FoonLudum Dare ExplorerLD28 → ONE AT A TIME. PICK WISELY TO PROSPER.

ONE AT A TIME. PICK WISELY TO PROSPER.

By seagaia

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CategoryRankScoreCount
Coolness355
Innovation1673.15
Mood1873.13
Audio3212.68
Theme3432.54
Graphics4852.27
Overall4882.41
Fun5411.60

Comments

thecolorman 2013-12-17 02:33

It seems like a really cool idea and I thought the ambient music was pretty cool but I was horribly confused :(

johnfn 2013-12-17 02:34

I'm sorry, I couldn't figure out what was going on at all! I pressed space a lot but couldn't see anything happen (except that the numbers up in the top left would change). Still, the graphical effects were pretty neat and the idea is hilarious/cycnical/bizarre.

flatgub 2013-12-17 02:39

This game was really interesting! I loved the music and the whole idea, but it needed a menu and the instructions need to be shown before gameplay, not during...
Great job though!
-Flatgub

frederickk 2013-12-17 02:45

Well, for something made in 3 hours it sure is very moody.
The mood of the game is very scary, the music, the words, the colors, and walls closing by... if you had more time would be really awesome!
Not sure if I got what I played, but liked what I saw.
Good work, I hope see you with full time next jam! :)

torcado194 2013-12-17 04:39

that was very confusing and intriguing. i liked it!

infinitenutshell 2013-12-17 05:12

This was really bizarre and apparently ended before I could figure out what was going on at all.

several 2013-12-17 05:13

There were sounds and movements and words and numbers and I pressed space a lot and some things turned green at the last minute and I was told I had 92 relations so I guess I liked it?

Note for future games: the spacebar also scrolls the page down in some browsers, particularly if the game/plugin/whatever element has not been clicked first, to give it focus. Make users click something first before asking them to press the spacebar in a webplayer build. (Also, please don't hide the cursor without locking it.)

bluemanshoe 2013-12-17 05:14

Couldn't figure this one out.

seasons 2013-12-17 05:51

trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host?

stwelin 2013-12-17 06:58

The premise intrigued me. I think the music is very fitting for the mood. It fails because I lose focus on the important information: my score is computed to intellectual and physical satisfaction, yet i feel like I had no control over either variables. Considering 3 hours spent - pretty snappy!

ob6160 2013-12-17 17:55

Music was nice but INSTRUCTIONS! :D

devo 2013-12-18 03:32

Ohhhhhhh you can also use arrow keys. Spacebar is like acceleration. This music is awesome. Dig the aesthetics and theme. Is not fun. Much like many of my relationships.

compostface 2013-12-18 03:51

Interesting subject matter to explore in a game. Made me think a bit about my own relationships and monogamous society(serial monogamy really). Especially in terms of time limits, and depth of relationships.

unept 2013-12-18 06:48

As above, love the concept. Could have been a gem with more than 3 hours of work. :)

supermini_man 2013-12-18 17:22

good use of the theme and the game's message about social pressure was conveyed with success. the mood was well defined with the music and the graphics' agitation.

jlauener 2013-12-18 21:19

Don't really now what happened there but I liked the visual and the mood :) Looks like I have been making up with some blue squares?

arcticleaf 2013-12-23 02:19

is there a tutorial or walkthrough for this ?

tobbez 2013-12-24 03:25

The gameplay is too fast, hard to understand what is happening. Some instructions would do a lot to improve the game.

xrm0 2013-12-24 13:36

The idea is interesting, but couldn't figure out how to play

janmavzla 2013-12-26 20:45

Interesting concept! Too bad you couldn't dedicate more time to it, I would like to see this game developed further to see what it can achieve :)