Nero Is Falling by LeafThief 2013-12-23T00:48:00
this was amazing for only 72 hours. the portraits, music, and environment really set the tone. i admittedly found the escape pod by trial and error rather than deducing who was telling the truth.
Foon → Ludum Dare Explorer → Users → Todd Luke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Temple Pop | compo | 1098 | 2.36 | 2.00 | 2.25 | 3.04 | 3.80 | 3.71 | 3.13 | 44 | |||
| 2013 | 28 | You Only Get One | KOSMOTROT | compo | 121 | 3.59 | 3.35 | 3.02 | 2.96 | 3.67 | 4.14 | 3.24 | 3.74 | 51 | ||
| 2012 | 23 | Tiny World | Singularity | compo | 91 | 3.63 | 3.31 | 2.69 | 3.44 | 3.31 | 3.38 | 2.60 | 3.38 | 22 |
Todd Luke leaves an average of 12.3 feedback comments each event.
this was amazing for only 72 hours. the portraits, music, and environment really set the tone. i admittedly found the escape pod by trial and error rather than deducing who was telling the truth.
it's a bummer you weren't able to pack some more levels into this! i enjoyed what i played. it's unashamedly a game of pure quick time events and that's cool
not bad! i really dug the vignette effect and simple visuals. i think the sumo bros enemy bugged out because it kept repeating a sound effect really loud and one ran off the stage.
i honestly really like the concept of the game, but it feels a little too luck based. there were long stretches where i was able to input each letter, but it was the wrong letter.
one way to maybe solve this is to have multiple letters drop simultaneously, and one of them is always the needed letter. you would be able to let letters pass without dying, but you would need to quickly choose out of the 4 falling letters. just a suggestion!
anyway, great entry and use of the theme.
i was confused at first, then some kind of maternal instinct awoke within me and i was able to pull off a final score of like, 11k. the visuals were super clean nice to look at. good job.
i thought this was a really cool take on the theme. it was funny without even trying to be, which i really liked.
the level where there are two caged monsters could have been designed a bit differently. i was able to kill the monster on the left through the bars before flipping the switch.
overall great entry!
i really dig the art. the sound was ear piercing. i thought the flying enemies could have spawned a tile lower so you don't have to jump and hit them. some other commentors were having issues with the double tap attack, but i think the underlying issue is where they spawned that made them frustrating to kill. not bad overall. keep it up!
this is super difficult but i really enjoyed everything about it! best use of the theme out of the games i've tried. great work!
i played all the way through. the combat wasn't very interesting but the overall production made up for it. really sweet for a 48 hour game. more people should check this out!
i got to the boss and beat it, but i think he may have been broken. his shots were coming from the very top of the screen, forming a wall in front of him. i just stood a space away and fired away until he died. the movement is pretty stiff, and i'm not sure how it related to the theme, but not a bad attempt over all. good job, man.
nice production for just a weekend. i noticed that i could just snipe enemies without aggroing them, or run completely through the level without fighting. good job overall dude!
i find it funny that we chose almost the exact same colors for our ground and tiles :)
i really dig this. i can see the mechanics being expanded into something really interesting.
0198 beat THAT
super good art. is there some kind of conclusion, or is it endless?
i... i don't even know... thank you
nice art, but the game is kind of one dimensional. some other mechanics, a goal, or obstacles could have added a lot.
i don't have the patience to walk back as much as is required, but what a super solid game for being made in a weekend. great job.
trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host?
i'm not really sure how this related to the theme, but the poop grenades, katanas, and lizards won me over. it was kind of frustrating that there was no way to fend off the lizards once the were on your character because they move the same speed as you.
not gonna lie, i played this for like 20 minutes. it was cool to get the glaive spinning around me, but was it programmed to avoid the beibs on its return course to the player?
nothing in this worlds transcends the value of corn. super cute art and music. the level design is interesting as well, but it's a shame how tedious it is to get around. also, i thought i found all the corn in the first level of the spikes but it didn't progress. got a smile out of me for sure.
i loved the idea of having only one shot. i think it could have been better if there were less enemies paired with more interesting levels, and some kind of mechanism so i didn't have to fetch my projectile across the level. great entry overall!
i really wanted to play this, and i hate to echo everyone here, but i didn't have the required dlls :(
i really liked this! i did have trouble keeping track of which character was feeling what once i swapped them around a bunch. i hope you expand on this because i think it could turn into something really neat.
Simple, clever, frantic.
Clever level design. Shorter puzzles or an undo function would be nice, because it's a bummer to have to restart because of one misplaced block. Nice entry!
LD32 — An Unconventional Weapon (7)
Monster Detective Agency by OddballDave 2015-04-21T21:47:00
i dig the atmosphere and vertical level design. my fps was taking a hit and the mouse wasn't locking to the screen, so it was kind of difficult to navigate. very similar in concept to a jam game i made a while ago that i'm now expanding on, called 24 Killers
Mouse Roller by DMajor 2015-04-21T02:04:00
you made better use of the theme than a lot of entries, so be proud!
Nightlight by djfariel 2015-04-21T01:31:00
i liked the art and audio. some feedback from enemies when they take damage would be good
Compactor by Mark T 2015-04-21T01:19:00
this is my favorite LD game so far. building a bridge of boxes supported by two liters was so good
Home Alone 4 by saturdaymorning 2015-04-21T00:51:00
this was sweet. the pacing, music, and art fit together well. great job everyone
Mower by insane66 2015-04-20T20:34:00
you nailed the feeling of driving a lawn mower. i had fun trying to collect a huge group of critters around the gas can. at first i couldn't tell if i was moving because there was no background texture
Temple by Kulomin 2015-04-20T20:19:00
i really appreciate the claustrophobic atmosphere you've created with the art and audio. having to close and restart the game to try again was a bit inconvenient, and i wasn't able to solve the puzzle. a refreshing entry regardless!