XenoSerf by My Sweet Whomp 2013-12-18T02:39:00
I really like the world you have created...
I didn't get very far into the game though, my wrist couldn't handle all the clicking.
Foon → Ludum Dare Explorer → Users → orbitantlers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | wrldDIVISION | jam | 65 | 3.84 | 3.52 | 4.33 | 3.86 | 4.09 | 3.93 | 1.88 | 3.60 | 73 | |
| 2013 | 28 | You Only Get One | Tether | compo | 697 | 2.77 | 2.19 | 2.98 | 2.79 | 3.54 | 3.34 | 1.98 | 3.54 | 57 |
I really like the world you have created...
I didn't get very far into the game though, my wrist couldn't handle all the clicking.
Nice use of theme/mechanics. The light source hitbox felt a bit big at times.
Loving the visuals/audio/polish!
The cat interactions feel pretty satisfying. Nice polishing.
@ Everyone. Thanks for the feedback...
There isn't very much to do in the game, but I'm not sure where people are getting stuck?
Can you move anywhere at all? Did you find the jellyfish?
Besides what wrote about the controls in the description, all I can really suggest is keep trying... Moving around is hard, but it's doable.
Thank you all for the feedback! I appreciate it. Many of the suggestions are things I also wanted to add/change. I just wasn't quick enough to do it. :(
I might end up eventually making an updated version of this game and fleshing it out a bit more.
Interesting subject matter to explore in a game. Made me think a bit about my own relationships and monogamous society(serial monogamy really). Especially in terms of time limits, and depth of relationships.
Stuck on the Brain at the moment, but loving it so far.
@ yagairudi / anyone:
There are indeed "invisible walls", but they are only invisible on one side of the screen. You have to cross reference the screens to figure out how to navigate around them.
If you get stuck on the third level, try using a bit of momentum.
Amusing :)
Figuring out the controls at first made navigation difficult, but when I had them figured out it became a bit too easy.
Perhaps what threw me off at first was the way the navigation arrow "jittered"; made it seem like my input wasn't working when it actually was.
Loved the theme/humour/animations.
I couldn't quite get into the dancing groove I wanted because of unavoidable(seemingly) spirits. Like someone else said, perhaps it's down to the size of the hitboxes.
Beautiful work. How the planets combined with each other wasn't immediately apparent.
Nice work! I made something with some similar ideas, except in 3D. I like that yours is tile based movement, it makes for some interesting situations.
I really like the cyclical death idea.
nod all noddalls
Nicely done.
(For some reason it took me a bit to figure out that you can create planets anywhere, not just by clicking and dragging out from the center point. Obviously this led to planets not orbiting at all. Clearly a problem with my brain, not the game, but I thought you might want to know.)
I died so many times :0
Controls felt nice. Combat was a bit finicky.
Got stuck playing this for a while. Would live to try a more involved version. Wonderful aesthetic.