaymorning 2015-04-21T00:51:00

this was sweet. the pacing, music, and art fit together well. great job everyone