Superly Major Questing Adventure Fun Times by john_conder9 2013-12-17T08:07:00
Oops, I backtracked to the start screen in the tutorial and that seem to break it; the sword I need to pick up dissapears :P And Lovely voice acting at the start!
Foon → Ludum Dare Explorer → Users → popogames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Tomb Room | jam | 185 | 3.74 | 3.43 | 3.32 | 4.00 | 4.30 | 2.81 | 3.87 | 41 | ||
| 2014 | 29 | Beneath the Surface | Sub Rosa | jam | 273 | 3.36 | 3.13 | 3.32 | 3.17 | 4.00 | 3.68 | 2.61 | 3.57 | 54 | |
| 2013 | 28 | You Only Get One | El Tigre Il Assassino | jam | 7 | 4.17 | 3.91 | 3.72 | 4.06 | 4.24 | 4.12 | 2.95 | 4.04 | 62 |
Oops, I backtracked to the start screen in the tutorial and that seem to break it; the sword I need to pick up dissapears :P And Lovely voice acting at the start!
Really interesting mechanic, shame there is no sound
The visuals are great. Nice setup with avoiding girls to get a "better" one down the road :)
I started off collecting my balls nice and easy, then the spinning started and caught me off guard. Nice touch :)
That was scary! Nice YOGO mechanic as well. Overall quite a fun game.
Great looking game with a really fun mechanic!
I like the money flying when you crash your car. Driving is tricky though, can't really look ahead that well ;)
Cool game, fun YOGO mechanic and nice visuals.
Although the starting conversation was a bit too long. I did miss it during the rest of the game. You could have expanded on the narrative to make the game stand out a bit more.
Heh, I was surprised with the dodge/deflection skills of my target :D
In some levels its hard to see the shuriken, otherwise fun concept
Fun pun variation on the theme +1 for creativity. Only problem I have with the mechanics is the inability to jump while moving into a wall, makes it feel kinda clunky.
Cool concept, very different then our take on the whole one bullet thing. Nice to see what different people can come up with :)
Fun game! I love the color switching mechanic!
The wire mechanic is pretty cool. The stylish vandal takedown scenes are also fun :)
I can't get the game to launch. It gets stuck on launch and I can't even kill the process in the background, so need a reboot to flush it :(
Very original idea with the sound based mine avoiding!
Haha, here is the solution for the dreaded hostage level by the way: http://i.imgur.com/SbBBSNn.jpg
dudsen: We worked with three guys in a living room with junkfood for physical support and 2 cats for mental support.
We had a stream up which I think we forgot about now and then. This led to embarassing things being said or the wearing of pants being denounced.
We agreed fairly quickly on the One Bullet idea. While it's a pretty straight forward idea, our goal for this Ludum Dare was to deliver something complete as a team. So we made the decision to try and do the last bullet idea at least somewhat decent.
Then it was a matter of building the core mechanic, drawing all the assets, confirming our illiteracy of the Spanish and Italian languages, and everything else needed to assemble the game that we submitted.
I like the idea of your theme and it proved quite challenging to make all the jumps at once. As 1 point of feedback, have a native english speaker do a spell check on the texts.
Those wizard ducks are aggressive man! The chattering teeth creep me out as well :)
Oh man, I ended up in prison and the game narrative stopped right when a riot broke out! What happens afterwards, I must know! (well I guess I jump to my death, but what leads me to that, I was a good guy man!)
Oh man, avoiding those guards is intense! That one bullet really counts.
The lightning sets a nice mood. Busy office, even in the dark :)
Nice quick paced setup, the music surely adds to that.
Oh man, I can't keep my family alive :(
There is a lack of focus in the project. It has everything of something but just the basics. I would have liked to see one of the subjects expanded on. For example you could have focussed on the holy handgrenade as you only use it once. Or various enemies.
Interesting twist on the match 3 mechanic.
I like the idea for the theme, but it wasn't innovated upon more. I miss some mechanic of navigation and structure to make the puzzle more appealing. I also became lost when I decided to look for the pods.
Great game, challenging, but well designed.
This was way more fun than the Bieber presence would let on to! Solid mechanic and design implementation. I am a believer for this entry ;)
Fun city builder, it takes a bit to figure out how it works though.
Nice parody of the modern shooter genre :D I really liked the song at the end, so much patriotism overall.
Very cool and original take on the "one shot" theme. Love it
Good pacing of complexity as the game progresses
Lovely game, both the art and the mechanics.
This is a great game. Lots of great design choices, really fun to play more often.
Loved this entry, really re playable if you want to try out what setup is the most efficient. As a fellow unity dev can't wait to check this one out under the hood :D
The game is really fun to play. I laughed all the time and the graphics are really nice as well. The walking/ floating is a bit slow and it is too bad that after one time you know all the tricks.
Very cool game, beautifully made. That singing was truly annoying so fun to kill them off one by one. Finished the game.
Only bug I was able to find (if you can even call it that) is using E in mid air will hover the character
Very fun and challenging platformer. Really like the valve fixing mechanic.
Liked the concept, found it really difficult to exit caverns since you could only exit them downwards.
Heh, the upgrades got me hooked instantly. Nice visuals as well.
Very good use of sound from the get go. Really set a good aquatic mood
the windows link ends in a 404 :( will check later
The keys you have to use are all over the keyboard and there is still a lot missing. The idea is nice though, but it needs more improvement.
Fun concept. One bug i found is that if you die during the boss battle you respawn there with full health and no way to damage the boss.
Very interesting concept. Very complete story for such a short jam.
Really like the art style and concept. The tutorial in the beginning is an information bomb of text over other text. But the thing that killed this game the most is the fact the happy music does not match the mood at all.
Overall a fun concept with potential!
Fun concept, really addictive. Appalling English though :), maybe have somebody spell check for you next time.
Sadly it was really easy to click outside of the screen and lose game focus. Other then that i liked it
Liked the rats and their animations. Didn't really dig the music that much, after the drop its not clear where the track continues. Other then that fun game
Quite difficult until you get your head around what each structure does. Fun mechanics, good soundtrack nice artwork.
Fun little game. Only thing I didn't like was the reset of progress downwards each time
Oh man, that was difficult. Macabre atmosphere as well.
Nice game. Took some time to master the controls, but the game play is really nice. The music doesn't fit the theme though.
Nice concept. The big thing I miss is a replay button to instantly jump back in there
I didn't really get the mechanics. I it correct that the blocks move randomly when moused over?
Really nice swimming mechanics. The game gets pretty intense with the enemies clutching at you.
The game is really good developed. There a lot of things you can do and see and the graphics are nice too. The story line draws you into the game. Really impressive for a jam.
Like the concept, but game balance could be tweaked a bit, after defeating 2 black skulls I had so many allies the game played itself.
Fun game, really random and didn't really get the connection to the theme. Insanely difficult as the game went on, liked it.
The pixelart for this game is lovely. The sounds are really well done. I just don't get how starving is displayed so I keep dying of hunger. Could be my tired brain being too derpy though. Well made submission!
I Like the style and the overall theme. And once you've played it for a bit you can get into a grove which is really neat. What i'm missing (personally) is some kind of way to keep track of how well you are doing, something of a score/meter/way to fail the game. Also because this game relies on your peripheral vision if a lot of animals show up a way to quickly see in what lane the closest thing is would be a great help once the game really takes on speed. Overall a stunning game and a fun take on the theme.
Great little game that demonstrates how to make use of the skills that people bring to a jam. I liked the small learning curve that makes good use of the basic input mechanics. Art and music provide comedy with small easter eggs here and there. There was even room to polish things up. Great job!
Like the theme and the flat 3D effect. Didn't see a way to exit the game without alt F4ing though.
Real nice entry, I really like how the interaction with objects works. The clues let the mystery progress nicely as well, cool little twist in the end.
Nice work, I managed to complete the puzzle. Took me a while to get out of the cubicle in the first place :)
This game is a technical achievement, sadly it is only that. It also feels as something that has been prepared beforehand as the theme is nowhere to be seen except for the background. The unreal engine makes the art stand out instead of the other way around. The 2D and 3D art choices do not compliment each other, but they do serve their purpose. Nonetheless the game stands out and is a nice accomplishment for a game jam.