FoonLudum Dare ExplorerLD28 → Save the Keg

Save the Keg

By lordhellmax

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CategoryRankScoreCount
Coolness362
Humor1482.89
Theme1603.13
Mood2203.00
Graphics2323.33
Audio2432.97
Innovation3162.72
Fun3242.72
Overall3602.88

Comments

popogames 2013-12-18 10:35

Cool game, fun YOGO mechanic and nice visuals.

lordhellmax 2013-12-18 13:26

Thanks! :)

coblynau 2013-12-19 19:23

It's a good idea :)

yatan 2013-12-21 03:31

Nice game,maybe need a more movement speed in some sections and please add a ladder on ship to get out xD

lacutis 2013-12-21 07:59

Good use of the theme, sometimes it was hard to tell when you where going to get hit. Still fun dragging a giant beer keg and dodging cannonballs!

pkenney 2013-12-22 19:56

Good production skills on this, but man those invisible walls really messed me up. I could sometimes walk into the forest, other times not. I'd throw an axe, and not being an expert I would miss, but then the axe would be lost behind invisible walls. Once I got trapped in the woods and struggled against invisible walls to get back to the path.

Also it would be nice if disabling the catapult had some feedback, sometimes I wasn't sure.

But great graphical style, nice song, cool idea.

infinitenutshell 2013-12-22 21:11

Moving around was very difficult. I managed to get the red axe, get close to the red catapult, and try to throw the axe, but I kept missing I guess.

The music is great though!

_zulli 2013-12-22 21:11

Cool game! Pretty fun idea! But for me it was really hard to dodge all cannonballs. :P Challenging.

stonemonkeystudios 2013-12-22 21:23

I love the idea, very funny! I'd have to agree, though, that the invisible walls caused a world of trouble (especially since I could not retrieve axes after a poor throw). I also sometimes couldn't tell if I hit the catapult or not, and the only way to find out was to put the keg in danger.
I think with a few small fixes, it'd be much more fun :)

jarnik 2013-12-22 21:31

Damn, I got so close to the end! :D
The A/D turning was pretty handy while dragging the cart, but very clumsy during free running (might be better to switch to A/D sideway running + mouse look).
It felt quite difficult to focus on pressing multiple keys to handling the axes while being shot at by catapults. As the axes were distributed quite far enough from one another, it could be easier to just use SPACE to pickup and throw or drop (if there was another nearby) an axe.
Therefore a skipped the axes and just kept on running like crazy, avoiding the shots, which got me quite close to the drakar. Fun! :D

mmickyman 2013-12-23 15:46

Funny, even if it's hard to tell when you got an axe with you or when a catapult is down.