Maniac Farming Simulator by Homletmoo 2014-01-07T01:48:00
This was a lot of fun! I'm not sure if there was a goal but I sure did enjoy clicking on all those plants. My only real complaint is that I don't see how it fits the theme.
Foon → Ludum Dare Explorer → Users → Nut
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Gifts of the Forest | jam | 217 | 3.44 | 3.42 | 3.21 | 3.00 | 3.03 | 3.42 | 2.50 | 3.59 | 57 | ||
| 2013 | 28 | You Only Get One | The Initiate's Spell | jam | 262 | 3.11 | 2.97 | 2.90 | 2.83 | 2.54 | 2.42 | 2.05 | 2.70 | 57 |
Nut leaves an average of 20.5 feedback comments each event.
This was a lot of fun! I'm not sure if there was a goal but I sure did enjoy clicking on all those plants. My only real complaint is that I don't see how it fits the theme.
The relative-movement controls were really difficult to use, but the concept is interesting.
Tried to play the web version but got an error message :\
Pretty interesting game; I played a couple of levels. Could use a visible timer and some sound.
Neat little game. Loved the graphics and music. I couldn't really find any actual evidence though, so I just accused somebody randomly and got it wrong. Maybe there's something I missed that triggers new dialogue options?
Moving around was very difficult. I managed to get the red axe, get close to the red catapult, and try to throw the axe, but I kept missing I guess.
The music is great though!
I beat the first level and then decided that was enough. This is really frustrating.
This was interesting. I'm still not totally sure if the rain and stuff was helpful or harmful (I think it made me decay faster?). I like the concept a lot though.
This was a lot of fun, and the mechanics were surprising and innovative!
It's a bit strange that the vacuum effect happens when moving backwards; this made fetching the fork awkward sometimes.
Web link seems to be broken.
This was adorable! I enjoyed it a lot.
I couldn't run the web version (in Firefox 26); the page just said "A plugin is needed to display this content"
This was interesting. It didn't perform well at all in my browser though.
I was disappointed that my friend-creature didn't do anything in the first half of the game, and that I didn't do anything in the second half. Also, why was undo disabled?
I loved the graphics though.
Ooh a strategy game. I'm not finished but I think I'm creaming it? I have money just rolling in and I'm expanding at maximum church size as fast as I can hire bishops. The balance probably needs some tweaking. Regardless, this is a lot of fun. The only serious downsides to me are that it doesn't really evoke the theme, and that there's no sound.
It's hard to tell what's going on and the controls aren't very responsive (this could be because I played the web version), but I had a fun couple of minutes blasting stuff, and I really enjoyed the little robots saying "pew pew" and stuff.
I like this a lot. Excellent pixel art. Simple, effective gameplay. A weird creature standing around at the end. Everything was great; I'm just wishing for more.
This was a neat little stealth game, though I don't see what it has to do with the theme. I accidentally pressed space and skipped what I think was the ending so maybe I missed something.
This was really bizarre and apparently ended before I could figure out what was going on at all.
It's obviously unfinished, but this could be a fun game someday! I like the art and the fast-paced jumping around. I don't like that I need to click the mouse to shoot when there's no aiming or other mouse control - firing should just be a button on the keyboard. Of course the game also needs sound and tighter controls, but overall I'd say this isn't a bad showing for 72 hours.
I don't really understand this game; am I a mime? Why am I disguised as a cow? What is happening?
Wow this was really brutal. Excellent use of the theme. I managed to get to the end with only one family member dying, but only because I didn't try to stay in school at all.
This was fun! I could see this scaling up to really big levels with lots of strange shapes.
There's a lot of slow-scrolling text, making it tedious to jump. It went to a black screen the first time my droid successfully found something so you might have a crash bug and I didn't get very far. Is there a difference between the three options at each planet, or do they all lead to the same move-the-droid game?
The starmap needs some kind of explanation: it took me a while to figure out how to jump to another system and it wasn't clear what to expect beyond the fuel cost of jumping.
I liked the music a lot though.
LD30 — Connected Worlds (14)
Tether by Jamage 2014-09-15T15:32:00
The rotation is too fast! I can't hit anything unless I switch to manual.
Connected Worlds Airlines by quiore 2014-09-08T20:22:00
Pretty neat game! I wish the airports were easier to click on (you need to click on themreally precisely and I was playing on a touchpad so I kept missing), but I had fun.
REUNION by Skiddings 2014-09-05T16:42:00
This was nice! Good puzzles, good controls. Just needs some music.
Out of the Office by tove 2014-09-04T04:29:00
This is amazing! Love the simrob easter egg. I'm not sure if I've done everything or not; I've found a couple of unlockable, uh, things (trying not to spoil), but they were almost identical except for a bit in the middle, and it didn't give me a clear direction to gofrom there.
Super Galactic Space Bus Driver by Laddo D 2014-09-02T19:51:00
This was fun but the controls were really frustrating. I expected to have to click in the direction of thrust, not the direction I want to go, and this kept tripping me up. It's also really hard to slow down in space!
eMERGEncy by wheelsx (StickyKittyGames) 2014-09-02T19:42:00
Interesting mechanics but I wish the movement was a little friendlier. The challenge is getting to all the vortex things efficiently, so I don't know why I wouldn't just always stay in the blue world until I reach a vortex. It would be interesting to have some level design that rewards using the other worlds more.
Alice Anxiety by jukimv1986 2014-08-28T20:00:00
This is a really good start at a game! I hit the "to be continued" so fast though. I hope you keep working on it and make it longer!
Crystal planet by wdebowicz 2014-08-27T17:18:00
Interesting idea, not too much there once I figured it out though. I wish the sound weren't so quiet.
Cluster Struck by RaysAndLazors 2014-08-27T17:11:00
This was cute and fun to play!
Advesperation by dook 2014-08-26T21:50:00
Twine+Unity! Awesome combination, and used quite effectively.
MS. PORTAL MAN by nickculbertson 2014-08-26T21:27:00
Neat! Thought it was going to be easy until the moving pillar things started coming, but then it was pretty challenging.
Seasons in the Sky by Vytheros 2014-08-26T20:13:00
I liked this but I wish movement were faster or things weren't spread out quite so far. Was there an ending after I collected the four orbs? Nothing new seemed to happen
Starpiercer by Schrodinger Games 2014-08-26T19:54:00
This was great! Loved the graphics and music and just generally smashing into stuff!
Tall Tales by Spencer Alves 2014-08-26T19:45:00
Took a couple minutes to figure out what I'm supposed to be doing, and how to go back and forth between pages. I finished a couple of stories, but when I went back to page 1 to finish that story I got stuck in the castle (I must have clipped through the wall somehow? But the gate is too small for me to exit). Nice idea, but would have been better in 2D without the zooming-in bit.